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  Adjustable Window Options
Posted by: Jay - 05-29-2015, 01:31 AM - Forum: Suggestions - Replies (1)

It would be a nice addition if you can adjust the text box, either expanding or shrinking it horizontally. I also noticed that people who prefer typing emotes in the command bar have a difficult time sorting through typos. This also benefits those using lower resolutions or have small screens.

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  Fortune Feather Overtuned
Posted by: Kameron8 - 05-29-2015, 01:11 AM - Forum: Bug Reports - Replies (7)

Fortune feather seems to be calculating things very very wrong. I have no idea how it is reducing the damage, but I tested it as follows.

Using a charged mind Libegrande and a normal Libegrande on a target, then repeating the same steps while the target was under the effects of Winter's Bite. I did this process once without grand summoner equipped, and once with for fortune feather.

Without Grand Summoner, no winter's bite:

Charged Mind Libegrande: 190 ice damage.
Normal Libegrande: 42 ice damage.

Without Grand Summoner, with winter's bite:

Charged Mind Libegrande: 287 damage.
Normal Libegrande: 81 damage.


These values are what I used to compare the damage dealt when fortune feather procced when grand summoner was equipped. No installs or active bonuses to res were used when GS was equipped, to try and keep everything else beside fortune feather constant.

With Grand Summoner Fortune Feather, no winter's bite:


Charged Mind Libegrande: 0 damage.
Normal Libegrande: 9 damage.

The charged mind spell did less damage than the non-charged one. That alone tells me something is very very wrong.

With Grand Summoner Fortune Feather, winter's bite:

Charged Mind Libegrande: 99 damage.
Normal Libegrande: 50 damage.

Furthermore, when fortune feather procs it automatically generates a 'Resist' message, making the caster lose momentum. Even with Winter's bite, where 10% should be the maximum reduction from fortune feather, the damage is 'Resisted'.

I have no idea how fortune feather is doing its calculations, but there is nothing 10% about them.

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  Circular Logic
Posted by: Sawrock - 05-29-2015, 01:03 AM - Forum: Suggestions - Replies (1)

[Image: YcD1YVp.png]

This (the blue part of the circle) should be as-is for allies, but purple for enemies. That way, you can easily distinguish enemy youkai, enemy engineer bots, and enemy butterflies.

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  More preferences?!
Posted by: Jay - 05-29-2015, 01:03 AM - Forum: Suggestions - Replies (4)

- An on/off toggle that affects certain animations or graphic effects in a battle. This could include skill effects like magaisendo's rumble, headline pop ups, animations over your head, etc.

- An on/off toggle that affects damage number pop ups in fights (this can be apart of the first suggestion).

- An on/off toggle that affects the utility belt's visibility.

- An additional toggle for face icons that entirely disables them

- A trade request preference. When the option is enabled, you will see the pop up. Otherwise it's not visible.

- An item effect toggle that enables or disables visual effects like the dragon swords.

- A racial effect toggle that enables or disables visual effects like Fox God's Blessing.

- Left-Click Move (Build Disabled): If you are in build mode, you will not move with a left click. In other cases, you will.

- Music (Custom Only): Only plays Marching Band music.

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  Text Generation Hell
Posted by: Jay - 05-29-2015, 01:02 AM - Forum: Bug Reports - Replies (6)

If you hover your cursor in the text box and place your caret anywhere, text generation causes major lag that delays the screen. It may also render the client unresponsive. If you want to test this yourself, place your caret somewhere on the text box during a string of text.

PS: This is a caret. http://i.imgur.com/WKPksBS.png

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  Reboot Check
Posted by: Trexmaster - 05-29-2015, 12:23 AM - Forum: Suggestions - Replies (2)

Let us check when the next reboot is. The same way it functioned in SL1, I'd imagine it wouldn't be too hard to have that work.

Only knowing 30 minutes in advance can be annoying when you have an entire dungeon you plan to clear.

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  Skill Boxes
Posted by: Jay - 05-28-2015, 11:55 PM - Forum: Suggestions - Replies (6)

Overlapping skill boxes or ones that bypass the bottom of the screen has been a long-term issue. I'm proposing that after a certain point, say after the ninth box (see: Summon Yukionna), a second column is produced. That should also inadvertently fix the drag and drop issue in some circumstances. Additionally, the youkai section can be split up into a summon and install tab.

http://i.imgur.com/O3lw4zJ.png

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  Spectre Chants
Posted by: catabur - 05-28-2015, 11:46 PM - Forum: Bug Reports - Replies (1)

[Image: chants.png]

The only time I've seen a monster use an invocation and I'm in the middle of Cellsvich by myself. I have no idea what actually prompted this to pop up.
(And I covered my character with the words.)

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  Gotta flee fast
Posted by: Trexmaster - 05-28-2015, 10:41 PM - Forum: Bug Reports - Replies (3)

Fleeing Spectres doesn't seem to wait for the animation to finish before resuming the turn.

Meaning that it can be 'dodged' if used and your momentum drops low enough to end your turn. The time frame for this is obviously low, but, with a Blink-esque movement, it's possible.

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  Invisible moon bunny
Posted by: Ranylyn - 05-28-2015, 06:21 PM - Forum: Bug Reports - Replies (1)

I don't know what caused it, but...

[Image: e0f77aed0e12dfcb67cdc2894173d301.png]

After using Rabbit Leap (+ Longjump) I just turned completely invisble. The effect persisted after battle.

This only happened one time out of over 50 uses, so it's minor.

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