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  Recipe Keeping
Posted by: Ryu-Kazuki - 02-28-2015, 04:23 AM - Forum: Suggestions - No Replies

Once we craft an item in the alchemy list that was made via a secret recipe, can we get it to save into our list like back in SL1? Most people know them anyway, and it would be helpful to people who have already made the item in case they wanted to make another without having to jot it down somewhere.

Either that, or can we get these as recipe cards? Even if they only get dropped by certain monsters or something?

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  Dull Bracers
Posted by: Ryu-Kazuki - 02-28-2015, 04:19 AM - Forum: Balance Fu - Replies (1)

Insulated Burning Bracers

Worth: 100
Equipment (Hands)


Rarity:

An enchanted pair of bracers that burn the wearer, but imbues their strikes with the element of fire. These ones are insulated with bird feathers, so they don't burn your arms. Neat.

Item Effects
On Hit: If a Fist weapon, deals 5 Fire magic damage.

Can these be changed to unresistable damage? Getting 5 RES, let alone fire element resistances is a joke in the first place because of how easy it is. I think doing that would make this item worthwhile. Otherwise, you're just dealing 0 damage for wasting your hands slot, which is pretty lame for a 5* item.

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  Butter what?
Posted by: Ryu-Kazuki - 02-28-2015, 02:54 AM - Forum: Bug Reports - Replies (1)

Quote:Your recover 58 Focus Points as the butterfly disappears.

Just a small typo when you activate a butterfly illusion in a dungeon (the dungeon ones, not battle ones). Not sure if it's supposed to say "you" or "your party recovers".

The message also repeats as many times as number of party members you have. So if you have 2 members, it outputs twice, thrice if you have three, not sure about four.

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  List of Status Effects
Posted by: Ryu-Kazuki - 02-28-2015, 01:28 AM - Forum: General Discussion - No Replies

This is a request to Dev when he has the time to provide a list of all the status effects that still need 16 x 16 icons. I'd like the ones I haven't provided icons for yet (since I just dumped about 28 in the submission forum the other day); just so this helps me out, help Dev out by making icons for them, and that way I din't have to hunt them down. No rush or anything, it just allows me to know and get ideas on what to make so all of the status effects can get icons.

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  Eh You don't' really /need/ The Contract.
Posted by: Kavoir - 02-27-2015, 04:42 AM - Forum: Bug Reports - No Replies

Okay so you can enter Chaturanga's and Lispool's summoner houses without The Contract Skill
[Image: 7c9c4dd608.jpg]
[Image: 2721139030.png]

And Recruit Youkai you can summon them but you do not get the blue thing on the side.

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  [BUG/QUERY] Faithful Gentle Torrent
Posted by: Blissey - 02-26-2015, 11:13 PM - Forum: Bug Reports - Replies (6)

Gentle Torrent, in tandem with God Rod, applies FAI (whether half or full dependent on where your staff is equipped) to the total damage calculation. Is this intentional?

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  Invocation Locomotion
Posted by: Rendar - 02-26-2015, 08:31 AM - Forum: Bug Reports - Replies (5)

So, Invocations are working exactly how they said they were forever ago. I took a 350~ damage vydel whilst invoking and .still. somehow was invoking.

I have 86 WIL in combat. If it worked as advertised < See: ((350-86)/2) > Then it should have been broken.

Instead, it didn't break until I casted graft on myself forgetting. I tested this twice.

As it is currently, R5 invocation talent is doing

(DMG/2)-WIL which is pretty much completely unfair. If I take 350 damage my invocation should break considering the attack NEARLY KILLED ME.

Way to fix: Throw the division in later rather than the total damage being divided. It says it does otherwise on the talent so yeah.

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  Absolute Terror
Posted by: Soapy - 02-26-2015, 03:38 AM - Forum: Bug Reports - Replies (9)

You can Blink into bushes, becoming untargetable.

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  Anyone collecting amiibo?
Posted by: Knight613 - 02-26-2015, 01:57 AM - Forum: Fruity Rumpus General - Replies (18)

If you are thinking about it, it isn't too late to back out.

[Image: B-u7h8WUMAEewsi.jpg]

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  Not so raging traps
Posted by: Someone - 02-26-2015, 12:20 AM - Forum: Bug Reports - Replies (2)

With the newest update it would appear that raging gust traps do not trigger at all now, when stepped on by another player.

Edit:

Upon further testing in another battle, they -did- indeed trigger. The cause of the inital non-triggering is unknown...

2- In another fight they declined to trigger once more. I used crystal wind to move the opponent to make them trigger it, which usually works great but not now.

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