Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 820
» Latest member: Jenneral
» Forum threads: 11,342
» Forum posts: 57,041

Full Statistics

Online Users
There are currently 247 online users.
» 3 Member(s) | 241 Guest(s)
Bing, Google, Yandex, EvilGRev, Sawrock, WaifuApple

Latest Threads
Poruku
"A dark blade similar to ...

Forum: Balance Fu
Last Post: Poruku
7 hours ago
» Replies: 7
» Views: 247
Nekojinn
Dark Moshers

Forum: Balance Fu
Last Post: Nekojinn
9 hours ago
» Replies: 5
» Views: 75
Lolzytripd
Rune Magician love

Forum: Quality-of-Life (QoL)
Last Post: Lolzytripd
Yesterday, 10:26 PM
» Replies: 3
» Views: 126
AkaInuHime
[2.98 v2 (test)] Not my m...

Forum: Bug Reports
Last Post: AkaInuHime
Yesterday, 07:24 PM
» Replies: 0
» Views: 21
Poruku
Anti-Competition (in PvE ...

Forum: Quality-of-Life (QoL)
Last Post: Poruku
Yesterday, 05:54 AM
» Replies: 3
» Views: 110
the REAL Minos Prime
Another Friggin' Mech App...

Forum: Character Applications
Last Post: the REAL Minos Prime
Yesterday, 12:56 AM
» Replies: 4
» Views: 146
Latto
Roc's Fall

Forum: Balance Fu
Last Post: Latto
Yesterday, 12:11 AM
» Replies: 7
» Views: 600
Nekojinn
[2.97b] The Missing &

Forum: Bug Reports
Last Post: Nekojinn
04-24-2025, 11:49 PM
» Replies: 0
» Views: 29
Raigen.Convict
Change Invisible Weapon f...

Forum: Balance Fu
Last Post: Raigen.Convict
04-24-2025, 08:52 PM
» Replies: 6
» Views: 236
Raigen.Convict
Rogue - Raider

Forum: Class/Race Ideas
Last Post: Raigen.Convict
04-24-2025, 08:44 PM
» Replies: 1
» Views: 54

 
  SL2 Version 1.12
Posted by: Neus - 01-28-2015, 09:06 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_128.png][/float]Some weeks ago, I mentioned in-game that we might be getting a new town in a few weeks. I'm sure you all thought I was just saying that, but now I have come to prove you wrong with this update, which does in fact add a new town. Lispool is finally coming in this update. I had originally planned to do this in December, but other things took priority, so I decided to do it in January. Not a moment too soon, since there's only a few days left in the month.

Some other minor changes are in this update as well; a fix for the lag spikes that have been happening, and the status infliction rate adjustment that was discussed a while ago.

1.12
Added - You can now access the town of Lispool on Lordwain via a Mage's Guild teleporter.
Adjusted - Changed the default layer for Shaitan racial icon parts; they're now the same as the torso items, so you can choose whether you want them to appear above your torso or below it (depending on the order they were added).
Adjusted - The status infliction formula is now SKI+(WIL/2)+LUC. This is a change from SKI*2+WIL+LUC, due to a tendency to go far over the 100% success rate at high levels. You can read more about why this change was made here: http://www.neus-projects.net/viewtopic.p...p;start=30
* Bug Fixes
- Fixed a bug where associates such as Seeker Flames could get stuck in an infinite loop in Stylish dungeons.
- Fixed a bug where Red Cape and Soul Shot immunities weren't applying properly.
- Fixed a bug where the fishing puddle was being displayed too close to the character if you were facing towards the camera.
- Fixed a bug where outfits weren't saving the new pixel offset options for icon parts.
- Fixed a bug where Maintenance was applying to some non-weapon recipes.
- Fixed a bug where Death Knighting wasn't displaying your health ring until after your HP changed for the first time after casting it.

Print this item

  I'm cold.
Posted by: Neus - 01-28-2015, 08:18 PM - Forum: General Discussion - Replies (13)

Just thought you guys might wanna know.

Print this item

  No Tiny Battles
Posted by: Ryu-Kazuki - 01-28-2015, 08:16 PM - Forum: Suggestions - Replies (5)

I know I've stressed this before, a thousand times over, but it's very irritating and a major turn off to see things like this.

[Image: 34po1e1.jpg]

Close-up: http://i59.tinypic.com/34po1e1.jpg

I understand the point of the overworld being small and everything, but on an instanced battle map the size of every other map (minus spacies), it's a real turn off to want to do them on the main map (which could be conducted out in the field in an RP). As you can see, only the player gets resized for the battle, ally summons, animations, and everything else does not, and it makes everything look disproportionate.

I personally, cannot stress enough how much it bugs me to look at because of the unrealistic graphic proportions (and graphics are very hard to displease me), but I would really like it for our characters to scale back up to size if they get into a battle on the world map. Otherwise this just looks very stupid to me in my opinion.

Print this item

  Wretched Oil
Posted by: Trexmaster - 01-28-2015, 07:49 AM - Forum: Balance Fu - Replies (9)

Simply put, Wretched Oil is one of the best spells, if not /the/ best offensive spell in the game. The fact that it's capable of outdamaging magaisendo handily (at ranges where magaisendo would receive penalties), and like magaisendo, hits the entire field, and inflicts one of the most damaging status ailments in the game, is what makes it so.

The balancing factors of Wretched Oil would be its FP cost, and slightly reduced scaling compared to most spells--but the former doesn't matter much if the fight is over before FP becomes an issue, which ,if the user is packing enough damage, it probably will be.

My suggestion to balance it out, is to give Wretched Oil range penalties similar to magaisendo, and (maybe) have the penalties apply to the odds of status infliction. Perhaps have it be easier to inflict if done at a closer range?

Print this item

  Raids Unannounced
Posted by: Ryu-Kazuki - 01-28-2015, 07:22 AM - Forum: Bug Reports - Replies (2)

If a raid is in progress, and you log in during it, you don't get any message telling you that it's happening. On the left side shows a player on the title screen. The right shows someone who logged in during a raid. Arrows point to the welcome message and the raid ending message.

Also, the message is kind of hard to see admits RP and OOC, can we get it to be more noticeable like the Iahsus message?

[Image: 2pu03fq.jpg]

Full image: http://i58.tinypic.com/2pu03fq.jpg

Print this item

  "History in the Making" Dark Bard band coming to Cellsvich!
Posted by: Haunted Evil Pajamas - 01-28-2015, 06:04 AM - Forum: Sigrogana - Replies (1)

(Sorry, I'm not very good at concert poster making, don't take me to a dark alley and beat me up please, also I'm not forum savvy)
*A dark poster with red text is posted on the board at Cellsvich square*

(Text in case you have trouble reading it: The Dark Bard Band, "History in the making" is coming to the wonderful continent of Sigrogana with goals of performing a special concert!

Singer Madria Hearts and Guitarist Rhodes Sykes, along with engineered musical technology created by them will be performing at Cellsvich square, we do seek permission from Cellsvich officials to perform. Please make a signature at the bottom of this poster for approval.

Our date of arrival and performance is Friday, Jan. 30th @ 7:00 p.m. EST)

*At the bottom there is a section of the poster available for a signature and a comment.*

TIME ZONES:
EST: 7:00 P.M.
CST: 6:00 P.M.
PST: 4:00 P.M.

(I did try to do this before, but one of the people who played in the band had life problems and couldn't do it, but we are available this time~)



Attached Files Thumbnail(s)
   
Print this item

  Extension into Papilion.
Posted by: iDarkCara - 01-27-2015, 11:21 PM - Forum: Suggestions - Replies (7)

-- Redacted

Already in game
Humans only

Print this item

  You Are Already Dead (Black Beast bug)
Posted by: Rockabye - 01-27-2015, 06:56 PM - Forum: Bug Reports - Replies (2)

So occasionally black beast battles bug out. What I mean by "bug out" is that you'll engage one, but the battlefield will be empty--no black beasts, no you, nothing. Even odder is the fact that the battle can still take place. You can't perform any actions except for End Turn, and after a few rounds the Black Beasts will use Dark Calling. They still won't be anywhere on the map, and won't be able to attack normally, but can hit you with their darkness attack, damage you, and potentially kill you. I believe this is also related:

[Image: 1b383bca86.png]

It was night so it's difficult to see, but this player's battle is taking place on the normal map, not a battlefield. I saw them open their movement grid multiple times, but they didn't seem to be able to actually move. Soon enough those Black Beasts appeared, presumably using Dark Calling. Either way, in this situation there are only two options: Get a GM to temporarily ban you, or wait to die.

Print this item

  Toggle Skill for Dual Wielding?
Posted by: Tamaki-Kun - 01-27-2015, 09:40 AM - Forum: Suggestions - Replies (3)

So i was just thinking about this, But why not add a Toggle skill for people who use weapons that are the same type? Since we all know that when using skills like Sidecut, Lau-Dela, Etc. use your main Sword weapon, I don't see why we can't use those skills using our Sub-Weapons..




P.S:First time making a suggestion, Sorry if this isn't really good.

Print this item

  New Talent: Heavy Armor Mastery
Posted by: Ryu-Kazuki - 01-27-2015, 03:05 AM - Forum: Suggestions - Replies (5)

Let's give these people love.

Armor is used to protect one's body from harm. Those who train with heavier armors become more used to fighting in such a manner that it allows them to become sturdier and more flexible even while being weighed down.

Rank 1: +1 DEF for every rank of Heavy Armor Mastery you have while wearing Heavy Armor.
Rank 4: Increases BW by 2% of STR while wearing Heavy Armor.
Rank 5: Gain 5% resistance to Slash, Pierce, and Blunt damage while wearing Heavy Armor.


tl;dr Brief idea that gives Heavy Armor users more bonuses for wearing Heavy Armors. Doesn't exactly have to be these, but I felt like there was no use in wasting a decent idea.

Discuss.

Print this item

Sigrogana Legend 2 Discord