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No Tiny Battles |
Posted by: Ryu-Kazuki - 01-28-2015, 08:16 PM - Forum: Suggestions
- Replies (5)
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I know I've stressed this before, a thousand times over, but it's very irritating and a major turn off to see things like this.
![[Image: 34po1e1.jpg]](http://i59.tinypic.com/34po1e1.jpg)
Close-up: http://i59.tinypic.com/34po1e1.jpg
I understand the point of the overworld being small and everything, but on an instanced battle map the size of every other map (minus spacies), it's a real turn off to want to do them on the main map (which could be conducted out in the field in an RP). As you can see, only the player gets resized for the battle, ally summons, animations, and everything else does not, and it makes everything look disproportionate.
I personally, cannot stress enough how much it bugs me to look at because of the unrealistic graphic proportions (and graphics are very hard to displease me), but I would really like it for our characters to scale back up to size if they get into a battle on the world map. Otherwise this just looks very stupid to me in my opinion.
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Wretched Oil |
Posted by: Trexmaster - 01-28-2015, 07:49 AM - Forum: Balance Fu
- Replies (9)
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Simply put, Wretched Oil is one of the best spells, if not /the/ best offensive spell in the game. The fact that it's capable of outdamaging magaisendo handily (at ranges where magaisendo would receive penalties), and like magaisendo, hits the entire field, and inflicts one of the most damaging status ailments in the game, is what makes it so.
The balancing factors of Wretched Oil would be its FP cost, and slightly reduced scaling compared to most spells--but the former doesn't matter much if the fight is over before FP becomes an issue, which ,if the user is packing enough damage, it probably will be.
My suggestion to balance it out, is to give Wretched Oil range penalties similar to magaisendo, and (maybe) have the penalties apply to the odds of status infliction. Perhaps have it be easier to inflict if done at a closer range?
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You Are Already Dead (Black Beast bug) |
Posted by: Rockabye - 01-27-2015, 06:56 PM - Forum: Bug Reports
- Replies (2)
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So occasionally black beast battles bug out. What I mean by "bug out" is that you'll engage one, but the battlefield will be empty--no black beasts, no you, nothing. Even odder is the fact that the battle can still take place. You can't perform any actions except for End Turn, and after a few rounds the Black Beasts will use Dark Calling. They still won't be anywhere on the map, and won't be able to attack normally, but can hit you with their darkness attack, damage you, and potentially kill you. I believe this is also related:
![[Image: 1b383bca86.png]](http://puu.sh/f6Gjv/1b383bca86.png)
It was night so it's difficult to see, but this player's battle is taking place on the normal map, not a battlefield. I saw them open their movement grid multiple times, but they didn't seem to be able to actually move. Soon enough those Black Beasts appeared, presumably using Dark Calling. Either way, in this situation there are only two options: Get a GM to temporarily ban you, or wait to die.
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Toggle Skill for Dual Wielding? |
Posted by: Tamaki-Kun - 01-27-2015, 09:40 AM - Forum: Suggestions
- Replies (3)
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So i was just thinking about this, But why not add a Toggle skill for people who use weapons that are the same type? Since we all know that when using skills like Sidecut, Lau-Dela, Etc. use your main Sword weapon, I don't see why we can't use those skills using our Sub-Weapons..
P.S:First time making a suggestion, Sorry if this isn't really good.
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New Talent: Heavy Armor Mastery |
Posted by: Ryu-Kazuki - 01-27-2015, 03:05 AM - Forum: Suggestions
- Replies (5)
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Let's give these people love.
Armor is used to protect one's body from harm. Those who train with heavier armors become more used to fighting in such a manner that it allows them to become sturdier and more flexible even while being weighed down.
Rank 1: +1 DEF for every rank of Heavy Armor Mastery you have while wearing Heavy Armor.
Rank 4: Increases BW by 2% of STR while wearing Heavy Armor.
Rank 5: Gain 5% resistance to Slash, Pierce, and Blunt damage while wearing Heavy Armor.
tl;dr Brief idea that gives Heavy Armor users more bonuses for wearing Heavy Armors. Doesn't exactly have to be these, but I felt like there was no use in wasting a decent idea.
Discuss.
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