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  Magical Internet Powers
Posted by: Soapy - 03-07-2015, 11:24 PM - Forum: Suggestions - Replies (16)

Quote:OOC Swift The Wraith: oh whut the reports isn't pda only?
OOC Swirlz of Death: nope
OOC Swift The Wraith: i never even bothered checking without a PDA
OOC Master of Many Faces: I think it should be, though
OOC Swift The Wraith: Agreed
OOC Swift The Wraith: I thought it was, all this time
OOC Master of Many Faces: Or at least, 'you must be at the terminal to access this'
OOC Swift The Wraith: Agreed
OOC Swirlz of Death: guess i'll go suggest it
OOC Master of Many Faces: Meaning PDAs make it an anywhere thing, and MAKES PDAS WORTH THE MONEY
OOC Swift The Wraith: I mean that means PDa only has a use until you finish the asagos

Seems like it'd be fair to only be able to get BDP reports remotely if you had a PDA.

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  Penumbral Rose
Posted by: Murderfox - 03-06-2015, 02:33 AM - Forum: Factions - No Replies

[Image: noO0QjD.png] Penumbral Rose [Image: noO0QjD.png]

Public Guild Statement:
(Chaturangan Guild Listings upon a Noticeboard, somewhere.)
Penumbral Rose are a group of balance-centric likeminded people of different moral standings. They are tied together through the common cause of B.D.P and extra-planar crimes and overall problems this world can come across from threats originating from outside influence. Members consist of people from all walks of life who wish to bring about an elite group who specialize in countering threats to the world. Most, if not all members are based in Chaturanga within a large guild hall - known to house many of the members themselves as a base of operations. Though the Guild is said to have no affiliation with any one country - they are evidently more able to reach out and help Chaturanga and Cellsvich with ease. In the past, some Onigan residents have been skeptical to the various magic-users who walk within their ranks. They contribute and strive to help fend off Black beasts and monsters that invade the lands, regardless of what people say or think.

Generally, if somebody approaches the guild offering for help - and the matter is deemed truly in the best interest of balance; it is quite likely assistance will be offered.

IC/OOC Extras:


Heresay or Public Knowledge:
Nobody truly knows the reason this group exists, though they certainly fight phenomena across the globe wherever they may be. As far as ulterior or grander movements within the rank - most members refuse to comment or would never divulge this information. Some say not even when threatened with death.

Ranks:


Chevalier / Chevaleresse: High standing Officer or Member of grave significance. Usually wears the badge of membership in public to signify their standing - though unless stated - should be considered hidden.

Esquire: Common member. Not to be taken as a 'grunt' or such. Members are all in some rank unique and astounding individuals to have made it into the guild.

Eclaireur: A B.P.D or other phenomena Specialised scout for the organization. They don't show any signification of affiliation whatsoever. They prefer discretion and atriculacy when dealing with the such events.




[Image: xcBPyWQ.png]

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  Stone Dragon Bug
Posted by: iDarkCara - 03-05-2015, 11:50 PM - Forum: Bug Reports - Replies (3)

The Player Casted Stone Dragon Thing isn't working properly. It only launches from the origin point and not from the way you position it.

[Image: e8dc46a55f.png]

Still has it launch straight out from the first cardinal square.

I think this was introduced with the NPC spell use changing it's coding.

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  SL1 & 2 - Downtime 6th of March
Posted by: DJScias - 03-05-2015, 09:10 PM - Forum: General Discussion - Replies (4)

Hey there,

A foreword
Hello, I'm DJScias, the current host of Sigrogana Legend 1 & 2 for Dev. Most, if not all, of my messages are related to the server's condition. I don't frequent SL1 or 2 much myself anymore, so you can find me on the forums (sometimes) or contact me on Skype in case of an emergency.

The actual meaning of my post

Quote:Between midnight and 5am PST on March 6, we plan to upgrade all VDS-hosting machines to reflect the most recent Xen patches, which fix newly-discovered, serious security vulnerabilities. For these upgrades, machines will need to be rebooted, which means that we will have to shut down all VDSes on each machine, then start them back up after the operation is complete. We expect for this process to take around 30-60 minutes for each machine.

Please note that if you have a Windows 2012 R2 VDS, it may have trouble booting shortly after the machine reboot because of a Windows design flaw combined with heavy hard drive access that leads to slow I/O during that initial period. Specifically, it might crash during the boot process and show recovery screens that require clicking a button to reattempt (these can be seen through the VNC console page).

The same message can be read into this image:
[Image: 659cPQ0.png]

What this means to you, players
The server will be offline from somewhere within that time range (current PST time for time calculation) until Dev finds the time to put it online again. I don't deal with that.

I hope you'll use this information well.

Kind regards,
DJScias

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  [Youkai] Youkai Corner: Apus, Snow Crow
Posted by: Ranylyn - 03-04-2015, 06:39 PM - Forum: Balance Fu - Replies (15)

AVIAN: (Rank 5 affinity)

[Image: c99857d2031db3fa4bd04e2a63ef066c.png]
[Image: 06b5777257e2ae5246d805b83817a9f2.png]

Will + Level. With 10% Base Will growth, 25 max. Right. Um... yeah. Kinda... um... the... this is... I mean... WHAT.

Can't be the only one seeing the problem here. Yes, it's marginally better than when Apodis was simply Level with no modifier, but still.

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  Needle. Still. Forever. Always.
Posted by: Ranylyn - 03-04-2015, 06:04 PM - Forum: Bug Reports - Replies (1)

Upon Detonation, Needle...

- Damages the user, regardless of range. The damage always seems to be 9 with R5 needle. Untested with lower ranks since lower ranks are useless.
- Does not seem to do the listed effect of healing allies within 2 range.

Tested: Mob was faster, ended turn at the max range needle can reach. I cast needle at max range, and ran away with R5 Quickness and Initiative. Ally detonated it with Holy Spark. I still took 9 damage about 20 spaces away, and they were not healed despite being point blank.

EDIT: Fixed a typo. Accidentally wrote the french word for "move" (as in to a new house) instead of "Damages" because I'm in the middle of moving.

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  [Shine Knight] Minor AI Tweak
Posted by: Ranylyn - 03-04-2015, 12:17 PM - Forum: Suggestions - No Replies

I will be using diagrams to outline what I mean.

K = Knight
P = Player
M = Mob


Player summons a Shine Knight for protection. They're low on health, and want to rely on Protect while they recover.

PKM

Mob is obsessed with getting beside the player at all costs. Shine Knight's protect soaks up damage.

M
PK

Shine Knight has Alondite. Hits the mob from where it stands. And then... moves beside it, anyway.

MK
P

Suddenly, no longer covered by the Shine Knight, the player moves beside the knight again.

MKP

Mob is obsessed with getting beside the player at all costs. Shine Knight's protect soaks up damage.

KPM

Shine Knight has Alondite. Hits the mob from where it stands. And then... moves beside it, anyway.
Suddenly, no longer covered by the Shine Knight, the player moves beside the knight again.
Mob is obsessed with getting beside the player at all costs. Shine Knight's protect soaks up damage.
Shine Knight has Alondite. Hits the mob from where it stands. And then... moves beside it, anyway.
Suddenly, no longer covered by the Shine Knight, the player moves beside the knight again.
Mob is obsessed with getting beside the player at all costs. Shine Knight's protect soaks up damage.
Shine Knight has Alondite. Hits the mob from where it stands. And then... moves beside it, anyway.
Suddenly, no longer covered by the Shine Knight, the player moves beside the knight again.
Mob is obsessed with getting beside the player at all costs. Shine Knight's protect soaks up damage.

... you get the idea!

Pretty please, could Shine Knights have the same AI as PVE Mobs that will not close in if within attack range, but also don't run away if engaged up close? The above scenario is absolutely infuriating to deal with, especially against multiple mobs whose turns land in between, so you can't just keep moving beside the knight again, since they either finish you off while exposed, or block you off so you can't get beside the knight.

Considering Protect doesn't block autohits, I don't see this being a PVP concern. It's just a PVE thing. Thanks for understanding.

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  [PVE Mob Skills] Immolate
Posted by: Ranylyn - 03-04-2015, 12:08 PM - Forum: Balance Fu - Replies (4)

(No. The alias in the screenshot is not an ACTUAL "alias." It's her main Youkai's name. I RP the Youkai with the alias and faceicon states.)

Log: http://i.gyazo.com/d3199b499ae53f955655695aa6860ca5.png

For awhile, now, I've noticed that Immolate seems to do too much damage. In this screenshot, I've included Sierra's stats and a snippet from an arena chat log where Immolate (Presumably mitigated by Resistance, since it completely decimates some of my more defensive characters) outdamaged a 25% weakness (that also likely scales against resistance, for the same reasons.) A little bit of simple math shows that without the 25% weakness, Petrification Gaze would have only dealt 20 damage, vs Immolate's 27 unmodified.

This may not seem like much, but at higher levels, it can get fairly absurd. Alanna Whisperwind, my Doriad, has enough Fire Resist to nullify her weakness, and over 50 res. Against level 50+ Wings of Fire, she takes over 70 damage per immolate. Alanna can tank firesplitters better than she can tank Wings of Fire. At least Firesplitters can only boom once.

Could we get a clarification on the mechanics behind Immolate, and possibly discuss ways to make it a bit more in line with other PVE Mob skills?

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  Downtime
Posted by: Neus - 03-04-2015, 07:55 AM - Forum: General Discussion - Replies (7)

Hello everybody. Two days ago, my desktop gave up the ghost; I believe it's the motherboard.

Unfortunately that means I can't work on the game until I get a new desktop and have a SATA to USB cable delivered. I also will be unable to process any donations until the new desktop comes through. I have cloud backups of the game source, but I was already nearly finished with the update, and I have a lot of other stuff on the hard drive that I would like to recover, which is why the SATA to USB connector is required.

Weather permitting, I am planning to get a new desktop later on today. Once I have that, I can order the cable from Newegg. So, until we're all sorted out, don't expect me to be on the forums much, or have any game updates for you. I'm very sorry about the inconvenience and am honestly very sad about the desktop dying. So, I ask that you all be patient for the near future until I can get everything sorted out.

Thank you.

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  Blunt Overdose
Posted by: Soapy - 03-03-2015, 08:19 PM - Forum: Balance Fu - Replies (2)

Quote:--- ROUND 1 ---
Affluent Alchemist's turn.
Affluent Alchemist skips their turn.
Kinu's turn.
Kinu attacks Affluent Alchemist with Broken Krieger and misses them!
Critical Hit! Affluent Alchemist attacks Kinu with Untrained Fist and hits them!
Kinu takes 121 Blunt damage.
Kinu takes 12 Blunt damage.
Kinu's turn.
Affluent Alchemist's turn.
Kinu takes 53 Blunt damage.
Affluent Alchemist's turn.
Kinu takes 133 Blunt damage.
Kinu is knocked down!
Affluent Alchemist's turn.
Kinu takes 177 Blunt damage.
Kinu got back up!
Affluent Alchemist's turn.
Kinu takes 21 Blunt damage.
Kinu takes 21 Blunt damage.
Kinu takes 21 Blunt damage.
Kinu takes 21 Blunt damage.
Kinu takes 21 Blunt damage.
Kinu takes 21 Blunt damage.

This is one turn at only 57 base CEL (and 18 STR).

Hare Discipline is a little bit ridiculous in the damage department, especially considering it's all autohits based entirely on a defensive stat.

I suggest lowering the scaling to 75%.

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