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Is the game getting stale for you? |
Posted by: Chaos - 12-16-2014, 06:00 PM - Forum: General Discussion
- Replies (22)
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Due to a good amount of things I've heard about people finding the game to be getting stale, I thought it would be a decent idea to get a tally on everyone's opinion of how SL2 is currently appealing to them. Note that this is not a topic to stack up suggestions on 'improving SL2' nor a place to debate over opinions, but a general consensus of what people think.
That being said, this topic concerns the gameplay itself. Do not talk about the roleplay going on here. Pick whatever two options apply to you the most, and if you feel like explaining your opinion, feel free to post. (No debating with the others, though)
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[QUERY] Castling |
Posted by: Ryu-Kazuki - 12-16-2014, 07:36 AM - Forum: Bug Reports
- Replies (2)
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You can use Castling on yourself, or it seems so since you can apply it on the target square you're on, or any square. Is this intentional? Because if so and you accidentally use the skill in the wrong square, that's some wasted FP.
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[Soldier] Protect |
Posted by: Trexmaster - 12-16-2014, 07:29 AM - Forum: Suggestions
- Replies (7)
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Protect shouldn't proc if the protector in question has no hp with which to take the damage. It just doesn't make sense.
With this logic, it doesn't matter what your stats actually are, you can just sit there, die, and be an unbreakable meatshield (for things requiring basic attacks.) until someone with an ability to reposition you comes along.
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Chinatoa is Sleeping |
Posted by: Ryu-Kazuki - 12-16-2014, 07:28 AM - Forum: Bug Reports
- No Replies
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Chinatoa doesn't play music when you enter the dungeon. Not something major, but it'd be nice to at least hear dungeon music.
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announcement |
Posted by: Tsundere - 12-16-2014, 04:16 AM - Forum: laplaceNET
- No Replies
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pureserratededge @l-net.grm
:^)
take what you will, when you will, where you will, and for whatever purposes you will
nobody will stop you
a weak will is a weak person
gninraw a siht redisnoC
:^)
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Bombs |
Posted by: Ryu-Kazuki - 12-16-2014, 02:37 AM - Forum: Balance Fu
- Replies (27)
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I don't really often play Engineer too much, but from what I hear, bombs, even when fully upgraded don't provide much of a boom.
Currently, unless you're weak to fire or something, bombs give a bit of a static maximum when it comes to damage though, since their innate boosts them up only by 20 damage. Could it be possible to make the more worthwhile by making the damage they deal unresistable? This of course should also apply to goblins and bandits as well.
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Tables |
Posted by: Ryu-Kazuki - 12-16-2014, 01:10 AM - Forum: Bug Reports
- Replies (3)
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In the past, tables used to be really wonky when it came to their Y positioning in houses, because it'd look like anyone north was too far away, while anyone south was too close. (I don't know how it got to be perfect in Seirina's house before the furniture adjustment update).
Well, now, two areas that aren't in houses are having some real trouble with their table placement at the moment.
This is an old screenshot way before 1.0 inside Pink's Pub. Which is... still kind of off and makes it look like players have to eat with 10ft poles.
If you look at the left here, this is the problem I'm describing, their displacement is way off, and it didn't used to be like this. On the right is a perfect representation of how it should balance between north and south, it properly cuts the player off at equal positions (like I said, how I managed to do that before the furniture adjustment update is beyond me).
Close-up: http://i57.tinypic.com/xn57ra.jpg
Here is what happened to Law's End's Pub... somehow..
Close-up: http://i59.tinypic.com/2w2ld07.png
Now, why did I post this here in bug reports? Well, I don't know about the next guy, but I don't think tables are supposed to do that in pubs, drunk or not.
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