Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 812
» Latest member: Sambi
» Forum threads: 11,060
» Forum posts: 56,076
Full Statistics
|
Online Users |
There are currently 595 online users. » 0 Member(s) | 592 Guest(s) Bing, Google, Yandex
|
|
|
Youkai Housing Limit? |
Posted by: Ryu-Kazuki - 12-09-2014, 09:40 PM - Forum: Suggestions
- No Replies
|
|
Just a quick suggestion I wanted to throw out. Could we summoning houses have a limit on the number of the same youkai that exist in it at once? I've seen six Hatsus at the same time, and when that happens it makes it a little difficult to find some different youkai you may have been looking for instead of the same one over and over.
Also, could we possibly get a summoning house in Chaturanga too? Please?
|
|
|
Laplace Main Menu |
Posted by: Ryu-Kazuki - 12-09-2014, 08:32 PM - Forum: Suggestions
- Replies (1)
|
|
Can we get a way to go back to the clock / main menu of Laplace without closing the card window and reopening it? It's kind of annoying to do that if you want to quickly check the IC time of day.
|
|
|
Weather |
Posted by: Rendar - 12-09-2014, 02:06 PM - Forum: Suggestions
- Replies (6)
|
|
Can we have 'rain' give us a small warning before it actually hits? Like a text message,
"It looks like it's going to rain soon..."
|
|
|
Imperative Features for Houses |
Posted by: Blissey - 12-09-2014, 02:01 PM - Forum: Suggestions
- Replies (9)
|
|
Houses are lacking in certain features that would make them far more roleplay friendly than they already are. Here are a couple of suggestions I've suggested in the past. Those who post in this thread are welcome to comment and suggest as well, but please remain on topic, don't derail or flame this topic, and don't misbehave, or I will request this topic to be locked.
Mailboxes:
Pretty self-explanatory, sort of. Mailboxes can be implemented in over-world houses as an option from the drop-down menu owners get by clicking on the door. Owners have the option to open/close their mailboxes for messages, along with being able to mark messages as read/unread, and can delete/save them as well. Players will be able to click on a house door and, if the house's mailbox is raring for some sick missives, can store their message either via a pop-up prompt or from note-paper, either or. Text limit can be the same as a book page or a note-paper page, I suppose. The owner of the house will be able alerted of their message upon entrance of their house by a blinking or closed letter icon that blinks next to the Build HUD. Sans messages or saved/already marked/already read messages will have the letter open.
In the case of portal houses -- if those who own houses are listed down somewhere in the code unlike laplaceNET handles --, the messenger can speak to Matsuri and have her hand the message to them whenever they enter their house. All features in correspondence to overworld houses apply as well.
Door Bells:
Also self-explanatory, but might only be beneficial for overworld houses unless someone can figure out how to bypass the party-only invitation for portal houses in Asago Banks. Anyway, a visitor will click on the door to ring a house's door bell. Any and all persons in the house, on all Levels, will hear either a sound or a textual prompt in the chat section of the game (preferably both) that 'Someone's rang (or ringing, or rings) the door bell!'.
That's about it.
|
|
|
Contract Breaking |
Posted by: Rendar - 12-09-2014, 12:22 AM - Forum: Suggestions
- Replies (4)
|
|
Breaking Contracts with Youkai should be more 'disastorous' considering it's an actual contract you form with them. Would be nice if it costed like. 250 murai to do it.
|
|
|
Maintenance |
Posted by: Mivereous - 12-08-2014, 05:57 PM - Forum: Balance Fu
- Replies (23)
|
|
Since apparently no one can handle basic weapon maintenance with Repair Powder, and are too afraid to leave a dungeon for repairs in fear of it disappearing (because leaving one at a time in a party would make too much sense), I believe that a buff to Maintenance is needed.
Current
At Rank 1, you will have trained yourself to meticulously check your weapons for any small damage to fix after every battle, recovering your equipped weapon's Durability by 2, provided it is not broken.
At Rank 2, your obsession will spread to your allies, causing them to receive the benefit at half effectiveness (1 Durability).
At Rank 3, your familiarity with common weapon problems will increase your Skill when Smithing them by 1.
Suggested
At Rank 1, you will have trained yourself to meticulously check your weapons for any small damage to fix after every battle, recovering your equipped weapon's Durability by Rank, provided it is not broken.
At Rank 2, your obsession will spread to your allies, causing them to receive the benefit at half effectiveness. (Rank 3 would round down from 1.5 to 1, Rank 5 would round down from 2.5 to 2.)
At Rank 3, your familiarity with common weapon problems will increase your Skill when Smithing them by 1.
At Rank 4, your skill with weapon care makes taking maintaining your main weapon quicker, and allows you to do a bit of work on any sub-weapon you may have, causing them to receive the benefit at Rank/2 effectiveness. (Rank 5 would round down from 2.5 to 2.)
At Rank 5, you have learned how to save your weapon from the scrap heap. If your weapon hits 0 Durability in a fight, after winning the fight, it is restored to 1 Durability.
|
|
|
The Golden Age of Crafting |
Posted by: Sawrock - 12-08-2014, 04:35 PM - Forum: Bug Reports
- Replies (4)
|
|
Crafting an item shows your the correct skill level and difficulty of doing so, but when actually crafting the item, an invisible +2 skill seems to be applying. Tested with smithing only.
EDIT: Also, every item so far was crafted with great successes.
|
|
|
|