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Preparation Eating |
Posted by: Mivereous - 11-26-2014, 08:10 PM - Forum: Suggestions
- Replies (5)
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Could the thing where we eat in Preparation use available food in our inventory, in order from top to bottom, and then when available food runs out, we could use the basic food it provides?
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[Fallcall] Borked Bellowing |
Posted by: Ranylyn - 11-26-2014, 07:25 PM - Forum: Bug Reports
- Replies (1)
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Scarebear's turn.
Tara Weiss-Etrama takes 47 Sound damage.
Tara Weiss-Etrama was frightened by the bellowing!
Scarebear's turn.
Scarebear's turn.
Tara Weiss-Etrama takes 123 Sound damage.
Fallcall passively does... double damage when the opponent is feared, right? As in... double of 47... for... 123- I'm sorry wait what!?
Yes. It was two different scarebears. No, I didn't get to examine their exact stats because I died. But this is closer to triple (141) than double (96), which seems a tad outlandish to be chalked up to simple stat variance (nearly a 1.5x difference!?) Yes, I know bellow gives the user "Roar" but this second scarebear was not under the effect!
EDIT: Confirming that I checked again. Bellow is 10+ Level. The scarebears on that floor were level 66. Considering I likely had 27-36 res at the time (Based on installs, etc) the above damages actually seem fairly okay despite me being too lazy to crunch the numbers. The issue came, once again, from the description throwing me off by saying "double DAMAGE" and not "DOUBLE BASE BEFORE MODIFIERS." You know, my usual "aaaand invalidating resistance" argument.
Going to mark this as solved without deleting it in case someone else finds something IS wrong with it,
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Mad Vine Madness |
Posted by: Rendar - 11-26-2014, 03:33 AM - Forum: Bug Reports
- Replies (2)
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Mad Vines, according to Dev, has a basic elemental weakness.
This does not seem to be the case whatsoever.
Elements tried
Darkness, Light, Lightning, Earth, Water, Ice, Fire, Acid, Wind, Slash, Blunt, and Piercing
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Analyzation Failed |
Posted by: Rendar - 11-25-2014, 08:01 PM - Forum: Bug Reports
- Replies (1)
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Analyze Weakness failed to call out a target's 'elemental' weakness at A, S, SS, and SSS rank.
I have tested this upon Firespitters whom have Firebody which gives a 50% water weakness, I did not call out their weakness whatsoever.
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Gun General Weapon Skills |
Posted by: Rendar - 11-25-2014, 07:14 PM - Forum: Suggestions
- No Replies
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Can guns, in general, for general weapon skills < Repel/Riposte/Hanging > Maybe go off of their weight if they are above a 1-round gun instead of power. It makes more sense since you're more than likely pistol whipping someone with a riposte, or rifle-butt smashing someone if you're repelling them with a spirit hunter.
Just a thought that ran through my head.
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