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Instanced Inn Rooms |
Posted by: LadyLightning - 11-13-2014, 04:42 PM - Forum: Suggestions
- Replies (6)
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Suggestion brought about by the following thread: http://neus-projects.net/phpBB3/viewtopi...8&t=62
Perhaps there could be an instanced housing area in Cellsvich, where you would enter the Artist's Auberge
and then speak with the innkeep to rent a room that's saved and persistent.
Each character slot on each key would have their own room, and for a fee of 500 murai, that room would
be accessible for a month of in-world time (roughly four days in real-time). During that time, you could
enter and leave the room for free, by a staircase at the end of the hall in the Artist's Auberge.
If you want to invite other characters to your room, you would do so by climbing the stairwell while in a
party. All characters in the party would be placed into the leader's room, and could visit, open containers
and doors, and generally do whatever can be done in an Asagorian house.
Notable differences from donation-based Asagorian houses would exist, however, to make sure they're
still a thing people might want to buy.
Some things of note!
1.) The map would be one-fourth the width and height of an Asagorian house.
2.) It would have space for only one-fourth as much furniture. That's 50 slots.
3.) You would ~not~ be allowed to place Extra Levels in your inn room.
4.) You ~would~ be allowed to place Fun-o-Grams and Custom Battlefields in your inn room, but they
would take up 10 furniture slots each.
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[FONT] tag, please! |
Posted by: LadyLightning - 11-13-2014, 04:20 PM - Forum: Fruity Rumpus General
- Replies (3)
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We need a [FONT] tag for the forums here, like we had at the other one.
Being able to change the font in your post is very useful, for posting on
both the In-Character forums and the Suggestions forum, for different
reasons.
In-Character, different fonts are often used to denote different styles. I
loved using Brush Script for Brynn's written messages, because I feel like,
as a 300 year old vampire, she'd have a very 'classical' way of things, and
that shows in her handwriting.
On the Suggestions forum, I often liked to use a fixed-width font such as
Courier New when arranging growth sets, as that lets me use spacebars
to format my text and make sure everything lines up in an easy-to-read
manner.
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Double Turn still present |
Posted by: iDarkCara - 11-13-2014, 04:19 PM - Forum: Bug Reports
- Replies (1)
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Code: --- ROUND 5 ---
--- ROUND 5 ---
Resist! The Common Scholar takes 61 Fire damage.
Resist! The Common Scholar takes 61 Fire damage.
Firespitter Explody still causing double turn.
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Sneaking, Monsters, and you! |
Posted by: Ryu-Kazuki - 11-13-2014, 03:53 PM - Forum: Bug Reports
- Replies (2)
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Sneaking makes monsters unaware of you if they are melee based and you're not standing next to them, but if they're a mage like Shamans, or have ranged attacks they still attack you even when you're a few squares away. Even Gorgon's Run Down can still get you if you're on line with them.
So basically, you're not 100% undetected.
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Boss EXP |
Posted by: Chaos - 11-13-2014, 03:33 PM - Forum: Bug Reports
- Replies (5)
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Despite the new changes in EXP that monsters give, Dungeon Bosses (Gigas Rex, at least) still use the old EXP formula.
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Charge Order -- Post Order Bug |
Posted by: iDarkCara - 11-13-2014, 02:58 PM - Forum: Bug Reports
- Replies (1)
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Charge Order appears to work correctly, but once you enter Charge order, it releases your ingame cursor binding. And after you move, the green move radius still appears until you hit x. You can't move again (for free), but it still requires you to cancel it before you can continue.
Made a gif: Charge order is active, then I move and the arrows stay active.
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Dadum Dives |
Posted by: Neus - 11-13-2014, 12:04 PM - Forum: Bug Reports
- No Replies
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Dives caused by Dadum were still using the old Dive values.
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SL2 Version 1.02 |
Posted by: Neus - 11-13-2014, 11:52 AM - Forum: Announcements
- No Replies
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[float=left][/float]
Update 1.02 has arrived. I had intended to put more in this update, but due to having to spend a lot of time setting up the new forums, a few things got left out. That said, I think you'll find it hard to complain, given that this update includes a complete rebalancing of the EXP gains given by monsters (see: easier grinding), a fix (hopefully) for the dreaded double turn bug, and some other nice stuff.
1.02
Added - 10 new Torso items have been added, with item rarities ranging from 4* to 9*.
Added - The Engineer skill 'Flamethrower' has been given a new animation and sound effects.
Added - You can now hide the HUD by pressing and holding Delete (DEL, not Backspace). It will reappear once you release the key.
Adjusted - EXP tables have been rebalanced in light of the addition of Legend Extend. Monster EXP has been smoothed out and greatly increased at higher levels. For a comparison table, click 'Show'. (Warning: It's a big table.)
Adjusted - Flamethrower can now be used without a target.
Adjusted - Benches in Chaturanga can now be sat on like bar stools/house chairs/etc. Benches in the Nameless Shrine and Oniga have been adjusted for better sitability (I know that isn't a word.)
Adjusted - The 'Dive' skill associated with Ocean monsters has been changed. Its LV is now 10+Level (rather than 5*Level), as the previous formula meant you often had to kill them in order to make them surface, which was against the point. It now also only lasts for 2 rounds, rather than 3 rounds.
Adjusted - Buttons have been added to the bottom of the Trait Selection interface to help sort them by category. In addition, the names of the Talent skills have been adjusted to give an easier understanding of what stats they boost. This will be more useful when future additions are made.
Bug Fixes:
- Fixed an issue with Flamethrower's starting positioning.
- Fixed an issue where some icons were appearing underneath of targeting tiles.
- Fixed an issue where only the party leader's Preparation talent emergency food was being restocked when using an inn.
- Fixed an issue where Magic Gunner bullet effects weren't being treated as magic damage (although they are still mostly unresistable).
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