Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 260 online users. » 0 Member(s) | 257 Guest(s) Bing, Google, Yandex
|
|
|
Youkai |
Posted by: Raigen.Convict - 12-03-2014, 10:14 AM - Forum: Bug Reports
- Replies (10)
|
 |
Short and sweet, Youkai are straight up bugged, they do nothing right now, they get summoned, and stand there, not taking their turns, this is a very serious problem, I know summoners needed to be nerfed apparantly from all the rage but come on, Dev...
EDIT: Apparantly they're actually just turrets now, if an enemy is in range they will use their skills
|
|
|
Lore Questions: December |
Posted by: Neus - 12-03-2014, 10:00 AM - Forum: Lore Questions
- Replies (27)
|
 |
This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
|
|
|
Variable dodge/hit |
Posted by: Lolzytripd - 12-03-2014, 03:24 AM - Forum: Suggestions
- Replies (2)
|
 |
~~~~~~~~~~~~~note this neccesarily does not need to be a mechanic, this could just as easily be a class's passives or traits.
On miss increases hit chance by x% stacks
Say you miss, your next hit could have +5%, then miss again, +10% ect
---------------------------
when hit increases evade by x% stacks
when an enemy hits you it would increase your evade by 5% if hit again, another 5%
. whenever you finally dodge/hit you only lose 1 stack not all of them.
Edit
if as a class or trait I'd recommend that when you gain stacks you gain 2, and when you lose them you only lose 1 at a time so that its actually feels like something that you invested in that pays back
Also this was suggested as a counter to
I can't hit this guy, and this guy won't stop hitting me
this will likely change up fights in that a super high hit opponent will miss you when you are low hp when the stacks have built up enough to matter.
inversely when you have enough of a hit bonus you can throw a stronger skill like checkmate or ether invitation.
|
|
|
Pre-Hit Caclulations |
Posted by: Sawrock - 12-03-2014, 02:16 AM - Forum: Suggestions
- Replies (11)
|
 |
Can pre-hit calculations (such at hit%, damage, and crit%) not show normally, and instead only show if a certain accessory is equipped? Possibly a "Probability Data Sensor". If this is implemented, I'm willing to make an icon for it.
|
|
|
Like Kensei, So Verglas |
Posted by: Rendar - 12-02-2014, 11:50 PM - Forum: Suggestions
- No Replies
|
 |
So you know how Kensei is a 'combo' class, wherein the next skill costs less/is free. Can Verglas get this? Possibly half cost for other disciplines than the first, tie to to Chimera Style. It'd be great, I promise.
|
|
|
A really strange battle bug |
Posted by: Dinogun - 12-02-2014, 10:52 PM - Forum: Bug Reports
- Replies (1)
|
 |
For some reason, things that are defeated by burn, poison, overclocks lightning damage make the battle stuck. Making you, enemies, etc. unable to take your turns and do anything.
I don't know what else causes this except for burn and poison damage and overclocks lightning damage.
|
|
|
Recent armor changes and 'piercing' weapons |
Posted by: Suspicious - 12-02-2014, 07:53 PM - Forum: Balance Fu
- Replies (9)
|
 |
Certain weapons, such as Battlepick axes and Knightslayer bows, pierce defense. Now, as they are now, they pierce 5 DEF worth of defense. As Defense values are typically very high (in excess of 15), this usually just translates to +5 damage. This is exacerbated even further by the recent increase to armor defense across the board with the new upgrades.
I'd like to change that, since it seems too static and seems to defeat the point of a defense piercing weapon, i.e. to pierce defense. Assuming an average DEF of 30 at level 45 (which I'm just pulling out of my ass) and the target in question wearing fully upgraded Light Armor, they'd have roughly 39-40 DEF, maybe 42 with racials and such (we assume elemental armor, such as rockdirt or carapace). -5 from this would be approximately 12%. . Thus, I'd say a defense-piercing weapon, to really be considered defense-piercing, should reduce 15-20% of DEF.
For fighting people and monsters who don't build a lot of DEF, the benefit is not significant, but when fighting those that do, there can be a significant improvement in damage. The weapons themselves are below average in stats (lower Power, etc) so to make up for that by giving them a significant advantage over armored opponents would create a useful niche for these types of items.
|
|
|
|