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  Buff Axes
Posted by: Suspicious - 11-14-2014, 02:44 AM - Forum: Balance Fu - Replies (8)

Axes as they are right now are in a sad niche. They are the least accurate and heaviest weapons, but they are supposed to be more powerful.

However, swords are both more accurate and more powerful than them in almost every circumstance unless you are deliberately trying to shaft yourself. Swords hit significantly more often (10% more accurate) but have less damage (-3 damage) (Compiled from the stats on Replica weapons), but their damage loss is made up for easily with the Duelist skill (which everyone who uses a sword in melee has at least some subclass in) Elangreve. This adds one's momentum as bonus damage to attacks, and in ALL circumstances where you can use a sword, you are getting more bang for your buck (3 momentum minimum for an attack).

This is not a complaint with Elangreve, however, as it is necessary to combat the crazy damage output of other classes... rather, the damage of axes for the amount of accuracy you sacrifice should be greater than it is now, perhaps even 5 or 6 greater on average than swords in base power.

This makes up for the lack of axe skills there currently are, and improves the power of all relevant axe skills, which both scale excellently with Weapon Power (talking about Roundtrip and Mad Chop...we don't talk about Reaper's Scythe).

The only issue I can see with this is it buffs Arbalests, who try to use as heavy weapons as possible. Discuss.

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  Invisible enemies
Posted by: Ranylyn - 11-14-2014, 12:45 AM - Forum: Bug Reports - Replies (1)

[Image: a65658d97cbbb96ac5ed4cf67268000d.png]

This mountain jammer in the jammer cave was flickering in and out of existance instead of the usual effect.

Unsure if a one time fluke or a trend.

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  Animated Furniture
Posted by: Mivereous - 11-14-2014, 12:32 AM - Forum: Submissions - No Replies

The fireplaces seemed so cold without movement, so I gave them some. I also added animation to:

  • Candles
  • Enchanting Altar
  • Water Fountain

I also made a normal and Drapes wooden window, and a sort of steel/concrete window, with and without bars.

There are also gold and silver/steel rimmed oval mirrors.



.zip   AnimatedFurniture.zip (Size: 3.71 KB / Downloads: 473)

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  Forecasted Damage
Posted by: MegaBlues - 11-13-2014, 11:50 PM - Forum: Bug Reports - Replies (4)

The Forecasted Damage (AKA that stuff alongside Hit and Crit chance) uses Defense instead of Resistance, even when a Tome is used to attack.

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  Animu 2014 Summer/Fall/Winter
Posted by: Miller - 11-13-2014, 08:10 PM - Forum: Fruity Rumpus General - Replies (12)

So out of boredom, why not list the anime that you are currently watching, dropped, or placed on hold. As well as the ones you're hyped for from the winter season.

Watching:
Inou Battle(When Supernatural Battles become common occurances)
Log Horizon S2
SAO II(Despite how bad it is)
Akame Ga Kiru (Read the manga before the animu was announced, disappointed so far)
GBF:Try(S2)
F/SN UBW(Obvious reasons)
Parasyte(Kiseujuu)

On Hold:
Gundam G-Reco (First episodes were disappointing and wacky; been told it gets better.)

Dropped:
Terraformars
Cross-ANGE
Denki-GAI
Grisaia
World Trigger
Trinity Seven

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  Gear Inquiry
Posted by: Rendar - 11-13-2014, 07:33 PM - Forum: Bug Reports - Replies (1)

The new, or atleast what I've seen, torso items appear to be using the wrong type of material.

The Battlemaid dress, even though it is nigh useless for most, comes in metal only.

Same goes for the Priest Robe < Orichalum Priest Robes anyone? >

and the Sarasha Gi. I'm still working on finding the others.

Edit: FlameDance Gi suffers this fate too.

Berserker Shell seems to as well? Considering it looks to be made of leather, rather than coral bits.

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  Life Drain
Posted by: PantherPrincess - 11-13-2014, 07:19 PM - Forum: Suggestions - Replies (3)

In my opinion 10% is low and really not worth the Trait point. I think it deserves a buff to like 20%.

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  Used/Owned Housing Department
Posted by: Chaos - 11-13-2014, 05:47 PM - Forum: General Discussion - Replies (17)

This topic will list the ratios of Owned/Unowned Player Houses in various locations within SL2, along with a few other things. I will update this either when Dev clears unused houses or every once in a while.

As of 11/13/14:

Quote:Cellsvich West: 16 Owned/0 Unowned

Cellsvich East: 16 Owned/0 Unowned

Cellsvich North: 16 Owned/0 Unowned

Cellsvich Forest: 5 Owned/0 Unowned

Nameless Shrine: 4 Owned/0 Unowned

Dormeho Port: 10 Owned/0 Unowned

Tannis: 8 Owned/0 Unowned

Oniga: 21 Owned/0 Unowned

Law's End: 14 Owned/0 Unowned

Chaturanga: 28 Owned/4 Unowned

Can I buy any houses right now? There's only a few in Chaturanga, if you can handle the merciless distance there.
How are houses being used? Almost completely owned, with a good chunk of locked houses. (Insert link to a certain other topic here)

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  League of Legends
Posted by: Nuclear - 11-13-2014, 05:28 PM - Forum: Fruity Rumpus General - Replies (4)

I've been finding myself more and more often playing LoL these days with LadyLightning. I obviously play on the North American server and I'm here to invite my fellow Sigroganans to join me on the fields of justice. You can add my current account: AtomikClock and maybe we'll play some games together sometime.

Aside from that, what are your favorite champions to play as? Mine is Riven, although I'm not adverse to trying out others and messing around with them if I'm in the mood to change it up.

(Note: I typically play against Intermediate bots in Co-op vs AI but I'm more than willing to do PvP if that is something which interests you.)

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  Uses for Paper
Posted by: Mivereous - 11-13-2014, 05:06 PM - Forum: Suggestions - No Replies

Apparently, we don't have enough uses for paper beyond Tome making, and note/book making. Some suggestions:


[Escape Bomb] Battle Item
-3 Paper, 1 Gunpowder; Base 3 Difficulty
Something like a ninja smoke grenade type deal, when used, attempts to Flee with a bonus of 20% from current position anywhere on the battlefield. Costs 6M to use.

[Improvised Smoke Bomb] Battle Item
-2 Paper, 1 Gunpowder; Base 2 Difficulty
Creates a cloud of smoke at the user and adjacent cardinal squares, which lower the Hit and Evade of those inside the smoke by 5. Smoke lasts for 3 Rounds. 2M to use, effect does not stack.

[Smoke Bomb] Battle Item
-2 Paper, 1 Gunpowder, 1 Spiritual Soot; Base 3 Difficulty
Creates a cloud of smoke at the user and adjacent cardinal squares, which lower the Hit and Evade of those inside the smoke by 10, and has an (Alchemy Rank * 3)% chance to inflict Silence for 1 turn on all within the area of effect when used. Smoke lasts for 2-3 Rounds. 3M to use, effect does not stack.

[Paper Planes] RP Item
-1 Paper; Base 1 Difficulty
Create a paper plane, which can then be thrown like the Stick or GL.

[Confetti] Battle Item
-2 Paper; Base 2 Difficulty
Use these cut up pieces of paper to distract your opponent in battle! Use on an enemy within melee range, and give them -10 Hit for 2 Rounds. 2-3M to use, effect does not stack.

[Color Confetti] RP Item
-1 of each Page Type; Base 2 Difficulty
Throw this colourful, festive paper on yourself or your friends, and hope neither of you inhale it! Use on yourself or a player within any cardinal direction to make a colourful effect for a short while.

[Packaging] RP Item
-3 Paper; Base 2 Difficulty
Use on an item to package it into a giftable format. As suggested earlier.

[Blank Cheque] RP/Convenience Item
-1 Paper; Requires Asago Bank Card and Fluency Rank 1; Base 1 Difficulty
Allows you to write a cheque for the transfer of murai, in case you don't have enough murai on you to pay another player for their services. When the cheque is used, the amount is immediately taken from your Asago Bank account. When created, a Blank Cheque is created, which you then Use to determine an amount to put on it. Would only require ABC to create, not to cash in. Max of 10,000 murai per cheque. Can not be used if the amount requested is more than what you have in your account.

[Phoenix Tag] Battle Item
-1 Paper, 1 Sun Stone; Requires Fluency Rank 1; Base 2 Difficulty
You pre-charge a piece of paper with some focus and the power of a burning stone. Throw to attach to an opponent within 2 Range and deal 3/4 WIL + 1/4 SKI Fire damage at the beginning of the next round. 3M to use.

[Reborn Phoenix Tag] Battle Item
-1 Paper, 1 Sun Stone, 1 Tuning Crystal; Requires Fluency Rank 1; Base 5 Difficulty
You pre-charge a piece of paper with more focus than usual, and the power of a burning stone. Throw to attach to an opponent within 3 Range and deal WIL + 3/4 SKI Fire damage at the beginning of the next round. Has an (Alchemy Rank*5)% chance to Burn the affected unit for 1 Round. 3M to use.

[Eclipse Tag] Battle Item
-1 Paper, 1 Void Shard; Requires Fluency Rank 1; Base 2 Difficulty
You pre-charge a piece of paper with some focus and the power of a dark crystal. Throw to attach to an opponent within 2 Range and deal 3/4 WIL + 1/4 SKI Dark damage at the beginning of the next round. 3M to use.

[Full Eclipse Tag] Battle Item
-1 Paper, 1 Void Shard, 1 Tuning Crystal; Requires Fluency Rank 1; Base 5 Difficulty
You pre-charge a piece of paper with more focus than usual, and the power of a dark crystal. Throw to attach to an opponent within 3 Range and deal WIL + 3/4 SKI Dark damage at the beginning of the next round. Has an (Alchemy Rank*5)% chance to Blind the affected unit for 1 Round. 3M to use.

[Zephyr Tag] Battle Item
-1 Paper, 1 Bird Feather; Requires Fluency Rank 1; Base 2 Difficulty
You pre-charge a piece of paper with some focus and the power of a majestic bird. Throw to attach to an opponent within 2 Range and deal 3/4 WIL + 1/4 SKI Wind damage at the beginning of the next round. 3M to use.

[Grand Zephyr Tag] Battle Item
-1 Paper, 1 Bird Feather, 1 Tuning Crystal; Requires Fluency Rank 1; Base 5 Difficulty
You pre-charge a piece of paper with more focus than usual, and the power of a majestic bird. Throw to attach to an opponent within 3 Range and deal WIL + 3/4 SKI Wind damage at the beginning of the next round. Has an (Alchemy Rank*5)% chance to knock the affected unit in a random direction by 1 tile. 3M to use.

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