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Some of these involve reworking current skills or adding entirely new ones. These suggestions are meant to inspire some ideas and consideration. I'm not expecting Dev to suddenly squish everything into wherever (and don't want that). The Soldier class is lackluster and it deserves some more love (and balance). If you like any of these or don't, clearly explain why, but other skill ideas would be appreciated. Keep it relative to Soldiers and Black Knights.
[Soldier]
[Charge]: Gather your energy in a charge, which boosts your move based on rank for 1 turn. If you Bash an enemy while under the effect of Charge, you will move along with that enemy in a line, pushing them away and pinning yourself against them in the same motion,inflicting blunt damage based on rank. If you bash an ally while under the effect of charge, they will move along in a line as well.
--> Rank 1: Learn skill, 4 FP, Bash Charge Distance: 3, Base Charge Damage: 25% STR + 25% DEF
--> Rank 2: 8 FP, Bash Charge Distance: 4, Base Charge Damage: 50% STR + 25% DEF
--> Rank 3: 12 FP, Base Charge Distance: 5, Base Charge Damage: 50% STR + 50% DEF
[Thousand Stab]: Spear Skill. Pierce an enemy within 2 range with a flurry of stabs, dealing Pierce physical damage equal to percentage of your STR + SKI based on Rank, total. (Reduction from defense only applies to the total damage done.)
--> Rank 1: 10 FP, WPN Power + 15% STR + 15% SKI
--> Rank 2: 12 FP, WPN Power + 30% STR + 30% SKI
--> Rank 3: 14 FP, WPN Power + 45% STR + 45% SKI
--> Rank 4: 16 FP, WPN Power + 60% STR + 60% SKI
--> Rank 5: 20 FP, WPN Power + 75% STR + 75% SKI
[Roundtrip]: Axe skill. Line (5). Throw your weapon in a line, dealing slash physical damage to all affected. Then, the axe will return to you, dealing Slash physical damage again. (Damage reduction is applied to the totam amount rather than each hit.)
--> Rank 1: Learn skill, 7 FP, Damage Per Hit: WPN Power + 1/4 STR + WPN Weight/6
--> Rank 2: Learn skill, 9 FP, Damage Per Hit: WPN Power + 1/4 STR + WPN Weight/4
--> Rank 3: Learn skill, 11 FP, Damage Per Hit: WPN Power + 1/4 STR + WPN Weight/2, Enemies will be pulled one tile towards you on the second hit.
--> Rank 4: Learn skill, 13 FP, Damage Per Hit: WPN Power + 1/2 STR + WPN Weight/2
--> Rank 5: Learn skill, 15 FP, Damage Per Hit: WPN Power + 1/2 STR + WPN Weight
[Skill]: Spear Skill. Line (1-2) The user lunges toward the enemy, aiming for chinks in armor or to create them, and jabs the target with the spear point, dealing bonus damage, with a chance to bypass defense (based on rank). If you are under the effect of charge, the lunge distance increases by its rank.
--> Rank 1: 8 FP, Bonus Damage: +3, 3% Chance
--> Rank 2: 11 FP, Bonus Damage: +6, 6% Chance
--> Rank 3: 14 FP, Bonus Damage: +9, 9% Chance
--> Rank 4: 17 FP, Bonus Damage: +12, 12% Chance
--> Rank 5: 20 FP, Bonus Damage: +15, 15% Chance
[Skill]: Axe Skill. Single. The user performs a powerful overhead strike, causing it to deal bonus damage and diminish the target's weapon durability (based on rank). Their DEF is reduced by 2*Rank for 2 rounds.
--> Rank 1: Learn skill, 12 FP, 4M, Bonus Damage: +4, -1 Weapon Durability
--> Rank 2: 14 FP, Bonus Damage: +8, -2 Weapon Durability
--> Rank 3: 16 FP, Bonus Damage: +12, -3 Weapon Durability
--> Rank 4: 18 FP, Bonus Damage: +16, -4 Weapon Durability
--> Rank 5: 20 FP, Bonus Damage: +20, -5 Weapon Durability
[Disarm]: Sword Skill. Single. When an enemy within 1 Range you are facing attacks you, there is a chance (based on rank) you will draw your sword and counteract, disarming their weapon and nullifying any damage. Prevents the use of the weapon in their main hand and appropriate skills for two rounds.
--> Rank 1: Activation Chance: SKI/4%
--> Rank 2: Activation Chance: SKI/3%
--> Rank 3: Disarming the target inflicts 10% hesitation for those two rounds.
--> Rank 4: Activation Chance: SKI/2%
--> Rank 5: If an enemy is beside you, there is a SKI/4% chance you can disarm them.
[Black Knight]
[Checkmate]: A heavy attack iconic to the Black Knights, using their heavy armor to crush and stun their opponent with power. On use, attacks a nearby target. If the attack hits, you deal bonus damage equal to your DEF, and stun chance based on rank.
--> Rank 1: Learn skill, 17 FP, 5M, Stun Chance: WPN Weight/2 + 2%
--> Rank 2: 19 FP, 5M, Stun Chance: WPN Weight/2 + 4%
--> Rank 3: 21 FP, 5M, Stun Chance: WPN Weight/2 + 6%
--> Rank 4: 23 FP, 4M, Stun Chance: WPN Weight/2 + 8%
--> Rank 5: 25 FP, 4M, Stun Chance: WPN Weight/2 + 10%
[Board Shaker]: You slam your foot into the ground, shaking the earth around you and dealing Earth magic damage to all enemies in a 2 Range circle equal to your STR + your torso's weight, to a maximum based on Rank.
--> Learn Skill, 17 FP, Max Damage: 25
--> Learn Skill, 19 FP, Max Damage: 50
--> Learn Skill, 21 FP, Max Damage: 75
--> Learn Skill, 23 FP, Max Damage: 100
--> Learn Skill, 25 FP, Max Damage: 125
[First Law]: An object either remains at rest or continues to move at a constant velocity, unless acted upon by a greater force. Black Knights are conditioned to gain momentum from bypassing these lesser forces. When you take physical damage equal or less than your WIL + a bonus based on Rank, you gain an additional +1 momentum. Requires Heavy Armor.
--> Rank 1: Learn skill, Trigger: WIL+2
--> Rank 2: Trigger: WIL+4
--> Rank 3: Trigger: WIL+6
--> Rank 4: Trigger: WIL+8
--> Rank 5: Trigger: WIL +10
Additional Comment: As you can see, my opinions on scaling and FP costs are completely different than Dev's and maybe others. But at a later date, I might end up reviewing other classes using the same perspective (glares at the heals).
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