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[2.97b] Discord Pings |
Posted by: Rendar - 03-30-2025, 04:54 PM - Forum: Bug Reports
- No Replies
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Discord Ping images always have the player model facing south. Even if, in game, they are facing north.
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Field Effects Stacking (visually) |
Posted by: Nekojinn - 03-30-2025, 10:15 AM - Forum: Balance Fu
- Replies (4)
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Record Scratch - Freeze Frame
Yup, that's me. You're probably wondering how I got into this situation, guess I'll start from the beginning.
Can we talk about how field effects, the primary agressors being mist skills and smoke tiles, just make it really difficult to know what is going on?
Earthbound Fog is so ugly, I cry every time a Hexer presses that button. But also it's a really good button mechanically so I cannot completely fault them. But look at that! Earthbound Fog was stacked on top of darkness tiles... there was about 6 enemies in that with me... I have no idea whatsoever what was happening inside there.
This thread is in balance because I don't know where else I'd post this, but I think these buttons really need a (visual) nerf.
Really. I think Earthbound Fog could just use an effect that doesn't take the entire screen. Same goes for other mist skills.
The thread is called visual stacking but I don't think that is a problem *most* of the time. But Earthbound Fog really just occupies TOO MUCH space on your screen so it's impossible to NOT stack visuals.
I think the last three raid-fights I had there was a hexer using earthbound fog and I genuinely respect and love them but I want to take that visual effect and throw it into hawaii so it can have infinite vacation.
That's all, thanks for reading. Sorry for the rant.
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Vampire Bat Crit |
Posted by: Ray2064 - 03-30-2025, 08:33 AM - Forum: Balance Fu
- No Replies
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This is definitely a biased pick, as I've recently been toying around with different axes on the test server for a build, tried this thing, and realized that it's...sort of clunky to use, right now, compared to other axes, especially the prominent ones.
...Could this thing not have negative crit? Like, I'm not even asking for positive base crit, I just want it to not be an outright stat deficiency. The effects are nice, sure, but you're at a minimum of a 10 point disparity in LUC over most other currently 'good' axes'.
Its other stats don't even particularly make up for it, either - 14 Power is just average for an axe, and the 110% scaling ( 80% STR, 30% VIT) while nice, definitely isn't out of the realm of axes with weapons like Sheer Cold, or Anchor Edge that have...infinitely better stats to boot.
One could kind of say that it's the point of the weapon, and that its low base stats are supposed to make up for its (admittedly decent) combined effects of Dark Chip damage and Vampirism...But, there exists Monster Spine as a weapon allowed to have better base stats overall, (it loses a little scaling and POW, but has 5 base crit) AND genuinely amazing effects to boot, that I'd say outclass Vampire Bat's. I'd say needing an enchant slot isn't much of an argument as Bloodhunt is, you know, a good enchant in itself, it's not a case like Homura's.
(Not that I think Monster Spine should be used as a baseline, that thing is a hellspawn, but it's another effects-based axe that has...both better effects, enhanced targetting, and better stats? Very easy thing to compare Bat to.)
Even compared to common stat-stick Axes like Baphomet, Anchor Edge, Sheer Cold, (Which I get that Vampire Bat is not trying to be), you're at a minimum of a crit deficiency of...15. Or, you would invest 15 points in LUC on a Vampire Bat to get the same result as an non-invested Anchor Edge user, for example.
Tldr, effects are nice but Monster Spine exists, explicitly more expensive to build for than other axes, it's kinda just outclassed, send help, just give it 0 crit so it's not explicitly harder to build for than any other axe
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[Version 2.97] Gremlin Behavior |
Posted by: MultiWonder - 03-30-2025, 02:58 AM - Forum: Bug Reports
- No Replies
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Gremlins do not use the Sabotage skill even when presented with a suitable target (Mechanation or Machine)
Instead, they prefer to use only abyssal swipe and basic attacks.
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The Dork-ness beckons |
Posted by: Miller - 03-29-2025, 12:46 AM - Forum: Balance Fu
- Replies (3)
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Dark Tiles are a neat new addition to the game which add an evade option to most classes, but their effect feels like it's lacking a fair amount of uniqueness to it. Can Dark tiles treat you as sneaking while you are in it? This would offer synergy to the very underutilized boosts from sneaking that are in Void Assassin and Spellthief.
And while we're at it, can Shadow+ (The boots) refresh your sneaking status on round start and offer an evade boost while in a dark tile?
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[v2.97] Getting Everyone Into It |
Posted by: Latto - 03-27-2025, 12:06 PM - Forum: Bug Reports
- No Replies
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Dark Bard's Getting Into It states that
An enemy absorbing, reflecting, or being immune to your Fire, Dark, or Sound damage triggers the following effects for 2 Rounds (3 if Volume Up is active):
1) Disables absorb, reflect, and immunity for that element.
2) Inflicts Lingering Damage LV X (X = half of damage) of the same type, and Battle Rush LV 5.
3) Infliction-based chance to apply Confusion.
The skill states that it applies to enemies but right now, allies that are hit by your kickback damage that absorb/reflect/have immunity to the stated elements also proc it, causing them to gain all the negative effects.
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