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[Korvara] Emilia Schwarz - Character Prosthetic/Ability Request |
Posted by: Toffee - 12-16-2024, 03:34 AM - Forum: Character Applications
- Replies (1)
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Applicable BYOND Key: ChewingToffee2
Character Name: Emilia Schwarz
Request Type: Character Prosthetics + Ability
Specific Request: A pair of unique, birdlike prosthetic legs that coincide with an extremely potent ki aura.
Since her inception during the Interesting Things eventline, Emilia Schwarz was a character and antagonist that never had access to magic or the arcane like her peers. Her acts of capturing monsters more powerful than her, and using tools and her unfeeling intellect to turn them against Telegrad emphasized her strengths. She was, by all means, and ordinary human daring to force her way onto the same level as those unlike her. Her existence is defiance. Unbeknownst to even herself, this defiance would manifest into a willpower beyond the weakness of her mortal form.
During the finale of Interesting Things, "Emiliaville," Emilia's greatest achievement turned against her in her moment of weakness. Tiermol, a beast she dared to control, tore its shock collar apart and dished out the pain Emilia had given it, tenfold. It mauled her, crushed her legs between its jaws, and pulled her deep under the Earth. In those moments, Emilia's struggle began and never ceased, for six years. Her time spent underground was wrought with pain, hardship, and the indomitable will to survive.
The will to survive allowed her an exchange. As her mind and body deteriorated, her soul refused to die in some forgotten chamber. As she fended off beasts, drank murky water, and fed on whatever would maintain herself; she unlocked her frozen ki. Even without a single ounce of magical capability, she turned the hollow world she was trapped in, into ice. Her movements became precise, her fighting became sharp and simple. There was no time to waste hesitating, planning, or even thinking. Even as she devolved into a rabid monster, she had reached total equilibrium—the very definition of survival; a hunter.
This ki aura allows her the ability to fight with incredible prowess, utilize the cold of her soul to her advantage, and leap incredible heights and even appear to fly as she can control her descent.
Her other notable aspect are her mechanical legs, initially crafted as simple replacements with whatever remnants of scrap metal, wire, and ore she could locate in her fallen state. Chunks of lost armor, shock collar fragments and components, and even chiseled stone. As she devolved into her current state, however, the function changed. They became digitigrade, sharp, and able to perfectly complement her fighting style. A predatory hunter; an avian.
Due to the nature of Emilia's legs and her abilities, she has two notable weaknesses to counteract her strength. Nullstone is capable of minorly disrupting the flow of focus in her mechanical legs, which causes them to shake, slip, or lock up depending on how much null energy is applied. However, nullstone is not capable of disrupting her flow of ki energy.
Her primary vulnerability is present in ki suppressant objects and tools, such as ki braces. The entirety of her power is drawn from her spirit through this aura, and any impediment is capable of rendering her nigh-powerless. In the case of her capture, ki bracers being applied to her arms and legs would be as restrictive as nullstone cuffs on a magic user.
Reason why you are making this request (if applicable): Emilia is a character I have been working on for a long, long time (since October of 2023). Her story was always meant to be a tale that would take a very long time to properly develop, but its primary themes would be those of evolution and the unshakeable nature of the human spirit. Though Emilia's form and mind were lost in her fall to rabid insanity; her soul granted her one wish to live. It granted her the power to become the ultimate survivor at the cost of her identity as a human being.
If you couldn't tell, I'm a sucker for the "ordinary human pushes beyond their limits to reach supernatural heights" story.
Roleplay & Lore supporting your request: In terms of Emilia's abilities, this is an interpretation of the powers of Verglas and Firebird with more depth added to the circumstances and significance of the ki. Rather than it being honed from meditation in the traditional sense, it was honed through a constant and neverending survival struggle, hardening Emilia's soul into something beyond her nature as a human being.
Prosthetic-wise, Emilia has always been extremely clever in the ways of toolmaking and even some engineering. She handcrafted her cages and shock collars used during Interesting Things, and would have six years to figure out a process for replacing the limbs she would have no choice but to rid herself of.
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James Stallard - Request for character age below 13 |
Posted by: Gregaman - 12-14-2024, 09:46 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Gregaman (Slot 2)
Character Name - James Stallard
Request Type - Request for age that requires approval
Request Details - I intend to make a character for the purpose of engaging with Telegrad's school ICly. I will explain the details of the relevant character information under RP & Lore support.
Specific Request - I would like to make this character begin at 9 years old, with the intention of aging them up as time goes on, using Trunks from Dragon Ball as the playby. (Starting with Buu Saga/Super "Kid" Trunks, just for clarity.)
Reason why you are making this request (if applicable) - I'd like to write for a character that starts as kind-of a brat, but eventually becomes a well regarded, reliable, heroic type. I also had a lot of fun writing for the last orphan character I wrote for a few years ago, whom I similarly aged up as time went on.
Roleplay & Lore supporting your request -
James Stallard was an average Telegradian boy, and only child to two somewhat distant parents. The Stallard parents were only ever home for the last three hours of James's day. Shortly after they both got home, the three of them would eat a meal, and then they'd spend the rest of the day together, before returning to their rooms for the night. It was not the most exciting life, but James found his own excitement by exploring the forests around Telegrad, climbing trees and using branches like swords. One day, for reasons unbeknownst to James, his parents failed to return home. Nobody even seemed to notice they disappeared. James was simply left alone.
Now, James is a bit of a street rat. He lives in his abandoned home, and sustains himself on leftovers and scraps. Though in a place like Telegrad, it wouldn't be long before this unattended orphan would be given a home, surely.
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[2.93v5] Insane Eclipse Bro |
Posted by: Rendar - 12-11-2024, 08:39 PM - Forum: Bug Reports
- No Replies
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Insanity Eclipse has a few different bugs.
1. The Targeting for Insanity Eclipse can be displaced by 1 tile. Allowing you to target tiles that are TWO tiles away from you in a cardinal direction.
2. The 'If you do not move yourself and have 7m, this damage is doubled' clause just. Doesn't work as it is listed. Even if you are facing a different direction, you can change your direction, and so long as you have 7m, you still deal the double damage.
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[2.93v5] Rose Trapped Traps |
Posted by: Rendar - 12-11-2024, 07:15 PM - Forum: Bug Reports
- No Replies
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Zanni used Hand Trigger.
Red Bear's Queen Automaton takes 113 Ice physical damage. (Ice Trap)
Red Bear's Queen Automaton takes 122 Wind physical damage. (Gust Trap)
Red Bear takes 112 Fire magical damage.
Zanni recovered 1 FP.
Red Bear's Queen Automaton takes 127 Fire magical damage.
Zanni takes 370 Earth magical damage. (Rose Trap)
Zanni takes 370 Earth magical damage. (Rose Trap)
Zanni was inflicted with Charm!
Zanni's Metalaegis throws themself in harm's way to protect Zanni's Railgan!
Resist! Zanni's Metalaegis takes 281 Earth magical damage. (Rose Trap)
Zanni was inflicted with Charm!
Zanni's Metalaegis throws themself in harm's way to protect Zanni's Railgan!
Resist! Zanni's Metalaegis takes 281 Earth magical damage. (Rose Trap)
Zanni's Railgan was inflicted with Charm!
Resist! Zanni's Metalaegis takes 281 Earth magical damage. (Rose Trap)
Zanni's Railgan was inflicted with Charm!
Zanni's Metalaegis was inflicted with Charm!
Red Bear's Queen Automaton was inflicted with Poison!
Zanni's Railgan throws themself in harm's way to protect Red Bear!
Zanni's Railgan takes 195 Wind physical damage. (Gust Trap)
Zanni's Railgan's invocation was broken!
Zanni's Metalaegis was inflicted with Charm!
Red Bear's Queen Automaton was inflicted with Frostbite!
Red Bear takes 29 Ice physical damage. (Ice Trap)
Zanni was inflicted with Charm!
Zanni's Metalaegis throws themself in harm's way to protect Zanni's Railgan!
Resist! Zanni's Metalaegis takes 250 Earth magical damage. (Rose Trap)
Zanni's Railgan was inflicted with Charm!
Zanni's Metalaegis was inflicted with Charm!
Red Bear's Pawn Automaton takes 127 Fire magical damage.
Red Bear's turn.
It's looking like! Excel Hand Trigger (maybe just Hand Trigger)ing multiple traps at the same time and hitting a Queen with Rose Trap active.. will detonate the Rose Trap multiple times! Which while hillarious.
Does just delete people.
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[2.93v5] Wildest Thorny Ride |
Posted by: Rendar - 12-11-2024, 07:02 PM - Forum: Bug Reports
- No Replies
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Since apparently this is a bug, despite this having existed for ages and having been done infront of. Numerous EMs and GMs. And also multiple people saying Dev has confirmed this ISN'T a bug.
Thorn Scratch (Rogue) procs multiple times over the course of a Wild Ride (Demon Hunter). Specifically speaking, it can smack twice per tile moved, and THREE times on the initial start up animation.
You Hop on (One damage instance), You Move Onto Them Proper (One Damage Instance), They Move (one damage instance).
then you repeat 2 and 3 for every tile you move.
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[v2.93 v5] Emergency Evasion Doesn't Expire On Evade Ignore |
Posted by: pilcrow - 12-10-2024, 02:29 PM - Forum: Bug Reports
- No Replies
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so this has come up a lot recently and every time i see it i go peer at the fortunite description to double-check. i'm wondering if this has been reported before because the text doesn't match the behavior when evade ignores are in play.
> The next damage instance the target takes which is not a natural Evade or Glancing blow is forced to become a Glancing Blow, reducing the damage taken. (Only applies to one damage instance.)
however, damage instances that ignore evasion are always forced to glance, but do not deplete emergency evasion. this means one use of fortunite will work, for example, against every proc of divine shower.
assuming this behavior is intentional (allowing evasion builds 1M 80% DR against anybody only able to hit them with evade ignores) then the text should be corrected, if not, the behavior should be adjusted to actually fit the text.
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