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[v.303g] Widespin
Forum: Bug Reports
Last Post: Collector
2 hours ago
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SL2: The Player-Content-B...
Forum: General Discussion
Last Post: Trexmaster
Yesterday, 07:35 PM
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Invocations (The Summoner...
Forum: Balance Fu
Last Post: firehawk11
Yesterday, 12:03 PM
» Replies: 10
» Views: 193
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Speed Up slow skills
Forum: Suggestions
Last Post: Poruku
Yesterday, 01:16 AM
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Firefox Rework
Forum: Suggestions
Last Post: Flun
Yesterday, 12:54 AM
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pocky atelier =͟͟͞͞ʕ•̫͡•ʔ
Forum: General Discussion
Last Post: Pocky
Yesterday, 12:39 AM
» Replies: 14
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[3.03g] Youkai EXP
Forum: Bug Reports
Last Post: firehawk11
10-19-2025, 10:59 PM
» Replies: 1
» Views: 49
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The Human Problem
Forum: General Discussion
Last Post: Lolzytripd
10-19-2025, 08:41 PM
» Replies: 15
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Dragon trio rework
Forum: Suggestions
Last Post: Flun
10-19-2025, 01:26 PM
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Orbello Rework
Forum: Suggestions
Last Post: Raigen.Convict
10-19-2025, 11:23 AM
» Replies: 1
» Views: 47
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Invocations (The Summoner Variety) |
Posted by: Rendar - 10-17-2025, 03:12 PM - Forum: Balance Fu
- Replies (10)
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Youkai invokes are wildly versatile, though at the cost of actually having to have said youkai (you have a cap), and also leveling up said youkai (A grind).
To this end, by the end of the grind for them, their invocations are... 300% ele attack. Which, in a world where we've finally gutted Impure Element, the only real 'problem' child nowadays is Luminary Element, so their damage is GENERALLY the same as any ordinary spell (80 ele attack x 3 is 240) which is a bit over what an average spell could do (Air pressure, for instance, is 100/100 swa+ele scaling. Generally speaking, this spell SHOULD be hitting for 200+, but it's an adjustable AoE).
On the flip side, most invocations do a good amount of single target damage with a rider effect (Ruby beam is blind). The problem that I have today is the FP scaling.
It's, genuinely, from a bygone era. Most Youkai don't even have the FP to use their moves for prolonged periods because of this FP increase and them not getting good WIL.
Also Ichor Veil raises the FP cost on players using it, despite the player version of it NOT being able to use the increased scaling/damage.
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[3.04] Standard Body Weathering |
Posted by: Rendar - 10-17-2025, 02:23 PM - Forum: Bug Reports
- No Replies
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Mechanations using Sturdy Standard Frame (Trait) and Weather Body (MA MC Skill) cannot gain the benefit of Weathered Body.
Which is kind of silly, considering.
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[3.03g] Youkai EXP |
Posted by: Rendar - 10-17-2025, 01:10 PM - Forum: Bug Reports
- Replies (1)
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I'm just trying to figure out WHAT is going on with Youkai EXP. I have Tutor, I have Brain Food. I have 42 apt. One fight, Suzaku is getting less EXP than Nacht (Makes sense. I have tutor, and Nacht is lower level than me!) The next? I level up before Suzaku (I get 45, then Suzaku gets 45. But it displayed I leveled up before Suzaku did)... And they're now getting.. more EXP than Nacht???? By 10k. Does Friendship play a part in how much exp is gained?
System: Suzaku gained 10892 EXP.
System: Nacht gained 17591 EXP.
System: Suzaku gained 36974 EXP.
System: Suzaku grew to Level 45!
System: Nacht gained 26410 EXP.
System: Nacht grew to Level 41!
What is even going on here.
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Real Quality of Life |
Posted by: firehawk11 - 10-17-2025, 12:28 PM - Forum: Suggestions
- No Replies
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When you choose to start on Korvara can all Lore and Notifications from G6 (Great Six) be turned off by default? It feels weird to be on Korvara then getting a notice for Black Beasts attacking Tannis or Dormeho. Also add a notification when Snakeman are assaulting Duyuei's wall, that be very helpful in the grand scheme of Korvara.
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Honorable Spirit Pain |
Posted by: Kameron8 - 10-14-2025, 08:44 PM - Forum: Balance Fu
- Replies (5)
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I believe that Spirit Pain should require a minimum of two enemies to trigger its effect, and that it should not function against Boss enemies.
Using the invocation in a 1v1 scenario against someone who relies on basic attacks, or basic attacking mobs, provides a skewed reward for a D-rank invocation. In many cases, it fully prevents any meaningful damage from being dealt for up to 7 rounds. In a class that already has several strong tools against basic attackers, it stands out as something a little cheesy and uninteractable if it can't be silenced before it goes off. Items and gear can't mitigate the effect in any meaningful way, since it's a field effect that applies a status every turn instead of just being a one-time status.
There is an argument to be made that nobody will use Spirit Pain once enemy count reaches 4 or more, and removing the effect against 1 target is a large percent of those use cases, but Hexer already has plenty of invocations that excel in high density scenarios.
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Elite Engine |
Posted by: Flun - 10-12-2025, 02:01 PM - Forum: Balance Fu
- Replies (2)
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The math for elite engine ain't good.
using one charge at a time at 35% damage doesn't do much for it at all. It comes up 45% short of non elite engine charge attacks whilst having to spread that damage over three instances. The utility of saving a charge is also lost when toggling potential doesn't work right.
I propose a change to make it a useful potential that encourages toggling!
Scrap charge weapon (elite) and have Elite engine build normal charge, have it do the following:
On hit with a basic attack, only consume one charge instead of 3, adding 50% damage like base charge. Excel crash skills will only be first level when this skill is toggled on, and will preserve all other collected levels.
What this does is allow for one to use basics and excel crashes without wasting every stack, meaning on full charge you can still basic into an excel crash to still preserve that 2 charge special effect. It's all positives and adds to the weapons that have elite engine, more charge control adds more build diversity! (it certainly makes playing classes like arb a whole lot more interesting at least!)
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Request to be a Spirit |
Posted by: Flare - 10-12-2025, 04:47 AM - Forum: Character Applications
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Applicable BYOND Key - OniHC & Kikii [color=oklab(0.894514 0.000141621 -0.0041967)]Ki[/color]
Character Name - Yukina & Yuzuki
Request Type - Death?
Request Details - https://en.wikipedia.org/wiki/Onry%C5%8D
Specific Request - In effect, this would mean both characters died before present time. With the rise of hardcore (DL4) characters, sister spirits have been summoned from death for one last attempt at affecting change. A resistance against the quo, they arise from an era where Oni are pushed to the brink, corralled and treated like cattle. Pushed into 'Great' Oni only to be slaughtered for the Myr. The red and blue duo exist as vengeful souls determined to tear down existing structures in retribution for the wrongs brought upon their kind.
Reason why you are making this request (if applicable) - I feel it plays into the hardcore vibe, giving a bit of a Final Fantasy X Tidus moment where a character that never truly existed managed to shake characters to their very core via their unshakable convictions and views.
Roleplay & Lore supporting your request - There are plenty of references to asian spirits within the lore, an Onryo or other vengeful spirit is not exactly out of the question. How they are allowed to interact with the world and/or classification associated (Haunted) is another story. Realistically, this is an application of safety so we don't tread on any toes.
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[3.03g] Acidic Flaws |
Posted by: MultiWonder - 10-12-2025, 03:53 AM - Forum: Bug Reports
- Replies (1)
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Acidic Claws are not applying their on-hit effect.
I tested this with a divine Toyatori (two-handed) and a non-divine variant of the weapon if that means anything.
Regardless, Acidic Claws' on hit effect does nothing. No acid damage, no durability cost.
It is just a dead hand slot item.
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