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Collector
[v2.99] Eviter Descriptio...

Forum: Bug Reports
Last Post: Collector
21 minutes ago
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Rendar
[2.99] Telegrad Map

Forum: Bug Reports
Last Post: Rendar
06-04-2025, 07:36 PM
» Replies: 0
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Autumn
[v2.99] Illegal Agility

Forum: Bug Reports
Last Post: Autumn
06-04-2025, 07:30 PM
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AkaInuHime
[v2.97b] Clicking on Skil...

Forum: Bug Reports
Last Post: AkaInuHime
06-04-2025, 05:37 AM
» Replies: 5
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Rendar
[2.99] Retreating Fail

Forum: Bug Reports
Last Post: Rendar
06-03-2025, 06:41 AM
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Autumn
[v2.99] Telefragging Riag...

Forum: Bug Reports
Last Post: Autumn
06-01-2025, 06:35 PM
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Autumn
[v2.99] My Own Clone

Forum: Bug Reports
Last Post: Autumn
06-01-2025, 06:30 PM
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Autumn
[v2.99] Riagri Crashing O...

Forum: Bug Reports
Last Post: Autumn
06-01-2025, 12:45 AM
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Rendar
[2.99] Riposte

Forum: Bug Reports
Last Post: Rendar
05-31-2025, 05:51 AM
» Replies: 0
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AkaInuHime
[V2.99] Hand Trigger Exce...

Forum: Bug Reports
Last Post: AkaInuHime
05-30-2025, 08:18 PM
» Replies: 2
» Views: 78

 
  Pet Kit
Posted by: Nekojinn - 05-28-2025, 06:38 PM - Forum: Suggestions - Replies (2)

I love giving my character pets they're kinda awesome!!

There are, however, very limited customizability within a pet kit, you can only choose from not that many options and then you can only change it's colors.

I think it would be really fun to add:

An option to increase/decrease pet size

An option to change X/Y axis of the pet, let us have flying magical cats!

I imagine this is harder, but being able to choose different colors for different parts would be !!HUGE!!

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  [V2.99] Bug of The Year
Posted by: Collector - 05-28-2025, 10:48 AM - Forum: Bug Reports - No Replies

If a Spellthief under the effects of Create Shade is reduced to 0 HP by Certain Defeat at the start of a round after being revived, they cease to be. Furthermore, the Create Shades gain sentience (assumedly if total control is off?), and will attempt to move and attack targets. When all of the Create Shades are defeated, the Spellthief is returned to the battlefield with an accompanying error message.

[Image: ttoS42v.png]

This is, by far, the funniest thing I've ever seen in this game and I have a clip of it.

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  [v2.98b] Buggy Battlefields
Posted by: Autumn - 05-25-2025, 05:49 PM - Forum: Bug Reports - Replies (1)

There are a few battlefields which have various bugs when used in the Battlefield Circle

Geladyne:
This is a void and will default to a 10x10 pitch black battlefield.

Meiaquar Fight Pit:
Defaults to Meiaquar somehow and won't be selected when going into the fight.

Default:
This uses the last used battlefield instead of what is considered "Default" to the map.

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  [2.98B] Ink Xp DEBT
Posted by: CuriosityaboutMyself - 05-24-2025, 04:59 PM - Forum: Bug Reports - Replies (1)

[Image: image.png]
[Image: image.png]
be me. live, do dungeon stuff. be lvl 60. never get any shards or even the stones. decide to get them just now, unlock le cause excess inks needs it.
find that i have -994476 xp stored up. i kill a dummy. i go to 4920000. the game steals 994476 xp from me. i cry.

make it so that excess xp for excess inks can be used for your next excess ink, please. like, in this case, the game would do something to add 994476 xp to your next ink. it'd probably only be a small amount added normally, but that'd make it so much smoother too..

please. make it so it doesn't rob xp from you. who knows how much it's skimmed off the top and nobody said anything

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  Guns and Daggers Man
Posted by: Rendar - 05-23-2025, 12:50 AM - Forum: Balance Fu - Replies (34)

Guns and Daggers are in an absolutely abysmal state in the current crit market. PRIMARILY Guns.

With recent changes, STR weapons get to build their offensive stat, and get HP and crit for it, alongside SWA. Guns get to build their offensive stat and get flank for it (Pseudo-hit).. but where they're really lacking is crit.

The thing that made crit on STR weapons awful was having to build LUC and CRIT-- and realistically? The main problem child was Boneheart giving 25 crit evade for a torso slot and being able to wall out Critters. Now? STR Critters don't have to really touch LUC at all, since they get (generally) about 20+ crit for existing.. Which counteracts Boneheart (and to a lesser degree, makes Crit Evade a joke)... While GUI Critters are building everything they can and 40 luc and barely cresting 110 crit.

My No-Luck Str Critter is sitting on 116 crit. Just for existing with Purity Edge.

My GUI 40 luc critter w/ Sarasha Gi & RoT+ gets 100 crit, 130 with serpent strikes (Raid Cannon). Maybe this is just a problem of Raid Cannon having zero innate crit and not being able to add parts, upgrades, tools, etc.. but. Zamn.

Crit is BLEAK for gunners at the moment.

Edit: My solution?

Genuinely can we just kill Boneheart at this point? This thing is absolutely overperforming.

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  [2.98b] Pacifist Brighten Inquiry
Posted by: Rendar - 05-22-2025, 05:52 AM - Forum: Bug Reports - Replies (1)

Is Pacifist Boon supposed to extend the duration of Brighten's negative status effect when applied to enemies? (See: Glowing lasting 6 rounds)

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  Request for Homunculus Appearance and Height
Posted by: InfiniteVoid - 05-22-2025, 03:51 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - ThousandSpears
Character Name - Cannoli
Request Type - Character Height + Appearance


Request Details -  A 8 foot tall Homunculus (Amalgama) with a deformed appearance based on the Nemesis from the original Resident Evil 3.

Specific Request - A deformed Amalgama with a big and bulky look and burn scars across his body. He is 8 tall and his imperfections are mostly visible on his head and face which are stitched up, and he only has one working eye. If it's possible then a useable tendril on the arm but no mutations like the game Nemesis.

His height and scale make him an imposing threat even despite his flaws. He mostly wields ranged weapons but can fight hand to hand with crushing strength.

Roleplay & Lore supporting your request - Homunculus can have a history of being poorly made or kept and it shows in some cases more than others. This would be a patchwork job that creates a strong and powerful, but unkempt person as a result. It stays humanoid despite the deformities.



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  [2.98b] Animal Totems
Posted by: Rendar - 05-21-2025, 07:16 PM - Forum: Bug Reports - Replies (1)

Animal Totems have a health.

You can target them with a basic attack.

Doing so actually does nothing.

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  [2.98b] Ancient Earthbound Song
Posted by: Rendar - 05-21-2025, 06:01 AM - Forum: Bug Reports - Replies (1)

Ancient Song (Heron) is counted as an offensive skill. Despite it being VERY CLEARLY a support skill.

How can you tell?

Well my poor wittle heron friend kept proccing Earthbound Vengeance for daring to sing.

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  v2.98b Mastery of Weapon Arts
Posted by: Druby - 05-18-2025, 12:43 PM - Forum: Bug Reports - Replies (3)

Mastery of Weapon Arts does not seem to be applying on Monk's Priest Staff. Mastery of Weapon Arts lists that it provides 15% extra STR scaling to any weapon that does not use STR as its primary scaling. Monk's Priest Staff is a Faithful Scaling weapon, with 50% STR and 70% Faith scaling, would I take to imply means it is a Faith primary weapon. Please let me know if I'm mistaken somewhere or if this is not working as intended.

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