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Crafting Injuries

Forum: Suggestions
Last Post: Senna
17 minutes ago
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I do not hunger, please l...

Forum: Quality-of-Life (QoL)
Last Post: WhiteHaired
Yesterday, 08:26 AM
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Adding Star Color / Date ...

Forum: Suggestions
Last Post: WhiteHaired
Yesterday, 07:03 AM
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New Traits Idea and Food!

Forum: Suggestions
Last Post: Moku203
Yesterday, 12:00 AM
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Samson - Height Request

Forum: Character Applications
Last Post: Conteville
11-28-2022, 07:14 PM
» Replies: 0
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Steady Upgrade

Forum: Suggestions
Last Post: Dezark
11-28-2022, 06:35 PM
» Replies: 5
» Views: 100
Revi - Application For Sp...

Forum: Character Applications
Last Post: Creationcastel
11-28-2022, 06:01 PM
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Butter!!!! [2.67b]

Forum: Bug Reports
Last Post: renowner
11-28-2022, 01:38 PM
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v2.67b [EVENT TOOLS] Menu...

Forum: Bug Reports
Last Post: Fern
11-27-2022, 10:33 AM
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» Views: 24
Make Evade A Teensy Bit M...

Forum: Balance Fu
Last Post: Senna
11-27-2022, 06:28 AM
» Replies: 14
» Views: 241

  New Donation Item!
Posted by: firehawk11 - 11-26-2022, 02:03 AM - Forum: Suggestions - No Replies

A new Donation item the Asago Radio! It has only one purpose to play in-game tracks that only you can hear rather it be Sigrogana music or Korvara music.

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  Make Evade A Teensy Bit More Available
Posted by: Latto - 11-25-2022, 12:29 PM - Forum: Balance Fu - Replies (14)

Evasion builds are already incredibly feast or famine while requiring major stat investment. You ideally want to hit and maintain the upper cap of 50 in buffs, with extremely dedicated evade builds often maxing out at around a little under or over 200 depending on race. This ends up being an issue in that very few classes actually give consistent enough evade buffs to hit the 50, which seriously restricts builds (you're basically forced into using a rogue class for most builds if you ever want to hit it for more than 1 or 2 attacks since they're versatile enough to pair with most other classes.)

With changes to things like Windswept Gi being reduced to 15 evade for 1 hit only and many other evade buffs only lasting for X (usually 1) amount of hits (miragewalk, dancer dodge, disengage, etc.) this becomes a serious issue in any sort of teamfight where multiple instances of damage are being hurled your way on top of evasion ignoring skills.

Could things like windswept/mirage walk/dancer's agility be perhaps changed to have their evade instances stack (if you use a wind spell twice, you get 2 dodge buff charges) instead of one? Increasing them to give two dodge charges instead of one would be welcome but that might be too strong in certain situations. Another alternative is to give them lower initial buffs but make them gradually stack higher like Chaos Reflex or Verglas' Hare's Agility.

Also more consistent evasion buffs even if they have to have certain activation requirements (Firebird's Feather Veil or the aforementioned gradually stacking ones like Chaos Reflex) being available to other classes would be nice for build diversity. The windswept gi change actually butchered almost all the alternative janky mage builds I wanted to do. Sad

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  Gobin cave Map Bug (2.67b)
Posted by: matthewmwps - 11-25-2022, 09:29 AM - Forum: Bug Reports - No Replies

I have managed to locate a tile on the goblin cave that lets you cross into the void. 

The tile in the attached image (circled in blue) can be passed if you moved it diagonally. Doing so clips the map and enters the black area. I have replicated this multiple times and can log in to show it if needed

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  v2.67b Swordsmith Rain can inflict Lingering Damage on a miss
Posted by: Fern - 11-25-2022, 09:24 AM - Forum: Bug Reports - No Replies

Grandovyn's Potential Skill, Swordsmith Rain can roll infliction for Lingering Damage even if you miss the enemy. Part of me wonders if this is intended, though, since it is a sword rain..

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  Two-Handed Talent for Bows and Fists
Posted by: Snake - 11-23-2022, 05:15 PM - Forum: Balance Fu - Replies (1)

The title says enough. Due to 'Two-Handed' only affecting Axe, Sword and Spear, it allows people building those stats to save points for no real drawbacks but to not have a shield or sub-weapon. +20 SWA is very stat-efficient, which leaves Bows and Fists, weapons that also scale from STR but don't have baby wheels, to open a lot of exploitable holes in your building process.

Namely because their damage vastly differ from the Sw/Ax/Sp/Tom meta. So I think there should be a change, either nerfing Two-Handed, or making something similar to it to other types, such as the more glaring ones like Fists and Bows, who often suffer from low SWA.

Fists (Double Flurry)
> Having two identical Fist weapons equipped (i.e 2x Brawler's Glove) reduces the momentum cost of Basic Attack and Martial Artist Offensive Skills by 1.

Bows (Free Handed)
> Having no sub-weapon equipped increases Critical Damage by 50% of your Strength as a flat bonus damage.

Bows (Arbalest Passive?)
> Having a sub-weapon equipped increases Critical Damage by 50% of your Strength as a flat bonus damage.

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  [2.67] The pain of moving.
Posted by: firehawk11 - 11-23-2022, 09:26 AM - Forum: Bug Reports - Replies (2)

I am unsure if this is intended but it seems like when you move once for 3 Momentum it changes movement to costign 5 momentum.

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  v.2.67 Rune Bug
Posted by: Moku203 - 11-23-2022, 02:28 AM - Forum: Bug Reports - No Replies

As of the recent update it seems placing elemental runes no longer uses any tome damage, just the default of fire, though it still uses the tome damage when engraving it onto another tile with a mob in it.

Steps to reproduce:

Equip a tome (Cartblanche in my case)
engrave elemental rune, it will do tome damage.
lay down the rune in the field, it will be fire elemental, and thus less damage if you're not built for fire.

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  Steady Upgrade
Posted by: Moku203 - 11-22-2022, 09:19 PM - Forum: Suggestions - Replies (5)

A simple request, I noticed that bows don't really have a talent for getting more hit, which can make them fairly lackluster once you get past the farshot distance, could Steady be upgraded to include bows as well? +10 hit with bows/crossbows, maybe the +20 could apply to Longbow weapon types? if we have those.

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Posted by: Lolzytripd - 11-22-2022, 04:41 AM - Forum: Class/Race Ideas - Replies (2)

It would be nice if firebird treated brightens as an elemental enchantment.

Lightshafts, graft tiles, and sanctuary tiles could count for ignite power, lift offhand kagero and feathers would do light damage.

Specifically this would put some synergy into paladin style builds

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  [v2.66b] Merc Ice Giants bypass Grapple requirement for Buster
Posted by: Conteville - 11-21-2022, 05:16 PM - Forum: Bug Reports - Replies (1)

Ice Giants Mercenaries do not need to use grapple to use buster, can bypass the grapple entirely despite the skill description. Can be repeated continuously, especially on cornered/surrounded enemies. Discovered when I accidentally selected buster despite the ice giant messing up the grapple.

[Image: Buster.png][Image: Grapple.png][Image: image.png]

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