Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 842
» Latest member: HiddenBlade
» Forum threads: 11,865
» Forum posts: 58,978

Full Statistics

Online Users
There are currently 950 online users.
» 1 Member(s) | 946 Guest(s)
Bing, Google, Yandex, pilcrow

Latest Threads
Fern
[v3.04] Low Voltage Overl...

Forum: Bug Reports
Last Post: Fern
5 hours ago
» Replies: 1
» Views: 25
Rendar
[3.04] Mining Inquiry

Forum: Bug Reports
Last Post: Rendar
7 hours ago
» Replies: 0
» Views: 12
SuperNova
Flash of Light

Forum: Balance Fu
Last Post: SuperNova
10 hours ago
» Replies: 9
» Views: 1,486
Flun
Tactical Tactitian Spells

Forum: Suggestions
Last Post: Flun
Yesterday, 01:22 PM
» Replies: 0
» Views: 33
pilcrow
[V.304] Some Monster AoEs...

Forum: Bug Reports
Last Post: pilcrow
Yesterday, 11:21 AM
» Replies: 0
» Views: 21
SuperNova
Scroll Slot MIA

Forum: Bug Reports
Last Post: SuperNova
Yesterday, 02:17 AM
» Replies: 0
» Views: 32
Turadis
Kikuchi Tsukiko - Request...

Forum: Character Applications
Last Post: Turadis
11-04-2025, 11:35 PM
» Replies: 0
» Views: 45
Raigen.Convict
Blood for the Blood . .. ...

Forum: Suggestions
Last Post: Raigen.Convict
11-04-2025, 08:20 PM
» Replies: 2
» Views: 100
Poruku
Duyuei's Wall Raid, Opini...

Forum: Suggestions
Last Post: Poruku
11-04-2025, 05:30 PM
» Replies: 2
» Views: 130
AnhitaM
[3.03g] Eye Colors

Forum: Bug Reports
Last Post: AnhitaM
11-04-2025, 02:43 PM
» Replies: 3
» Views: 173

 
  [3.03g] Theno's Dread
Posted by: Kameron8 - 10-30-2025, 07:14 AM - Forum: Bug Reports - Replies (1)

Theno's Dread specifies a range of 'all enemies within 5 range'.  Instead, it uses a 4 range circle.  See attached images:


[Image: ZQZcpzT.png]

[Image: 32joxMn.png]

Print this item

  !0*s and Korvara
Posted by: firehawk11 - 10-29-2025, 10:26 AM - Forum: Balance Fu - Replies (3)

For a long time I've been sitting on how to ask this. It would not even be hurtful to adjust the 10*s which we have on Korvara to adjust their effects. We know on G6 we could have a total of 24 upgrade levels on all weapon based items in the game however without that capability in Korvara please I beg of you change the way items and their UL effects work! Instead of it being ever 12/6 UL levels change it to ever 10/5 UL levels that way we still get the full 2/4 procs of some of these 10*s and at the same time this does not nerf any of them because over on G6 you'd still get +4 levels of bonus stats. 

Or at the very least make the +1 parameter Blacksmith stamp from G6 a Crystal Terminal Upgrade! That way we can still get the extra benefit to 10*s like our G6 cousins once got!

Print this item

  Mage Defensive Enchants
Posted by: Flun - 10-29-2025, 07:54 AM - Forum: Balance Fu - Replies (4)

I must preface this by saying no this is not ruler propaganda I am coming at this from someone playing a dodgie looking at mage's whopping 0 buffs to evasion.

The elemental enchants are alright! Talvyd and galren do stick out a bit compared to the others with their extra effects, but that's for another balance fu.

The defensive ones? they see much less of a use! Have the fairys or static bite been used to much effect at all? The raw stat buffs are neat, but in this meta where hitting the roofs of stats is present, many of them really don't give too much.

Suggestion one: Give them bonus battle stats to make them more generally applicable! 

Fire fairy could give lvl x 3 SWA.
Ice fairy  could give lvl x 3 hit
Static air could give lvl x 3 crit
astral belt could give lvl x 2 armor and marmor
relent gale could give lvl x 3 evasion.
engineer and bard have stat boosts this way, it feels applicable for mages to at least get a few stats for spending the momentum to apply these enchants.

Suggestion two: tweaking effects

Relent gale and astral belt are good, their one time effects have proven to be impactful on many mages (not just ruler). Their expel effects and one time triggers when combined add up to a strong kd tool!

Fire fairy, ice fairy and static air though? Not so much. being able to clear a limited amount of ice or cinder tiles can be neat, but it's a similar case to bk's steel blood. you waste more momentum and health clearing it when the enemy can just apply more whilst damaging you. The one time retaliation damage on evasion of a basic attack is also such a specific clause that really doesn't make static air worth it in my eyes. Here's some throw it out there suggestions!

Perhaps fire and ice fairy can clear their opposing elemental tiles around them per new round before damage can tick? or even convert the enemy elemental tiles closest to you to ally tiles of their element on new round? The worst place an enemy tile can be is under you, and continuous warding off of these specific tiles could prove impactful defensively!

Static air? It could honestly act more like electro shield or armour of nails, a weak, but more consistent form of retaliation damage. Either that or the damage can be upped but the trigger made consistent instead. Imagine it acting like a decent damage version of quickdraw, where the static bite procs before an enemy hits you? That could be fun!


Other suggestions are welcome too bc I wanna see these buffs get more use Tongue

Print this item

  [3.03g] Meditate DR Timing Issues
Posted by: Kameron8 - 10-29-2025, 06:02 AM - Forum: Bug Reports - Replies (1)

The damage reduction of meditate appears to be only applying until the start of the next round, rather than 'while meditating'.  If you are the fastest player in initiative this means you get full DR when performing the Urawaza input, but if you are the slowest you will gain no damage reduction.

Replication steps:

1.  Fight an enemy player faster than you, as a Martial Artist with Meditate and Urawaza.
2.  Take damage from a predictable attack that can be replicated at will. (We used Lord's Flame)
3.  Meditate, and succeed the Urawaza input.  Note that you have the meditating status.
4.  Repeat the same attack as before on the new turn, and note that no damage reduction takes place despite not having had your next turn yet.

Contrast this with the same replication steps but when the MA is higher on initiative, and note that it works as expected.

Print this item

  [3.03g] Offensive Stars... I'm tired, boss.
Posted by: MultiWonder - 10-29-2025, 05:40 AM - Forum: Bug Reports - Replies (1)

Star Graph skills (that aren't directly offensive, such as Grip, Cross, etc) count as offensive skills for the sake of conditions like Earthbound Fog and Earthbound Vengeance.

Print this item

  [3.03g] Gunfighter Boots with Racial Guns
Posted by: Kameron8 - 10-29-2025, 03:52 AM - Forum: Bug Reports - Replies (1)

Gunfighter Boots do not function when used in conjunction with the bare fist gun replacements of Mechanations or Karakuri.

To replicate:

1.  Make a Karakuri, get their hidden barrage trait.
2.  Equip Gunfighter Boots.
3.  Kick, and note that your guns are not fired.

Print this item

  [3.03g]Nacht That You Even Care
Posted by: Rendar - 10-28-2025, 02:40 AM - Forum: Bug Reports - Replies (1)

Nacht's Ichor Veil states that Youkai gain HP regen whenever a Youkai has the effect.

Being Installed does not give this effect.
Being a Karakuri does not give this effect.

It DOES apply if Nacht gives it to another Youkai, though.

Print this item

  Hyattr
Posted by: Rendar - 10-27-2025, 04:00 AM - Forum: Balance Fu - Replies (3)

Just a real. Simple sweet thread, because I had the displeasure of trying to use this race.

Base stats? Whatever. Bad, but manageable.

Dragon Breath? It scales with your level, costing 50 fp at level 60. And has worse scaling on it than a youkai invocation.

NOT ONLY THIS. But it also requires 15 san and a trait??? So you can actually use channel magic / destruction simultaneously to actually get the full breath effect?

Ontop of 9 momentum to get the attack out?

Please. I am begging on my hands and knees here. WHAT IS THIS?

PUT THE SCALING IN THE MODERN ERA. PLEASE.

Print this item

  The Elephant In The Room: The Sustainability of SL2
Posted by: Pocky - 10-26-2025, 04:37 PM - Forum: General Discussion - Replies (20)

Today I'm making this thread to discuss the ELEPHANT in the room.

Let me preface this post by saying that I've harbored these thoughts for quite some time as a new player with tenure of little over a year. I've kept it to myself for the most part, because even when I do interject, even if I do find people that share the same thoughts I do, nothing seems to change. I'm not here to put the blame for all of this on one person alone, but rather the exact opposite. 

Rather, it is the community in general that appears to lack responsibility towards what I see happening frequently on a now regular basis. Every time I see it happen, I'm dumbfounded. I can't believe it. And then it happens again.

Over and over and over.

And very few people seem to care, even though I'm sure there are people who do: because nobody ever seems to talk about it. But all of you have talked about the problems arising from this proverbial elephant all day long these past few months...

"There's hardly anyone online in the other four nations."
"Yokoshura gave us a huge spike in player activity, but it's rough outside of it."

"I can't get anybody to show up."

Don't get me wrong. The other nations seem to actually have pretty good prospects right now compared to the earlier months of Yokoshura's release, and I'd like to shoutout and give my respect to those who are working hard behind the scenes to make it happen. As just one example, PolkJM has made an informative thread just this last week about the state of 'content' in SL2 and how things are stagnating. I now see people working on events for other countries, storylines, getting things happening and moving. Things seem to be healing compared to when Yokoshura purportedly "starved" the player activity on Korvara.

But despite the promising situation, I'm still not content.
So what exactly is the issue? Is there even one in the first place? It sure seems like a lot of you don't think there is.
What elephant are we looking at?


The Case of Country of Yokoshura v. SL2 Player Activity

[Image: UfubCsi.png]
The thing that is so baffling to me is how terrible new player retention is. I'm asking if anyone else has seen it because I see it happening all the time. A new person finds SL2. They join, check it out, see what it's about, make a character. They try to learn the ropes, they:
  • learn countless mechanical systems in the game, stats, builds, equips, and how to play their classes
  • try to meet people and get them interested in RP
  • try to get into other people's RP
  • try to write a compelling story for their character
And if they somehow figure out how to swim rather than sink after being thrown into the deep end that is the SL2 experience without a social network, all that? 
Was the least of their tribulations. Only the beginning. It's only the tip of the iceberg. You cannot get out of the frying pan. And then you're exhausted.
The reasonable next thing? You leave, depriving the stagnant playerbase of another shining star of potential.
A lot of you are kind to us. You help us out, teach us things, show us tricks; give us items, help us get started. You guys are awesome. Seriously, thank you for everything.
A lot of you have no issue at all with this and will continue to do the same thing you always do, writing with the same people who you always have, albeit with different stories and sceneries. I can't say I don't get where you're coming from. It's comforting, and why swap from what's tried and true? "We've written so many good stories together before. Let's write some more, it'll be awesome!"
That's all well and good. I'm happy for you. But what about the rest of us? Those of us you don't seem to consider. Those of us who haven't been playing the game for years, who might not have the clout and connections in order to make something happen, who might not have the history established on this game to make something happen, who don't have the means - whatever means they might be - to 'get things', like events, regalia/sprites, and even roleplay?
You might not like us. You might not care. If that's the case, it's more than fine if you are to click off this thread and go on doing whatever you were doing, have a nice day. I don't need you to read it. But if you DON'T want the game on life support forever, I'll tell you what's going on with us.
Even if you are a new player who's really got it going on - the passion, the literacy, the vibe - getting something happening seems to be purely by divine chance. "Why don't you guys pull yourselves up by your bootstraps? Why not talk to EMs? Why not try to get involved? Why not reach out?" We have been. I know people that have been doing all those things. I can think of more than a few in Yokoshura specifically. In fact, I can think of a lot.
Again I'm going to reiterate that the point of this post is not to blame any one person or group in particular. I'm just going to make some very broad observations I have and lay out why I feel the environment isn't conducive for new players at all, the way it is now. Let me start by saying if you are out there doing your best to maintain this status quo, I don't ever want to hear you complain about activity when it's dwindling. 
If you're presented with a new player, doing their best to build up a story. Spending weeks, on end, trying to integrate into the community, trying to make something happen. Making connections, forging bonds, and building something from the ground up. If you're presented with a new player like this who's been working at, for example, building up a clan in Yokoshura of their own - which we were all explicitly encouraged to do, I'll remind you - and the best thing you can think of is to discourage them over and over while your so called major faction calls all the shots, gets all the events ran, and generally has it really good as far as the fabled 'content' scarcity goes...
I'll say it gently: I think you're killing the game. I don't really care if it's your IC to label them an upstart if it starts to border on harassment. You have so much. Why do you act so poor when you are so rich? Why, specifically, does it have to be this way, why is the status quo your be all end all?
I'm not asking for you to take a new player showing up day one Dragon Head seriously. I'm talking about a hypothetical example of a person who's worked at it for months, not just on their own, but involving other players, going to events, and passing their own milestones. And who knows? There very well are people like that in Yokoshura. All I'm saying is, don't be surprised when new players leave. Don't be surprised when the playercount won't go up.
You guys can't make a beautiful river into still waters and be surprised when nobody wants to jump in or stick around for long. Even if you are in your little bubble I guarantee you that other people can smell those still waters. They see the mosquitos. They don't want a part of it, and I don't blame them one single bit.
Like I've already said a bunch of times, I really doubt anything is going to change. There's no incentive for you guys to make the game sustainable or to have playerbase growth. Which, to me is obvious, because if there was, you'd be doing something about it - to support these new players, to show them that they can have a place, that they can carve out their own place to belong - and you're not, not really.
pocky xx

Print this item

  [3.03g] Colorless Feast Table Names
Posted by: MultiWonder - 10-24-2025, 10:15 AM - Forum: Bug Reports - Replies (1)

Taking food from a feast table causes your alias to show up as the default color even if you've changed it via Rainbow Name Plate

Print this item

Sigrogana Legend 2 Discord