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Today I'm making this thread to discuss the ELEPHANT in the room.
Let me preface this post by saying that I've harbored these thoughts for quite some time as a new player with tenure of little over a year. I've kept it to myself for the most part, because even when I do interject, even if I do find people that share the same thoughts I do, nothing seems to change. I'm not here to put the blame for all of this on one person alone, but rather the exact opposite.
Rather, it is the community in general that appears to lack responsibility towards what I see happening frequently on a now regular basis. Every time I see it happen, I'm dumbfounded. I can't believe it. And then it happens again.
Over and over and over.
And very few people seem to care, even though I'm sure there are people who do: because nobody ever seems to talk about it. But all of you have talked about the problems arising from this proverbial elephant all day long these past few months...
"There's hardly anyone online in the other four nations."
"Yokoshura gave us a huge spike in player activity, but it's rough outside of it."
"I can't get anybody to show up."
Don't get me wrong. The other nations seem to actually have pretty good prospects right now compared to the earlier months of Yokoshura's release, and I'd like to shoutout and give my respect to those who are working hard behind the scenes to make it happen. As just one example, PolkJM has made an informative thread just this last week about the state of 'content' in SL2 and how things are stagnating. I now see people working on events for other countries, storylines, getting things happening and moving. Things seem to be healing compared to when Yokoshura purportedly "starved" the player activity on Korvara.
But despite the promising situation, I'm still not content.
So what exactly is the issue? Is there even one in the first place? It sure seems like a lot of you don't think there is.
What elephant are we looking at?
The Case of Country of Yokoshura v. SL2 Player Activity
The thing that is so baffling to me is how terrible new player retention is. I'm asking if anyone else has seen it because I see it happening all the time. A new person finds SL2. They join, check it out, see what it's about, make a character. They try to learn the ropes, they: - learn countless mechanical systems in the game, stats, builds, equips, and how to play their classes
- try to meet people and get them interested in RP
- try to get into other people's RP
- try to write a compelling story for their character
And if they somehow figure out how to swim rather than sink after being thrown into the deep end that is the SL2 experience without a social network, all that?
Was the least of their tribulations. Only the beginning. It's only the tip of the iceberg. You cannot get out of the frying pan. And then you're exhausted.
The reasonable next thing? You leave, depriving the stagnant playerbase of another shining star of potential.
A lot of you are kind to us. You help us out, teach us things, show us tricks; give us items, help us get started. You guys are awesome. Seriously, thank you for everything.
A lot of you have no issue at all with this and will continue to do the same thing you always do, writing with the same people who you always have, albeit with different stories and sceneries. I can't say I don't get where you're coming from. It's comforting, and why swap from what's tried and true? "We've written so many good stories together before. Let's write some more, it'll be awesome!"
That's all well and good. I'm happy for you. But what about the rest of us? Those of us you don't seem to consider. Those of us who haven't been playing the game for years, who might not have the clout and connections in order to make something happen, who might not have the history established on this game to make something happen, who don't have the means - whatever means they might be - to 'get things', like events, regalia/sprites, and even roleplay?
You might not like us. You might not care. If that's the case, it's more than fine if you are to click off this thread and go on doing whatever you were doing, have a nice day. I don't need you to read it. But if you DON'T want the game on life support forever, I'll tell you what's going on with us.
Even if you are a new player who's really got it going on - the passion, the literacy, the vibe - getting something happening seems to be purely by divine chance. "Why don't you guys pull yourselves up by your bootstraps? Why not talk to EMs? Why not try to get involved? Why not reach out?" We have been. I know people that have been doing all those things. I can think of more than a few in Yokoshura specifically. In fact, I can think of a lot.
Again I'm going to reiterate that the point of this post is not to blame any one person or group in particular. I'm just going to make some very broad observations I have and lay out why I feel the environment isn't conducive for new players at all, the way it is now. Let me start by saying if you are out there doing your best to maintain this status quo, I don't ever want to hear you complain about activity when it's dwindling.
If you're presented with a new player, doing their best to build up a story. Spending weeks, on end, trying to integrate into the community, trying to make something happen. Making connections, forging bonds, and building something from the ground up. If you're presented with a new player like this who's been working at, for example, building up a clan in Yokoshura of their own - which we were all explicitly encouraged to do, I'll remind you - and the best thing you can think of is to discourage them over and over while your so called major faction calls all the shots, gets all the events ran, and generally has it really good as far as the fabled 'content' scarcity goes...
I'll say it gently: I think you're killing the game. I don't really care if it's your IC to label them an upstart if it starts to border on harassment. You have so much. Why do you act so poor when you are so rich? Why, specifically, does it have to be this way, why is the status quo your be all end all?
I'm not asking for you to take a new player showing up day one Dragon Head seriously. I'm talking about a hypothetical example of a person who's worked at it for months, not just on their own, but involving other players, going to events, and passing their own milestones. And who knows? There very well are people like that in Yokoshura. All I'm saying is, don't be surprised when new players leave. Don't be surprised when the playercount won't go up.
You guys can't make a beautiful river into still waters and be surprised when nobody wants to jump in or stick around for long. Even if you are in your little bubble I guarantee you that other people can smell those still waters. They see the mosquitos. They don't want a part of it, and I don't blame them one single bit.
Like I've already said a bunch of times, I really doubt anything is going to change. There's no incentive for you guys to make the game sustainable or to have playerbase growth. Which, to me is obvious, because if there was, you'd be doing something about it - to support these new players, to show them that they can have a place, that they can carve out their own place to belong - and you're not, not really.
pocky xx
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