Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 795
» Latest member: Kinerahos
» Forum threads: 10,851
» Forum posts: 55,200
Full Statistics
|
Online Users |
There are currently 302 online users. » 3 Member(s) | 295 Guest(s) Bing, Facebook, Google, Yandex, Rendar
|
|
|
Youkai Regalia Suggestion |
Posted by: Autumn - 08-29-2024, 07:32 PM - Forum: Suggestions
- Replies (4)
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_128.png?dateline=1697521384) |
Could it be possible to use any of your mercenaries as a sprite for youkai regalias? I don't think this would cause any clarity issues, and there's a few monsters that could be cool for youkai such as minotaurs, walruses, etc.
I think this would be a really good addition to the item, and I'd really like to be able to make my youkai into something like a Frost Tyrant, I'd also like to make it into a Relei but I'm fine with not being able to do that.
|
|
|
I'm Not So Hungry Anymore |
Posted by: Rendar - 08-29-2024, 10:43 AM - Forum: Quality-of-Life (QoL)
- Replies (1)
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
A fruit (or some way) for Chimera to purge additions to their body.
Maybe you just don't want to have undead claws anymore because you changed builds and realized Wow! Being undead really sucks. Maybe you just are repurposing a character!
Let us purge these additions and start over for the low low cost of 1.1k murai. Amalgama get to do it.
|
|
|
Chimera and Racist Items |
Posted by: Latto - 08-29-2024, 03:53 AM - Forum: Balance Fu
- Replies (12)
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_53.png?dateline=1724903870) |
Can items/effects that affect X monster race be toned down against players? A lot of them were clearly designed for being used in PvE against monsters but still have their full effect on Chimeras.
Examples include:
Fated Enemy's 10% Extra Damage
Firefoe Shield Plus' 15% Damage Reduction
Sharkfang Necklace working double time for the 30% Damage Reduction against Fish and Shark enemies
Holy Sword's Critical Rate and Damage Boost
Antithesis' Damage Boost
The ones above don't concern me that much due to how niche they are (except maybe Fated Enemy since everyone can have that on all the time) but there is one that I consider the most egregious because of how popular it is as an item:
Jade Insect Whistle being able to affect insect allies.
I don't think either of the whistle's effects should work on players due to them being either an easily applied massive permanent buff (+33 stats across the board forever from encourage)/or debuff (confused forever).
|
|
|
Nationality Rationality |
Posted by: Sawrock - 08-28-2024, 06:16 AM - Forum: Suggestions
- Replies (4)
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_27.png?dateline=1662319942) |
Races that are not human should have the choice, on character creation, to use the human stats of the nation they're from. However, to encourage people to still use the racial stats (to promote build types of a certain flavor) this would specifically not include aptitude, which would always be brought over as a zero instead. Basically, trading a few stat points in exchange for using an alternative set of options.
|
|
|
Give temp immunity to throatopeners and antivenom |
Posted by: AkaInuHime - 08-28-2024, 03:21 AM - Forum: Suggestions
- Replies (1)
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_2021.png?dateline=1709785873) |
Right now, these items are in a bit of a lackluster spot over just packing another high-potion since most effects that can silence / poison can be easily recast. You spend 3 whole momentum to cure a status, whoever you're facing just reapplies it next turn, then you've just burnt half your turn and a consumable for minimal benefit, or even none if poison ticks line up that way.
My suggestion is to give these items 2 rounds of immunity to the relevant status. This could be linked to / improved by the alchemy subtalent or not. In any case, please make them feel at least mildly worthwhile.
|
|
|
[2.89c Live] Brain Freeze |
Posted by: Rendar - 08-27-2024, 09:38 PM - Forum: Bug Reports
- Replies (2)
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
Brain Freeze, when activated on abilities (such as Minotaur Meteor from Medis, or Hero Breaker)... will reset the cooldown on said ability down to 1 or what-have-you.
Making him/his abilities not have the proper cooldown that they SHOULD have.
|
|
|
[v.2.89c] Small WASD mode oversights |
Posted by: AkaInuHime - 08-27-2024, 09:22 PM - Forum: Bug Reports
- No Replies
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_2021.png?dateline=1709785873) |
Strangely, the default keybind for the sing bubble emote (ctrl+g) doesn't work in WASD mode, despite other bubble emote keybinds like ctrl+a, ctrl+s and so on still working.
As well, using shift + the arrow keys in WASD mode will have you move, rather than change what direction you're facing.
|
|
|
[2.90v2 Test] Scroll Query |
Posted by: Rendar - 08-27-2024, 04:08 PM - Forum: Bug Reports
- No Replies
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
The High Mages Cape gives 2% FP regen, up to a max of 3+number of spells equipped.
Spell Scrolls can give an extra spell to the character.
Are these spell scrolls intended to be 'equipped', and therefor count for HMC's max FP regen? As of current, they do not.
|
|
|
[v.2.89c] Kick Skill Interactions |
Posted by: Latto - 08-27-2024, 02:09 PM - Forum: Bug Reports
- No Replies
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_53.png?dateline=1724903870) |
Certain MA/Monk (I haven't really tested Verglas) kick skills aren't interacting properly with kickboosting things like Phoenix Talon on airborne targets, Bladed Soles, etc.
- Dense Thunder activates Phoenix Talon's and Kickboxing Shoes Plus only to the first target hit but not Bladed Soles' damage.
- Dragon Gale applies Phoenix Talon's effect only to the opponent you directly target but none of the other opponents hit along the way. It does not apply Bladed Soles to any of opponents hit at any range, targeted or not. It does however apply the bonus damage from Kickboxing Shoes Plus at all ranges against all targets.
- Peddling Wheel applies neither Bladed Soles, Phoenix Talon NOR Kickboxing Shoes Plus to any of the enemies hit.
Meanwhile other kick skills like Sky Chariot, Light Tomahawk and Heaven Kick (including the AoE portion) DO apply kick boosting skills to every target hit.
|
|
|
[2.90v2 Test] Poisoned Jarmor |
Posted by: Rendar - 08-27-2024, 01:50 PM - Forum: Bug Reports
- No Replies
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
Gayle's Jarmor absorbs -16.512 Poison damage!
Resist! Gayle takes 0 Poison physical damage.
If you have Jarmor, and over 100% resist to Poison as a Wyverntouched, you can amplify the level of Jarmor by just being one sick bastard.
|
|
|
|