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  Teleport Movement [2.85]
Posted by: renowner - 04-08-2024, 12:35 PM - Forum: Bug Reports - No Replies

Teleport movement granted by mercury/bluebeo is not letting you ignore dense objects. You can't move over rock pilllars for instance, which goes against what haunting and blink and such are able to do.

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  Erroneous Cloth Material Weights [2.85 v4]
Posted by: InsainArcaneBirdbrain - 04-08-2024, 04:02 AM - Forum: Bug Reports - No Replies

Many of the newer cloth-type materials added have hidden weight modifiers that aren't outlined in their text description. I'm unsure if the weight mods themselves are the bug or if the hover-over description are simply just wrong, but these are the ones I found that have the discrepancy:

Sandcloth: +1 Weight
Toadscloth: +1 Weight
Spidersilk: +3 Weight

[Image: image.png?ex=6625e0c9&is=66136bc9&hm=eb8...f088fb39f&]

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Brick PvP New Dawn: COLISSEUM CONTINENT
Posted by: Poruku - 04-08-2024, 02:53 AM - Forum: Suggestions - Replies (7)

Are you one of the like apparently 12 or so people who enjoy pvp in SL2?
Are you tired of going in a random place and saying "yo who wants to fight" and then maybe getting a fight?
Tired of your pvp battles constantly being nothing but spars with no stakes?
Ever wanted your pvp to be more focused on performing at the highest level without needing to choose between 14 months in the Lava Lake and being under-geared and weak?
Ever wanted to switch your build but dreading obtaining that perfect gear all over again?
Wanna make a funny or meme build but don't wanna waste your time finishing it only to get destroyed?
Do you want to use all the consumables and all the tools at your disposal to win at any cost against sweaty nerds?
Do you want to experiment with different builds easily and test them against varied opponents?
Do you want to roleplay a gladiator who may find death with each battle?

Then boy do I have the suggestion for you.



Welcome to the Sigrogana Legend 2 PVP ARENA CONTINENT: THE GREAT COLISEUM
[Image: MV5BYjhkNDE5YWMtNmI4NS00ODZlLWE0ZGQtOTEy...@._V1_.jpg]
The pvp continent is simply a coliseum on an island in the middle of the sea. Characters who enter this continent are made for the purpose of PVP exclusively. Every character is a GLADIATOR who is stuck here for life. There is nothing for you except to FIGHT for GLORY or to simply SURVIVE. Characters here can die in any fight where it's agreed upon. Normal danger level rules apply.

PVP character boons:
- Start at level 60 with all classes at 35.
- Access to gladiator shops that get you ANY piece of gear for free
- You get level 6 in every crafting skill.... BUT you have no materials, they must be obtained through GLOOOORY
- No legend extension but you get the book. Ink is earned through GLOOOORRRYYYY
- You can earn glory when you win a pvp battle. Losing gives a tiny amount as well. Glory can be used for legend ink and other bullshit.
- Any prayer tool! 100 loyalty in every god!
- Special strikes unlocked
- All races unlocked!

GLORY SHOP:
- Buy things to upgrade your gear (Any material kit, any enchant, any quality tool, any weapon parts, chimeric eyes, etc.)
- Buy any fruits to reroll your stuff and switch your builds easily!
- Buy legend inks!!

Ok cool, but how do I FIGHT??
Worry not, because that's all you're gonna be doing. In the arena continent, you have multiple options to fight. To access them, enter the coliseum arena and interact with one of the permanent battlefield objects that are there.

1: Normal Arena
A free for all battlefield in a normal area. Any number of players can duke it out in a bloody battle, or a 1v1.

2: Team Arena
A slightly larger field for team battles.

3: Tiny Arena
A free for all battlefield in a tiny arena, for fast melee battles.

4: Large Arena
A large area with 4 corners that can accomodate 4 teams or huge free for all battles.

And many more thematic arenas with hazards, varied sizes, and obstacles!!!!!

Ok cool, but is that it????
NO! There is also going to be periodic, automated MECHANICAL TOURNAMENTS. Yes, exactly like fishing contests.

First, an announcement will declare a tournament beginning in like 10 minutes. Players gotta log in to their coliseum character. This cements the Coliseum continent as a place where people log in at intervals to have some fun with pvp.

Then, all players who are inside the coliseum arena ground itself when the tournament begins will be included in the tourney. (auto kick multikeyers Wink) The bracket is randomly generated and after 30 seconds the first round begins.

ALL tournament fights give BONUS GLORY even when you lose. It's a great place to get your character started even if you SUCK.

Whenever all fights end, the next round begins with the winners. No mercy, no round robin. Losers are either out or DEAD. The tournament automatically just proceeds like this. Any characters not present at the start of a round are automatic losers.

Then eventually a final happens. The winner obviously gets huge glory, AND you also get a tournament win. The gladiator with the most wins at the end of each month gets a spot in the HALL OF FAME OF ETERNAL CHAMPIONS. (some text on a wall lmfao). And maybe you could get your freedom in-character and get a cutscene of leaving the island lol. That could be cool.

Ok cool, but what about the RP?
Rp doesn't really matter in this continent. It's a place to have fun with PVP. That being said, it's still a RP-mandatory game, and you are encouraged to roleplay in fights and have fun.

Other than the arena, there is a hub and some places to hang out such as a cafeteria where you get served shitty food and water. But maybe if you're a famous gladiator you can hang out in the fancy place with less shit food and some ok beer. Or go on the balcony and look at the sea. It's just a very basic map for people who feel like doing rp as a gladiator, without putting emphasis on it.

Final words

I know this will never happen but holy shit if this was put into the game I would absolutely cream, and also donate a sum of 1000$ to the developer of souls account (for real).

The idea is a place to do pvp that feels awesome and has stakes without being super serious, taking forever to build, or risking your actual character. At the same time, it would mostly have activity only during tournaments or perhaps the occasional pvp event, meaning it wouldn't detract from the korvara population. I see it as a complete win-win, allowing a certain type of player to occasionally have their fun fighting and making different builds without worry. The absolute wet dream of PvPheads like myself. Plus, could be some simple and cool rp, no need for any complex setup, just, go wild, fight, make friends, die, cry, repeat.

And of course the idea is that it wouldn't take much dev time. Use already existing systems, don't rebalance anything or add any special items aside from a new currency and a shop. Use the pre-existing automated event system, code that tournament bracket and something to automatically launch fights, a tiny map, few lines of code to give players certain parameters, and boom. With little effort you just created something that many players will treasure and spend hours playing in. That pvp itch just never gets truly scratched...

Of course this is a rough draft and I'm open to any feedback about the idea and the specific systems here.

[Image: a-man-can-dream-though-sigh.gif]

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  Team indictor v2.85e
Posted by: Senna - 04-08-2024, 12:43 AM - Forum: Bug Reports - No Replies

[Image: image.png?ex=6625b27d&is=66133d7d&hm=d43...72d99755e&]

The icon/animation for teams aren't displaying at the moment.

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  Aquamancer Spell: Hydroportation
Posted by: Ignis Cavea - 04-07-2024, 08:44 PM - Forum: Class/Race Ideas - Replies (10)

This is just my suggestion for a teleportation-like spell/skill for at least one of the Curate classes. The lack of it isn't bad when you combo a Curate class with another class. But when you are a Destiny Curate, the lack of one can get quite painful...especially when surrounded by things like stalagmites.


Quote:Hydroportation

While standing on a body of water, you sink into it and re-emerge at a nearby source of water. Using it should not break any Curate Evocations.

Type: Utility
Max Rank: 3
Domain: Aquarian
Range: 6/7/8
M usage: 3
FP usage: 13/14/15
Targeting: Single
Cooldown: 1 Turn

Aqua Crest: If LVL 9, the maximum range you can teleport is increased by 1.

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  Invention Application-Magi-Alchemical Paint based on common Telegrad Plants
Posted by: Kavoir - 04-07-2024, 06:41 AM - Forum: Applications - No Replies

Applicable BYOND Key -Kavoir
Request Type - Invention 
Request Details -Oil based paints with Special effects for art projects related to what seem to be the base properties of Yama Bind, Shy Snow Flowers, Greyneck Mushrooms and Mandrake. 

Specific Details:
The Yama Bind thing works slightly differently and is simpler so I will detail that first. All that is being requested there is to make a general long term glue from it, strong enough to attach rocks or wood to a Canvas. 

For the rest its a capacity to distill them down into special paints with the following properties, below I will detail my ideal and then other possible trigger conditions  
Shy Snow Flowers: Mild Glow on trigger 
Greyneck Mushrooms: Invisible until the trigger condition is met then extremely dark 
Mandrake: This is the largest stretch but the capacity to make a shrill noise 

The ideal trigger condition for my intention is touch based, when the Canvas is touched some of the persons focus is drawn from them to trigger the effect. Probably in a way that has a sideways relationship with Rune Magic. Ideally if a person has a larger base pool of focus a more pronounced effect would be produced within reason. In the case of the Shy Snow Flower Glow is never going to extend beyond 3 meters and it will never be bright enough to hurt the eyes in a well lit room, but a low focus subject might make a glow that is barely visible.  
For the Greynecks: the Black of the newly visible lines would be deeper and the darkness they spread more intense, a strong enough source will have the effect lost on them as they will obscure the entire canvas in darkness but it will not spread past that, where as a weaker pool will simple produce thin dull lines that might be barely visible like pencil shading more then a Spreading Darkness. 
For the Mandrake the sound is always the same screech warbling within a few notes of high G but in a familiar pattern. The amount of focus determines the intensity of the sound so in this case have a small pool to draw from is largely an advantage. The Maximum volume is still set at 75 Decibels and it will only carry about 10 meters in open air. 

If it makes more sense it might require a simple spell to be cast on the Canvas 

Another way to handle it would be a blue potion battery where it is active while partially immersed until the focus is drained from the potion. 

Reason why you are making this request (if applicable) - One of through lines for Celeste is an attempt to mix there three primary obsessions(Rune Magic, Painting and Alchemy) and to learn through experimentation in all three.  I wanted to make this request to detail four of their ideas and to see how possible they actually were. 

Roleplay & Lore supporting your request - Largely covered by what is directly above and below. She spend her time in her initial period learning what she could from the library, asking anyone she could about magic and gathering plants near Telegrad. She somehow stumbled into being a skilled alchemist so clearly some of it stuck. In terms of backstory she is implied to have spend a lot of time trying to learn from what herbalist she came across. 

  • Inspiration for the invention. What made your character come up with this idea?
    Studying the common potion formulas in books and the basic properties of the plants. Yama Bind is used for Medical Healing as a binding agent.  

    Shy Snow Flowers are most commonly used for their capacity to conduct and retain focus, I also remember them being described as specifically a cave Flower but that might be an SL 1 thing if that is the case part of their capacity for dealing with low light environments may theoretically be related to that property to retain and channel natural focus also their natural bright white colour makes them good at reflecting light. 

    Greynecks are defined by being hard to spot and the potion they refine into is Ghostwalker. They seem a natural fit for making something conditionally detectable and dark. Slipping by unnoticed is their central theme so if you see it as an Artist trying to push that capacity into different shapes is natural 

    Why are the Mandrakes associated with screaming? Where does that Folk Wisdom come from? Can I exploit it?   

  • How the invention works. What does it do, how does it do it, what are its limitations? In addition to what was described above in Specific Details. They still work as basic paints, the principals behind the function are somewhere between runes, nature magic and the fundamental weirdness of Alchemy in setting. It also probably does not refine very cleaning I assume it requires rather a lot of plant matter of the useful type to refine into a single bucket of active Alchemical Paint. Not quite having math for any of the things that exist in game I assume it is about 5 or 6 potions worth to make the active part of the bucket once its been filtered. 

  • Existing technology. What within the established lore supports the invention existing as you have described? Mostly the potions existing and the concept that magic can be triggered by touch. And how the plants are described versus the established potions that they make 

  • Development time. How long have you been working on this IC? Do you have logs or screenshots supporting your claim?
    In theory they have been missing with Alchemical plants to produce art since their first appearance which involved Hidden Violets and is partially covered In Telegrad-Pings from October 15th of 2022. I don't have a lot of screenshots but you may know of the lovely little art trough near the Pond East of Telegrad City. ICly they have always had a connection to the plants of Telegrad and like experimenting with their capacities. Their time off was implied to have been spent learning Rune Craft in a more practical manner then just having read about it and refining their skills with Alchemy if that helps. 
This is less an application for having this done and more a request to know how future experiments to attempt to create this stuff will go and if there is actually anything here to pursue. We only have a vague shape with test tubes and jars as a window into how Alchemy is conducted so if there is an obvious reason it would fail I think Celeste would have noticed by now. Although if your fine with them having accomplished it I suppose that just means her first onscreen experiments are a success. 

I hope I filled this out right and that combing them rather then making 4 separate posts was correct.

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  [2.85d] Clicked Summons
Posted by: Rendar - 04-07-2024, 01:52 AM - Forum: Bug Reports - No Replies

Summons in combat cannot be double clicked as spectator. Making it hard to tell what all is going on mid-combat.

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  New Weapons (PLZ dev)
Posted by: CabbitNet - 04-06-2024, 08:55 PM - Forum: Suggestions - No Replies

Hand Gun (counts as a Dagger)
Gun (counts as a Sword)
Shotgun (counts as a fist)

All of these have been asked for on a weekly basis but I noticed no one has put it in the suggestions section.

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  [v.2.85d] Fleeing leaves magic feathers icon onscreen
Posted by: AkaInuHime - 04-06-2024, 08:30 PM - Forum: Bug Reports - No Replies

[Image: bnndbf.png]
[Image: nj4ro7.png]
Fleeing fights leaves the magic feather count icon on-screen in the overworld. Finishing a fight by winning removes it afterwards as expected. After testing it with magic feathers and geomaterial, it seems only magic feathers stick around. I'm not sure if any other HUD icons persist; these are the only ones I have easily available on this character.

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  Kensei mainclass passive idea.
Posted by: ItsSomeone - 04-06-2024, 05:11 PM - Forum: Class/Race Ideas - Replies (1)

Hello, I'll get to the point:

Iaido

If you are not using 2-handing talent, not using the one handed trait, and do not have a weapon equipped in your offhand, and no shield. you gain:

20 hit
5 base evade
sheath sword only requires 1 momentum if you have damaged a target in this round with a kensei ability. 
Hidden cut does 50% less damage, but if a target is below 50% max hp, it does 100% more damage.
If a target is hit by hidden cut, your next kensei ability has greater accuracy.


Numbers can change. I'm just trying to get the point across.

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