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AnhitaM
[3.04] Rainbow Rose wont ...

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Veacari
3.04 - BYOND v516.1671 Va...

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the REAL Minos Prime
Mage Defensive Enchants

Forum: Balance Fu
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[3.03g] Water to Wine Cre...

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Neus
[3.03g] Theno's Dread

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v3.03g Goblin Giant can d...

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Rendar
[3.03g] Rapid Kick DR Byp...

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firehawk11
Corn beats Chicken/Meat P...

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  [v.3.03g] Animal Ear Colours
Posted by: pilcrow - 10-18-2025, 01:15 PM - Forum: Bug Reports - Replies (1)

The icon used for the redtail (redtears1), omina (omiears1), and felidae (felears1) ears has a weirdly dark coloration on the south-facing dir, making its colours mismatch no matter what you do.

To be specific - the east, west, and north sprites use #696969 for their main color and #585858 for their shading, while the south ones use #202020 and #000000

As a side note, they also seem to travel 1px too far down on the east, west, and south movement states (the lupine ears also do the same, since they seem to be the same sprite but edited)

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  The Human Problem
Posted by: the REAL Minos Prime - 10-17-2025, 08:21 PM - Forum: General Discussion - Replies (15)

Alright, this discussion has been done to death over and over, but I might as well start it again because why the hell not, because really, it's never gone anywhere, and I've never gotten an actual answer whenever it's been done:

SL2 hardly has separate races. They're all just humans with different origins or animal parts.

Now, I don't know why Dev insists on making each race mostly visually the same. I hear people insist that dev doesn't want "furries", but that doesn't explain the lack of monster races, or why the artificial races also need to be visually human. Hell, Karakuri initially had very little visual restrictions. Dev started making them after release when he realized how few there really were.

Seriously - why can't the living puppet race look like puppets? Why can't the magical automata look like magical automata? Why can't the fucked up Frankenstein people actually look like weird Frankenstein abominations? Why is it just spiritual android, robot android, and biological mud android?

I do partly understand the artstyle problem, but there are plenty of ways to integrate magical automata or chimeric creatures that don't break the general fantasy aesthetic. There are Poppets from Pathfinder 2e, and the living doll bit has been done countless times. For homunculi there are things like flesh golems, the Duergar, or Frankenstein's Monster itself, or you could just be a monster upper half that was given a human lower half (or vice versa). For mechanations, there are things like the Warforged from D&D, the Automatons from Pathfinder, and countless different steampunk automata.


Humans are nice and animal-people are cute and all. But why can't we break away from that mold of just being visually inhuman? Especially when there are so many other RPGs that do inhuman PCs perfectly fine?

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  [3.03g] Ingrained Legume
Posted by: Rendar - 10-17-2025, 03:18 PM - Forum: Bug Reports - Replies (1)

Unlike Burn, which gets one last tick and then the status expires on round start, Vampiric Legume's HP drain on being Immobilized doesn't get this last tick. It cures Immobilize (round tick), and doesn't roll to see if you should do anything on that tick.

Which effectively makes Ingrain a 2 round effect.. Which is also considered a negative effect for you immobilizing yourself.

So you can accidentally cleanse it, or lower the duration on it.

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  Invocations (The Summoner Variety)
Posted by: Rendar - 10-17-2025, 03:12 PM - Forum: Balance Fu - Replies (18)

Youkai invokes are wildly versatile, though at the cost of actually having to have said youkai (you have a cap), and also leveling up said youkai (A grind).

To this end, by the end of the grind for them, their invocations are... 300% ele attack. Which, in a world where we've finally gutted Impure Element, the only real 'problem' child nowadays is Luminary Element, so their damage is GENERALLY the same as any ordinary spell (80 ele attack x 3 is 240) which is a bit over what an average spell could do (Air pressure, for instance, is 100/100 swa+ele scaling. Generally speaking, this spell SHOULD be hitting for 200+, but it's an adjustable AoE).

On the flip side, most invocations do a good amount of single target damage with a rider effect (Ruby beam is blind). The problem that I have today is the FP scaling.

It's, genuinely, from a bygone era. Most Youkai don't even have the FP to use their moves for prolonged periods because of this FP increase and them not getting good WIL.

Also Ichor Veil raises the FP cost on players using it, despite the player version of it NOT being able to use the increased scaling/damage.

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  [3.04] Standard Body Weathering
Posted by: Rendar - 10-17-2025, 02:23 PM - Forum: Bug Reports - Replies (1)

Mechanations using Sturdy Standard Frame (Trait) and Weather Body (MA MC Skill) cannot gain the benefit of Weathered Body.

Which is kind of silly, considering.

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  [3.03g] Youkai EXP
Posted by: Rendar - 10-17-2025, 01:10 PM - Forum: Bug Reports - Replies (2)

I'm just trying to figure out WHAT is going on with Youkai EXP. I have Tutor, I have Brain Food. I have 42 apt. One fight, Suzaku is getting less EXP than Nacht (Makes sense. I have tutor, and Nacht is lower level than me!) The next? I level up before Suzaku (I get 45, then Suzaku gets 45. But it displayed I leveled up before Suzaku did)... And they're now getting.. more EXP than Nacht???? By 10k. Does Friendship play a part in how much exp is gained?

System: Suzaku gained 10892 EXP.
System: Nacht gained 17591 EXP.


System: Suzaku gained 36974 EXP.
System: Suzaku grew to Level 45!
System: Nacht gained 26410 EXP.
System: Nacht grew to Level 41!

What is even going on here.

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  Real Quality of Life
Posted by: firehawk11 - 10-17-2025, 12:28 PM - Forum: Suggestions - No Replies

When you choose to start on Korvara can all Lore and Notifications from G6 (Great Six) be turned off by default? It feels weird to be on Korvara then getting a notice for Black Beasts attacking Tannis or Dormeho. Also add a notification when Snakeman are assaulting Duyuei's wall, that be very helpful in the grand scheme of Korvara.

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  [Korvara] Oni Appearance Request
Posted by: xinit - 10-16-2025, 10:43 PM - Forum: Character Applications - No Replies

Applicable BYOND Key - Xinit1

Character Name - Unsure

Request Type - Character Appearance

Request -  I want to have an Oni with grey skin, instead of the usual red/blue or normal skintones.

Reason why you are making this request - It would take me hours of work to recolour everything, and I'd rather have it approved.

Roleplay & Lore supporting your request - I'm going for an 'Oni Mage' sort of character, who frequently studies fire magic and the arcane -- unlike her other kin, which use their strength in more direct forms of combat. Even though someone like her would be quite strange in the current lore, I believe that it wouldn't be that far-fetched and unusual.

The play-by I'm using, Calamitas, fits that aesthetic perfectly, and I believe that what I have in mind will fit perfectly in Yokoshura.



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  Honorable Spirit Pain
Posted by: Kameron8 - 10-14-2025, 08:44 PM - Forum: Balance Fu - Replies (5)

I believe that Spirit Pain should require a minimum of two enemies to trigger its effect, and that it should not function against Boss enemies.  

Using the invocation in a 1v1 scenario against someone who relies on basic attacks, or basic attacking mobs, provides a skewed reward for a D-rank invocation.  In many cases, it fully prevents any meaningful damage from being dealt for up to 7 rounds.  In a class that already has several strong tools against basic attackers, it stands out as something a little cheesy and uninteractable if it can't be silenced before it goes off. Items and gear can't mitigate the effect in any meaningful way, since it's a field effect that applies a status every turn instead of just being a one-time status.  

There is an argument to be made that nobody will use Spirit Pain once enemy count reaches 4 or more, and removing the effect against 1 target is a large percent of those use cases, but Hexer already has plenty of invocations that excel in high density scenarios.

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  [3.03g] Karakuri Longarmn't
Posted by: MultiWonder - 10-14-2025, 09:50 AM - Forum: Bug Reports - Replies (1)

Using Karakuri Longarm on yourself does not recover 2m as advertised.

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