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  [EVENT] Strange Disappearances
Posted by: Fern - 01-12-2023, 11:56 PM - Forum: Sigrogana - No Replies

[Image: image.png]
[Image: coollogo_com-192061885.png]

 
There has been a brief 'lull' in activity since the last major outbreak of the monochrome creatures commonly known as the Lost.
 
The existence of Purgatories, or more commonly known as 'White Doors', continues to be. People across the world still encounter them every now and then.
 
Rumor has it that people travelling across a specific area of southern Sigrogana have been disappearing left and right. The remote area has garnered curiosity from many people, both concerned citizens and adventurers looking for a thrill.
 
Some people have claimed to have seen a White Door in the area, suggesting that the culprit may be the monochrome menace. Whether someone seeks to find the answer for themselves or not remains to be seen.

[Image: coollogo_com-293111433.png]

This is meant to be a moderately short and basic event. The event is public, and does not require your character or you, the player to know any established lore about the Lost in order to enjoy it!
 
This is also probably a good chance to start joining the plotline I will be resuming sometime soon if you were interested in doing that before. There's PVE, so please be ready for that if you plan on attending. You can also just ICly watch others fight if you're a non-combatant or your player character is low level and you don't feel like you can take on the Lost.
 
Directions towards the event camp will be given the day of the event in both the SL2 Discord and my event server, so don't worry about getting lost! They'll be super clear, promise.
 
If you want to more easily keep track of/get involved in the plotline stuff I'm running and want to hang out with other folks from the community, feel free to join my event server!
 
Event Date
Friday, January 13th, 5 PM EST
 
Estimated Length
Intended to be roughly 1 hour and 30 minutes or 2 hours tops
(Note that this can slightly change based on many factors such as unexpected circumstances)
 
Rewards
4,000 Murai and 400,000 EXP
 
Fern's Event Server
https://discord.gg/RRf3ZqpqYh
  
We look forward to seeing you there. Please enjoy!
 
[Image: image.png]

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  Feesh noises
Posted by: Lolzytripd - 01-12-2023, 11:41 AM - Forum: Balance Fu - Replies (2)

Hot take, voice of the depths should only negate sound attack gained from scaled san, it should allow sound attack to be gained from willpower however.

If I'm building any other elemental attack I'm getting roughly 55-60 of it just from the main stat it's associated with before adding in what I'm getting from willpower.

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  By the power of Greyskull! [Est Lestrada]
Posted by: Miller - 01-11-2023, 01:45 PM - Forum: Suggestions - Replies (4)

Simple suggestion.

When using Forbidden Charge, can the message be changed from
[Player] draws on the power of the Est Lestrada!

to

[Player] draws on the power of the [Est Lestrada's Name]!

(AKA just change it so the skill's flavor text uses Est Lestrada's current name)

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  Live Hard
Posted by: Ray2064 - 01-11-2023, 10:08 AM - Forum: Balance Fu - Replies (9)

The Die Hard trait presents a few flaws

1 : Luck

- The 5+LU/100 chance means that characters with Luck investment would often have something like a 5.7 chance to get back up, against up to even 10 for ones with Luck.

Which is a problem, given the stat is quite hard to justify to invest in in a lot of builds, unless the guy is a CE stacker, basic attacker or lightning mage. Really, I'd mostly just call it a design flaw.

In lengthy team fights where the Trait matters the most, it'll mean some people could very well have nearly twice as much of a chance to get back up than others, meaning that with a case of two last men standing,one of them can possibly find themselves overwhelmed by the other's allies getting back up while their own didn't get a funny lucky roll, which brings us to.

2 -RNG reliant

The trait will sometimes act like you got the plot armor of some random Isekai high schooler protagonist, or will forget about you forever.

Not much to say here.

3- SUMMONS.

Have you ever been able to finally knock out  someone, but had their little goons of sorts bidding time just for them to get back up ? Be it hoards of Youkais, a kiting guardian spirit, a wraithguard in a corner at the other side of the map... This turns the trait into a whole other new cheese where your opponent can easily utterly overwhelm you just by themselves.




So.
Here are changes I'm suggesting.

Make Die Hard a flat chance , not reliant on Luck, that progressively raises the longer the character is down. Said chance wouldn't raise with the Badly Beaten status.

And make it so the trait cannot proc if the only allies left alive on the field are allied summons of sorts.

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  This Tree is often transparent without people under it
Posted by: Poruku - 01-09-2023, 03:35 AM - Forum: Bug Reports - No Replies

[Image: 47cacfd5026bf1ee73707acb4be17a00.jpg]

There is a green shard behind this large korvara tree. It is situated west of Telegrad. Even after picking up the shard, the tree is often transparent despite nobody being behind it. Sometimes passing under the tree makes it opaque again but then you come back later and it's transparent again.

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  Cute Face buff
Posted by: Snake - 01-08-2023, 07:15 PM - Forum: Suggestions - No Replies

Could the 'Blow Kiss' skill, from Lovely Face's trait, use an emote and display the face icon state 'kiss', in the place of the boring flavor text that appears when you use the skill?

Sort of something like this:

Senile Grandpa used Blow Kiss.
[Image: image.png]
Status Infliction: 420.69 VS Status Resistance: 0
Turnips have been Charmed!
[Image: image.png]

PS: don't question what the grandpa doin'

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  Holding Flags
Posted by: renowner - 01-08-2023, 02:54 PM - Forum: Bug Reports - No Replies

Holding a guild flag seems to delete your face. Or at least, has a higher layer than it probably should?
[Image: dc310961a6.jpg][Image: 113195327f.jpg][Image: 1237d632e5.jpg]
[Image: d8a3281d15.jpg][Image: 125f9fbe6c.png][Image: 32c24d99ce.jpg]

(Above is while holding flag, bottom is while not)

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  Item Display Cases for guild flags
Posted by: renowner - 01-07-2023, 08:45 PM - Forum: Bug Reports - Replies (1)

When you put a guild flag into a display case, even if it has the guild associated with it. . .The flag is completely blank.
This is upsetting! I want to actually plant a flag down and have it actually be associated with the guild in question!

[Image: 387aa92b0a.jpg]
Pictured above: Left flag and right flag are the exact same item being used.
Left item is displayed by an item rack. Right item is being carried.
They're both the exact same item.

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  Thunder Steps PvE Cooldown [v2.68]
Posted by: Trexmaster - 01-07-2023, 10:57 AM - Forum: Bug Reports - No Replies

On the test server (which is also on v2.68 so I assume it's up to date with live) using Thunder Steps to defeat a monster still incurs the 2 round cooldown (if no other enemies were close enough), despite the change made in v2.68 intended to fix that.

EDIT: It worked fine being in 2 range at a diagonal on the live server, so I may need to test this more to figure out why this happens.

EDIT 2: Being 2 tiles away at a cardinal also works. Not sure what happened on the test server, might have not gotten that fix?

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  Invocations and Cowardice
Posted by: Snake - 01-05-2023, 04:21 PM - Forum: Balance Fu - Replies (13)

The "Invoking" status effect, the one you obtain while preparing a big spell, seems to have a few glaring problems tied to it. Mostly in terms of its duration, and how it can be dispelled.

Since magic has inherently a lot of counterplay, I don't think it should stay the same for a substatus of successfully using an invocation. You spent already 7M to gain the status, and if you move, take damage or get silenced, you won't be able to go through with it anyway.

Having people running away from you and waiting out until the invocation status is spent feels like salt on the wound most of the time, if the spell you're using doesn't have global reach, or is a buff.

SO!

Could the status get a few changes:

- It now lasts 10 rounds.
- It cannot be dispelled by most effects.

This way it'd probably not be just a whole round dumped in the trash bin in most cases people seem to be cheesing it.

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