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  [v2.62c] Dense Seat
Posted by: Trexmaster - 07-31-2022, 02:02 AM - Forum: Bug Reports - Replies (1)

[Image: unknown.png]

The chair on the south side of this table in the Meiaquar Inn is dense and unable to be moved onto.

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  Burn is too strong
Posted by: Snake - 07-31-2022, 01:57 AM - Forum: Balance Fu - Replies (9)

It should be changed to "Reduces your DEF bonuses by half." instead of a 100% nullification of bonus DEF.

 Do I even need to explain more than "This also stacks with Rampaging and has the potential to completely nullify both stat investment + class investment because of a single stat effect that is super common and can be mass applied by most Fire-based AoE, such as Explosion, Salamander, etc."

This is not balanced one bit. I'm not also asking to make the stat worthless, but make it less oppressive on people who bet their coins on bonus DEF, please.

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  Spell thief cheat sheet
Posted by: Lolzytripd - 07-31-2022, 12:42 AM - Forum: Quality-of-Life (QoL) - Replies (5)

Please can we have a button in the class menu to steal spells from classes we have unlocked and put SP into. This provides no mechanical benefit but would be an immense QoL feature for spell thiefs.

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  Lighter Food
Posted by: Slydria - 07-30-2022, 11:39 PM - Forum: Quality-of-Life (QoL) - Replies (3)

Food is pretty important for most players continued dungeoning and crafting but if you're the kind of player that likes making a lot of different food, each different kind weighing 1 each can flood your inventory that you'd prefer for crafted goods or items from dungeons.

I'd like to humbly request that food go from 1 Weight per stack each to 0.1 Weight per stack each instead.

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  [v2.62] Dead Mercs still Summon
Posted by: BoberJones - 07-30-2022, 05:04 PM - Forum: Bug Reports - No Replies

If you have a dead merc within the first 3 of the list it will summon into battle and instantly die. 

If you have say 5 alive mercs and the first merc in your list is dead, it won't go to the 4th that is alive, instead, it will summon the first, and that one will die before combat starts.

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  [v2.62] Old skills, new power
Posted by: SolAndLuna - 07-30-2022, 03:41 PM - Forum: Bug Reports - Replies (1)

If, inbetween versions, a skill becomes impossible to obtain for one reason or another (for example, a skill becoming main class only), the skill remains equipped.

This is an example I've noticed on my end (something I fixed on that character by removing the skill, please don't send me to the shadow realm Dev) - On My Mark, despite being main class only now, is still in my list of equipped skills, due to this being an old character whose skills I hadn't touched since long before the relevant change.

[Image: unknown.png]

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  Boss on break (v2.62)
Posted by: Senna - 07-30-2022, 09:04 AM - Forum: Bug Reports - No Replies

It seems some...Not sure if this affects all mid to high level boss monsters, but the few it does aren't working. It will freezes the player in place with a pop up over their head. The only way to escape this is to relog. 

[Image: unknown.png]

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  [v2.61c2] Give me The Yamato
Posted by: Collector - 07-30-2022, 12:40 AM - Forum: Bug Reports - No Replies

When Kensei's Hirazuki impacts a flying enemy (an enemy that can phase/walk over certain tiles), there's a chance this enemy will be pushed aside instead of carried along the path. If this happens, Hirazuki will still continue until the Kensei reaches the stopping point denoted by the skill; even if this point is inside a wall.

Similarly, targets that cannot be pushed by Hirazuki (i.e Feathered Serpent) can simply be ran through to the same effect.

[Image: unknown.png][Image: unknown.png]
Now you too can roleplay as Vergil for a limited time! Cutting holes and entering terrain is par for the course.

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  Rider Class/Soldier Promo(?)
Posted by: Bard Knight - 07-29-2022, 08:38 PM - Forum: Class/Race Ideas - Replies (4)

Alright, so this is my first post ever on here but I'm going to try my best explaining this idea of mine.

So recently, a fellow by the name of Skullcat I believe recently designed a working sprite for horses in SL2, and it got me to thinking about an idea I had a long time ago.

Basically, this would (probably) be Soldier's fourth promo, focused on immense mobility and essentially being Soldier's answer to Bonder. Basically, the mount (in this case, a horse) would be treated as a companion that can be trained and leveled up just like a Youkai. In exchange, they don't actually move around on their own, instead they stick to the player like Engineer's platform does (at least from what I recall). The Rider class would, obviously, give the player extremely high basic move, turning an otherwise usually short range class into a quick gap closer.

However, while there would be some skills that run off the player attacking, others would take the mount into consideration for damage and attack effects. The Rider class could also have a pick of multiple different breeds of horse that each have advantages and disadvantages and interact with the relevant skills differently. One could have extremely high move and even focus on giving a minor glancing/evasion chance buff to the player, but imparts a defense/resistance debuff upon the player. One could be focused on being very good at outputting large amounts of damage and additional crit bonus, but moves less distance compared to the other breeds.

Some examples for what attacks could be like this...

Mule Kick - Target 1 enemy within one range, and command your mount to smash their hooves into whatever poor sod's on the receiving end. Knockbacks x amount of tiles, where x is Rank, and has a chance to inflict knockdown. 2-3 turn CD, scaling could be on the higher end (120-140%?), forces your character to face away from the target akin to Eclair Lacroix.

Impaling Charge - Spear Skill. Target 1 enemy within 6-7(?) range, lowering your spear/lance and charging right into the enemy. The player moves in a line towards the target, and any other enemies caught in the path will take slightly reduced (80-90%?) damage, while the target will take full damage. 1-2 turn CD, scaling could be like 110-120% SWA.

Horseman's Hunt - Axe/Sword Skill. Move in a straight line forward, range adjustable (5-6 tiles?). Swing your axe/sword from side to side, while your horse tramples anything caught in front of it. Enemies on either side of the line traveled with be struck with a basic attack, while enemies on the line will be struck by your mount. If using the Assault(WIP) breed, every enemy caught in the attack will suffer -X Rank crit evade.

Obviously there would be much more than just these three but I think this offers a quick and concise view into just a fraction of what the class would contain.

Anyhow, this is me tossing my idea out for all to see, criticize, discuss, etc. I would like to hear what the community thinks of the idea, what they would add or remove or change, that sort of thing.

Thanks for reading,
Bard Knight

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  Horse.
Posted by: Skullcatrons - 07-29-2022, 05:27 PM - Forum: Submissions - Replies (4)

Horse.



[Image: cXUg5Zj.png]




[Image: QO1Vxxs.gif]
[Image: InvW3kt.gif]
[Image: qYCIx9S.gif]


i wish you luck in horse
if you're iconner, and thinks you can improve horse
link here:
https://drive.google.com/drive/folders/1...sp=sharing

go ahead, for we are horse.
horse.


[Image: uC0F2I2.png]

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