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  [Korvara v2.61c2] Mirrored Floor Weirdness
Posted by: FaeLenx - 07-29-2022, 12:21 AM - Forum: Bug Reports - Replies (6)

[Image: 0jJ52Cp.png]

The carpet should not be giving a reflection on a mirrored surface.

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  Stat Equality
Posted by: Rendar - 07-28-2022, 03:15 PM - Forum: Balance Fu - Replies (2)

Currently, some classes (if they have a split stat mix) require only 3 Sp for a +3 to two different stats. Other classes require a 5 SP investment for +6 to one.

To knock down on some.. SP investment on some classes.. could we just knock this, across the board, down to 3 SP for everyone?

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  Dancer ate my lunch money
Posted by: Pyro - 07-28-2022, 01:01 PM - Forum: Suggestions - Replies (2)

Dancer beat up Boxer and stole its Sturm stacks.

Currently, Boxer is a class that was apparently once pretty busted (I wasn't around for that time), and is overall a knowledge check class that can potentially demolish new players and gets piledrived by veteran players.

The skill Polished Step is a very nice addition that something like Boxer is sorely in need of to avoid getting killed by diagonal attacks every turn.

Also please make basic movement not cost Sturm thank you

Swaying Step
The sign of a veteran Boxer, capable of maintaining pressure on a skilled opponent. You target any tile within 1 Range and step into it.
1m 15 FP

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  Horse trip
Posted by: Senna - 07-28-2022, 05:29 AM - Forum: Suggestions - Replies (7)

Since Korv has one big map, I feel like we can make this suggestion now.

Horse Carriage/Wagon rides from one city to another!

These are not instant travels by any means. An auto walk that's a bit faster than normal walking. For the cost of 1500, players and their party can be carried from 1 city to another, however via the normal horse-pulling wagon. There are a few things that should be noticed for RP reasons.

The person can bring their party with them. Perhaps a good travel RP experience.

First: Allowing the wagon to be blockable by players or things. This promotes bandit RP for the wagon's routes thus forcing it to stop. It resumes once they're out of the path.

Second: The player that brought the service can leave the wagon and force it to stop that way. In case they needed to RP at something or someone it was passing by. The wagon will only linger around for 30 mins after the player leaves before despawning.

Third: Players can dismiss the Wagon after leaving in case they reached the point they wanted or were forced to change their plans ICly.

Fourth: If the player disconnected during the trip, the wagon will pause and wait on their return. 5 minutes worth before it despawns. Enough time for the player to reconnect.


Of course appearance matters. If someone does offer icons for such, possibly two pricing based on which service they choose. Standard or Royalty.


[Image: EYAmnVFWoAUaHoD.jpg]

and 

[Image: maou-sama_04_1.jpg]

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  Volcano
Posted by: Senna - 07-28-2022, 04:34 AM - Forum: Suggestions - Replies (2)

Since the boss Belseph does not have an enchantment drop (I assume), why not tie Volcano Seed with it since that enchantment is unobtainable at the moment.

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  Black Books
Posted by: Senna - 07-28-2022, 04:21 AM - Forum: Suggestions - No Replies

I suggest a way to add black books in while giving players a reason to sink CypelleTablets around Korv's map with info about certain weapons. One tablet holding up to three to match. With accident language decoder and a Cypelle price wall, allowing them to create Weapon Black books by talking/Reading these tablets.

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  Traveling Murai Sink
Posted by: Senna - 07-28-2022, 03:00 AM - Forum: Suggestions - Replies (1)

A traveling merchant that pops up at random locations across the entire world map. He sells rare items and refuses to give up the locations where he got them.

The items he sells are both quest items such as Swordsmaster ring and Laplace quest weapons but other items like Salamander sword, Sky Mantis, and so on.

These items will not be cheap by any means as they should be worth more than 10x their normal rate or even require a bit of Cypelle with murai.


He perhaps could even sell a new item for others. An incense that doubles the monsters you battle, including the boss (Give them backup) but lower the extra experiences and murai by half. Something that lasts for five battles. Something that cost, let's say 2000~5000 per. Crazy encounter in a bottle.

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  Camping with you and me
Posted by: Senna - 07-28-2022, 02:39 AM - Forum: Suggestions - Replies (4)

So, I'm more surprised we don't have this feature as yet for Korv. The feature I'm talking about is camping.

I suggesting a camp kit made for those in Korv. A type of kit that can only be open on locations that aren't inside a building, on a city map, or any location that can't be used as farmland.

This special kit opens a tent and a campfire. The tent acts like a camp zone once inside; this helps heal the individuals that enter as well as trigger effects like Stargazing and so on.

The campfire operates like a normal camp fire whereas they can cook certain things.

To avoid people abusing/messing with it, a player can only have up to one up at a time, it lasts for...Let's say 12 IC hours and they can click the tent, and confirm if they want to close the campsite. Possibly add an effect that lasts for 3 IC hours. That leaves a small mess to indicate someone recently camped at that location for detective base RP as well.

A bonus, while in the tent, they can heal their wounds a lot faster than normal; fast ticks.

I thought of this because people that are wanted, settlers, or just wanderers wouldn't need to constantly head back to the main cities to heal, cook, and so on. Giving them options to live outdoors without putting themselves at risk for basic game mechanics.

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  v2.61c2 Dark Imbue's On Hit is not Bonus Damage
Posted by: Fern - 07-27-2022, 09:09 PM - Forum: Bug Reports - Replies (1)

(Ghost) Dark Imbue's on hit Dark ATK is not bonus damage, meaning that you may lose (or gain) momentum from it. The reason I post this is because I vaguely remember that it was changed to fit in with the rest of the bonus damage changes at one point, but if that's wrong then feel free to mark this as solved.

Please don't tell me I got a Mandela Effect...

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  My Sensei Taught Me How To Hunt Demons!
Posted by: JamOfBoy - 07-27-2022, 05:29 PM - Forum: Suggestions - Replies (3)

With Korvara came tablets that teach you Rune Magician, Shapeshifter and Demon Hunter, as these classes have caveats to their unlocks in Sigrogana that aren't accessible on the island.

This is cool, but, hypothetically, what if my little Shapeshifting adept could teach an aspiring summoner the methods to twist their own flesh into a mimicry of the astral spirits, thereby unlocking the class for them in a more RP friendly, seamless way?

Sure, you can excuse you walking to the tablet and reading it anyway as some sort of pilgrimage before you're ready to actually Shapeshift or Demon Hunt or what have you, but when that excuse doesn't work... then what?

I just think it'd be a really minor, neat thing if I could tell my level 35 mage prodigy learning under me how to make runes instead of telling them to find a rock in some hole somewhere with ancient language inscribed on it that they have to persuade their crystal wife tulpa to read for them.

You could lock this behind the Combat Drilling talent.

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