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Forum: Balance Fu
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Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
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Forum: Balance Fu
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Forum: Suggestions
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Forum: Balance Fu
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Forum: Suggestions
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Neus
SL2 Version 3.03

Forum: Announcements
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09-24-2025, 07:17 PM
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Forum: Balance Fu
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CuteYellowCrabby
Himari Izumi: Special Wea...

Forum: Approved Characters
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  Rainbow Rose
Posted by: Raigen.Convict - 12-29-2021, 07:27 AM - Forum: Suggestions - Replies (2)

Short and sweet. I want a rainbow option for the rainbow rose. As in as you walk, each petal is a different color, cycling through the rainbow of Red orange yellow green blue purple and red again.

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  [v2.54b] Grenade Launcher Upgrade does not use weapon SWA.
Posted by: Snake - 12-29-2021, 12:33 AM - Forum: Bug Reports - Replies (1)

As the title says, when you upgrade someone or yourself, and they/you do not have a Gun-type weapon equipped, the skill will not use their Scaled Weapon Attack (or maybe Power?) in its damage equation at all.

Steps to reproduce:

Part 1
- Activate Player-Debug.
- Equip a gun.
- Use Grenade Launcher normally, and speed it up with Hand Trigger.
- Memorize the number.

Part 2
- Remove your gun and equip anything else.
- Use Grenade Launcher (Upgrade) on self to enable the skill.
- Use Grenade Launcher skill and speed it up with Hand Trigger.
- You'll notice that the damage will be a lot smaller, oh no!

I've done this myself, using a surplus build of 80 STR, 80 GUI and some tweaking to equalize the Gun and the Axe's SWAs.

[Image: unknown.png]

[Image: unknown.png]

Expectation was both to deal 101 damage, but the sad reality:

With the Handgun:

[Image: unknown.png]

With the Axe:

[Image: unknown.png][Image: unknown.png]

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  [2.54b] Total Control (But not really)
Posted by: Collector - 12-29-2021, 12:22 AM - Forum: Bug Reports - Replies (1)

Disabling total control in the preferences menu still allows the player to issue commands to mercenaries/youkai/other controlled units (DC'd players) by binding a valid ability to a battle bar hotkey.

This is, obviously, very easily abusable.

Bug in action (discord video link)
https://cdn.discordapp.com/attachments/9...i_Bugg.mp4

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  Option to Disable Gamepad
Posted by: Shadbase - 12-28-2021, 07:40 AM - Forum: Suggestions - Replies (1)

What it says on the tin.
I'd like to have the option to entirely disable gamepad inputs for SL2.

SL2 will often read gamepad inputs despite it not being the active window, which will move around the character 'randomly' and is EXTREMELY annoying for people who play other games (like me) while waiting for people to post, or while hosting an LFG.
Not to mention the BUG with control input, where sometimes SL2 will read a controller input, and then FORCE hold it, which makes the character move in one direction (usually diagonal) for me until the controller is COMPLETELY unplugged.

Whether for the intentional support or the bug, I just want the option to turn it off. Most people don't even know SL2 has the support for a gamepad, let alone use it. I only know about it because of this problem.

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  Spirit Mirror. Again.
Posted by: Trexmaster - 12-27-2021, 07:14 AM - Forum: Balance Fu - Replies (33)

Spirit Mirror's effect Reflect Projectile should confer some kind of visual indicator on the user that it's there.

Since the advent of Mysterious it became far more potent as everyone susceptible to it now has to spend 1-3m just for mirror-checking everyone with the skill if they don't want to commit suicide, putting themselves at a disadvantage either way.

Even if it was no longer hidden Reflect Projectile would still serve its purpose of soft-countering projectiles, it'd just be far less likely to see blowout victories purely because you put on a mirror while hiding your statuses either through Spell Thief or heavy armor + a helmet.

As it stands there's very little reason not to wear a Spirit Mirror if you suspect your opponent may be susceptible to it when you can completely mask its presence with Mysterious + Plain. On average you stand to gain effectively 6m on your opponent (as they spent 3m to deal 3m's worth of damage to themselves), and in 1v1s this can decide fights. At best it quite literally wins you the fight if the projectile reflected was sufficiently powerful enough. While yes, most people will never throw a projectile of that caliber haphazardly into a potential mirror, the fact a 5* accessory slot can turn that much value is absurd.

I'd think it's not too much to ask that everyone at least knows what to expect when a Spirit Mirror is in play, rather than perpetually need to act in fear of it regardless of whether or not it's actually present. Making it so that it's always visible means it still provides the same benefits, just to the people who actually equip them as opposed to benefiting everyone who hides their status effects.

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  Charred Void unsucketh
Posted by: Pyro - 12-26-2021, 01:49 AM - Forum: Balance Fu - Replies (7)

As it stands, charred void is a skill that can often be looked over due to how little it changes. 

Currently, for a cost of 1 void energy per cinder tile created, all cinder tiles created will be converted into dark cinders.

I have considered two substantial changes:

First, the cost becomes 5 void energy per cinder tile placing spell/ability.

Second, any cinder tile you walk across will be converted to friendly dark cinders at the cost of 2 void energy per tile.

First balance-fu. I have no idea if this sounds dumb.

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  Wayward Adventures
Posted by: alyssiaerend - 12-23-2021, 04:23 AM - Forum: Adventure Log - No Replies

A lead-lined book, wrapped up in what was identified as snake-scale hide ends up finding it's way into one of the many libraries of the empire, upon opening the up the heavy covers, a line of sand from the desert of Gold would escape into the air, as if returning to once it came.

The writing on the pages could only be described as atrocious, as if a chicken learned how to scribe words, still, it was at least readable in some regards, and very amateurly written based on the scribbles and doodles that lined the spaces between paragraphs.

Chapter One: Finding Home.
It's been quite awhile since I took up writing, I used to write a lot back in the Orphanage, back then Rosaline usually laughed at my Common, if only she was still around to laugh at the stupid work I get up to nowadays, I never knew if she went to old J-man's wake, I knew I couldn't go, not till that bug was squished. Looking back, I did squish her, or well, was one of those that squished her, at the end of it, did we really kill something that was alive, or just another puppet like Cearus? I guess it really doesn't matter in the end, one madman dethroned, one world saved, the end justified the means, as always, life went back to normal. *A doodle of what could be assumed a bird in a grave with a poorly drawn gravestone that resembled more of a jammer is drawn here.*

The former members, those that I or my co-workers have not already put to the sword and axe were all given their pardons after the news reached to the heads that the old-geezer failed and turned to a pile of dirt upon the throne, I wasn't very happy to hear of the news, they should've all been put to death, but come to think of it, we had mountains of folks to burn after the whole thing was over, so I guess less work, we even managed to let the suckers from each nation do the body disposal themselves. Ahh, shame, at least the interrogations I had was fun. The good ol' days. More days in the backlog. 

Like written, everything returned to the 'normal' as it should, but I found it unbearable, how didn't anyone? The folks I worked with all had some issues themselves after the big skirmish, sure, we never talked too much about it, but I could see it in their eyes, I could see in their missing limbs, it wasn't just the folks I worked with, it was everyone else, the fools that had nothing better to do than feel what it was like to fight gods, the idiots that wanted to prove something or to someone, everywhere I looked, people with one less a limb, or weren't even around, I would be lying if I say it didn't affect me, the scars I had earned being rash at the big fight are much more hidden behind my sleeves and gloves when I didn't have my sleeves, writing about it makes me a bit sad, he never noticed them, or maybe I just never liked showing it to him, thinking about him really makes me feel like I should go back. *Once more a doodle of what could only be assume is charcoal shaped into that of a helmet.*

But I made it clear, I needed a break, a longer break than what I normally had, the empire needed one too, people needed to recover, I needed to recover. By the time I had packed my stuff, and made sure everything on the work end was cleared, another 'world-ending' sort of thing popped up in the form of those white doors, honestly, I couldn't be too bothered with it after getting reports that those appeared AROUND the world, not just the empire, so I gave my darling a nudge in that direction before I left, oh my darling, when will he notice me? *Drawings of hearts, blacken by quill ink and drawn terribly, with whole hearts and hearts drawn as if they were shattered filling up an entire page*

Still, Though it may hurt today, Tomorrow I'll be heading my way. As they say it, thus I decided to write this little thing, in the event that I never return to the empire, or you know, I forget, just somethings I can't forget, so many things. It's only natural that my first stop on my 'self-journey' would have to be that damn desert land of all places, really, they should had just left, let the curse take it then build it all back when the curse had done it's purpose, but of course, no one high up in all their infinite wisdom and power would want to let go of their reign just so people could finally enjoy things. Even as I write this, all the damn sand is getting everywhere, magic works, but magic can't cover every corners, specially if the corners are MADE OF SAND.

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  v2.54b Can't see party members' HP/FP numbers in the party interface
Posted by: Fern - 12-23-2021, 02:05 AM - Forum: Bug Reports - No Replies

You cannot see the HP/FP values of other people in your party by hovering your mouse over their red/blue bars, even after messing with the Gauge Text option in preferences by toggling it on/off. No matter what setting you have it at, it'll just show the bars and no numbers. The bars still change when people from your party lose HP/FP though. It's worth noting you can see the numbers for the bars of YOUR character, though.

I thought this was reported much earlier but apparently not...

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  Monster descriptions
Posted by: adamkad1 - 12-23-2021, 12:16 AM - Forum: Suggestions - Replies (1)

So, I think before the last profile UI update or something, some monsters used to have (somewhat short sometimes) descriptions in their profile, and it would be really awesome if that would come back, since right now, monster profiles are blank like a new player

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  Battlefield Awareness (Party UI)
Posted by: EenKogNeeto - 12-22-2021, 11:09 PM - Forum: Suggestions - Replies (5)

Currently were at a point where you can only see your own health and FP and buffs/debuffs in party fights, a massive change from how it used to be that makes it very difficult to do any form of support or healer. The green range of health is massive and you have no idea if an allys buff has run out or not, even worse if they have any of the obfuscation abilities.

I would like a toggle to go back to the old HUD so I can see my allies buffs/debuffs/health. Or a trait or skill or something to be able to see it like we used to, maybe 'Tactical Awareness' or somesuch?

I feel like this honestly supports out of game communication heavily for no particularly valuable ingame purpose.

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