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  [v2.93 v9(Test)] Regularly Scheduled Grenade Launcher Bug Report
Posted by: Collector - 12-13-2024, 12:08 AM - Forum: Bug Reports - Replies (1)

Upgrade: Grenade Launcher enables use of the skill to non-gun users, but still doesn't make use of their weapon and defaults to Bare Fists. Furthermore, Youkai with Upgrade: Grenade Launcher use a null weapon.

On a player:
[Image: hY1BCtx.png]

On a Youkai (Kerberos):
[Image: eahA0hm.png]

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  [V2.93 v5 (Live)] Death Positions
Posted by: Collector - 12-12-2024, 07:09 PM - Forum: Bug Reports - Replies (2)

Being defeated in battle doesn't send you back to your last inn, but to where you started the encounter.

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  [2.93v5] Insane Eclipse Bro
Posted by: Rendar - 12-11-2024, 08:39 PM - Forum: Bug Reports - Replies (1)

Insanity Eclipse has a few different bugs.

1. The Targeting for Insanity Eclipse can be displaced by 1 tile. Allowing you to target tiles that are TWO tiles away from you in a cardinal direction.

2. The 'If you do not move yourself and have 7m, this damage is doubled' clause just. Doesn't work as it is listed. Even if you are facing a different direction, you can change your direction, and so long as you have 7m, you still deal the double damage.

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  [2.93v5] Rose Trapped Traps
Posted by: Rendar - 12-11-2024, 07:15 PM - Forum: Bug Reports - Replies (1)

Zanni used Hand Trigger.
Red Bear's Queen Automaton takes 113 Ice physical damage. (Ice Trap)
Red Bear's Queen Automaton takes 122 Wind physical damage. (Gust Trap)
Red Bear takes 112 Fire magical damage.
Zanni recovered 1 FP.
Red Bear's Queen Automaton takes 127 Fire magical damage.
Zanni takes 370 Earth magical damage. (Rose Trap)
Zanni takes 370 Earth magical damage. (Rose Trap)
Zanni was inflicted with Charm!
Zanni's Metalaegis throws themself in harm's way to protect Zanni's Railgan!
Resist! Zanni's Metalaegis takes 281 Earth magical damage. (Rose Trap)
Zanni was inflicted with Charm!
Zanni's Metalaegis throws themself in harm's way to protect Zanni's Railgan!
Resist! Zanni's Metalaegis takes 281 Earth magical damage. (Rose Trap)
Zanni's Railgan was inflicted with Charm!
Resist! Zanni's Metalaegis takes 281 Earth magical damage. (Rose Trap)
Zanni's Railgan was inflicted with Charm!
Zanni's Metalaegis was inflicted with Charm!
Red Bear's Queen Automaton was inflicted with Poison!
Zanni's Railgan throws themself in harm's way to protect Red Bear!
Zanni's Railgan takes 195 Wind physical damage. (Gust Trap)
Zanni's Railgan's invocation was broken!
Zanni's Metalaegis was inflicted with Charm!
Red Bear's Queen Automaton was inflicted with Frostbite!
Red Bear takes 29 Ice physical damage. (Ice Trap)
Zanni was inflicted with Charm!
Zanni's Metalaegis throws themself in harm's way to protect Zanni's Railgan!
Resist! Zanni's Metalaegis takes 250 Earth magical damage. (Rose Trap)
Zanni's Railgan was inflicted with Charm!
Zanni's Metalaegis was inflicted with Charm!
Red Bear's Pawn Automaton takes 127 Fire magical damage.
Red Bear's turn.

It's looking like! Excel Hand Trigger (maybe just Hand Trigger)ing multiple traps at the same time and hitting a Queen with Rose Trap active.. will detonate the Rose Trap multiple times! Which while hillarious.

Does just delete people.

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  [2.93v5] Wildest Thorny Ride
Posted by: Rendar - 12-11-2024, 07:02 PM - Forum: Bug Reports - Replies (1)

Since apparently this is a bug, despite this having existed for ages and having been done infront of. Numerous EMs and GMs. And also multiple people saying Dev has confirmed this ISN'T a bug.

Thorn Scratch (Rogue) procs multiple times over the course of a Wild Ride (Demon Hunter). Specifically speaking, it can smack twice per tile moved, and THREE times on the initial start up animation.

You Hop on (One damage instance), You Move Onto Them Proper (One Damage Instance), They Move (one damage instance).

then you repeat 2 and 3 for every tile you move.

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  [v2.93 v5] Hidden Vengeance
Posted by: Autumn - 12-10-2024, 10:03 PM - Forum: Bug Reports - Replies (1)

Despite reading out as your weapon dealing the damage, earthbound vengeance cannot be used to trigger Hidden Cut from, I wouldn't be surprised if this is not a bug personally but I figure I would report it anyway given Hidden Cut tends to follow this logic.

[Image: KJTeVzG.png]

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  [v2.93 v5] Emergency Evasion Doesn't Expire On Evade Ignore
Posted by: pilcrow - 12-10-2024, 02:29 PM - Forum: Bug Reports - Replies (4)

so this has come up a lot recently and every time i see it i go peer at the fortunite description to double-check. i'm wondering if this has been reported before because the text doesn't match the behavior when evade ignores are in play.

> The next damage instance the target takes which is not a natural Evade or Glancing blow is forced to become a Glancing Blow, reducing the damage taken. (Only applies to one damage instance.)

however, damage instances that ignore evasion are always forced to glance, but do not deplete emergency evasion. this means one use of fortunite will work, for example, against every proc of divine shower.

assuming this behavior is intentional (allowing evasion builds 1M 80% DR against anybody only able to hit them with evade ignores) then the text should be corrected, if not, the behavior should be adjusted to actually fit the text.

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  BIG LADY, BIG DRAGON, BIG LADY
Posted by: uedatzu - 12-10-2024, 04:55 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Gabrielh142
Character Name - Scylla!
Request Type - Height Approval, aaanndd, power inquiry!
Request Details -  Over 8 foot character! Familiar magic and arcane specialization for WEIRD THINGS THAT SHOULDN'T NEED TO BE SPELLS!
Specific Request - Scylla is a big lady, who I enjoy settling in a room whilst people go and urge her to sit down, when she's too big-boned to fit on a chair comfortably.

I'd like her to continue to be inconvenienced by it, with EVEN MORE REASON! I wished to settle her at about 8'1 or 8'2, just -barely- above the height cap, because it's tall enough for me to be comfortable with her being so, and not tall enough to undermine those that should be larger and bulkier than her, with another Ravenswatch character being a huge example of this.

She is also a Hyattr, so I do not think it's too off-course to make her thick and large, since they are oft bulky anyhow -- though she -does- have very small wings for her size, like really. It's two pairs that look like they're just made of fine silk, you could probably tear them off really easily if you tried.

On top of that since I'm going as far as doing this anyways, I will elaborate that I intend her to be a very unconventional magician, one that uses the arcane not for combat, not for healing, not for support, but simply for ease of life. Creating familiars to clean things and help her log documents, utilizing focus to create mystical threads to drape herself with, so on, so forth.

Typically, things that could just be doing normally, but she elects to doing so herself, alongside some more mystical things that I can speak to in detail with whoever chooses to take this app!


She also is not a capable combatant, like at all. At least not for the moment nor the near future.
It's not a requirement, but it could be cool. I will speak of further details in private!

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  Crit evade meta
Posted by: zericosmic - 12-09-2024, 03:05 AM - Forum: Balance Fu - Replies (36)

FAI and cevade are such popular stats nowadays that trying to play any critter without a stupidly high crit amp ability like veil off is absolutely awful, getting an extra 2m consistently this meta as a critter is borderline impossible because every 2nd person either has FAI out the ass or is running boneheart. DEF is dumped because of just how much better FAI is, FAITH IS VALUED MORE FOR DEFENSE THAN THE STAT LITERALLY NAMED 'DEFENSE', and on top of that provides Damage, some FP, and Healing. And if you're fighting someone who relies on crits, you get to negate almost all the stat points they've placed in to GUI, and now they're hitting you with a floppy noodle sword for 70 damage.. Not to mention basic hitters like critters are also the only people in the game affected by hesitation.

Playing a critter is just.. not fun in to most pvp matchups nowadays. It'd be nice if Crit evade reduced crit damage instead of just straight up making combat for critters not fun at all. Yeah, sure that'd require a lot of fine tuning to actually balance, but man it would actually make the game fun, because rn this just isn't fun.

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  Cherry Petals (Status)
Posted by: Snake - 12-08-2024, 01:38 PM - Forum: Balance Fu - Replies (3)

Changing a whole race with a basic skill with no additional conditions is a little broken, boss man. The fact this turns into a free Stun that can be spammed by multiple rangers ended up a little too much, so let's reduce it a notch.

Can this be changed to something more dynamic and fitting of a Ranger's combo-oriented nature? Like:


Quote:Cherry Petals

Scattered petals from a nearby Cherry Blossom. Unit is treated as a Plant field object for the duration, while doubling the LV of any Burn they receive and reducing their Critical Evade by 10.

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