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  [v.2.93v5] Uh oh! Back to the Labrys again
Posted by: JamOfBoy - 12-07-2024, 09:07 AM - Forum: Bug Reports - Replies (1)

While you have a Weapon Charge(s), and this is your main hand weapon: Gain immunity to knockback and pull effects.

This line on the Labrys is mythical. Mythical because it does not seem to function.

Labrys in main hand, excel charges, still get knocked back. Weep and cry.
Tested with an Arcane Labrys with potential unlocked. Tested by gaining excel charges both from external sources and Retaliating Charge. Will test different circumstances on request.

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  Annorororororum.
Posted by: caliaca - 12-05-2024, 10:12 PM - Forum: Balance Fu - Replies (2)

Ranger is probably way too good of a toolbox caster right now and that mostly comes from its Annorum effects.

I propose that Annorum now stacks to and requires 12 stacks in order to active the secondary effects. This would make the annorum skill usage more valuable as well as limit the output of healing, CC, and utility that a spellcaster ranger can offer.

I also propose that spellshot sigil now grant 2 stacks of annorum instead of 1. Basic attack ranger isn't really going nuts right now, it's just caster ranger and this keeps them apace.

PS:

Please nuke Attune Grudge and give Amalgama confirmation buffs...

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  Bust that Cannon
Posted by: Snake - 12-05-2024, 01:20 PM - Forum: Balance Fu - Replies (7)

Buster Cannon (status) should also make it so the unit cannot use Guard. 

It's a little vicious to see removing people's defenses, for them to just tank you anyway with the use of a shield, which reduces damage by a significant percentage.

We have plenty of things that ignore dodge in the game, but very few that makes Guard not work. I feel like this could be one of them.

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  [v.2.93 v5] We hate and love regex (Part 1/??)
Posted by: Snake - 12-05-2024, 01:12 PM - Forum: Bug Reports - No Replies

[Image: image.png?ex=6752f730&is=6751a5b0&hm=773...73713face&]
https://prnt.sc/P9wW0BQKVgx_

Looks like your code is rebelling against you again, boss man!

Most descriptions of Guard Break around all of the game's tooltips refer to Guard Break as "Guard", because the system first scans the word 'Guard', before 'Guard Break' as a whole.

If it's an easy fix or not, I can only pray for your sanity.

- Light Tomahawk
- Chariot Star

EXTRA:
[Image: image.png?ex=6752f878&is=6751a6f8&hm=0fb...ea3fdcca9&]
https://prnt.sc/z3EVVAtImxPw

Reaper Scythe seems to be a relic of an old era, and I suspect a few other effects don't refer to the status directly as 'Guard Break' (i.e, "guard broken", "remove your guard", "guard is broken", "guardus begonus", "guard minus guard", etc.) 

I'll post them as I find them, but for now, just Reaper Scythe.

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  [v.2.93 v5] Starry Underworld
Posted by: AkaInuHime - 12-05-2024, 05:45 AM - Forum: Bug Reports - Replies (1)

Underworld Drain's targeting, while working correctly, displays oddly. It shows a star pattern along with the circle, though you can't actually recenter the AoE. You can otherwise turn and use the skill as normal.

[Image: zz5qf0.png]
[Image: 89ikrh.png]

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  [2.93v4] Grenaden't Under Pressure
Posted by: Rendar - 12-04-2024, 10:20 PM - Forum: Bug Reports - Replies (1)

Traps were fixed so that if they were Air Pressured into someone, they would detonate with impunity.

Red Bear used Air Pressure.
Evaded! Zanni avoids the attack!
Weak! Zanni's Metalaegis takes 103 Wind magical damage. (Air Pressure / Raging River)
Red Bear takes 86 Fire magical damage.
Zanni recovered 1 FP.
The Mini-Bomb - 3... smacks against Zanni!


Grenades do not follow this same logic. Sad

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  Rematch RSVP
Posted by: Autumn - 12-04-2024, 07:29 PM - Forum: Quality-of-Life (QoL) - Replies (7)

This is mostly a Quality of Life thing but in doing the good old grind again (for a friend this time), it would be inscrutably helpful for one simple change to occur for rematch boss fights, this is already present in the Bandit Boss Fight.

Could we please have it so that the rematches always spawn 1 of each type of monster present in the dungeon? It could be like the Bandit Encounter and have them be additional encounters or just to be assured 1 of each unique monster per fight, this would vastly help in looking for specific 10 stars and remaining consistent across each encounter, nothing hurts more than doing 3 rematches and seeing in the last one that the monster you're looking for just isn't in that fight.

Thank you for reading.

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  The Guile in the room
Posted by: Rendar - 12-03-2024, 11:08 PM - Forum: Balance Fu - Replies (9)

Evade has a tough time existing in the current game of Rocket Tag that is "I have 360 hit."

Which, as Filia has shown, is unfortunately a thing that Can Exist. Between hitting 280 hit on your own, if not higher, with the +50 bonus (which Evade only can get to.. GENERALLY, 210~215 before things become next-to-impossible to pass through)... Hit gets an added bonus in the terms of Flanking.

Flanking is a modifier that can just give + (10+GUI) hit to you if you have an ally adjacent to them and hit their rear. Without an ally adjacent, you can get + ((10+GUI)/2) hit if you smack their rear end. Which... doesn't sound like a lot, but for flanking someone and getting +35 hit. It gets nutty quick. Especially if the person ALREADY has hit their +50 hit cap bonus. Making 280 hit into.. 305. Which makes it a Near Guaranteed attack.

Hit Negative stacking was removed from field tiles because being able to get -70 to someone's hit was toxic.

Flanking needs to just start counting as Bonus Hit that is limited to the +50 cap, because evade already is eating shit most days of the week whenever they can't get their buffs up or Evade Ignore spam (Legitimately almost died to a summoner throwing out sazae oni / Suzaku to double-tap me before I could kill either).

[Image: aZ3OnLS.png]

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  Prinny Buff
Posted by: Snake - 12-03-2024, 01:39 PM - Forum: Suggestions - Replies (4)

Give Prinny a dagger. So its basic hits don't happen twice every turn.

This is so due to how Bare Fists's two strikes spam your Player-Debug like crazy when you're just trying to check for your evade and hit, for example.

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  [2.93v4] Static SHOCK
Posted by: Rendar - 12-03-2024, 06:45 AM - Forum: Bug Reports - Replies (1)

Static Air's 'damage' bonus effect says it deals Level times 5. Which is, in solo usage.. 5 * 5 = 25...

But the skill itself actually does 5 * 5 * 3. For.. Whatever reason.

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