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Forum: Quality-of-Life (QoL)
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Himari Izumi: Special Wea...

Forum: Approved Characters
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  [v2.51] Dormeho Merchants
Posted by: Shadbase - 10-31-2021, 12:06 AM - Forum: Bug Reports - Replies (1)

The Furniture merchants don't seem to spawn in Dormeho's new map, but will still put themselves on the time limit for being there - which means 1/3rd of the time merchants are unaccessable.

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Smile Special Dungeon Rewards
Posted by: Poruku - 10-30-2021, 05:01 PM - Forum: Suggestions - No Replies

Currently, special dungeons give little more than xp, and that xp scales linearly. This means it is only relevant at lower levels since xp required scales multiplicatively. In addition, there are no rewards for clearing the core

1: Make the dungeon clear give a % of the dungeon's level's xp to next level.
2: Make the floor missions and full clear give bonus murai

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  Vorpal is a little 'eh' now.
Posted by: Snake - 10-30-2021, 05:00 PM - Forum: Balance Fu - Replies (3)

Quote:Vorpal (Godly) - +10 Weapon Critical. +5% Critical Damage. When critically hitting monsters with this weapon (excluding bosses, and monsters whose level is 10 or more higher than yours): 5% chance for the attack to do a Vorpal Strike, dealing 9999 Akashic damage.

This is not as good as it was before, which is fair, but this could use a small buff to make it more usable in PvE. For a 'Divine level' enchant, I'd find more use of Reaper, which is a consistent +5 damage/+5 critical chance than something that only works in a niche way, with a very rare gamble that can't be affected in any way as the gameplay goes.

Could this be made more reliable in both scenarios by LUC increasing the Critical Damage as a bonus? It's not like LUC has anything going for it anyway.

>> +X% Critical Damage (X = +0.25% per 1 Scaled LUC).

With that number you'd be looking at +10% Critical Damage on 40 LUC, and +15% Critical Damage on 60 LUC. Both being fair numbers, in my opinion.

I don't know the direction we'd want to go with Vorpal Strike itself since it no longer has anything fun going for it. An instakill is honestly boring and steals the shine of stuff like Eliminate, Divine Eyes, Moonlight Burst. I'd rather just revert it to 'This Critical Hit ignores all DEF/RES/Armor' but on Monsters only, and return Vorpal Fang to its previous effect along with its proc chance to something like 10%.

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  Dungeon clearing visual info
Posted by: Poruku - 10-30-2021, 04:53 PM - Forum: Suggestions - No Replies

1: Make black doors update the purple static when someone kills a mob so it is more quickly updated.
2: Make the full clear crown appear right away when the boss is killed
3: Remove the purple static on hour change if the dungeon is empty of any players, replacing it with another indicator that the dungeon is partially cleared but inactive
4: Make all these things work on the new story dungeons

This would seriously improve quality of life for dungeon clearing

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  Weather Effects: Player Homes
Posted by: Balor - 10-30-2021, 03:27 PM - Forum: Housing - Replies (1)

If possible I would love to see weather tiles in player houses to trigger rain and snow within player houses. Akin to how we're able to adjust lighting. While I am unsure if this would be applicable, it's a feature I would love access to for presentation and aesthetic.  

While ideally I would suggest these tiles or triggers remain acquired via murai.  I could understand the potential tax it might put upon the server, and if such is a concern then even having them be donation items would be acceptable though not preferable in my opinion.

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  Single Horn for Liches
Posted by: Nehemoth - 10-30-2021, 01:35 PM - Forum: Suggestions - No Replies

The suggestion is simple:

Could Liches gain the single horn sprite that Zerans have; and, if so, maybe the other horns not allowed them?

That is all!



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  Request for some increase to the faceicon file size limit
Posted by: Fern - 10-30-2021, 07:17 AM - Forum: Quality-of-Life (QoL) - Replies (6)

I don't know if it's just a 'me' issue, but I often find myself struggling to fit in my DMI faceicon file even with Tier 2 Patron. I'll admit that I like having a lot of faceicons for variety, because I use more than just "the ten faceicons" more often than I originally expect myself to. 
 
I'd like to see if it's possible to increase the default file size limit for faceicons, even if just some, and to see if more people are having similar issues working around the limit when they want to have a varied array of faceicons. I don't know about giving an exact size limit because I'm not sure what ranges would be harmful to the game.
 
If I were to throw out a wild guess, I'd say maybe bumping it to a base 300kb or something like that would be very handy. It's a bit too frustrating to jump through a lot of compression hoops from websites such as tinyPNG, compress-or-die and waifu2X to fit in a DMI with the variety you'd like.
 
So I wanted to see if this would be possible at all!

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  Auto-Path Inside
Posted by: Jeff - 10-29-2021, 12:24 PM - Forum: Quality-of-Life (QoL) - No Replies

Quick QoL suggestion regarding the click-to-move feature. Clicking to move will currently make your character walk into special dungeons (but not normal BDPs) and most houses. I assume this is happening because special dungeons and some house doors are not considered dense objects, but I don't know.

Anyway it would be nice to be able to click to move without auto-pathing inside dungeons and buildings.

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  Trait Suggestion - Starsign Realignment
Posted by: Autumn - 10-29-2021, 09:25 AM - Forum: Suggestions - Replies (2)

As there are no starsigns that cover sound or acid, there is no possibility of utilizing Luminary Element for dedicated mages to utilize these elements to their fullest extent, and I think being able to explore a concept like that should be allowed with far less tedium than it currently has, hopefully these are lore-friendly but here are some examples of traits I thought up that would probably be fitting. I would not mind spending a 2nd trait point for this kind of thing, especially since acid and sound are not commonly resisted, I think that extra trait point cost is justified.

Whether you're a corrupted who cannot access sound ATK so easily, or a mage who cannot really afford to invest enough GUI to make acid ATK worth it, I think both of these traits would come in handy very quickly.


Quote:Argent Constellation - Requires Venus Starsign

Attune yourself with a greater familiarity of a great serpent, this trait replaces your Venus starsign with an alternate version, which increases your GUI by 1 and acid ATK by 3, these bonuses double during the same months that Venus Starsign normally would.

Quote:Heron Constellation - Requires Jupiter Starsign

Attune yourself with a greater familiarity of true herons, this trait replaces your Jupiter starsign with an alternate version, which increases your SAN by 1 and Sound ATK by 3, these bonuses double during the same months that Jupiter Starsign normally would.

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  Height and Age request - Ester Aryan
Posted by: Autumn - 10-28-2021, 09:11 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Spoghetti

Character Name - Ester Aryan

Request Type - Permission to play a child character.

Request Details -  I am requesting permission to play the daughter of one of my own previous characters, I would be starting her at the age of 5 or 6 ideally. The height I am requesting is about 3'7"

Reason why you are making this request (if applicable) - I wish to play this character, I need permission to do so.

Roleplay & Lore supporting your request - Before one of my previous characters was put to rest following the events of the Godly Stage, he managed to conceive a child, as for the height request, children are naturally small so there's no need to explain that.



Please contact me if there are any further concerns, I have read and understood the child character rules.

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