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Camp meal and Feast table buff |
Posted by: adamkad1 - 09-12-2021, 08:15 PM - Forum: Suggestions
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Camp meal and feast table for nice buffs to their foods, but they are still a little static. What if, when you interact with a camp pot or feast table, you took a portion of the food (like 'Fugu Katsu (Camp Meal), and you could eat it anytime, but you can only have one portion on your person at a time. (You already have a portion, eat it first you glutton) Also, it's untradable, so people cant stockpile it or something.
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Food percentages in crafting menu |
Posted by: adamkad1 - 09-12-2021, 06:01 PM - Forum: Suggestions
- No Replies
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Idk if you can check a foods description menu from the crafting menu, but it would be nice if we could tell food efficiency at a glance rather than needing to open another menu.
And if its not possible then we need this even more.
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Recent Happenings (9/11/2021) |
Posted by: Fern - 09-12-2021, 12:08 AM - Forum: The Great Six
- No Replies
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RECENT HAPPENINGS
OOC INFO
Sometimes, a mini-event LFG will appear at random. This can result in situations with and without battle.
A mysterious quest board will appear sometime soon.
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Gunpowder Gambler |
Posted by: Autumn - 09-11-2021, 10:48 PM - Forum: Suggestions
- Replies (2)
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Considering that Gunpowder is used in a lot of crafting recipes (Namely in gun-smithing, gun-parts and alchemy) is it possible to have it purchasable from the Casino as well?
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Weapon Part Event Rewards |
Posted by: Mr.SmileGod - 09-11-2021, 05:03 PM - Forum: Suggestions
- Replies (6)
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I can already see the controversy surrounding this idea, and I haven't even posted it yet. But here I go anyway.
I don't know what has and has not been tried in regards to rewarding players for RP and whatnot. I've heard that certain things have been tried and were met with a lot of envy, but I'm not sure how true that is-- I wasn't there. That being said, I had an idea that might be a worthwhile reward without being something just anyone could grind for anyway.
Weapon parts. Ones that have no slot specified, so they can be slotted into any slot on a weapon. They'd be created by an admin (not an eventmin, to keep things from getting out of hand), and untradable. Instead of having stats associated with them, they'd instead have a skill or spell associated with them. When slotted into a weapon you have equipped, you have access to that skill.
Of course, admins could choose to only give specific skills, like kid gloves or tekagen, or could give slightly more useful things. It'd be entirely up to them. Could even be unique things made specifically for the purpose, or skills belonging to monsters / bosses. Things like ravaging spin come to mind, from the spatial boss.
Two problems I can see myself with this are: - Certain weapons (tomes in particular) don't have slots to fit these into. Maybe could be like a weapon quality item instead?
- I'm sure certain people would try to hoard as many of these as they can. Admins might want to keep a list of who has received one already. Might not be needed if it was a quality item instead of a weapon part, given you'd then only be able to use one per weapon.
I'd really like to see some sort of 'unique' reward for events to make characters stand out from one another more. I'd love to hear thoughts and suggestions as to how to improve the idea, if you have any.
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Bookkeeping - Item Popularity |
Posted by: Jeff - 09-10-2021, 04:32 PM - Forum: General Discussion
- Replies (10)
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This may be more of a suggestion, but I also wanted to make it an open discussion. What I would like to ask is, is data kept on the popularity of equipment so as to assist in balancing it? If not, I would like to suggest that at some point in the future, it may be considered that information is logged for developer review, specifically regarding how many copies of each item are fully upgraded by players at a blacksmith.
Why?
It is very clear to me that several items are incredibly popular, useful and powerful, while many others are regarded as trash. And of course there are many items in between these which can be considered decent, or situationally useful (e.g. Conversion Gloves).
I want to ask the community what you all think are some of the worst 10* items at present, to somewhat augment this idea. The scope of tracking upgrade data would not be limited to 10* items, but it's an easy place to start so we can compare apples to apples. And speaking of apples, here's some low hanging fruit:
Acidic Claws
On Hit: If a melee weapon, deal unresistable Acid damage equal to UL, but reduces the weapon's durability by 1.
Here is a quick fix to make this item useful, especially with so many people running GUI in their builds now.
Acidic Claws
On Hit: If a melee weapon, deal unresistable Acid damage equal to (UL*3)% of your Acid ATK, but reduces the weapon's durability by 1.
There, that was pretty easy. You could even add different things, but you get the idea.
tl;dr:
- Do you think data on item popularity should be kept?
- What do you think are some of the worst items?
- How would you change them?
(As an aside, you could probably do this with classes as well: "Of level 60 characters, what is the main and sub class distribution?" Or something like that.)
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