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Latest Threads |
Change Invisible Weapon f...
Forum: Balance Fu
Last Post: Nekojinn
Yesterday, 03:50 AM
» Replies: 2
» Views: 104
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[2.97b] Discord Pings
Forum: Bug Reports
Last Post: Rendar
Yesterday, 03:05 AM
» Replies: 0
» Views: 29
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[Korvara] Gamekeeper - Lo...
Forum: Character Applications
Last Post: Jenneral
Yesterday, 02:56 AM
» Replies: 0
» Views: 39
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v2.97b Thunder Hooves don...
Forum: Bug Reports
Last Post: Fern
04-19-2025, 09:14 AM
» Replies: 0
» Views: 46
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Another Friggin' Mech App...
Forum: Character Applications
Last Post: the REAL Minos Prime
04-19-2025, 05:35 AM
» Replies: 0
» Views: 63
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Gentle Giant - Wyverntouc...
Forum: Approved Characters
Last Post: Yog-Sothoth
04-19-2025, 01:33 AM
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[2.97b] Bombs don't work.
Forum: Bug Reports
Last Post: caliaca
04-18-2025, 09:46 PM
» Replies: 0
» Views: 48
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[2.97b] The Venom of 87
Forum: Bug Reports
Last Post: MultiWonder
04-18-2025, 05:23 PM
» Replies: 0
» Views: 55
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Rune Magician love
Forum: Quality-of-Life (QoL)
Last Post: Lolzytripd
04-18-2025, 05:33 AM
» Replies: 0
» Views: 64
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Mage: Enchant Swap
Forum: Suggestions
Last Post: Nekojinn
04-18-2025, 05:06 AM
» Replies: 9
» Views: 199
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[2.93] From The Heavens or so I thought |
Posted by: Rendar - 11-25-2024, 03:52 PM - Forum: Bug Reports
- No Replies
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Heaven Kick is so ancient and decrepit that it counts tiles that you move over in the animation (When you go down) as being moved over in some instances.
The most egregious of these are Firebird Feather's are expended and placed upon every tile that your icon moves over, potentially draining you instantly. Furthermore, if there is a Solsphere, you actually proc it. As a victim of it, you take damage.. And I imagine if you're the one who owns it, you probably trigger Holy Aura.
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Rune Mage's Nerf Feedback |
Posted by: Snake - 11-24-2024, 09:51 PM - Forum: Balance Fu
- No Replies
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Smoke tiles were awful strong, I agree. But now Rune Mage kind of ran out of options to evade an enemy if you're playing its squishier, mage-er counterpart.
Can the removed levels of Smoking Rune be appended elsewhere on the Hit-Evade formula? Something that I think the class could use is the following:
Quote:Haste Rune
Resonate: All allies in range gain +2 Move and (1 + Rune Level) * (2 + Rank) Evade for 1 round.
Engrave: Target ally gains +Rank move and (15 * Rank) Evade until your next turn.
Linked Runes that deal damage have Great Accuracy.
Buffing your Evade is not as bad as reducing the enemy's Hit, I say. This would also make Nulled Runes be more precious to keep around.
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Poison |
Posted by: Poruku - 11-21-2024, 06:55 PM - Forum: Balance Fu
- Replies (7)
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I propose poison damage be nerfed across the board. It's kinda crazy that the MAX damage it can do is 10% of your health every turn, and it frequently hits that cap.
It's a huge part of why glykin is the best tank. Poison damage is simply too high! Oftentimes a single application can do hundreds of damage.
I simply propose that poison damage be 2x level instead of 3x level. No need to lower the cap. This would quickly make poison sources more acceptable in general. High level poisons from wyverntouched would be more useful, and poisoning+damage tools like wretched oil would no longer dominate so easily.
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Coliche-merde |
Posted by: the REAL Minos Prime - 11-21-2024, 12:58 AM - Forum: Suggestions
- Replies (1)
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This is not a balancing issue as much as it is something that bugs an absolute stupid little nerd like me.
The Copper Coliche is, from what I can gather, based on a Colichemarde, a type of smallsword. The sprite depicts a one-handed thrusting sword that seemingly has no cutting edge, much like a real smallsword.
As smallswords have no ability to slice, only thrust, it's alt attack shouldn't be a slice.
Instead, I propose, the Coliche get a unique alt attack instead:
Quote:Pommel Strike
3M
Use the pommel of your sword as a basic attack, dealing blunt damage instead of piercing.
Not just would this satisfy the absolute dumb idiot nerd inside me, but it also fits a duelist's weapon well thematically.
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Massive buff to Exceed Ink!!!!!!!!!!!!!!! |
Posted by: Snake - 11-20-2024, 10:21 PM - Forum: Suggestions
- Replies (3)
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Can it display a 'Level Up text' every time you reach 25% EXP TNL? For example, if you reach or go beyond 25%, it says something like
"Milestone Reached! 75% EXP left for Legend Ink."
Then 25% more, it goes.
"Milestone Reached! 50% EXP left for Legend Ink."
This is so to make it better for me and whoever else know when they've done 'enough' grinding. Someone made a good point for me, that by normal leveling, once you reach LV60, or specific levels such as LV45 or LV50, you can stop to take a break.
With exceed inks, it's not the fact. It'd be cool if the game helped you decide when you should stop being a maniac or not. Just a fun QoL request, really.
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[2.92b] PapiLyin |
Posted by: Rendar - 11-20-2024, 07:34 AM - Forum: Bug Reports
- Replies (1)
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If you defeat a Papilion (generally who has spawned some butterflies) in melee.
They oft times love to hit you with a random status effect post-battle for beating them in melee.
Which is kind of funny. But AUGH
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