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Duyuei's Wall Raid, Opini...
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1 hour ago
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[3.03g] Eye Colors
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3 hours ago
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Blood for the Blood . .. ...
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4 hours ago
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[3.04] Mountain Art: Aval...
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Today, 06:19 AM
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Basic Materials and more!
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Spelledge & Arcane
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Yesterday, 11:04 PM
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Korvara Vampire
Forum: Class/Race Ideas
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Yesterday, 05:49 AM
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The Elephant In The Room:...
Forum: General Discussion
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Yesterday, 02:36 AM
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[3.04] Glowing Oddities
Forum: Bug Reports
Last Post: Rendar
Yesterday, 01:24 AM
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Mage Defensive Enchants
Forum: Balance Fu
Last Post: Ray2064
11-02-2025, 04:35 PM
» Replies: 4
» Views: 208
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| Druidic Tending |
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Posted by: caliaca - 07-09-2025, 11:31 PM - Forum: Balance Fu
- Replies (2)
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So there's been a lot of threads about this before but I actually think there's another issue that hasn't been talked about. Often times, you want to buff yourself with Invig and Quickness at the start of the battle and then never cast them again. This means that you never really like...
Get to tend your plants, or if you do it's a tremendous momentum waste cause you're already buffed up.
A simple solution to this might be the following:
At the start of every round if you have invigoration and quickness on you, invigoration and quickness spread to the nearest X plants closest to you, where X is the rank of your invigoration and quickness.
This would mean if you max rank invig and quickness and have them on you, they'd spread to the 3 nearest plants at the start of every round. This would be an additional passive added onto tending.
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| [v3.00i] Hand Slot Recipe Book Missing? |
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Posted by: Trexmaster - 07-09-2025, 09:27 PM - Forum: Bug Reports
- Replies (1)
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The recipe book in question dates back to version 2.34.
It contained Green Gloves, Rogue's Work Gloves, Archery Gloves, Ghosthands, and all six of the Bands of <x> items.
I checked through all the items available on the test server and didn't see any recipes for these and I know they existed, partially since you can breakdown all of these items and gain a crafting material.
I think it used to be sold by Margaret Forscythe in the Dormeho Smith?
Either way the issue is whatever this book was, it no longer exists on G6.
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| [v3.00h] Lava Slime Water Weakness |
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Posted by: Trexmaster - 07-09-2025, 05:12 PM - Forum: Bug Reports
- Replies (1)
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Lava Slime's water weakness is 25% even with an Indignant Idol, is this intentional? I figure it's hard set to 25% to avoid its SAN making it not water weak, but this also has the effect of making Idol not lower its water resist at all.
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| [v3.00] Fiery Umbrella |
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Posted by: Autumn - 07-09-2025, 04:41 PM - Forum: Bug Reports
- Replies (1)
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It seems as though Kasa-okabe is considered a fire youkai, as it creates cinders with drippling dimension, despite being both wind and water themed.
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| Drippling Dimension |
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Posted by: Autumn - 07-09-2025, 03:57 PM - Forum: Balance Fu
- Replies (3)
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There's been a few new tile types since it's come out that I think would suit this a little bit better:
Quote:Water:
We have flooded water now, so it could be changed from dark water to flooded water (Dark Water always kinda griefed the summoner anyway)
Quote:Lightning:
This should probably create Static Tiles instead of Smokescreen
Quote:Dark:
I think that this should be changed to Darkness instead of Dark Cinders, the VA passive exists to turn regular cinders generated by the class into those anyway. This would also give a new synergy within the summoner classes to Nacht, I will be forefront about this.
I think these are pretty simple requests, I hope they could be considered.
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| [v.3.00h] Avalanche Strike + Parry |
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Posted by: Kameron8 - 07-09-2025, 08:01 AM - Forum: Bug Reports
- Replies (1)
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Shinobi's elemental art, Avalanche Strike, will not trigger a retaliation if you parry the attack caused by it with False Target. You will warp out of the way, and thus be out of range.
I'm not positive that this isn't the intended interaction, but usually the class stuff doesn't have anti-synergy so I'm reporting it just to be safe.
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| [v3.00h] Bin-shi. |
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Posted by: Entropy - 07-09-2025, 03:56 AM - Forum: Bug Reports
- Replies (1)
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Ninshi shuriken's on-hit is taking away momentum upon hitting resistance, and is also dodgeable.
This was tested with Enflamed Ninshi Shurikens, so the issue might actually be with that enchantment too, but I believe it's the ninshi on-hit.
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| v3.00h being knocked down by light on high disables hotkeys |
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Posted by: Fern - 07-09-2025, 12:35 AM - Forum: Bug Reports
- Replies (3)
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most consistently happens with light on high if you're knocked down your hotkeys can't work and you have to select a move manualy, they're not grayed out or anything it's just that if you hit the hotkey nothing happens
i think this might happen with other knock downs but it's easiest to replicate with getting KD'd by light on high
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