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GR2 Shotgun [2.49] |
Posted by: Senna - 08-21-2021, 08:56 PM - Forum: Bug Reports
- Replies (3)
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Desperado's One Punch KO doesn't seem to be working at all.
The target was hit from the sides and back at blank point but to no avail.
SO the conditions were met but the effect didn't activate.
Here's the de-bug if this helps.
Code: --- ROUND 1 ---
Punk Periwinkle's turn.
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Before Use Skill called. Senna Grinder [OOC], Punk Periwinkle, Attack, 1
System: Debug: Protect - Checking Senna Grinder [OOC].
System: Debug: Protect - Checking Punk Periwinkle.
Punk Periwinkle attacks Senna Grinder [OOC] with Blitzkrieg Bop!
System: Debug: Mercalan Mist Bonus Evade: 0
Senna Grinder [OOC] takes 31 Pierce physical damage.
System:
* Initial Damage: 139 Pierce Physical, flags: projectile, sk: null, wep: Blitzkrieg Bop / /obj/items/equip/weapon/guns/crazy_coyote
* play_atk_anim was 1.
* 32 Evade VS 301 Hit.
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: 120 Critical VS 56 Critical Evade. (139)
* armor was allowed. armor_reduc was 0. (139)
* spec_flat_reduc was 0. (139)
* amp_multi was 1. (139)
* reduc_multi was 22.541. (31.332); MAG DEF, 54.918 PHYS DEF, 100 REDUC
* elem_reduc was 0. (31.332)
* Damage caps applied. (31.332)
* Damage shields applied. (31.332)
* Final damage was: 31.
Punk Periwinkle recovered 1 FP.
System: Debug: Mercalan Mist Bonus Evade: 0
Senna Grinder [OOC] takes 9 Sound magical damage. (Sonic Shell)
System:
* Initial Damage: 20 Sound Magic, flags: magic, no_armor, bonus, sk: Sonic Shell (/obj/skill/sonic_shell) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (20)
* spec_flat_reduc was 0. (20)
* amp_multi was 1. (20)
* reduc_multi was 46.63. (9.326); 53.37 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was 0. (9.326)
* Damage caps applied. (9.326)
* Damage shields applied. (9.326)
* Final damage was: 9.
System: * basic_attack(atk:Punk Periwinkle,def:Senna Grinder [OOC],W:Blitzkrieg Bop,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 180.6. crit_dmg_flat was 0. attack_num was 1.
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Mercalan Mist Bonus Evade: 0
Punk Periwinkle attacks Senna Grinder [OOC] with Blitzkrieg Bop!
System: Debug: Mercalan Mist Bonus Evade: 0
Critical Hit! Senna Grinder [OOC] takes 113 Pierce physical damage.
System:
* Initial Damage: 139 Pierce Physical, flags: projectile, sk: null, wep: Blitzkrieg Bop / /obj/items/equip/weapon/guns/crazy_coyote
* play_atk_anim was 1.
* 32 Evade VS 312 Hit.
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: 120 Critical VS 56 Critical Evade. (139)
* Critical hit multi was 180.6. (251.034)
* armor was allowed. armor_reduc was 0. (251.034)
* spec_flat_reduc was 0. (251.034)
* amp_multi was 1. (251.034)
* reduc_multi was 45.082. (113.171); MAG DEF, 54.918 PHYS DEF, 100 REDUC
* elem_reduc was 0. (113.171)
* Damage caps applied. (113.171)
* Damage shields applied. (113.171)
* Final damage was: 113.
Punk Periwinkle recovered 2 FP.
System: Debug: Mercalan Mist Bonus Evade: 0
Senna Grinder [OOC] takes 9 Sound magical damage. (Sonic Shell)
System:
* Initial Damage: 20 Sound Magic, flags: magic, no_armor, bonus, sk: Sonic Shell (/obj/skill/sonic_shell) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (20)
* spec_flat_reduc was 0. (20)
* amp_multi was 1. (20)
* reduc_multi was 46.63. (9.326); 53.37 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was 0. (9.326)
* Damage caps applied. (9.326)
* Damage shields applied. (9.326)
* Final damage was: 9.
System: * basic_attack(atk:Punk Periwinkle,def:Senna Grinder [OOC],W:Blitzkrieg Bop,dmg_mod:0,hit_mod:-10,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 180.6. crit_dmg_flat was 0. attack_num was 1.
Senna Grinder [OOC]'s turn.
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GR2 Monsters [2.49] |
Posted by: Senna - 08-21-2021, 08:14 PM - Forum: Bug Reports
- Replies (1)
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Mage base monster weapons seems to be scaling with STR instead of WILL. I'm assuming this was unintentional. The listed monsters -
Jammer Delta
Delver
Goblin Shaman
Spatial Terror (?)
Snakeman Shaman
Ooze Dweller
Bellringer
I'm unsure if it affects bosses.
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Ol' One Ear/Wing |
Posted by: Moku203 - 08-21-2021, 05:54 PM - Forum: Suggestions
- Replies (1)
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Just an idea I had recently, but it would be cool if racial parts, Wings, Ears etc, were made into Parts like some outfits can, that'd allow people to RP being maimed in some way, such as missing a wing, or missing an ear as a beast-kin and make it possible to have it reflected in icon.
Not sure how possible it is, but, just a thing I think would be pretty gosh-darn neat.
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[Query] Elemental Rune Elements |
Posted by: Joseph Jostar - 08-19-2021, 02:34 AM - Forum: Bug Reports
- Replies (1)
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Elemental Rune's element is not changed by the use of non-tome casting tools. Is this intentional?
I've also noticed that non-standard-element tomes (such as Rexys, which uses blunt damage) ARE compatible with this. In such a case, what determines the elemental attack in the damage equation?
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v2.48 Praying before Battle |
Posted by: Kiss - 08-18-2021, 03:20 PM - Forum: Bug Reports
- No Replies
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Quick bug.
Normally when you pray and then enter combat, the prayer will finish and youll get the buff.
This isnt happening anymore for w/e reason, I know this is a bug because it was reported last time and got fixed to work once more.
All you need to do to recreate it is:
1.Enter a battle
2.Pray Tool (Of your choice)
3. Watch it not finish and you dont get anything.
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