Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 836
» Latest member: Foxtrot
» Forum threads: 11,784
» Forum posts: 58,665

Full Statistics

Online Users
There are currently 285 online users.
» 1 Member(s) | 282 Guest(s)
Bing, Google, who

Latest Threads
Snake
GR1 Leftovers

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:16 PM
» Replies: 1
» Views: 720
Snake
Blotch Evasion

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:16 PM
» Replies: 3
» Views: 793
Snake
Bring Seiryuu Back

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:12 PM
» Replies: 5
» Views: 852
Snake
Pocket Sand (Rogue)

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:08 PM
» Replies: 7
» Views: 1,265
Snake
Chimera Hit

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:07 PM
» Replies: 4
» Views: 518
Snake
Flash of Light

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:02 PM
» Replies: 1
» Views: 350
Snake
Bows

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:00 PM
» Replies: 20
» Views: 2,006
Snake
Mastery of STR Crit

Forum: Balance Fu
Last Post: Snake
Yesterday, 08:58 PM
» Replies: 7
» Views: 459
Kameron8
Post-Server Reboot Login ...

Forum: Quality-of-Life (QoL)
Last Post: Kameron8
09-26-2025, 08:20 PM
» Replies: 0
» Views: 182
Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
Last Post: Fern
09-26-2025, 02:28 AM
» Replies: 0
» Views: 234

 
  GR2 Shotgun [2.49]
Posted by: Senna - 08-21-2021, 08:56 PM - Forum: Bug Reports - Replies (3)

Desperado's One Punch KO doesn't seem to be working at all. 

The target was hit from the sides and back at blank point but to no avail. 

SO the conditions were met but the effect didn't activate.

Here's the de-bug if this helps.

Code:
--- ROUND 1 ---
Punk Periwinkle's turn.
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Before Use Skill called. Senna Grinder [OOC], Punk Periwinkle, Attack, 1
System: Debug: Protect - Checking Senna Grinder [OOC].
System: Debug: Protect - Checking Punk Periwinkle.
Punk Periwinkle attacks Senna Grinder [OOC] with Blitzkrieg Bop!
System: Debug: Mercalan Mist Bonus Evade: 0
Senna Grinder [OOC] takes 31 Pierce physical damage.
System:
* Initial Damage: 139 Pierce Physical, flags: projectile, sk: null, wep: Blitzkrieg Bop / /obj/items/equip/weapon/guns/crazy_coyote
* play_atk_anim was 1.
* 32 Evade VS 301 Hit.
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: 120 Critical VS 56 Critical Evade. (139)
* armor was allowed. armor_reduc was 0. (139)
* spec_flat_reduc was 0. (139)
* amp_multi was 1. (139)
* reduc_multi was 22.541. (31.332);  MAG DEF, 54.918 PHYS DEF, 100 REDUC
* elem_reduc was 0. (31.332)
* Damage caps applied. (31.332)
* Damage shields applied. (31.332)
* Final damage was: 31.
Punk Periwinkle recovered 1 FP.
System: Debug: Mercalan Mist Bonus Evade: 0
Senna Grinder [OOC] takes 9 Sound magical damage. (Sonic Shell)
System:
* Initial Damage: 20 Sound Magic, flags: magic, no_armor, bonus, sk: Sonic Shell (/obj/skill/sonic_shell) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (20)
* spec_flat_reduc was 0. (20)
* amp_multi was 1. (20)
* reduc_multi was 46.63. (9.326); 53.37 MAG DEF,  PHYS DEF, 100 REDUC
* elem_reduc was 0. (9.326)
* Damage caps applied. (9.326)
* Damage shields applied. (9.326)
* Final damage was: 9.
System: * basic_attack(atk:Punk Periwinkle,def:Senna Grinder [OOC],W:Blitzkrieg Bop,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 180.6. crit_dmg_flat was 0. attack_num was 1.
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Mercalan Mist Bonus Evade: 0
Punk Periwinkle attacks Senna Grinder [OOC] with Blitzkrieg Bop!
System: Debug: Mercalan Mist Bonus Evade: 0
Critical Hit! Senna Grinder [OOC] takes 113 Pierce physical damage.
System:
* Initial Damage: 139 Pierce Physical, flags: projectile, sk: null, wep: Blitzkrieg Bop / /obj/items/equip/weapon/guns/crazy_coyote
* play_atk_anim was 1.
* 32 Evade VS 312 Hit.
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: 120 Critical VS 56 Critical Evade. (139)
* Critical hit multi was 180.6. (251.034)
* armor was allowed. armor_reduc was 0. (251.034)
* spec_flat_reduc was 0. (251.034)
* amp_multi was 1. (251.034)
* reduc_multi was 45.082. (113.171);  MAG DEF, 54.918 PHYS DEF, 100 REDUC
* elem_reduc was 0. (113.171)
* Damage caps applied. (113.171)
* Damage shields applied. (113.171)
* Final damage was: 113.
Punk Periwinkle recovered 2 FP.
System: Debug: Mercalan Mist Bonus Evade: 0
Senna Grinder [OOC] takes 9 Sound magical damage. (Sonic Shell)
System:
* Initial Damage: 20 Sound Magic, flags: magic, no_armor, bonus, sk: Sonic Shell (/obj/skill/sonic_shell) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (20)
* spec_flat_reduc was 0. (20)
* amp_multi was 1. (20)
* reduc_multi was 46.63. (9.326); 53.37 MAG DEF,  PHYS DEF, 100 REDUC
* elem_reduc was 0. (9.326)
* Damage caps applied. (9.326)
* Damage shields applied. (9.326)
* Final damage was: 9.
System: * basic_attack(atk:Punk Periwinkle,def:Senna Grinder [OOC],W:Blitzkrieg Bop,dmg_mod:0,hit_mod:-10,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 180.6. crit_dmg_flat was 0. attack_num was 1.
Senna Grinder [OOC]'s turn.

Print this item

  GR2 Dark Eyes [2.49]
Posted by: Senna - 08-21-2021, 08:31 PM - Forum: Bug Reports - Replies (1)

Dark eye Detonate skill does not apply the dark eye debuff when it hits a target.

Print this item

  GR2 Monsters [2.49]
Posted by: Senna - 08-21-2021, 08:14 PM - Forum: Bug Reports - Replies (1)

Mage base monster weapons seems to be scaling with STR instead of WILL. I'm assuming this was unintentional. The listed monsters - 

Jammer Delta
Delver
Goblin Shaman
Spatial Terror (?)
Snakeman Shaman
Ooze Dweller
Bellringer



I'm unsure if it affects bosses.

Print this item

  [v2.49] Geldoren? Geldor-out
Posted by: RedtailPinny - 08-21-2021, 06:16 PM - Forum: Bug Reports - Replies (1)

Geldoren does not function when used with bare fists.  Instead, you use the action and nothing happens.

To replicate: remove all weapons, use Geldoren.

Update: This seems to be effecting main weapon Bare Fists only. Using Geldoren with Mixed Martial Arts works as intended.

[Image: unknown.png]

Print this item

  Ol' One Ear/Wing
Posted by: Moku203 - 08-21-2021, 05:54 PM - Forum: Suggestions - Replies (1)

Just an idea I had recently, but it would be cool if racial parts, Wings, Ears etc, were made into Parts like some outfits can, that'd allow people to RP being maimed in some way, such as missing a wing, or missing an ear as a beast-kin and make it possible to have it reflected in icon.

Not sure how possible it is, but, just a thing I think would be pretty gosh-darn neat.

Print this item

  Fallenharn has fallen
Posted by: Sokuryoku - 08-21-2021, 04:18 PM - Forum: Bug Reports - Replies (1)

After the update, I went to fix up a few characters for GR 2, and discovered that a certain skill, Fallenharn isn't giving out proper damage numbers. Mind you my light attack and SWA are at proper levels for this to not be the end resulting damage.

I also shifted the tome, to see if it would work within it's spear form, and got the same results.



Tome Version

[Image: unknown.png]


Spear Version

[Image: unknown.png]

For this, the character has 80 light attack and 120 SWA.

Print this item

  v2.49 - Cleanse Body =/= Grapple?
Posted by: Kiss - 08-21-2021, 03:00 PM - Forum: Bug Reports - Replies (3)

Just doing some testing and I dont know if this is intentional or not, but the grapple trait applies grapple status effect which states: Grapple, treated as Immobilize- Or something like that.

In my head, I assumed Cleanse Body @ lvl4 which CURES Immobilize would cure Grapple, but it doesnt. It just says "Tries to cleanse themself, but nothing was cured." Yet I still remain immobilized. (The Grapple was LV10, my Will is 20.)

[Image: LYcxpPm.png]

Print this item

  Private App - Odd ball Weapons
Posted by: Senna - 08-20-2021, 05:42 PM - Forum: Character Applications - No Replies

This was posted privately to the GM Bready but hidden to avoid unwanted eyes/Meta game. 

Sadly this process is still needed.

Print this item

  [Query] Elemental Rune Elements
Posted by: Joseph Jostar - 08-19-2021, 02:34 AM - Forum: Bug Reports - Replies (1)

Elemental Rune's element is not changed by the use of non-tome casting tools. Is this intentional? 

I've also noticed that non-standard-element tomes (such as Rexys, which uses blunt damage) ARE compatible with this. In such a case, what determines the elemental attack in the damage equation?

Print this item

  v2.48 Praying before Battle
Posted by: Kiss - 08-18-2021, 03:20 PM - Forum: Bug Reports - No Replies

Quick bug.

Normally when you pray and then enter combat, the prayer will finish and youll get the buff.

This isnt happening anymore for w/e reason, I know this is a bug because it was reported last time and got fixed to work once more.

All you need to do to recreate it is:

1.Enter a battle
2.Pray Tool (Of your choice)
3. Watch it not finish and you dont get anything.

Print this item

Sigrogana Legend 2 Discord