Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 836
» Latest member: Foxtrot
» Forum threads: 11,784
» Forum posts: 58,665

Full Statistics

Online Users
There are currently 308 online users.
» 0 Member(s) | 306 Guest(s)
Bing, Google

Latest Threads
Snake
GR1 Leftovers

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:16 PM
» Replies: 1
» Views: 685
Snake
Blotch Evasion

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:16 PM
» Replies: 3
» Views: 759
Snake
Bring Seiryuu Back

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:12 PM
» Replies: 5
» Views: 812
Snake
Pocket Sand (Rogue)

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:08 PM
» Replies: 7
» Views: 1,210
Snake
Chimera Hit

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:07 PM
» Replies: 4
» Views: 483
Snake
Flash of Light

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:02 PM
» Replies: 1
» Views: 315
Snake
Bows

Forum: Balance Fu
Last Post: Snake
Yesterday, 09:00 PM
» Replies: 20
» Views: 1,934
Snake
Mastery of STR Crit

Forum: Balance Fu
Last Post: Snake
Yesterday, 08:58 PM
» Replies: 7
» Views: 411
Kameron8
Post-Server Reboot Login ...

Forum: Quality-of-Life (QoL)
Last Post: Kameron8
09-26-2025, 08:20 PM
» Replies: 0
» Views: 150
Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
Last Post: Fern
09-26-2025, 02:28 AM
» Replies: 0
» Views: 201

 
  Classes with no Innate Hit Buffs
Posted by: Autumn - 08-24-2021, 09:51 PM - Forum: Balance Fu - Replies (2)

The following classes do not necessarily have innate hit buffs and can suffer in a few areas without them, I have posted this earlier in testing-discussion channel but I figured it'd be better to post this here now:

-Lantern Bearer's magnetize should be buffed (Only gives +7 hit atm at max rank), otherwise access to Blessed/Purity Edge/Glowing will carry the class far enough

-Ghost has no innate hit buffs aside from sharpen, fitting form/dark imbue could work.

-Tactician/Demon Hunter both have flatfoot (MC Only)
-Demon Hunter could serve to have some hit somewhere anyway, given its a very offensive driven class.

-Evoker needs some assistance as well, Perhaps change the Evocation talent from damage to hit rate.
-Hexer's Plisfa's/Fellel's could stand to function with/vs specials, and be consumed per hit still (giving counterplay/counter-interaction to multi-hitting skills)

-Summoner's youkai lack a lot of hit, so a lot of youkai will require some accuracy and balance changes, good chance to balance out ascensions too.



I believe these to be accurate for the most part, and would serve to help pad out the current meta of "You need FAI or GUI or die"

Print this item

  Black Beast Raid
Posted by: Yashatari - 08-24-2021, 08:33 PM - Forum: Bug Reports - Replies (1)

I figured out what was causing this...

http://prntscr.com/1qh72rj

If you stop repairing, The ... Remains.
As you can see, I was able to produce several of them in a single area.

Print this item

  Katana Diversity Scaling Suggestion.
Posted by: Lolzytripd - 08-24-2021, 05:26 PM - Forum: Suggestions - Replies (4)

The current Katana's suffer from a lack of diversity, and for some of the elemental katana's a disincentive to even build their respective elemental attack related stat.

Raijin, Tarnada and Braver are good examples on how katana's can attain proper diversity.

Due to the lack of a Acid Scaling tagI'm going to suggest that Sanjin Gain the Cunning tag Alongside or as a replacement to its finesse tag.

To Differentiate Sogensara from Yukijin I suggest one get the Cold Tag, while the other Retains the finesse and gains the cold tag in addition.


For the Kouenjin I suggest It gains the Fire tag in addition to the Finesse tag.

For Wo dao I suggest it remain Finesse or Gain the cunning tag.

For hisen I suggest it changed to scale mainstat Guile or gain the cunning tag.


This would promote each katana to build its element and differentiate them from each other.

Print this item

  [V. 2.49] One-Hit Wonder not applying to Casting Tools.
Posted by: Joseph Jostar - 08-24-2021, 03:39 PM - Forum: Bug Reports - Replies (3)

The Magic Gunner skill 'One-Hit Wonder' is described as increasing Power for shotgun-type weapons by +25 at Rank 5. Testing seems to show that this increase in power does not apply to spells when a shotgun is used as a casting tool (such as Magical Nova, or via the conduiz material). The increase in power is also not reflected in a weapon's examine menu, though it seems to apply as normal to basic attacks and skills such as lead storm.

Weapon Used

[Image: 53fac17a188d46aaabc015435a3189e2.png]

- Without One-Hit Wonder
Basic Attack
System: Debug: Total Power for Magical Nova / Magical Nova was 42.
System: Debug: Before Use Skill called. Prinny, Ren Brown, Attack, 1
System: Debug: Attack type: /obj/skill/fe_attack/gun. attack_nums: 1
System: Debug: Total Power for Magical Nova / Magical Nova was 42.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Ren Brown attacks Prinny with Magical Nova!
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Prinny takes 42 Pierce physical damage.
System: * Initial Damage: 42 Pierce Physical, flags: projectile, sk: null, wep: Magical Nova / /obj/items/equip/weapon/guns/magical_nova * play_atk_anim was 1. * 0 Evade VS 184 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: 32 Critical VS 0 Critical Evade. (42) * armor was allowed. armor_reduc was 0. (42) * spec_flat_reduc was 0. (42) * amp_multi was 1. (42) * reduc_multi was 100. (42); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (42) * Damage caps applied. (42) * Damage shields applied. (42) * Final damage was: 42.
System: * basic_attack(atk:Ren Brown,defTonguerinny,W:Magical Nova,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1) * atk_multi was 100. atk_bonus was 0. dmg_scale was 0. * crit_multi was 114. crit_dmg_flat was 0. attack_num was 1.
System: Debug: 0&&2
Sear [Rank 5]
System: Debug: Checking cost negation effects.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Ren Brown used ;action=/obj/skill/spell/sear;function=tac_desc]Sear.
System: Debug: Magical Nova was the casting tool.
System: Debug: Total Power for Sear / was 56.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Prinny takes 56 Fire magical damage. (Sear / Magical Nova)
System: * Initial Damage: 56 Fire Magic, flags: magic, sk: Sear (/obj/skill/spell/sear) , wep: Magical Nova / /obj/items/equip/weapon/guns/magical_nova * play_atk_anim was . * 0 Evade VS 184 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: Defender was critical immune or crit_multi was 0. (56) * armor was allowed. armor_reduc was 0. (56) * spec_flat_reduc was 0. (56) * amp_multi was 1. (56) * reduc_multi was 100. (56); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (56) * Damage caps applied. (56) * Damage shields applied. (56) * Final damage was: 56.
Nova Eraser
System: Debug: Checking cost negation effects.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Ren Brown used ;action=/obj/skill/spell/nova_eraser;function=tac_desc]Nova Eraser.
System: Debug: Before Use Skill called. Prinny, Ren Brown, Nova Eraser, 1
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Prinny takes 126 Light magical damage. (Nova Eraser / Magical Nova)
System: * Initial Damage: 126 Light Magic, flags: magic, no_evasion, sk: Nova Eraser (/obj/skill/spell/nova_eraser) , wep: Magical Nova / /obj/items/equip/weapon/guns/magical_nova * play_atk_anim was . * Critical check: Defender was critical immune or crit_multi was 0. (126) * armor was allowed. armor_reduc was 0. (126) * spec_flat_reduc was 0. (126) * amp_multi was 1. (126) * reduc_multi was 100. (126); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (126) * Damage caps applied. (126) * Damage shields applied. (126) * Final damage was: 126.

- With One-Hit Wonder
Basic Attack
System: Debug: Total Power for Magical Nova / Magical Nova was 67.
System: Debug: Before Use Skill called. Prinny, Ren Brown, Attack, 1
System: Debug: Attack type: /obj/skill/fe_attack/gun. attack_nums: 1
System: Debug: Total Power for Magical Nova / Magical Nova was 67.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Ren Brown attacks Prinny with Magical Nova!
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Prinny takes 67 Pierce physical damage.
System: * Initial Damage: 67 Pierce Physical, flags: projectile, sk: null, wep: Magical Nova / /obj/items/equip/weapon/guns/magical_nova * play_atk_anim was 1. * 0 Evade VS 184 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: 32 Critical VS 0 Critical Evade. (67) * armor was allowed. armor_reduc was 0. (67) * spec_flat_reduc was 0. (67) * amp_multi was 1. (67) * reduc_multi was 100. (67); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (67) * Damage caps applied. (67) * Damage shields applied. (67) * Final damage was: 67.
System: * basic_attack(atk:Ren Brown,defTonguerinny,W:Magical Nova,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1) * atk_multi was 100. atk_bonus was 0. dmg_scale was 0. * crit_multi was 114. crit_dmg_flat was 0. attack_num was 1.
System: Debug: 0&&2
Sear [Rank 5]
System: Debug: Checking cost negation effects.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Ren Brown used ;action=/obj/skill/spell/sear;function=tac_desc]Sear.
System: Debug: Magical Nova was the casting tool.
System: Debug: Total Power for Sear / was 56.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Prinny takes 56 Fire magical damage. (Sear / Magical Nova)
System: * Initial Damage: 56 Fire Magic, flags: magic, sk: Sear (/obj/skill/spell/sear) , wep: Magical Nova / /obj/items/equip/weapon/guns/magical_nova * play_atk_anim was . * 0 Evade VS 184 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: Defender was critical immune or crit_multi was 0. (56) * armor was allowed. armor_reduc was 0. (56) * spec_flat_reduc was 0. (56) * amp_multi was 1. (56) * reduc_multi was 100. (56); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (56) * Damage caps applied. (56) * Damage shields applied. (56) * Final damage was: 56.
Nova Eraser
System: Debug: Checking cost negation effects.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Ren Brown used ;action=/obj/skill/spell/nova_eraser;function=tac_desc]Nova Eraser.
System: Debug: Before Use Skill called. Prinny, Ren Brown, Nova Eraser, 1
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Prinny takes 126 Light magical damage. (Nova Eraser / Magical Nova)
System: * Initial Damage: 126 Light Magic, flags: magic, no_evasion, sk: Nova Eraser (/obj/skill/spell/nova_eraser) , wep: Magical Nova / /obj/items/equip/weapon/guns/magical_nova * play_atk_anim was . * Critical check: Defender was critical immune or crit_multi was 0. (126) * armor was allowed. armor_reduc was 0. (126) * spec_flat_reduc was 0. (126) * amp_multi was 1. (126) * reduc_multi was 100. (126); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (126) * Damage caps applied. (126) * Damage shields applied. (126) * Final damage was: 126.


This was also tested with a normal shotgun using Conduiz as the material to cast nature spells.

Weapon Used
[Image: d6af8eca9aea2d0965f98445136156fc.png]

- Without One-Hit Wonder
Basic Attack
System: Debug: Total Power for Shotgun / Shotgun was 44.
System: Debug: Before Use Skill called. Prinny, Ren Brown, Attack, 1
System: Debug: Attack type: /obj/skill/fe_attack/gun. attack_nums: 1
System: Debug: Total Power for Shotgun / Shotgun was 44.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Ren Brown attacks Prinny with Shotgun!
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Prinny takes 44 Pierce physical damage.
System: * Initial Damage: 44 Pierce Physical, flags: projectile, sk: null, wep: Shotgun / /obj/items/equip/weapon/guns/shotgun * play_atk_anim was 1. * 0 Evade VS 190 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: 35 Critical VS 0 Critical Evade. (44) * armor was allowed. armor_reduc was 0. (44) * spec_flat_reduc was 0. (44) * amp_multi was 1. (44) * reduc_multi was 100. (44); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (44) * Damage caps applied. (44) * Damage shields applied. (44) * Final damage was: 44.
System: * basic_attack(atk:Ren Brown,defTonguerinny,W:Shotgun,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1) * atk_multi was 100. atk_bonus was 0. dmg_scale was 0. * crit_multi was 114. crit_dmg_flat was 0. attack_num was 1.
System: Debug: 0&&1
Ryemei [Rank 5]
System: Debug: Checking cost negation effects.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Ren Brown used ;action=/obj/skill/spell/ryemei;function=tac_desc]Ryemei.
System: Debug: Before Use Skill called. Prinny, Ren Brown, Ryemei, 1
System: Debug: Shotgun was the casting tool.
System: Debug: Total Power for Ryemei / was 60.6.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Prinny takes 60 Lightning magical damage. (Ryemei / Shotgun)
System: * Initial Damage: 60.6 Lightning Magic, flags: magic, projectile, sk: Ryemei (/obj/skill/spell/ryemei) , wep: Shotgun / /obj/items/equip/weapon/guns/shotgun * play_atk_anim was . * 0 Evade VS 184 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: Defender was critical immune or crit_multi was 0. (60.6) * armor was allowed. armor_reduc was 0. (60.6) * spec_flat_reduc was 0. (60.6) * amp_multi was 1. (60.6) * reduc_multi was 100. (60.6); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (60.6) * Damage caps applied. (60.6) * Damage shields applied. (60.6) * Final damage was: 60.

- With One-Hit Wonder
Basic Attack
System: Debug: Total Power for Shotgun / Shotgun was 69.
System: Debug: Before Use Skill called. Prinny, Ren Brown, Attack, 1
System: Debug: Attack type: /obj/skill/fe_attack/gun. attack_nums: 1
System: Debug: Total Power for Shotgun / Shotgun was 69.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Ren Brown attacks Prinny with Shotgun!
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Prinny takes 69 Pierce physical damage.
System: * Initial Damage: 69 Pierce Physical, flags: projectile, sk: null, wep: Shotgun / /obj/items/equip/weapon/guns/shotgun * play_atk_anim was 1. * 0 Evade VS 184 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: 35 Critical VS 0 Critical Evade. (69) * armor was allowed. armor_reduc was 0. (69) * spec_flat_reduc was 0. (69) * amp_multi was 1. (69) * reduc_multi was 100. (69); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (69) * Damage caps applied. (69) * Damage shields applied. (69) * Final damage was: 69.
System: * basic_attack(atk:Ren Brown,defTonguerinny,W:Shotgun,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1) * atk_multi was 100. atk_bonus was 0. dmg_scale was 0. * crit_multi was 114. crit_dmg_flat was 0. attack_num was 1.
System: Debug: 0&&2
Ryemei [Rank 5]
System: Debug: Checking cost negation effects.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Ren Brown used ;action=/obj/skill/spell/ryemei;function=tac_desc]Ryemei.
System: Debug: Before Use Skill called. Prinny, Ren Brown, Ryemei, 1
System: Debug: Shotgun was the casting tool.
System: Debug: Total Power for Ryemei / was 60.6.
[img]file:///C:/Users/Justi/Documents/BYOND/cache/tmp14456/battle_msg.png[/img] Prinny takes 60 Lightning magical damage. (Ryemei / Shotgun)
System: * Initial Damage: 60.6 Lightning Magic, flags: magic, projectile, sk: Ryemei (/obj/skill/spell/ryemei) , wep: Shotgun / /obj/items/equip/weapon/guns/shotgun * play_atk_anim was . * 0 Evade VS 184 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: Defender was critical immune or crit_multi was 0. (60.6) * armor was allowed. armor_reduc was 0. (60.6) * spec_flat_reduc was 0. (60.6) * amp_multi was 1. (60.6) * reduc_multi was 100. (60.6); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (60.6) * Damage caps applied. (60.6) * Damage shields applied. (60.6) * Final damage was: 60.

Print this item

  Katanas in GR2
Posted by: Yashatari - 08-24-2021, 01:27 PM - Forum: Balance Fu - Replies (26)

I'm loving 2.49 personally, But i have a question....

Fuuma has Basic scaling(100% str) which is fine
Every Elemental Katana has Finesse(70% str, 30% ski), which is a great change imo.

But i'm wondering why....
RAIJIN, An already meta Katana has the Electrical tag(70% str, 40% luck)
why?????????

I can live with it having 110% scaling if you remove its 10% lightning resist.
On that note, Give sogensara a 110% scaling tag as well(Havent seen a sogensara post 2.49 so idk what its scaling even is now)

Print this item

  [2.49] Salamandra no longer get poison res
Posted by: jintheblue - 08-24-2021, 11:17 AM - Forum: Bug Reports - Replies (2)

[Image: Zk4CfG3.png?1]
Unless I'm missing something I should be getting a 30% reduction in the damage.

Print this item

  [2.49] Flottement, Ghosthands, Evasion
Posted by: Kameron8 - 08-24-2021, 06:31 AM - Forum: Bug Reports - Replies (1)

As of the most recent update, you can no longer prevent an enemy from dodging backwards with Flottement by wearing Ghosthands.  In the previous patch, Flottement would be prevented by the item. With the Evasion changes, however, a basic attack that is either Evaded or Glancing will trigger the step back.

Print this item

  [Question][v2.49] - Devil's Tome and Runes
Posted by: Kameron8 - 08-24-2021, 05:32 AM - Forum: Bug Reports - Replies (1)

Devil's Tome disables all runes, since I believe Runes count as General domain spells.  Is this intentional, or are runes meant to be exempt from spell domain restrictions like this?

If this is intentional, could this be moved to Balance Fu as a suggestion to permit us to make Hellfire runes?

Print this item

  Eclair salamandra poison? [V2.49]
Posted by: DonoftheDerps - 08-24-2021, 04:12 AM - Forum: Bug Reports - Replies (1)

so apparently eclair seems to be picking up the effect from the Salamandra trait that adds a chance to poison on fire damage.

steps to repeat:
1. make a salamandra and take the trait that gives a chance to poison 
2. be a duelist and use eclair
3. profit


when you do this, you can see the status inflict chances when the light damage part explodes. As a note, since its inflict chance scales off of damage done, its best to NOT HIT the target with the first half, and just hit the explosion for the most effect. I haven't noticed this happen with any other duelist skills yet, but I am also not using a spear, photon rose might trigger this.

Print this item

  Oh Paragi Rairashi
Posted by: Lolzytripd - 08-24-2021, 12:48 AM - Forum: Bug Reports - Replies (3)

The potential of the Paragi shuriken is only doing 10 damage at the moment instead of the promised 10 +UL*3

Print this item

Sigrogana Legend 2 Discord