Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 836
» Latest member: Foxtrot
» Forum threads: 11,787
» Forum posts: 58,674

Full Statistics

Online Users
There are currently 290 online users.
» 1 Member(s) | 287 Guest(s)
Bing, Google

Latest Threads
Fern
v3.03d Firebird Kagero do...

Forum: Bug Reports
Last Post: Fern
3 hours ago
» Replies: 0
» Views: 16
Poruku
GR1 Leftovers

Forum: Balance Fu
Last Post: Poruku
4 hours ago
» Replies: 2
» Views: 771
Boomkiller
Fun Screenshots

Forum: General Discussion
Last Post: Boomkiller
10 hours ago
» Replies: 1
» Views: 56
Trexmaster
Time-Wasting Travel

Forum: Suggestions
Last Post: Trexmaster
11 hours ago
» Replies: 4
» Views: 144
Snake
Blotch Evasion

Forum: Balance Fu
Last Post: Snake
09-27-2025, 09:16 PM
» Replies: 3
» Views: 829
Snake
Bring Seiryuu Back

Forum: Balance Fu
Last Post: Snake
09-27-2025, 09:12 PM
» Replies: 5
» Views: 900
Snake
Pocket Sand (Rogue)

Forum: Balance Fu
Last Post: Snake
09-27-2025, 09:08 PM
» Replies: 7
» Views: 1,303
Snake
Chimera Hit

Forum: Balance Fu
Last Post: Snake
09-27-2025, 09:07 PM
» Replies: 4
» Views: 562
Snake
Flash of Light

Forum: Balance Fu
Last Post: Snake
09-27-2025, 09:02 PM
» Replies: 1
» Views: 388
Snake
Bows

Forum: Balance Fu
Last Post: Snake
09-27-2025, 09:00 PM
» Replies: 20
» Views: 2,150

 
  Mage Enchantment Switch
Posted by: Senna - 05-09-2021, 08:01 AM - Forum: Suggestions - Replies (1)

I'd suggest the ability to allow the players to reapply a new enchantment onto themselves/others or a skill that lets them switch what they have active but sends the Skill on a cool down. We can call it 'Power Switch'

Enchantment as in the Elemental Enchant in Mage. Redgull, Kraken and so on.

Print this item

  v2.44 Activating Snake Dancer while in Create Shade mode makes you invisible
Posted by: Fern - 05-09-2021, 08:01 AM - Forum: Bug Reports - No Replies

Turn on Cobra and have Snake Dancer, then use Create Shade and have something destroy the shades. You can Snake Dancer dodge the attack and become invisible.

Print this item

  More Bombs!
Posted by: Autumn - 05-08-2021, 09:05 PM - Forum: Suggestions - Replies (4)

Standard bombs can get a little monotonous after a little while, also I believe it can spice up PvE life for engineers if bombs were a little easier to obtain, and there was a bit more variety in them.

So I am requesting that there could be Ice Bombs, Thunder Bombs, and potentially a better conversion ratio, as you go through a lot of bombs if you're spraying them around in PvE as base AoE. Either that or some way to refund bombs through a talent similar to magic rocks.

Print this item

  We need a divorce
Posted by: Lolzytripd - 05-08-2021, 03:51 PM - Forum: Suggestions - Replies (6)

As the marriage counselor in the room I would like to explain why Guile and Strength's marriage is unhealthy. Strength is too dependent on guile and whenever strength goes to talk to the balance counselor he can't get any help because anything that makes him better makes that cheating ho guile too strong because strength doesn't know she's got herself 100% guile scaling weapons on the side hustle.


So I propose we seperate guile from strength. To do this we remove the critical damage scaling from guile and return to using a fixed critical damage modifier. This modifier was 200% before guile existed but I can see the argument  that  it may be a bit strong considering you need 60 guile to even approach that on the best weapons, so perhaps 150-175% universal crit damage mod before other mods 

Now without having crit damage anymore guile feel's kind of empty so as a conciliation prize guile could now get "Reduces enemy mdef and physdef calculations by .5 per scaled guile" this thematically fits guile being the sneaky and acid stat, allowing it to aid in getting past tanks. Heck with this change mages my decide to build a bit of guile over being a magical medicine ball.

this would solve the blandness of basic attack builds, because it free's up a stat's worth of investment and makes their build choices more comparable to autohit stonks. This solution avoids the problem of inadvertently buffing daggers, changing the game via some sort of mechanical change like a global fluer/momentum rebalance, and also makes guile a viable stat outside of basic hit builds.

Print this item

  [v2.44] Digging-caused client lockup
Posted by: Tanasinn - 05-07-2021, 07:00 PM - Forum: Bug Reports - Replies (1)

On current BYOND version(513.1542), attempting to dig where you are disallowed (Certain maps, houses without permission, certain tile types) will lock up your client as though stuck waiting for a PVP request. You cannot be invited to parties, move, or do much of anything without having to reconnect, and if you try to PVP challenge someone locked up in this manner, it says you can only send one PVP request at a time.

I don't know if this is something that can even be fixed, but it seemed prudent to bug report it regardless.

Print this item

  [Event] - The Sentinels of Flame
Posted by: WaifuApple - 05-07-2021, 05:31 AM - Forum: The Great Six - No Replies

Perhaps it's power. Perhaps it's riches. It doesn't matter what the motive is, really - in the end, it draws many, both confident and foolish, towards the allure of rare artefacts and treasures all the time.
 
But when word gets out of a fiery structure sat in the depths of a cavern running deep with the blood of Nairyf (so lava / magma), rumors of treasure start spreading. But many find the heat unbearable, so can never traverse far enough to find what they desire...
 
As for those who do, however...
 
They'll find that something else stands between them and what they desire.
  

 
So, you've likely seen the newsletter already, which alluded to an upcoming event of mine. Well, as of right now, preparations are already complete for having it happen. As such, I waited for the newsletter to be out to announce sign-ups for it.
  
The event will consist of 3 teams of 4.
There will be combat, so be sure to have your items, gear, and levels as prepared as you can. You also might find it appropriate to come with things that protect you from extreme heat, or dress accordingly, though this is all IC stuff, and left to your disposal.
 
 The event will be taking place on:
Saturday, the 15th of May.
6PM BST / 1PM EST
(A little bit of love for my fellow Europeans)
  
 Most of the preparations are done, but there are some personal things, such as deadlines for university that I must see out of the way, first!
  
Please note that everyone must sign up individually. If you plan to go as a team, you must have all members sign up separately, to give others a fair chance to join too.
 
 I hope you look forward to the event!

Print this item

  Font changer
Posted by: Lolzytripd - 05-06-2021, 11:56 PM - Forum: Fruity Rumpus General - No Replies

For those who also suffer from macular degeneration/eye strain or mild dylsexia and have a hard time reading non standard fonts I have found a working font changer chrome extension.

I was going to suggest a forum button that turned off fonts but I believe browser extensions might be a better solution for everyone.


https://chrome.google.com/webstore/detai...%20Changer.

Print this item

  Eventmin/GM Newsletter
Posted by: Karidan - 05-06-2021, 11:33 PM - Forum: General Discussion - Replies (2)

Newsletter for the Month of May!
Special thanks to Dystopia for formatting all of these images, and the Eventmin and GM team for putting together the content.
[Image: unknown-2.png]
[Image: Event-Teaser-2.png]
[Image: unknown.png]
[Image: unknown-1.png]
[Image: unknown-3.png]
[Image: unknown-4.png]
[Image: unknown-5.png]
[Image: unknown-6.png]
[Image: unknown-7.png]

Print this item

  Lore Questions: May 2021
Posted by: Neus - 05-06-2021, 07:21 AM - Forum: Lore Questions - Replies (15)

Guidelines for Lore Questions
1) You are limited to one question per topic. You may ask follow-up questions related to your initial question provided they are mainly 'yes' or 'no' questions.  For instances where you are clarifying lore details, or for minor questions, it is recommended to ask in the #lore-questions Discord channel instead of in this thread.
2) Questions should avoid being overly specific when the topic is unknowns. (IE: Was anyone on Sigrogana ever killed with a spoon? Has there ever been a scandal involving a noble family on Kysei?) For this reason, it's best to ask questions pertaining to subjects that already have some establishment in the lore.
3) Avoid asking questions on the basis that you are trying to invalidate someone's RP or otherwise harrass them, etc. If you have concerns that someone may not be RPing properly, or has an outlandish concept, please take them to a GM in private.
4) Refrain from asking questions that have always been answered. Use the forum search function, view the lore compendium, or the wiki pages for the specific races (both on wikia and this site's wiki) to double check.
5) If you notice any contradictions in answers, you are welcome to point them out. Note that established lore may be rewritten as time passes based on necessity or desire.

Expectation For Answers
Questions may be answered at any time, but the general expectation is that all questions will be answered during the first week of the following month. Answers will be added to the lore compendium, which will be updated after the topic is closed.

Print this item

  Sloth Ideas
Posted by: Sawrock - 05-06-2021, 07:08 AM - Forum: Suggestions - Replies (2)

Have

Magic

Have

A

Chance

To

Do

More

Battle

field

Effects

But

It

Needs

To

Pass

A

Field

Resistance

Stat

That

Is

Given

By

Resistance

And

Luck

And 

Opposed

By

The

Caster’s

Status

Infliction

.



This

New

Field

Resistance 

Would

Decrease

As

Enemy

HP

Went

Down

By

The

Percentage 

Of

HP

Lost

Thus

Preventing 

Cinders

From

Being

Spammed

Round

1

But

Also

The

Battle

Would

Get

More

Crazy

As

The

Fights

Went

On

.



This

Can

Be

Connected

To

The

Lore

As

Luck

Is

A

Known

Force

In

Redtails

So

Why

Not

Have

The

Flow

Of

Magic

Be

Disrupted

By

Other’s

Innate

Magical

Resistance 

And

Their

Luck

?



To

Clarify

Current

Battlefield 

Effects

Should

Remain

Unchanged

This

Should

Only

Apply

To

New

Effects

Created

To

Add

Variety

To

Autohits

Arsenal

And

An

Enjoyable 

And

Certainly 

Not

Frustrating 

New

Mechanic

.

Print this item

Sigrogana Legend 2 Discord