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Ratings and your team. |
Posted by: Senna - 04-07-2021, 09:16 AM - Forum: Balance Fu
- Replies (2)
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Tactician got buffed recently but I honestly didn't want to make this thread before but...I think it's best to just get it out of the way.
Tactician in a team, when it comes to keeping ratings is a lot more punishing than it should be...Which makes little sense since the players are punished harshly for other's mistakes.
It reached the point where they're better in a 1v1 situation or they have a premade team or team up with people that understand the game a lot better.
So where is the problem exactly? It's the performance rating and how easy it is to lose.
- Teammate runs in and got one turned by the enemy team? There goes your rating.
- Teammate summons a youkai/bots that aren't tankie enough to survive more than 1-2 rounds? There goes your rating.
- Teammate summons wraithguard? There goes your rating.
- Teammate die-hard and was defeated again right after? There goes your rating.
And the list goes on...Alot of situations you have no real control over since it isn't uncommon for people to flat out ignore the order commands to try and build the ratings up.
You are better off alone...Which isn't what the class sells itself to be.
I still have PTSDs of wasting 6-7 rounds against a boss, just trying to gather enough rating and keeping it for more than 1 round...So much momentum and time was lost.
As far as it goes, the only thing that doesn't destroy your rating is Dark eye.
It reaches the point where the Tactician is better off forgetting that existed altogether until only two remains or just themselves. It doesn't feel like you can grasp control of the battle, just more pray to god your teammates won't screw you over...That's RNG in itself.
So what's the point of this thread? It's far too easy to lose performance rating in a team than alone...Which partly defeats the purpose.
What solution do you have in mind? I was thinking about suggesting the boxer treatment. Instead of completely losing everything whenever an allied unit is defeated, how about it loses -2 rating steps?
Like from Rating A down to Rating C if an ally has been defeated. Why? because this will give the Tactician more breathing room to try and improvise with the rating they have without needing to start over from scratch.
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Also, one point set of points.
I'm only really added this one because I notice as well, only three skills in Tact that can actually use the performance rating. While important, it's somewhat overshadowed by how effective it is for Black Knight...Another class.
I thought about it for a bit and decided, why not suggest a few more things on top of this thread? I'm not sure if this part should be in suggestions or not but here we go.
Assault Order - If the Tactic Rank is S and higher, it provides bonus Crit damage that scales with the Tact rank. At SSS, it grants +1 extra momentum if they score a crit with Assault Order.
Guard Order - If the Tactic Rank is S and higher, it provides knockback immunity until their next turn. At SSS, it grants knockdown immunity until their next turn.
Charge Order - If the Tactic Rank is S and higher, it allows those that uses it gain 'Terrain ignore' for that instance. At SSS, it cures movement debuff such as Immobilize, Celsius, and so on.
Cast Order - If the Tactic Rank is S and higher, it grants silence immunity until their next turn. At SSS, it grants 'Cant whisper' for one spell.
These only benefit those with the order that uses them. So if they choose to not guard, they won't get the guard order ranking bonus and so on.
Suppose they're mainly to give the Tactician's teammate an incentive to work alongside the Tactician than 'Unga bunga."
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Ninja Fluffles is annoying to find |
Posted by: Snake - 04-05-2021, 11:02 PM - Forum: Suggestions
- Replies (4)
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This quest is not very newplayer-friendly given Fluffles can hide behind houses and keep moving in circles, completely avoiding the eyes of even oldbies. People never really care much about it because they don't care about CEL for being tanks, so that's why no one raised a complaint about the worst and most long or RNG-heavy quest to be completed out of all the other stamps.
Could this pest give you a sign they're in the specific housing sect for players as they enter the map? Something like
"You can see some recent scratch marks here and there... Whoever left those may not be far from here."
And on top of that, if the mob spots a player...
"MEOW! HISS! SHINEI!"
As that cat tries to move away.
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[v2.42] Ring of Thorns |
Posted by: Grimmnaka - 04-05-2021, 10:58 PM - Forum: Bug Reports
- Replies (1)
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This is probably more of a simple description issue then a bug, but the Ring of Thorns and its upgrade only apply to weapons when basic attacking, however its actual decription states +10 Power to all weapons. It doesn't state the type of attack its applied too, and if you don't know that it only applies to basic attacks beforehand, and you go out of your way to get its upgrade, you can be wasting a good chunk of time and effort for something that will ultimately be useless to you.
Honest I would just be fine if it was added in that it only applies to basic attacks in its description to prevent anyone from having this issue again.
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[Law's end] The Mellow Orchid |
Posted by: lalchi - 04-05-2021, 05:22 PM - Forum: Gold
- No Replies
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The Mellow Orchid
Constructed over an old abandonned place, the mellow orchid is a place to change your vision and mind but to tastes new flavors as well.
The smokes contained inside, invading the place, will not tell you otherwise.
Come, get a turn of your life with the different potions based on plants and various ingredients.
Come, and have a meal, to dishes of monsters part you will never have anywhere else.
(ooc : All foods and potions has been verified AND approved by a GM)
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FIRST OPENING 04/06 AT 3 PM EST
Dishes :
- Stomach’s Slayer - 35 murai
A whole Scarebear roasted above lava. Emptied or not of its organs, as desired. If you finish it alone, it’s free !
- Storm Stew - 21 murai
Energetic rabbit stew cooked over low heat for a long time, accompanied by Vampiric legume or fries.
(Recipe by Rinako)
- Devil’s salads - 12 murai
Delicious Mad vines & Vampiric legume salad with oil and aromatic herbs. Vegan friendly.
- Fire noodles - 15 murai
A full bowl of ramens cooked and served in Lava Slime’s blood. Choose what to add from the list :
Firespitter’s spice / Forgery’s chunks /Wings of fire cinders / FireFox’s meat.
- Meatcake - 5 murai
A combination of cake and monster meat scraps, always changing! It’s free if ordered with something else and it will make Nanali’s happy to see you eat it.
- Tsunami - 25 murai
Assortment of sushis made from raw flesh of all the sea monsters. Two pieces of each.
Desserts
- Bloody Icy - 8 murai
A sorbet of fresh blood, race of your choice. Vampire friendly.
- Rotcheck - 7 murai
A milkshake made from sliding zombie corpses blended with blood. Some find it delicious, others less.
- Jammer Jam - 12 murai
A cooked jelly dessert made from leftover jammers. Can be shaped into a little Jammer Girl.
- Slice of Waifu - 5 murai
Dessert made from candied fruit and a glazed slice of Alarune
Potions
(OOC : These potions are for inner-rp usage. They do not provide any advantages in fights or rps nor should be used as a way to take advantage of other players during non-related rps. If you do so, GM will deal with you and we won’t be held responsible.)
- Blood - 3 murai
Precise which race when ordering. We even serve cursed blood.
- Bubble speech - 1 mira
A potion with a sweet taste. Drinking the potion, you will spit bubbles when talking during an hour. Do not put it into your nose !
- Chameleon’s roulette - 10 murai
Drinking this will make your skin adopt a random color for one hour or so. Doesn’t work if you don’t have a skin. The effects are less visible on darker skin. Does not color shell nor hair.
- Lupine’s lotion - 18 murai
Rub this mixture upon the part of your body where you wants to see hair growth (If your skin doesn’t have hair where you put it, it won’t work!), more mixture means more hairs but be careful, it can sometimes be really itchy !
DO NOT USE IT ON LICH !!(OOC : Roll 1d100 after use, if 81 or upper, it will scratch very hard until the hairs grow.)
- Forbidden liquor - 13 Murai
This brew tastes like heaven and will make you drunk with one glass. Possibly can cause temporary disabilities.
Can cause for an hour : Brain damage, blindness, lose of hearing, lose of smell, hallucinations, amnesia, paralysis of one limb, paralysis of two limbs.
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(OOC : Roll 1d100 after use. If you roll your vitaly or less you are fine, otherwise roll 1d8 and look upper what disability you’ve got for the next hour.If you roll 1 on the d100 you are not even drunk. )
- Freezer S - 5 murai
Rub this on a part of your body to make it feel really fresh and cold. A good way to make pranks or just refresh yourself. Drink it if you want to feel fresher.
Does not work on Verglas nor Lich.
- Heater S - 5 murai
Rub this on a part of your body to make it feel hot and burning. A good way to make prank or warm-up. Drink it if you want to feel warmer.
Does not work on Firebird, Hyattr, Salamander nor Lich.
- Joy - 7 murai
Drinking this potion will gives an instant and vivid feeling of self-satisfaction.
- Juice - 1 mira
Because Nanali loves them. Precise the fruit when ordering.
- Ordinary alcohol - 3 Murai
Yeah, technically not potions, but we still serve them, just ask.
- Liquid Happiness - 7 murai
This potion will increase every pleasant sensation, making them more powerful. Highly recommend before ordering food or drink. It will last for usually an hour or so. Can be smoked.
- Thenos spit - 30 murai
Allow you to change your voice for another during an hour. Best working if you hear the sound/voice you are trying to imitate. Otherwise, think strongly about it before gulping it down. Taste bad, you are warned.
- Thunder drink - 35 murai
A potion filling you with a huge boost of energy for a few hours. Useful to make multiple task in hours without feeling any fatigue or for getting back on your feet after a bad night.
WARNING : All your effort made during the time of the effect will drawback on you after the effects expiration. Also won't keep you from fainting from fatigue if you push your limits.
Can be smoked.
- Vivid phantasm - 75 Murai
Think strongly about one of your (We suggest happy) memories before drinking this potion. You will fall into a trance state and relive this memory during the next hour. Can be smoked.
True Potions
(OOC : Those potions require rolls and DC. If you take one and refuse to apply the effect in rp, you will be blacklisted from the true potion list. We do not want those potions to be taken lightly and this is measure for making sure of this.
Mercala’s spells can help for physical addiction and side-effect of those potions. However, getting cured from a true potion effect shall be considered as a lightly usage of those. Be careful of not doing miss-rp.)
- True Vivid phantasm - 140 murai
Think strongly about anything before drinking this potion. You will fall into a trance state and live your phantasm for the next hour. Be careful, it is easy to let yourself be engulfed into a nightmare with this brew which can result in traumatic events.
Can be smoked.
(OOC : Roll 1d100 after use. If you roll your Will or less you are fine, otherwise you are now addicted to this drink, weaning from it causes disillusionment, apathy, melancholy, uncontrolled crying, loss of sense of reality.
While under addiction of this drink you while suffer time to time from heavy hallucination making you unable to tell if you are dreaming or living. )
- True Thunder drink - 70 Murai
A potion filling you with a huge boost of energy for a few hours. Useful to make multiple task in hours without feeling any fatigue or for getting back on your feet after a several bad nights.
WARNING : All your effort made during the time of the effect will drawback on you after the effects expiration. WILL keep you from fainting from fatigue if you push your limits, but can kill you at the end of the duration if you pushed yourself too far.
Can be smoked.
(OOC : Roll 1d100 after use. If you roll your Vitality or less you are fine, otherwise you are now addicted to this drink, weaning from it causes muscle pain, uncontrollable tremors, jaw cramps, stomach pain, difficulty concentrating.)
- True Liquid Happiness - 50 murai
This potion will transform all sensation even the hardest pain into an agreeable one. Highly discouraged before going to battle as you won’t try to protect you anymore. It will usually last a day or so.
Can be smoked.
(OOC : Roll 1d100 after use. If you roll your Sanctity or less you are fine, otherwise you are now addicted to this drink, weaning from it causes imbalance of moods varying from depression to fits of rage, uncontrollable crying, self-harm tendencies, fierce nausea. )
- True forbidden liquor - 35 Murai
Nothing tastes better in the world than this liquor, but it will make you drunk with one glass no matter what and can highly possibly causes definitive disabilities. Strongest drink on the house.
Can cause forever : Brain damage, blindness, lose of hearing, lose of smell, hallucinations, amnesia, paralysis of one limb, paralysis of two limbs.
(OOC : Roll 1d100 after use. If you roll your vitality or less you are fine, otherwise roll 1d8 and look upper what disability you’ve got.
Now roll 1d100. If you roll your Sanctity or less you are fine, otherwise you are now addicted to this drink weaning from it causes irritability, profuse sweating, blurred vision and heart palpitations. )
Disclaimers :
The establishment does not take any responsibilities into the abuse of the substances nor the long-term effects they can produce, especially if you ordered a « True » potion.
True potions brews can and will cause irreversible damages to your body if miss-used or sometime, just used. They can also create strong physical dependencies. But in exchange are far more potent.
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Lucifer Hidekiyo - Age and Height. |
Posted by: Spadius - 04-05-2021, 06:11 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Spadius
Character Name - Lucifer Hidekiyo
Request Type - Young Age and Lower Height for a child Character (Age: 6 Height: 4'feet)
Request Details - I am applying to make a child character of Onigan nature. They are the Son of Desire/Rosa. For my personal interests of trying to enjoy some Family/Slice of life theme'd RP.
Reason why you are making this request (if applicable) - I'm making this request due to the guidelines requiring me to apply for Child characters as they are normally restricted, They are under the age of 13 and they also below the height limit as well. Overall I have talked with Rosa's player and have gotten permission to apply for this. I find it might be interesting to give this a shot and RP with others around the characters age and create some great RP and development
Roleplay & Lore supporting your request - Regarding Lore and Roleplay, Rosa's herself has mentioned that she has four kids. I have roleplayed with her before as well as met the kids in person myself in RP, when they were still NPC's. Due to this fact it has brought me interest to bring in one of the third kids into the world, so that the mother can show that geniunally exist as players and not just an NPC to fluff about, I have also got permission from the player to request this and voice this claim on the character
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Slashing Dance |
Posted by: Autumn - 04-04-2021, 08:25 PM - Forum: Balance Fu
- Replies (2)
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Slash and Stab (The Dagger and Sword special attacks respectively) do not alter the damage type of Twin Dance's effect, making their niche usage (bypassing a resist) a lot less useful, I'd like to request that the special attack for Dagger and Sword change the damage type of Twin Dance's effect too.
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Mono-Classing, Smell of the Game Edition |
Posted by: Ham - 04-04-2021, 06:49 PM - Forum: Suggestions
- Replies (14)
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So, while stuck in studying hell and brain-storming hell for the new class conceptualizations, I realized... Specialization or whatever trait is kinda good and all but... Monoclassing is kinda underwhelming?
When I think of a mono-classer with a shit ton of SP, I think of someone who completely mastered the art of the class. So... Why not give them a Mono-Class exclusive Skill? We already have Main-Class exclusives. So how about something like a big finisher? Something like Ashe's totally not Judgement Cut End, but with the element you use? It would need some tweaking and balancing ofcourse, fucking imagine cinder tiles everywhere... yeeesh.
But yea, could even do that for the base classes too to give people more reason to play more than just the promos, a Monoclass only skill for Soldier could do wonders for Trainee-Knight characters or something?, but that's my own personal bias and desire to start out RPing a character with their base and not sub-class promo. Also would be cool to see bosses do cool shit like that too, not fair for only Ashe to have anime moments.
Anyways, some ideas can be: for Duelist, Eclairn't- or something straight out of a fighting game like a Cancel (but that sounds crazy op now that I think about it) or some sort of 'combo' much like how ST gets to blow up their weapon but gets to combo with their stolen spells, for Kensei, the Ashe thing maybe. for Ghost, something like Susanoo a 'fuck off, no' thing that isn't Ether Invitation, etc. I didn't have my tea yet so I'm running out of idea juice.
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