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Forum: Quality-of-Life (QoL)
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Mastery of STR Crit
Forum: Balance Fu
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can couloir not be affect...
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The Economy and You
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Flash of Light
Forum: Balance Fu
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New Weapon: Kelsoaker!
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SL2 Version 3.03
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Chimera Hit
Forum: Balance Fu
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Himari Izumi: Special Wea...
Forum: Approved Characters
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[Karaten] Peculiar Events |
Posted by: K Peculier - 09-15-2020, 12:20 PM - Forum: Kysei
- No Replies
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A nation with studious scholars and magnanimous mages, Karaten stands as a beacon of knowledge with cutting-age technology.
Despite its inherent focus on the arcane mysteries of the world, the city is no stranger to intrigue and scheming opportunists lurk behind every corner and every sparkling glint atop intricate spiral towers only fuels the paranoia of the avid locals.
![[Image: latest?cb=20130613224126]](https://vignette.wikia.nocookie.net/sl2/images/a/a4/Karaten.jpg/revision/latest?cb=20130613224126)
Magnificent Made Machines
Tone: Lighthearted, Combat Optional, Mystery
A young, brilliant engineer mage of Karaten is in need of adventurers or the mercenary sort that can get the job done!
From testing various of his new inventions, to uncovering precious materials that he may need. You might find his contact slip into your laplaceNet inbox very soon.
You're a capable and strapping individual right? Why not pitch in and earn a quick murai reward with other 'benefits' while you're at it!
Status: The genius doctor, engineer, scholar is looking for help still...
DISCLAIMER: Hello, I’m an Eventmin for SL2 and this is here to remind you that most if not all my events are meant for a maximum of 3-8 players save for exceptions where I’m helping someone else with their event. They will also be kept far shorter and wouldn’t last 6 hours or longer if I can help it. My hope is that they can be enjoyed in segments.
Because of this, there will not be a formal ‘sign-up’ for these events and how I would like you to join up is by simply pinging me while I am online with the green circle within the official Sigrogana Legends 2 Discord #Events-Discussion and using the following template:
@Kpeck
Event Join-up
Ckey/Name: [Iloverp/Hiro Protagona]
How long I will be online: [1-3 Hours]
Event I want to join: [The event title/s]
If I’m online I’ll say I’ve got it and put you onto a list if you are solo for those events, you can also join in a group of course. When stuff is set up, I’ll ping you within the discord with the details and you can get started. With the new addition of Event Pings, I will utilize those as well.
Please don’t be discouraged if I select a set of people before you or your group as I will mainly be selecting them by first come first serve basis and if they’ve joined in one of my events before. If you come up to the events while there are already 6 people involved, you can still interact with the event and players but YOU WILL NOT BE THE MAIN FOCUS AND YOU WILL PLAY A VERY MINOR ROLE. There can be exceptions but please let me know beforehand.
Every event-piece is fit with a ‘TONE’ to let you know what to expect. If you go to an event marked with ‘serious’ or ‘dark’ you should probably leave the clown makeup at home and the same goes for events marked with ‘lighthearted’ or ‘casual’ where you don’t and SHOULD NOT need to bring your entire bomb collection for murdering. You will be warned once before you are politely asked to leave with your roleplay antics VOIDED if you misunderstand the tone of these /that/ badly
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Demon Hunter changes & Evasion buff |
Posted by: Snake - 09-14-2020, 08:43 PM - Forum: Balance Fu
- Replies (9)
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> Evasion reduces damage by 35% if you main class a Rogue, Martial Artist, Archer or Duelist. (Or just change it to 35% default tbh. I don't mind either.)
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> Cobra Stance (1 SP) - Changes base movement to Teleport while active.
- Snake Dancer (2 SP) reduces damage by 10% instead of 100%, when activated (this stacks with Evasion). Adrenaline Burn: You jump away X extra tiles away from your enemy, based on your Adrenaline (and using Warp Strike's animation, please). Each proc reduces Adrenaline by 2.
- Winged Serpent (5 SP) will only cost 0M if you used Leaping Lizard, Nitrogen Drop or Rising Tide before it.
- Leaping Lizard (1 SP) grants a buff that reduces Winged Serpent's momentum cost to 0M.
- Descending Uroboros (3 SP) may inflict knockdown if you are airborne and the enemy is not. (Luck-based chance). If the enemy is also airborne, it won't require it. Adrenaline Bonus: Increases Knockdown's infliction by 10% per Adrenaline rank.
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> Matador Stance (1 SP) - Base Rage Energy becomes 400.
- Know No Pain (5 SP) No longer reduces Armor. Effects are reduced based on Armor type. (20 physical damage if Unarmored, 10 if Light Armor, 5 if Heavy Armor) Adrenaline Bonus: If you are Guarding, reduces the first physical damage instance taken by an extra 15% (+10% per Adrenaline rank), after a small minigame of rock paper scissors between attacker and defender. If you lose, nothing happens and you are Guard Broken.
- Retaliate (5 SP) If done on a non-player enemy, reduces the target's DEF/RES by 20% (+10% per 100 Rage Energy consumed) for 5 rounds. Adrenaline Burn: Heals the Demon Hunter by 10% of the damage done. (+10% per Adrenaline rank). Resets Adrenaline to 0 after using.
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> Reaver Stance (1 SP) - Grants a temporary buff that reduces momentum of Desperado Stance's offensive skills by 1. (Effect has a 2 round CD)
- Rising Tide (5 SP) grants a buff that reduces Winged Serpent's momentum cost to 0M. Scaling reduced to 130% max.
- Combination Fighter (2 SP) grants an Adrenaline gauge (Dull / Calm / Blooming / Awesome / Smoking), which is used up by other Demon Hunter skills.
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> Desperado Stance (1 SP) - Grants a temporary buff that reduces momentum of Reaver Stance's offensive skills by 1. (Effect has a 2 round CD)
- Lead Storm (5 SP), Adrenaline Bonus: Fires 1 extra attack per 2 Adrenaline gauge.
- Wild Ride (5 SP), if there are no enemies beyond the target, you will fire at it instead for half the damage.
- Nitrogen Drop (5 SP) grants a buff that reduces Winged Serpent's momentum cost to 0M.
- Bullet Barrier (2 SP), Adrenaline Burn: Deflects 1 additional shot per Adrenaline gauge. Reduces Adrenaline gauge by 1 every time it procs.
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New Innate Skill: Daring Devil
- A Demon Hunter thrives in taking risks. Efficiency be damned, you're in for a showtime. If you are wearing Unarmored Torso, a Gun and a Sword, each stance will have bonus statistics attributed to them.
> Reaver Stance will increase SWA of melee weapons by Demon Hunter's class level. (Doubled if DH is main/sub)
> Desperado Stance will increase Hit of ranged weapons by Demon Hunter's class level. (Doubled if DH is main/sub)
> Cobra Stance will refund 3M when you move towards an enemy, once a round. (No per-round limitations if DH is main/sub)
> Matador Stance will grant Guard LV70 until your next round when used. (You cannot be Guard Broken if DH is main/sub)
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What do you all think?
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Regarding youkai spell costs |
Posted by: SolAndLuna - 09-14-2020, 06:37 PM - Forum: Balance Fu
- Replies (5)
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Another day, another Balance Fu thread-
Sync-Mind is probably one of the more important Summoner skills people have at their disposal. One thing about it as it is now, though, is that it tends to cost way, way more than it's worth, at least when using spells from your youkai.
While yes, some spells do make sense, like Hunter Wind, there are others that simply... don't. As an example, Drowned Woman's Drown. For something that literally only deals water damage and nothing else, it costing 33 FP when said Drowned Woman is at level 60 is absolutely unreasonable. Flame Jetwing also costs 33 FP with Jhunn at level 60, and it tends to deal far less damage than the FP cost would indicate. Even with it being a line that moves you past everything, the cost seems a bit much.
Other spells that are questionable for the cost are Apodis, Thunder Claw, Seeker Flame, Acid Jet, Fire Wail, Deathtouch... Likely a good number of other skills, as well. The wide majority of them are single target spells, some of which have no bonus effect to speak of while others give a very minor effect, so why do they cost just as much FP and deal similar or less damage than actual AoE spells with existing additional effects?
That's not to say that those spells are completely unusable, they can be used in theory... just that in practice, they're fairly limited in utility.
Another thing I'd like to note is that while FP cost is halved for youkai using their own spells, it isn't enough to allow some youkai to take actions for long periods of time.
For example, Hippogriph's Mare Wing costs 32 FP when used on the summoner. Which would normally be acceptable, it creates air shafts and deals damage in an AoE around the caster. While it's still weaker than the average mage spell, it works well enough.
The problem is that Hippogriph itself only has 65 FP at level 60. It requires 16 FP per use of Mare Wing due to the cost being halved, which means that it can attack 4 times before completely running out of FP. It gets another 50 FP from Affinity: Avian, but that only puts it at 7 uses of Mare Wing instead. It can maybe last through one fight, but trying to rely on it for any longer will simply have it run out and become little more than a meat shield that requires a good deal of FP per round to maintain.
It's likely that there are other youkai that suffer from similar issues with FP, but I'm not familiar with every single youkai, so I can't say for certain. That being said, it's pretty clear that the existing costs likely need to be adjusted a bit. People probably shouldn't have to think "I want to keep this youkai at a low level so it doesn't cost as much to use their spell", or anything similar.
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Immaterial Youkai [v2.31b] |
Posted by: SolAndLuna - 09-14-2020, 05:48 PM - Forum: Bug Reports
- Replies (1)
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A particularly interesting bug with youkai. Or, well, two of them, technically.
The first one is that... well, they don't recognize player characters as obstacles for the purposes of movement. In most cases, this would just be a strange graphical bug with no real impact.
The second issue, however... is that if you tap on a location that they can't access due to an obstacle (such as another player, in this case), they will still be able to walk there.
![[Image: a27a7d52c04d97518a9d3c57f75757e5.png]](https://i.gyazo.com/a27a7d52c04d97518a9d3c57f75757e5.png)
![[Image: e6cbc2dda48fa3a57a34d928f8682a82.png]](https://i.gyazo.com/e6cbc2dda48fa3a57a34d928f8682a82.png)
This isn't just a visual bug, either - if confirmed, the youkai will actually move into that location.
Steps to reproduce:
1. Summon a youkai
2. On the youkai's turn with Total Control on, use Movement and click on a location they cannot access due to the summoner being in the way
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[v.2.31b] Dual Cast Charge Power Fail |
Posted by: HexGirlBestGirl - 09-13-2020, 03:03 PM - Forum: Bug Reports
- Replies (1)
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Excelgraph may or may not be bugged. But due to the way that tomes work, when dual wielding a better damaging tome than your Excelgraph, you will never cast from it, thus not using the weapon charges for the Excel Crash Benefits.
Considering there's no other case where the usage of tome scaling and auto-selection works, I'm not sure if this is a bug or an oversight.
Ambidex doesn't work and only being cripple armed with my Excelgraph main handed has allowed me to properly cast from it as I desired.
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I'm fear but I can't run. [2.31b] |
Posted by: Senna - 09-13-2020, 09:05 AM - Forum: Bug Reports
- Replies (1)
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Rule by Emotion, the bonus fear gives doesn't seem to be working at the moment or proc'ing.
This means, when you're 'fear', your hit doesn't decrease further and your evade doesn't increase: it does nothing in that regard.
Disclaimer: Rule by emotion (Anger) is working whereas it gives +15 SWA for armor, just not fear.
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