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  [v2.31] Exclusively Hotkeyed
Posted by: Autumn - 09-06-2020, 09:33 PM - Forum: Bug Reports - Replies (1)

WASD-Mode still doesn't have the following hotkeys mapped for easy use:

Entering a camp using Shift + Enter doesn't work, forcing you to swap to regular mode

CTRL + M For the Halo emote
CTRL + Z for the Zawa emote

and I assume the sing emote if that has a hotkey as well.

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  [v2.31b] Void Beasts
Posted by: Miller - 09-06-2020, 03:13 PM - Forum: Bug Reports - Replies (1)

If a Black Beast invasion happens while a camp is up, Black Beasts will spawn in both the camp and the town it happens to be invading. While this is intentional, when a camp despawns during a Black Beast invasion; it causes the Black Beasts to not spawn in the town, but instead the void where instances are generated.

[Image: 1GEIo1Q.gif]

This allows for Black Beasts to occasionally spawn in houses, battlefields and potentially BDPs(?).

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  Two turn r us
Posted by: Senna - 09-05-2020, 10:26 PM - Forum: Balance Fu - Replies (12)

Attempt number two.

Back at it like I never left. Two turning exist and is quite strong in the current turn order.

How often someone is two turned? It happens often in 1v1 if mob support were used and 2v2. It also happens in 4v4/3V3 but that only happens if the enemy team wipes out one/two opponents.

Is it possible to know if you're about to be two turned? Very much so. At the moment, it's a disadvantage to be faster in battles. To know? Once you're outnumbered, A two-turn is coming if the enemy team goes first. Just by reading who's going last and knowing your order in the turn system, you can simply move into position and proceed to prepare your strongest/powerful skill or weaken them from the incoming burst. (Such as Knocking them down or High speed words and Etc.)

Can it be countered? If you don't have something to immobilize them prior? Your only other bet is a well-placed skip at a certain time. Whereas they're not close enough. Outside of those two? No.

Visual example? This is for a 1v1 since its much harder to gather the team for more. It works the same nonetheless.
[Image: MI1Pvo2nSOK-Gj78LIelmA.png?width=853&height=434]

[Image: ieKH1ys0Rbqa3uvpR9_lBw.png?width=856&height=434]

[Image: iJEY7clkSDmSmevW7inEbg.png?width=842&height=434]

[Image: NSuxlBj_R8W6xQLbqhHHkg.png?width=851&height=434]

[Image: mAB8ZHAbQS2ZpXxz_AHPEA.png?width=853&height=434]

[Image: pmD9eIYMQJudFCrYum09Xg.png?width=419&height=434]

_____________________________
It's a sad day when a summoner or Engineer is faster than their foe. They're forced to be two turned no matter what if they choose to summon a youkai or bot. They can only hope their tankie enough to withstand the incoming punishment or hope they don't have options to remove/reduce their reduction for the incoming punishment.
So how to go about fixing this? I have two suggestions really.
Firstly, mobs such as summons, bots, and Etc. Similar to the butterflies, let them not affect the turn order team switch around.
Now for players that will more likely be two turned, I would suggest the player's turn order remain static once it has been decided during the Deployment Phase (Or round one). Anyone that was to join the battle after that point will be added beneath the person that goes last on their team.

Team 1
Team 2
Team 1
Team 2

Someone joins teams 2.

Team 1
Team 2
Team 1
Team 2
New Team 2

Someone joins teams 1.

Team 1
Team 2
Team 1
Team 2
New Team 1
New Team 2



So I'd like to hear what the others think about this suggestion? What else would they like to add to it and so on.

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  Unknowingly Parted with Pain [v2.31b]
Posted by: HexGirlBestGirl - 09-05-2020, 08:23 PM - Forum: Bug Reports - Replies (3)

Parted Pain seems to be applying to our youkai without validly showing the status effect. It's also still applying to multiple youkai rather than just bonded ones as well.


[Image: aNQmeUT.png]

My Orbello has it.

[Image: KYix9gp.png]

Summoned a few more Youkai to test. Namely. Izabe, Killkenny, Apus and Drowned Woman.
And of course!


After manually checking every single one of them, they all couldn't do remotely any damage at all. This isn't the case when I simply remove parted pain from my equipped skills. Then I just kill them as normal.

[Image: iiaOMSF.png]

The one I was hitting only had about 40 HP, mind you. And when I initially hit them, they only had 1 HP .

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  Floor/wall tiles I made/updated/was inspired by
Posted by: KitKatarine - 09-05-2020, 06:53 AM - Forum: Submissions - Replies (3)

Hello, hello

I got sort of inspired after seeing the "paint and mold" discer that I... improved it? Made my own? Made my own. With some floor options as well.

Wasn't sure if a .png or a .dmi was needed so I attached both.


Sorry, thank you. I love doing pixel art, so I really hope these are nice looking. Thank you for your time.

-KitKatarine



Attached Files Thumbnail(s)
   

.zip   floors_walls_doormats.zip (Size: 3.36 KB / Downloads: 431)
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  Game Breaking Bug
Posted by: Perdition - 09-04-2020, 11:39 PM - Forum: Bug Reports - Replies (3)

https://gyazo.com/fa6388fb5a03c6a7ab2b8c96d650478a

0 Mura.

In real life, you wouldn't say 0 dollar. You would say 0 dollars.

Thus, this should be 0 Murai. This is immersion breaking and needs to be corrected with urgency for the sake of my roleplay experience.

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  Le Sign Spacing [v.2.31b]
Posted by: Anhita - 09-03-2020, 05:13 PM - Forum: Bug Reports - Replies (2)

Im unsure if its just me, But my signs dont seem to allow linebreaks, despite what the actual window -says-. I haven't really added any html myself, and from what i have observed-- html does seem to work, barring the <br> that should be put in automatically from just pressing enter.
[Image: 4pFtzOF.jpg]
[Image: oAo5QzY.jpg]

If anyone can confirm otherwise, please do so. It -could- be a problem with just me. But Im not 100% sure

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  Re: Auto-Enchant & Flamedance Gi
Posted by: Joseph Jostar - 09-03-2020, 04:40 AM - Forum: Bug Reports - Replies (1)

The mage skill 'Auto-Enchant' is described as 'using' the first enchant spell in your skill pool on yourself, for free, but is not triggering the on-cast effect of Flamedance Gi when used with Nerhaven. This presumably holds true for other on-cast torsos with a respective enchant. Nerhaven triggers the effect properly when manually cast.

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  Matad-oof [v2.31]
Posted by: Autumn - 09-03-2020, 04:26 AM - Forum: Bug Reports - Replies (2)

It seems that Matador Stance's "Know No Pain" isn't reducing damage 1:1 to how armor should function, which is how I assume new Know No Pain is supposed to work given it reduces your armor by the same amount, making it so you actually take more damage while you are in matador stance than if you're not.

[Image: vnDYMP4.png]

This is the damage numbers before and after switching away from Matador Stance, noting out that I actually take less damage while in Reaver Stance, despite having 24 armor

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  Skill points vs Skill Slots
Posted by: Autumn - 09-02-2020, 07:19 PM - Forum: Balance Fu - Replies (15)

Skill Slots are a major problem recently for certain updated classes, most notably Black Knight and Verglas, demon hunter is among these but I feel like one good focus to have is trimming down on skill slot costs for them in particular, with these classes receiving lower SP costs as a whole it just means you have more skills you could be equipping all at once, which means it bloats your skill slots quite heavily if you do want to equip them.

Its not a surprise that many people have flocked to tomes recently, most notably the tome-weapon shifter line in order to gain more skill slots, while that is a sound choice in helping build diversity I feel like people who just wanna use a regular old sword or fist weapon or how you not shouldn't be shafted so much in terms of what they can equip.

The issues with the classes I mentioned is that none of them have skills that you can invest into more in order to make cost no skill slots, a 2nd rank should be added to the following skills to do so:

-Black Deflection
-Sudden Death
-Ice Point
-Ice Point Guard
-Ice Point Greaves

This would at least make life on these classes easier for investing a little more SP instead, which does make an impact on the whole skill build itself when tallied up.

Lastly, demon hunter also has some skill point and skill slot issues, that I think would be helped out majorly by changing the following skills:
-Reaver Stance
-Desperado Stance
-Matador Stance
-Cobra Stance

If you were to change these skills to be 1 rank but have the same effects, but have a 2nd rank that causes them to cost no skill slots, that might please a lot more people. (And remove Matador from having a 400 rage cap with spirit)

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