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[v2.31] Exclusively Hotkeyed |
Posted by: Autumn - 09-06-2020, 09:33 PM - Forum: Bug Reports
- Replies (1)
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WASD-Mode still doesn't have the following hotkeys mapped for easy use:
Entering a camp using Shift + Enter doesn't work, forcing you to swap to regular mode
CTRL + M For the Halo emote
CTRL + Z for the Zawa emote
and I assume the sing emote if that has a hotkey as well.
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Le Sign Spacing [v.2.31b] |
Posted by: Anhita - 09-03-2020, 05:13 PM - Forum: Bug Reports
- Replies (2)
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Im unsure if its just me, But my signs dont seem to allow linebreaks, despite what the actual window -says-. I haven't really added any html myself, and from what i have observed-- html does seem to work, barring the <br> that should be put in automatically from just pressing enter.
If anyone can confirm otherwise, please do so. It -could- be a problem with just me. But Im not 100% sure
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Re: Auto-Enchant & Flamedance Gi |
Posted by: Joseph Jostar - 09-03-2020, 04:40 AM - Forum: Bug Reports
- Replies (1)
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The mage skill 'Auto-Enchant' is described as 'using' the first enchant spell in your skill pool on yourself, for free, but is not triggering the on-cast effect of Flamedance Gi when used with Nerhaven. This presumably holds true for other on-cast torsos with a respective enchant. Nerhaven triggers the effect properly when manually cast.
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Skill points vs Skill Slots |
Posted by: Autumn - 09-02-2020, 07:19 PM - Forum: Balance Fu
- Replies (15)
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Skill Slots are a major problem recently for certain updated classes, most notably Black Knight and Verglas, demon hunter is among these but I feel like one good focus to have is trimming down on skill slot costs for them in particular, with these classes receiving lower SP costs as a whole it just means you have more skills you could be equipping all at once, which means it bloats your skill slots quite heavily if you do want to equip them.
Its not a surprise that many people have flocked to tomes recently, most notably the tome-weapon shifter line in order to gain more skill slots, while that is a sound choice in helping build diversity I feel like people who just wanna use a regular old sword or fist weapon or how you not shouldn't be shafted so much in terms of what they can equip.
The issues with the classes I mentioned is that none of them have skills that you can invest into more in order to make cost no skill slots, a 2nd rank should be added to the following skills to do so:
-Black Deflection
-Sudden Death
-Ice Point
-Ice Point Guard
-Ice Point Greaves
This would at least make life on these classes easier for investing a little more SP instead, which does make an impact on the whole skill build itself when tallied up.
Lastly, demon hunter also has some skill point and skill slot issues, that I think would be helped out majorly by changing the following skills:
-Reaver Stance
-Desperado Stance
-Matador Stance
-Cobra Stance
If you were to change these skills to be 1 rank but have the same effects, but have a 2nd rank that causes them to cost no skill slots, that might please a lot more people. (And remove Matador from having a 400 rage cap with spirit)
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