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Mastery of STR Crit
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can couloir not be affect...
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Bows
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The Economy and You
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Flash of Light
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New Weapon: Kelsoaker!
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SL2 Version 3.03
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Chimera Hit
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Himari Izumi: Special Wea...
Forum: Approved Characters
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[v3.03c] Summon Drizzle
Forum: Bug Reports
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09-23-2025, 09:50 AM
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Fasten [2.27v] |
Posted by: Senna - 06-20-2020, 09:54 PM - Forum: Bug Reports
- Replies (1)
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Its's been in the game for a while now but I suppose its time to address it.
When in battle, the fasten trait for vampires loses its effect. By this, Sanguine Crest becomes effective thus causing the vampire to lose -1 stats because they're at 0 essence (due to fasten). I don't know if this also affects other traits as well however.
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same tile targeting (2 step targeting) |
Posted by: Swiftkusura - 06-20-2020, 11:57 AM - Forum: Suggestions
- Replies (4)
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So this is going to sound silly but it has a point, for skills that can target twice there's a few cases where you can move an enemy and move to a new spot, Oaring in example.
But as it stands if I wanted to get a better positioning but the space behind them is occupied it'd be ideal to want to land where they started with oaring, but because of the way targeting works, you cannot.
If a 2 step targeting skill moves with step 1, can we perhaps allow the second step to understand that and allow you to take that spot?
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[Mirrored Enchantment] Mirror Mirror on the Shield, who is the King of the Battlefield? |
Posted by: JamOfBoy - 06-19-2020, 01:41 PM - Forum: Balance Fu
- Replies (2)
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As it stands, the mirrored enchantment, when looking at the numbers, is pretty strong.
Provided you do not have a guardbreak - IE, you aren't an Evoker or Duelist or it's promo classes, or running Light Tomahawk from Martial Artist, you will likely always lose the damage race against someone with this enchantment on a shield. Why?
3m attack, 3m attack, 1m guard. Assuming this person has 100 SWA, and for the sake of demonstration, is using two skills that do 100% SWA damage - they've done 200 damage to you. Let's assume you also have 100 SWA. You attack twice with a melee weapon, taking 100 damage on top of dealing 200. Who wins? Them. They'll always win by 100 damage. And that's not even factoring in the 10% damage reduction given by that guard, which further tips the damage in the shield-user's favour.
In the real game, yes, this sort of scenario doesn't exactly happen, the numbers are much more convoluted and there are workarounds - all three main melee weapon types (sword, axe, spear) have access to a singular guardbreak. So do fists. However Light Tomahawk is easily exchanged for more useful skills from promo classes and the like, and all three guardbreaks for main melee weapon types are tied solely to Duelist. Lance De Lion, Wazabane with Kensei Combo, and Reaper Scythe.
The real meat of the issue is that if you're using a melee weapon and aren't a duelist with access to one of these skills, you're effectively doomed - the opponent always has a 100 or less damage advantage on you on top of being able to attack normally. Against mages or archers, yes - this enchantment has no affect whatsoever. There are a number of arguments people can throw against this, such as shields negating two-handed bonuses, the enchantment also reducing reflected damage by 75% - but 10 or 20 extra SWA isn't a bad price to pay being able to spend 100 to potentially deal 100 damage, and forcing people to use an enchantment just to stand a better chance is not fun.
I propose that the enchantment applies only when 3 or more momentum has been used to guard. That way, it's the same cost as most attacks, and still has a use in making your guard more threatening. It'd encourage those without guardbreaks to go for knockdowns or force movement so that if they want to guard for the reflection damage they lose out on an attack. Counter-play established.
Maybe this isn't the best way to go about it, but I feel like having an enchantment so rigidly dependant on guardbreaks or a certain type of weaponry or class to circumvent it's strong benefit isn't fun to deal with.
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Turning |
Posted by: JamOfBoy - 06-18-2020, 10:52 PM - Forum: Suggestions
- Replies (4)
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With the loss of being able to turn using End Turn, which to some extent was understandable, I have found it increasingly more annoying to play classes that to some extent play off of direction, be it Demon Hunter with Snake Dancer, or Soldier in general with Bulwark.
I can understand not wanting to let people turn for free, however our only options now are to meticulously plan ahead or abandon another attack to move and reposition - or use any applicable skill, such as Charge or Shukuchi to face another direction. The issue there, is that these skills were recently made to have a cooldown if not used for their intended purposes, and they also cost FP.
Instead of shooting some direction-dependant classes in the leg, Cobra users especially, give everyone a 1m action that simply allows them to face another direction. It is not free, as it costs 1m. Poor use of momentum will make someone unable to turn.
I would find it strange that in a land of magic and monsters, people are incapable of taking a moment to face their opponent.
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Heavier Wider Swing |
Posted by: Autumn - 06-17-2020, 10:17 PM - Forum: Balance Fu
- No Replies
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Gigantys is in a better spot since the accuracy penalty is a lot lesser now, it still fails to hit more dodgy targets but thats its direct purpose, I still don't think Heavy Swing is much too worth the 4m cost the current moment, and in order to utilize it to its fullest potential such a heavy blade needs better range to compensate.
It would be wonderful if Heavy Swing had AoE potential similar to jackhammer to justify its larger momentum cost and accuracy penalty, something like an innate crash potion effect on it.
Or even a 3 range wide line, similar to Lance De Lion, as if you're swing incredibly wide, similar to anchor edge the line would be boosted by attack range increases like giant gene and huge blade.
Tiny buffs like this would finally make this boss 10 star worth considering for average use.
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Name space apostrophe |
Posted by: Inconspicuous Kitty - 06-17-2020, 02:54 AM - Forum: Suggestions
- Replies (3)
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Not really a big suggestion, honestly. Nothing huge, just a tiny convenience thing.
A common thing people do when emoting is putting apostrophes before their emote to denote possessiveness at the very beginning of it.
This leaves it with an unfortunate space, example:
Ren Brown 's cat runs away!
Any chance that the emote will couple together with the name if it begins with an apostrophe, removing the space?
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Lore Suggestions |
Posted by: Perdition - 06-17-2020, 01:04 AM - Forum: Suggestions
- No Replies
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Well, I asked about this on the discord some while back, but I had ideas on how to expand upon parts of the lore. In this case, it would be the lore around hell and demons in particular. This isn't meant to serve as a means to add any of this to the game in the form of actual mechanics, but if it looks good I was hoping it could become 'canon'
Without further adieu...
HELL
Hell is a harsh and unforgiving realm where demonkind are born and contained. In current days, demons are naught more than a myth--at best they are a product of a long forgotten time. These spawn of the abyss are very real, however, and even in the mortal realm traces of their existence can be found in scarce amounts, though realistically, no one would be able to identify those traces even if they came across them given the absence of demonkind from the realm of man for so long.
Hell itself is fractured in the form of seven different circles, each one of them ruled by a demon of notable power known as an archdemon and named after the sin this archdemon embodies. These circles are also ordered, starting at Hell's peak and descending to its utmost depths...
CIRCLE I: SLOTH
The first circle of hell is known as the Circle of Sloth, and it is ruled by a demon known as Abaddon. The Circle of Sloth is the most loosely ruled and thus chaotic of the circles of hell given its archdemon is, unsurprisingly, too busy lazing about or outright slumbering to interfere with what goes on in his own land. None within dare strike at Abaddon, though. Despite his lackadaisical nature his power is that befitting of an archdemon. Those demons ambitious enough to pursue claiming the Circle of Sloth as their own quickly find themselves slain by Abaddon's own hand.
Because of the constant strife within the Circle of Sloth, it holds a rugged and beaten terrain from demons ever at the other's necks. What civilizations and villages were built within the Circle of Sloth are quickly reduced to rubble or ruin. Of all the circles, it perhaps depicts the traditional image of 'hell' to mortals the closest.
CIRCLE II: LUST
The second circle of hell is the Circle of Lust, ruled by Asmodeus--a coy and deceptive woman with more than enough power to wield if she cannot manipulate those she has something to gain from. If one were to enter this circle from the Circle of Sloth they might just experience culture shock. The Circle of Lust has actual towns and cities with Succubi and the less common Incubi occupying high ranking and leadership-type positions to keep things running. In fact, violence is--while tolerated--somewhat frowned upon in the Circle of Lust. Asmodeus considers herself the most reasonable of the archdemons and prefers to maintain that image down to her own domain. For that reason, the Circle of Lust is also by far the most civilized of the circles. Those who disobey and disrupt the order Asmodeus meticulously crafts are quickly reigned in and forced to submit... one way or another.
CIRCLE III: ENVY
Diving even deeper into hell comes the Circle of Envy which lies in the clutches of the insectoid demon Beelzebub. Unlike the other circles of hell, Beelzebub's circle contains grass and water, and even has rivers and forests--albeit somewhat small and scattered throughout the circle infrequently. True to his name, Beelzebub envies the landscape and other marvels of the mortal realm. Thus, he commanded Corpse Hands through portals into the mortal realm to slowly, but surely gather things from its terrain that hell otherwise lacked. The archdemon's mages then used the procured materials and resources to replicate biomes unable to ordinarily exist in hell. Because of the arduous process in which these things are amassed, however, they are still a rare sight within the Circle of Envy.
CIRCLE IV: GLUTTONY
Beneath the Circle of Envy is the Circle of Gluttony which is by far the most desolate part of hell. Demonkind is abundant within its own realm, of course, but the Circle of Gluttony is something else entirely...
Its denizens live in fear of Belphegor, the archdemon that rules it. Belphegor regularly goes hunting for the demons within his realm, seeking to devour them to sate a hunger incapable of being sated. The Circle of Gluttony's demons have taken to underground networks and tunnels to find refuge from Belphegor's appetite. Others hide within the ruins of long abandoned structures and villages hoping to hide in plain sight. Because of these conditions, the Circle of Gluttony is also the circle one is most likely to encounter an archdemon in the flesh... and Belphegor's hunger is certainly not limited to his own kind.
CIRCLE V: GREED
If one escapes the maws of the gluttonous Belphegor and descends even further below they would find themselves in the Circle of Greed. Its archdemon, Mammon, is a shrewd woman that calls herself "The Queen" and all those residing in the circle know well enough to abide by that title. Unsurprisingly, the Circle of Greed is the wealthiest of the circles. Murai and gold are casually littered about not just its towns and cities but even its wastelands and deserts. Powerful trinkets, weapons and artifacts can also be found within the Circle of Greed and demons here, rather than fighting, trade goods to try and obtain what appeals to them. Those with the most silver of tongues and the best eyes for business are the ones who thrive in this circle.
Those demons most down on their luck and without wealth to call their own seek to solve this by fishing.
Yes, fishing.
But it's not done the way you or I would do it. Rather, these demons gather Corpse Hands and blindly send them through portals to try and snag a lucky valuable from the mortal realm. Similar to the Circle of Lust, violence isn't outlawed by any means, but it is frowned upon--even moreso than in the Circle of Lust itself. In fact, those who seek riches and fortune by profitting off the robbery and misfortune of others are oftentimes found by freelance merceries and the goods are taken back from them and returned to the original owner...
With the owner, of course, now owing the mercenaries a cut of the goods.
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[V2.27c] Tannis Interior Music |
Posted by: WaifuApple - 06-16-2020, 10:11 PM - Forum: Bug Reports
- Replies (1)
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Tannis seemingly has no music on its interior map, therefore making it so that when you come from any other city to the mage guild there, it will play the other city's music until you leave into Tannis.
To recreate, just warp to Tannis from any other city with music on.
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