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Latest Threads |
can couloir not be affect...
Forum: Quality-of-Life (QoL)
Last Post: Fern
Today, 02:28 AM
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Bows
Forum: Balance Fu
Last Post: Autumn
Today, 12:01 AM
» Replies: 19
» Views: 1,581
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The Economy and You
Forum: Suggestions
Last Post: Trexmaster
Yesterday, 11:11 PM
» Replies: 6
» Views: 1,491
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Mastery of STR Crit
Forum: Balance Fu
Last Post: Fern
Yesterday, 02:25 AM
» Replies: 1
» Views: 204
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Flash of Light
Forum: Balance Fu
Last Post: pilcrow
09-24-2025, 08:13 PM
» Replies: 0
» Views: 189
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New Weapon: Kelsoaker!
Forum: Suggestions
Last Post: AkaInuHime
09-24-2025, 07:57 PM
» Replies: 0
» Views: 154
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SL2 Version 3.03
Forum: Announcements
Last Post: Neus
09-24-2025, 07:17 PM
» Replies: 0
» Views: 136
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Chimera Hit
Forum: Balance Fu
Last Post: Poruku
09-23-2025, 08:28 PM
» Replies: 3
» Views: 337
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Himari Izumi: Special Wea...
Forum: Approved Characters
Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
» Replies: 1
» Views: 592
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[v3.03c] Summon Drizzle
Forum: Bug Reports
Last Post: Autumn
09-23-2025, 09:50 AM
» Replies: 1
» Views: 576
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SL2 Version 2.27 Update Notes |
Posted by: Neus - 06-12-2020, 06:21 PM - Forum: Announcements
- No Replies
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[smcf=body]Chatbox/Preference Changes and Additions - Added a slider for the volume of Music and Sound Effects respectively in the chatbox menu. (Music control affects both in-game music and music from examining profiles.)
- Auto scroll setting no longer locks control or slowly scrolls when multiple messages are received quickly.
- Chat options menu now has a scroll bar if your window is too small.
- Top Bar color now affects the scrollbar.
- Settings in the chat options menu now have tooltips if you hover over them.
- Preference list (the one not in the chatbox) is now sorted alphabetically.
- Added Quiet Person preference; lets you turn off Quiet Person mumbling or make it a smaller message type.
- If profile music does not play due to a YouTube error, a message will be shown in chat.
New Item Potentials
Added item potentials to the following weapons.- Jackhammer
- Gel'Naia
- Crystal Blade
- Seiryuu Tessen
- Chorusaf
- Magical Comet
EXPERIMENTAL: Turn Initiative Adjustments
These adjustments are based on feedback saying that when Die Hard triggers for fast units, their weakened state puts their party at a disadvantage, and that Youkai potentially pushing down other party members or the summoner could often lead to unwanted effects (such as the summoner being vulnerable for too long).
These changes are experimental and may be undone in the near future (even if the new turn system is not).- Die Hard now causes your initiative to be 0 during the turn it trigger.
- Youkai now have an initiative value of 0.
Elemental Impact Adjustments- Galren - Generic damage bonus changed to 4
- Rank (from 2
- Rank).
- Lightning Criticals - Instead of a percentage modifier to the damage, now gains a flat damage bonus of your Lightning ATK (Ampage gives +3 damage per SR).
Mage- Explosion - Now has a 2 round CD.
Rune Magician- Smoking Rune - Resonate effect changed to a placement effect.
Demon Hunter- Bellowing Stag - Cinders LV for elemental impact was incorrectly 75% Fire ATK; now 25% Fire ATK as intended.
HUD Transparency & Hide HUD Adjustments
Currently if you hide the HUD, it is hidden for everyone in your party, and your HUD transparency setting can lead to flickering in other party member's HUDs. This change is meant to address that.- Adjusted HUD Transparency settings and the Hide HUD command to no longer affect other party members.
Note: It's possible I may have overlooked something while adjusting this, just post any issues you have on the forums when the update is live.
Item Adjustments- Ryeser - Effect changed. On Critical: Inflict the target with Clumsy until your next turn. (Clumsy prevents the use of movement skills that aren't basic movement.)
ETC- Emote limit increased to 3,000 characters.
- Smoke Screens no longer block vision.
[/smcf]
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Another Razor Rune Idea |
Posted by: Swiftkusura - 06-12-2020, 09:22 AM - Forum: Balance Fu
- Replies (4)
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Considerng the current state of rune mage a lot of their high end damage comes from rushing runes, this can directly attribute to the way razor does damage, it claims it's a "Resonate" but it does damage in passing.
If possible I'd rather keep it a resonate where of course if the round starts or it's focus tuned it does one instance of damage with perhaps SWA damage starting at SWA*.5 at a rune level of 1, going up .1 for every rune level to an utter maximum of SWA*1.6 per pulse and trigger, I think 2 with a chrono trigger.
If however that is deemed too much and one would rather change it to be at most 100% SWA damage at what would be a level 12 rune with chrono we could also do it where razor rune does not do large damage in itself and instead applies lingering damage as a purely trigger effect *So only when the rune is incapable of doing any more damage*
This would play into rune mages ability to apply status effects and would ultimately reduce a lot of the hate around rune mage, because currently people become very upset due to some abusers who will make a rune and serve to see the end goal of just using solo rush->all turn->all rush with razor rune which CURRENTLY would make it rush for roughly 800 damage, bout 100 damage per tick 4 times before DR twice.
And I get that, I sometimes don't want to rush my completed rune at all because I hate that the rushing of the runes doing more damage than this big rune is exploding, even if I'm not personally abusing the rune and typically rushing a fully powered chrono rune to explode the razor itself makes me reel a bit from how much its doing compared to the rest of the rune. I do think if you spend 5 turns making a rune it should be strong but I disagree that rushing a rune should be a means to do damage.
I'd like to see all turn and solo turn acquire more range for aiming runes, but for that to even be an option we need to make all rush and solo rush no longer lethal.
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Patreon Item Suggestion: Iron Chef |
Posted by: Kameron8 - 06-11-2020, 01:53 AM - Forum: Suggestions
- Replies (4)
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I suggest a Patreon item that allows you to do something akin to making custom foods. Whether that be creating a recipe to add to your list with a custom description/icon, creating a template food item that accepts a custom description/icon, or something else entirely. It would be nice to be able to cook food that isn't just the standard options in the game.
Of course, these foods wouldn't do anything special stat-wise. I would be against them giving any stats or special recovery benefits, because it isn't meant to be an item of any actual mechanical power.
Shameless suggestion to reuse the SL1 Iron Chef icon for it. Allez Cuisine!
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Donation Item Suggestions: Golden Alga Plume |
Posted by: Kameron8 - 06-11-2020, 01:38 AM - Forum: Suggestions
- Replies (1)
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I suggest a donation item that functions as an infinite use Alga Plume. They are incredibly convenient for frequent dungeon divers, and the upkeep on Stolen Goods to buy them is more of a nuisance than anything else. For that reason, they make a decent candidate for a Donation Item to help with.
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[Complete] Badlands Arena (2020/08/19) |
Posted by: Autumn - 06-10-2020, 06:08 PM - Forum: Mapping
- Replies (11)
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As a small disclaimer, I have discussed with many people about submitting this and have received positive reception, mostly being encouraged to post this, I made double sure I would not be overstepping anyone, I've been given the OK sign on submitting my work by Sparrow.
The arena is a pretty outdated map at this point, and due to the delayed state of previous reworks to the arena I ended up trying to work on it some time ago as my introduction to the mapping tool. I have gained an immense level of experience just doing this map so all of the work I put into this is not even remotely wasted.(Approx. 18-20 total hours.)
I present here a preview of the map in its entirety, it is pretty much done with the exception of NPCs/Dialogue which I'm not sure on how to implement. But here it is:
![[Image: ArenaRevision.PNG]](https://cdn.discordapp.com/attachments/263496801930313728/719376347063123978/ArenaRevision.PNG)
You might have to open the picture in a new tab to get a better full view of it. First off I want to say that inspiration for the Arena itself's general shape is heavily inspired by Sparrow's map (https://www.neus-projects.net/viewtopic....amp;t=7078) as I absolutely love that design for the arena itself, I felt it might have been a bit too wide though as the current arena suits clumps of people gathering and chatting, everyone looking for a fight doesn't want to be outside of hearing range of anyone else after all. With a few touches that I feel make the arena feel more homely and true to its current state, however the outside is nearly entirely different.
I designed the outside bit here to basically match our current arena with more than a few upgrades. There's no inside to arena or to the tent to cause any complications, it is all just 1 simple map with the arena's current purpose in mind.
My intention with this map over any others is that it stays true to the original design of the arena and maintains its current feel, the arena is nothing like Cellsvich, it doesn't have nice stone paths leading into it, its just in the middle of the continent.
Perks of this arena mostly include:
-Updated structure and shape of the actual arena, while maintaining its current size.
-Compact gathering areas that still allow space for those who desire it, most people do want to be clumped in the arena at the moment given that requesting a fight usually requires everyone to hear.
-Maintains the current arena's general and staying true to the original design, while also being given a more modern appearance.
-The upper wall is fully traversable, given the seating prepared It would be most opportune to potentially allow players to PvP in the ring visibly. Creating a unique spectacle unique to any other map currently in the game.
I'm not sure how I'm supposed to implement NPCs, if I could be given a tool for that should my request be approved I'll do my best to place them where I'd intended them to be, but for the most part I think I'd be placing them in the same general locations, barring Tarson who might be along the front wall, or up on the inner wall.
My request here is permission to submit and finish the rest of what needs to be done, before this can be implemented if approved.
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[v2.26.5] Quieter Person |
Posted by: Autumn - 06-10-2020, 08:54 AM - Forum: Bug Reports
- No Replies
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Quiet Person seems to have -3 say range instead of -2 say range as of the last update, people who normally were at the arena wall could hear my character before, but now they cannot.
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