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Mastery of STR Crit

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can couloir not be affect...

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New Weapon: Kelsoaker!

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Himari Izumi: Special Wea...

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Autumn
[v3.03c] Summon Drizzle

Forum: Bug Reports
Last Post: Autumn
09-23-2025, 09:50 AM
» Replies: 1
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  [v2.27c] Red Raid
Posted by: Autumn - 06-25-2020, 07:51 AM - Forum: Bug Reports - Replies (1)

It seems that red raid scales off of your bare fists when you mutate burst claw into a spear.
[Image: DVha583.png]

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  Lilus abusive
Posted by: Swiftkusura - 06-24-2020, 04:51 PM - Forum: Balance Fu - Replies (1)

So I had this as a suggestion as an addition to the game, but spo made a good point/idea about lilu.

Lilu is an alright youkai with a kind of miserable third ability, 1 range immobilize for 3m for 2 rounds, which is only guaranteed if they're charmed so odds are if you couldn't charm you can't immobilize

Seeing as how that's what you get for installing her, it's disappointing if I'm honest, but what if her install form acquired abusive relationship, and otherwise had it normally? This would be dramatically more useful and also fit with the general theme of her youkai ability wink. It would also make for an interesting install beyond drowned woman or a dragon.

Thanks for coming to my ted talk

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  [v2.27c] Actually worthless chimeric eyes
Posted by: Autumn - 06-23-2020, 10:45 PM - Forum: Bug Reports - Replies (4)

The chimeric eyes received from the Lorywell Tomb still do not register when attempting to unlock a potential, I have 8 from a chimeric mass from there but it still reads out as 0.

[Image: 9WvYnDl.png]

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  Camping indoors
Posted by: Noxid - 06-23-2020, 04:18 PM - Forum: Suggestions - Replies (3)

Can we get the ability to place the various campsite items in player houses? It doesn't matter if they are functional or not. I just want a nice bonfire for the outside world spaces that are made in player houses.

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  Da Engineer is a Bloodeh Spoi (Engineer Bots need one more skill)
Posted by: Snake - 06-23-2020, 03:47 PM - Forum: Balance Fu - Replies (9)

Being too niche and 'do-this and only this' makes all Engineer bots lose their reliability quite a lot. And since Engineer's other gimmicks got nerfed thanks to adjustments to bombs, could we get them something new? All I ask is one new skill per bot, nothing big but that could help them be much more desirable and worth the 50 FP cost.

Quote:Deploy: Turret
Rapid Fire Protocol
2M, 15 FP, 5 range.

A skill that deals Pierce physical damage 6 times (25% of the Turret's LV per shot). Ignores Armor and applies on-hit effects. This will inflict Overheat on the Turret, which may make it suffer increasing Fire damage every time the skill is used. (The same way Mechanations do.)

Quote:Deploy: Railgan
Warding Protocol
3M, 15 FP, 0 range.

A skill that deals Light magic damage (120% SWA) in a 2 range circle around the Railgan. This knocks back and knocks down enemies, while inflicting Blind on them.

Quote:Deploy: Medibot
Supportive Protocol
3M, 15 FP, 5 range.

A skill that targets an ally or enemy in 5 range. Flies over to them, ignoring field hazards. If the target is an enemy, it will deal (Medibot LV) Acid magic damage and attempt to inflict them with Poison (LV = Medibot LV/2). If it's an ally, it will heal them for (Medibot LV) and grant Regenerating (LV = Medibot LV) for 3 rounds.

Quote:Deploy: Metalaegis
Defensive Protocol
6M, 15 FP, 0 range.

A skill that grants Guarding LV60 and heals Metalaegis for its LV.

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  Decay In The Forest
Posted by: WaifuApple - 06-22-2020, 11:40 PM - Forum: Sigrogana - Replies (1)

After an encounter unseen, between two individuals within the forest that separates Cellsvich from the rest of the mainland, such as the arena, people traversing through the forest may have started to notice what seems to be seemingly random, large patches of dead flora across the forest. There's a large quantity of these patches, though they seem completely harmless.

The grass itself there is also withered... though this seems to be nothing that can't heal over time. Still, for a good while people may be finding themselves wondering why they're seeing so many dead plants on their travels through the forest.


Just a bit of a flavor post based on the events of something that happened. If you want to investigate to some extent, get in contact at Appo#5466 for any details you might want to ask about. No, there's no event coming... yet, at least!

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  A True Raging Bovine
Posted by: Stenzio - 06-22-2020, 09:37 PM - Forum: Bug Reports - Replies (1)

Matador's 'Know No Pain' is now effecting Magic Armor in its newly established reduction of Armor.

[Image: D2sVHvM.jpg]

[Image: f3MZi1Q.jpg]

Is this intended? Or is it suppose to only reduce 'physical' Armor stand alone?

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  [v.2.27c] Character Descriptions and HUD Hiding
Posted by: The Alpha Bat - 06-21-2020, 11:48 AM - Forum: Bug Reports - Replies (1)

The update to the HUD hide and transparency settings (I assume) had what I feel was an unintended effect.

Since the update, holding the hide HUD key (Delete) no longer hides the character description you're viewing. Everything else disappears as it should, description open or not, but the character description is left on-screen with the key held down.

Obviously this isn't a game breaker but it's still a minor annoyance to the few who made use of the feature- i.e. me.

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  Bonus Items
Posted by: Senna - 06-21-2020, 12:02 AM - Forum: Suggestions - Replies (5)

So with the new wave of cancer seed for a certain tome, I think it's time to make a suggestion like this. A wave of new items! More so something that isn't too deadly after all. I won't exactly make this post too long so it's a quick in and no if needed.

Item

Quote:- Headset: A pair of headsets that helps block out noise. (Accessory)
  • 10-30 Sounds resistance

- Snake Cape: A small cape made from the Snakeman skin. (Accessory)
  • 10-30 Acid resistance

- Feather Coat: A cloth feathery coat made with certain property that allows the wearer to fall slower than average. This allows them to move and stay a float for a bit. Due to this, they're able to catch their fall before hitting the floor.. (Torso - Unarmored)
  • If the user's battle weight is less than UL.
  • UL% chance to negate knockdown.
  • If knocked down, UL*2% chance incoming attacks do not ignore evasion.
  • Armor: 0, Magic Armor: 1, Evade: 10-12, Weight: 4

What I could think of for the time. Perhaps I'll suggest a bit more later on.

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  Look at that normal Monk damage
Posted by: Snake - 06-20-2020, 11:28 PM - Forum: Suggestions - Replies (3)

This is mostly a suggestion post for any future touches over Monk. The class right now is super boring when compared to Verglas and Boxer. I think that some small changes to it would not be that bad. (maybe)

If not only to make it rival better the powerlevel of the two promotions, but keep being the 'middle' between each and the class a little more interesting and punch-y. The fanciest way to do this is making Ki Awoken, Golden Glow and Shukuchi interact directly with some skills for a starter, and also grant them a 'rush' attack like Boxer and Verglas have (Rapid Kick and Regenshauer), with a special quirk tied to it. Also an alternative way to build up Ki that doesn't involve using up a whole turn, while keeping their IC of being 'calm, composed and disciplined fighters'.

The following is just an idea of what could be nice for them. I'm not asking for all to be implemented, or be implemented in the way I want. This is but a list of ideas for interactions with Shukuchi, Golden Glow and Ki Awoken. Enjoy my madness:

New Skills:

Quote:Tiger's Flurry
- 3M.
- 3 Ranks. Costs 6 Ki per strike. Each rank increases the FP cost by 5, and reduce the amount of Ki it consumes by 1.
- The SWA% per strike should be 10%/15%/20%, respectively.
- The amount of attacks done depend on how much Ki you have. 3 Ki per attack, so at maximum Ki, you perform a rush attack of about 10 strikes.
- Ignores evasive reaction skills, such as Snake Dancer or Geist Schritt.

- If used with Shukuchi, it gains a bonus range like Geldoren, and knocks the enemy back one tile per strike, while teleporting you to a random tile by the target's cardinals on every attack.


Quote:Tranquility
- 3M.
- 1 Rank.
- Shares cooldown with Power Up, cannot be used if Power Up is on cooldown, and will put Power Up on cooldown when used.
- Grants a non-stealable buff named 'Tranquility', at LV30, that lasts for 3 rounds.

While in Tranquility:
- Blocks the infliction of Fear, Hesitation and Charm.
- Rage-based skills or effects are nullified, and impossible to use. (Ki Awoken is removed. Rage Energy is set to 0. Narcus LV is removed. Salamander LV is removed. Ruled by Emotion is removed.)
- If you are damaged by Melee weapons or a Bow while in Tranquility, you teleport to a cardinal spot around them (if possible), and retaliate 25% (+Monk class Level) of the damage received as Blunt physical damage that ignores Armor.

- Every time the retaliate effect happens, the LV is reduced by 3.
- Every time Fear/Hesitation/Charm is blocked, the LV is halved instead.

After Tranquility:
- Once the status is over and the LV is above 8, the Monk gains (LV) Ki, (LV * 2) FP and Golden Glow for (LV/3) rounds.

Adjustments:
Offensive Skills:
Quote:Dense Thunder
Ki Awoken:
- Ignores knockback immunity.

Shukuchi:
- We already know it.

Golden Glow:
- Repeats the skill two more times while teleporting to a random cardinal around the target, then inflicts sound damage in an AoE.

Quote:Sky Chariot
Ki Awoken:
- Leaps super high, removing yourself from battle for a round. The next round you'll land adjacent to the enemy you targeted and perform the skill in a 3 range circle AoE.

Shukuchi:
- Increases range by 3 and teleports you to them.

Golden Glow:
- Will make you airborne before using the skill.

Quote:Dragon Gale
Melee (Targeting an adjacent tile or the same tile):
- You perform a rising dragon kick, sending three Wind Dragons in a forked shape as well as damaging and sending the target airborne. The Wind Dragons deal 50% of the skill's normal damage.

Ki Awoken:
- The dragons spawned in Melee version will home into non-incapacitated targets, despite the range.

Shukuchi:
- You ride the dragon, making it drag you and whoever's in the way to the target for the ride. Once it hits its target, all dragged units take damage and are knocked to a random tile in the battlefield, including you. (Does nothing to Melee version.)

Golden Glow:
- Damaged enemies are inflicted with Lingering Damage for 3 rounds. (LV = Ki).

Quote:Terra Strike
Melee (Targeting an adjacent tile or the same tile):
- You stomp the ground, releasing a shockwave that deals Blunt magic damage in a 2 range circle, and breaks all special tiles in it.

Ki Awoken:
- You leap towards the targeted location and perform the melee version. (Can't target an enemy this way.)

Shukuchi:
- You ride the dragon, making it drag you and whoever's in the way to the target for the ride. Once it hits its target, all dragged units take damage and are knocked down, including you. (Does nothing to Melee version.)

Golden Glow:
- Damaged enemies are inflicted with Muddy for 3 rounds.

Quote:Setting Sun
Ki Awoken:
- The sun immediately crashes down with no time to prime it up, but it will set your Ki to 0.

Shukuchi:
- Nothing.

Golden Glow:
- The sun glows blue, and its damage type is changed from Fire to Akashic.

Quote:Kadouha
Ki Awoken:
- Kadouha's pierce is changed to dragging the first target it catches in the center, until it either collides with something or someone else. Then it explodes for 100% of the Light Damage over a 5 range circle.

Shukuchi:
- Nothing.

Golden Glow:
- Changes Kadouha's damage type and elemental scaling to your Star Sign's element, if any.

Defensive Skills:

Quote:Backflip
Ki Awoken:
- You perform a backflip into the air, and gain Flight for 3 rounds.

Shukuchi:
- Increases backflips done by 3.

Golden Glow:
- You will parry the next strike done by Martial weapons you are facing.

Quote:Body of Isesip
Ki Awoken:
- On use, reduces the duration of the status by 2 and your Max FP by 15%, but resets the HP% depletion counter for Ki Awoken back to 0.

Shukuchi:
- Nothing.

Golden Glow:
- Increases the duration by 1.

Support Skills:

Quote:Aid
Ki Awoken:
- Consumes 75% of your Maximum HP and FP, and heals your target's HP and FP by the same amount, then inflicts you with Certain Defeat permanently.

Shukuchi:
- Increases the range by 2.

Golden Glow:
- Transfers Golden Glow or Body of Isesip statuses to your target for 3 rounds.

Utility Skills:

Quote:Power Up
Ki Awoken:
- Increases the LV of Ki Awoken by 5.

Shukuchi:
- Nothing.

Golden Glow:
- Nothing. (Technically impossible to, anyway. The duration vs cooldown match up.)

Quote:Sun Flare
Ki Awoken:
- Increases the duration of Blind by 1.

Shukuchi:
- Nothing.

Golden Glow:
- Increases the duration of Blind by 1.

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