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Silence is not Bliss. (Quiet Person) |
Posted by: DankDarkSol - 05-19-2020, 07:13 PM - Forum: Suggestions
- Replies (13)
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Okay so I know Quiet person has been talked about before, but at this point I've seen a few people have it, and when they talk fast. They fill up the chat a whole bloody lot. So I'm making a suggestion on it. Either an Option to turn off quiet extra text tidbits, like Rupture'd ear, Quiet person, Prayer tools even, so they aren't filling up the chat and making it hard to actually see what is going on, OR a trait that either negates Quiet Person, or just makes you too stubborn to care about it.
That or just make the text of quiet person smaller sized, or less annoying to read through every time it comes by. Cause honestly seeing big boxes of. Well...
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/269215965403676674/712381404813459456/unknown.png)
That Is annoying. Very annoying, and fills up the text fast when someone talks a lot, even in all talk mode.
Could we just get some option of reducing how annoying it is. Even just making the amount of Text smaller. Hell why does it REPEAT their name/Alias? I just want it toned down a tad on the annoying factor by either letting people ignore it if they want, or make it smaller.
Rupture'd Ear just needs the whole, removing the name from the text bit tbh, it can stay. That's a great side effect to sound injuries.
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[Board] A Geistritter's Guide To Ghosts |
Posted by: MakeshiftWalrus - 05-19-2020, 09:37 AM - Forum: Sigrogana
- No Replies
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Posters have been placed around the major towns of Sigrogana, readily accessible to anyone wishing to look. They offer little in the ways of interesting art, or outstanding colour, but the symbol upon it is unmistakable. It belongs to Division 7, a small branch of the Geistritters based in Sigrogana.
Ghosts, Possessions, the Dangers, and YOU!
A comprehensive, public lecture of everything you need to know before you interact with spirits!
![[Image: iANIGZr.png]](https://i.imgur.com/iANIGZr.png)
Are you interested in learning about what spirits are? Do you want to know the dangers of signing your soul away to the dead? Are you perhaps interested in knowing how to avoid getting your life sucked out?
Then join Abigail Isley, a seasoned Geistritter for a lecture about the dangers of letting the souls of the dead inhabit your body! We'll go over the symptoms of people who might be under their influence, and even how you can prevent yourself from becoming a tasty meal for them! There will of course be a section for all of your questions, so bring many, and come happy.
There will be free coffee for participants.
The lecture will take place the [Friday 22nd of May, at 6 PM EST], in Division 7's own base, located east of the Cellsvich Majistra Guild, and north-west of the Artist's Auberge inn!
We're hoping to see you there!
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Sleeping is for the weak. |
Posted by: DankDarkSol - 05-18-2020, 11:05 PM - Forum: Bug Reports
- Replies (4)
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Soooo strict sleeper isn't working right in the slightest. One it shuts off your hourly regen, and two it doesn't heal you at all. I do not know if you need to wait an ingame day to do the 50% physical mental stamina thing or not, as it doesn't say, but I do know it says nothing about shutting down actual stamina regen, and it does so when equipped.
Way to replicate: Get the trait, and wait an hour. Set it for an hour close, and try sleeping for the second end of things.
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Empty Deserts |
Posted by: Kameron8 - 05-18-2020, 10:09 PM - Forum: Bug Reports
- No Replies
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This is a very vague bug, so I apologize in advance that there's not really more information I can gather here. Rarely, the static level 65 desert dungeon will not spawn a boss on the hour change. Instead of randomly spawning Gigas Rex or Mirror Knight, nothing will spawn until (usually) the subsequent hour.
There's no debug information I can provide, and all I can do is promise I'm not missing the mob through user error. It's almost as though when calculating whether to spawn Gigas or Mirror Knight, one or more number was omitted from the check. For example: randomly generating 1, 2, 3, or 4 spawns Gigas Rex, 5, 6, 7, 8 spawns Mirror Knight, and in the off chance it randomized 9 or 0, nothing spawns.
The example makes a lot of (likely incorrect) assumptions about how picking a random boss to spawn works in code, but the point remains -- occasionally no boss will spawn. Nothing happens to prompt this, no special mob killing occurs, nobody enters or exits the dungeon, etc, it seems completely random as far as I can tell.
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[2.25v] Nothin Persone-STALEMATE! |
Posted by: Haunted Evil Pajamas - 05-18-2020, 09:54 PM - Forum: Bug Reports
- Replies (2)
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You can proc stalemate from behind if the attack is from more than 1 tile away. The easiest way to test this is with couloir. I've been told this has been a bug for a long time but I haven't noticed it's been reported, if it has been reported you can point a metaphorical gun at me.
How to replicate: Stand behind someone with stalemate within 2 range or farther and use a basic attack with a sword, spear, or axe that can hit them. This can be done with couloir, pierce linker, crash potions, a mutated bow or something.
Note: This does not apply to evitir, that works normally.
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A Witcher (Rogue) |
Posted by: Swiftkusura - 05-17-2020, 07:42 PM - Forum: Suggestions
- Replies (1)
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Okay you're probably thinking "Swift that sounds crazy what are you talking about" well sit tight and just expand your mind hole a little as I give my idea.
I don't know if dev intends to do a 4th wave of promotional classes, I imagine if he does he'd have to revise the UI for classes which might be cool considering how far sl2 has come it might look rad as hell, moving past that point this class is an idea intended for Rogue in light of the Twin Dance change that it received.
Obviously don't call it a witcher but generally speaking a sort of dual sword class that makes use of the twin dance mechanic with certain dual wielded abilities that function as basic attacks as well making use of the alchemical side of a witcher with certain benefits such as imbueing elements into your weapons.
I'm bad at this so I don't have any mock ideas as far as skills go, for that I'm sorry but I wanted to put the idea out there because I'd love it if we had this because I can already imagine a dual sword class being extremely fun to play, as long as it's balanced around twin dance so it doesn't come out broken immediately.
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SL2 Version 2.25 Update Notes |
Posted by: Neus - 05-17-2020, 12:17 PM - Forum: Announcements
- No Replies
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[smcf=body]Water Sourcer - Added the Water Sourcer role to Oniga, Chaturanga, Karaten, Alstalsia, and Lispool.
- There is now a chance to receive certain items when checking and purifying water barrel, including Black Pearls and Youkai gems, among others. (The chance is higher when purifying tainted water.)
- Added several sets of barrels to Fort Arjav for prisoners to inspect/purify if they choose.
New Traits- Strict Sleeper; Your sleep is not flexible. You pick an hour between 1 and 24; this is your bedtime. Resting at an inn within 1 hour of your bedtime refreshes you, restoring 50% of your max. Phys and Mental Stamina (once a day). If you miss this window, you become Strictly Sleepy, increasing your chance to receive wounds by 10% until you rest at an inn.
- Red Skies; Phenex only. Skilled with the use of their wings, the Phenex becomes capable of limited flight, similar to Corbies. This grants them the Gain Air racial skill. (Leap into the air and hover briefly with your wings, giving you Airborne status. (Airborne status interacts with certain specific skills and has no effect on its own.))
- Competitive; You want to be the very best, like no one ever was. When you deal damage to an enemy, if it's the highest amount of damage that has been dealt during the battle, you gain Competitive Hubris LV 10, which increases Status Resistance by 10%. This status lasts for the entirety of the battle, or until someone (ally or enemy) outdoes your sick damage.
- Exaggerator; Sometimes the edge you need is a good story, even if it's... mostly untrue. Grants the skill Exaggerate in battle. (Tell (or make up) a tale about some great deed you've done to all your enemies, attempting to intimidate them. Grants a status-infliction based chance to inflict Hesitate LV 20 to all enemies in the battle for 3 rounds. Every enemy who buys it recovers your Momentum by 1 (up to a max of 3). (80% normal infliction rate, +Scaled STR%, because it's more convicing if you look the part! Best used with skill quotes.)) 10 round CD.
Byakko & Seiryuu- Added Byakko's ascended appearance.
- Adjusted Seiryuu's ascended appearance to the final version.
[/smcf]
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Revising Libegrande to not Fizzle |
Posted by: Kameron8 - 05-17-2020, 06:23 AM - Forum: Balance Fu
- Replies (1)
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Given that no other spell/skill to my knowledge behaves like this, could we update Libegrande to stop fizzling when it's cast on the map edge? It feels like it exists because of a previous technical limitation, but it seems pretty out of place nowadays.
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My left arm is crippled [2.25v] |
Posted by: Senna - 05-16-2020, 10:52 AM - Forum: Bug Reports
- No Replies
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So turns out, the sub-talent for tome that allows the users to gain more slots at the moment doesn't seem to be working if the tome is off handed. I'm not sure if this counts for other weapon talent as yet.
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