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DIO....JOJO... (Spectres bug) |
Posted by: Swiftkusura - 05-13-2020, 08:22 PM - Forum: Bug Reports
- Replies (1)
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YOU'RE APPROACHING ME, INSTEAD OF RUNNING AWAY?
Okay so this one is a big bug, I consider this game breaking if used with a good build for burst damage and speed lets be real here but here it is..
https://prnt.sc/sg8qrd
As you see here, I'm the south team in this regard, but due to my spectre and shuffle and tricky being equipped I've taken the place of one of my shades, allowing my to, for some reason, move TOWARDS the enemy instead of away, allowing me to ideally position behind someone on the enemy team, which due to how dev fixed the "skill highlight on shades" situation, I relocate invisible entirely allowing me to be unseen until my turn, or highlighted by a skill, or seen by movement range.
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Rain crap. A two part bug. |
Posted by: Swiftkusura - 05-13-2020, 07:31 PM - Forum: Bug Reports
- Replies (1)
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So rain trap seems to be flawed, more than flawed, it straight up lies twice.
https://prnt.sc/sg8ktk
that screenshot shows that it lasts for 3 rounds after trigger, assuming that means 4 if you count trigger. It however lasts 1 round after trigger and I lose it by round 3 testing against prinny.
It also mentions elemental augment, which is augments....but they do nothing.
https://prnt.sc/sg7yu7
https://prnt.sc/sg8240
none of the swift rain traps did anything, we even tried multiple to see if one would apply an electrical effect, the only lightning damage they took was shock collar.
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Weapon Monster Buff |
Posted by: Shujin - 05-12-2020, 06:16 PM - Forum: Suggestions
- Replies (1)
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Items like the Haunted armor and the Spine leash summon monsters to aid you in battle.
Back then level 60 has been fine, as that was basically the highest tier back there. Now adays monsters can easily reach somewhere beteen 80-90 in the higher dungeons.
So can The summoned monsters you get in PvE, get a buff? Maybe Player Level+UL or something? or flat player level *1.5.
Reason: The monsters from the items have gotten reaaaally weak and its only PvE so might aswell make them useful there.
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Thanks Dev! |
Posted by: Mello Tangelo - 05-11-2020, 08:39 PM - Forum: Fruity Rumpus General
- Replies (7)
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Long time no see!
I'm always happy to see that SL is going strong. I thought it would be fun to let you know that I am now married to someone I met on Mitadake High and got to know through the original SL.
Crazy, huh? So thanks for making these games! They were a big part of my childhood and I have many fond memories.
Please take care and wish you all the best!
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Item vanish over trade. [V 2.24e] |
Posted by: Shujin - 05-11-2020, 02:48 PM - Forum: Bug Reports
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I can't say how exactly this happend but we 100% certain it did.
We did trade normally I gave a person 2 Fenris and one Ice elemental. One Fenri and one Ice Elemental ended up with them, the other Fenri just vanished.
*shrug* Figured I might aswell report it. Have obviously no screens cause I didn't quite expect that to happen.
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[2.24e] I left my laser at home sir |
Posted by: Haunted Evil Pajamas - 05-11-2020, 01:28 AM - Forum: Bug Reports
- Replies (3)
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I don't know if this was intended or not, but when you capture and convert Gold Beetle's into mercenaries they no longer have the Rail Shot spell. I have 4 level 75 Gold Beetles who shot me with Rail Shot as I was trying to capture them. Considering we still have the absolute units that are Grindylows available as mercs, I don't see how much worse some laser shooting beetles would be.
How to replicate: Just capture a beetle and see it does not come with a portable laser cannon.
I don't recall if other monsters who become mercs lose some abilities aside from a passive or something in the Grindylows case.
(Personally I love the fact the beetles have this spell, it caught me off guard and I got a huge laugh out of it.)
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