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Latest Threads |
Bows
Forum: Balance Fu
Last Post: Autumn
47 minutes ago
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The Economy and You
Forum: Suggestions
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1 hour ago
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Mastery of STR Crit
Forum: Balance Fu
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Yesterday, 02:25 AM
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Flash of Light
Forum: Balance Fu
Last Post: pilcrow
09-24-2025, 08:13 PM
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New Weapon: Kelsoaker!
Forum: Suggestions
Last Post: AkaInuHime
09-24-2025, 07:57 PM
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SL2 Version 3.03
Forum: Announcements
Last Post: Neus
09-24-2025, 07:17 PM
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Chimera Hit
Forum: Balance Fu
Last Post: Poruku
09-23-2025, 08:28 PM
» Replies: 3
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Himari Izumi: Special Wea...
Forum: Approved Characters
Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
» Replies: 1
» Views: 536
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[v3.03c] Summon Drizzle
Forum: Bug Reports
Last Post: Autumn
09-23-2025, 09:50 AM
» Replies: 1
» Views: 515
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[v.3.03c] Combination Str...
Forum: Bug Reports
Last Post: Latto
09-22-2025, 12:47 PM
» Replies: 0
» Views: 209
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[v.2.22b] Lead for Dead 2 |
Posted by: Haunted Evil Pajamas - 04-16-2020, 05:42 AM - Forum: Bug Reports
- Replies (1)
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Enemies get hit multiple times by Lead Storm due to them being pushed (shotgun effect stuff) as the AoE continues to 'load in', not sure of the correct term.
How to replicate: Equip a shotgun and lead storm an enemy that is not at the edge of the AoE.
I have a gif of this but it's too large to upload, here's a link to it - https://imgur.com/a/L7AJxpJ
Apologies if someone already found this because it's rather easy to find, but I didn't notice any posts about it.
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[2.22b] Shopkeep Cant Sell Plushies |
Posted by: Syeburn - 04-10-2020, 06:51 AM - Forum: Bug Reports
- Replies (1)
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As the title says, more or less. Because Plushies are counted as furniture; it's currently impossible for someone to sell plushies at an Automatic Shopkeep. This might not seem like a big issue, but there are a certain few customers that would (literally) kill for these. I'm not sure if this is a bug or a suggestion; but the previous incarnation of the Automatic Shopkeep allowed for selling Plushies so it seems like an oversight!
Steps to Reproduce: Have plushie. Look at Automatic Shopkeep menu. cry.
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[v2.22b] Verglas Stance |
Posted by: Miller - 04-09-2020, 07:48 PM - Forum: Bug Reports
- Replies (1)
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As of the recent update, it appears the opposite of the previous bug has occurred.
Stance buffs don't seem to drop it's level by 5, regardless of whichever stance you're in at round end.
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Let's talk 10 stars. |
Posted by: Perdition - 04-08-2020, 04:28 PM - Forum: Balance Fu
- Replies (4)
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Alright, it's no secret that not all 10 stars are created equally. That's fine--after all, it's impossible. In a game such as this, some options will always be better than others. However, the power disparity, especially of items within the same rarity or tier, does not need to be this egregious.
One of the biggest offenders of this is Pillawag. Now, I also have no issue with some 10 stars designed purposefully not to be 'meta' or meant to fit easily in many builds. However, I think the tradeoff is that they should be interesting by themselves. They should be something to build around, rather than to fit in your build.
As it stands, Pillawag deletes special tiles and prevents new ones from spawning in a single 3 tile line in front of you. This is an absolute joke, honestly. This is a 10 star exclusive to a boss, but meanwhile you have weapons like Tarnada that was once metagame shaping, and is currently still quite strong that drops off a Jammer Delta.
Pillawag does not need to be at that level, but it could stand to be far more interesting. I'll give some examples/ideas of what I mean with weapons I think are the biggest offenders, including Pillawag.
====== - Pillawag: Could steal/claim enemy special tiles in a 3x3 or perhaps even 4x4 range in front of you. This would also be its attack range, and its scaling could remain at 85% as a tradeoff for such powerful utility and wide range.
- Jarmor: Gives you Jammer charges based on UL upon battle start. Every time you take a melee attack, you split off a jammer copy of yourself and reduce a charge. The copy has a fraction of your HP and stats and can be controlled or set automated like any other minion. Could give it either jammer alpha or omega skills, idk which is weaker.
- Leviathan Amulet: Change the resist into absorb since umbrellas exist and can get 2-3x as much resist in the same slot anyway. Also grants a skill called Sea Dragon's Roar. Absorbing water damage gives you X charges equal to the damage absorbed. You can use Sea Dragon's Roar to shoot out a line shaped beam of water that passes through enemies and damages all either equal to the damage absorbed or a portion of it, whichever is more balanced.
- Fox Paws: No big changes here, just grant it a skill that allows you to create a Seeker Flame (max of 1 active at a time) that has a LV equal to UL x 5 (max of 60.).
- Gigantys: On Miss: a 3x3 or so circular AoE around you that deals damage based off UL that maybe also knocks down. Keeps current effect in addition.
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Now, there are other 10 stars that are definitely not up to par, but I think those can be fixed with number tweaks rather than reworks. I'm sure some of my ideas missed the mark either entirely or just a bit, but these are just meant to be examples of ways you can make these vendor bait 10 stars more interesting.
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Guardian Spirit [QoL] |
Posted by: Shujin - 04-06-2020, 06:52 PM - Forum: Suggestions
- Replies (2)
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Can Guardian Spirit, the trait, give us the youkai at our Level or something?
I cry everytime when I have to respec and need to entirely regrind them.
Reason: I cry less.
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[v2.22] State of Decay |
Posted by: Slydria - 04-06-2020, 08:45 AM - Forum: Bug Reports
- Replies (1)
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Quote:* Bear's Might, Fox's Cunning, Hare's Agility... ...These buffs lose 5 LV every round if you aren't in the appropriate stance.
The Bear's Might buff decays by LV5 at the end of each Round, even when in Bear Stance. I assume the others also decay in their appropriate stance but I only tested this with Bear's Might.
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[v2.22] Ice Point Grievous |
Posted by: Autumn - 04-06-2020, 06:31 AM - Forum: Bug Reports
- Replies (1)
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It seems that rapid kick is applying Ice Point Greaves' full damage per kick, which I don't think is intended currently? I was told originally it was supposed to deal half per kick (roughly 25% Ice ATK per kick)
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