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Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
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7 minutes ago
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Yesterday, 02:25 AM
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pilcrow
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Forum: Balance Fu
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09-24-2025, 08:13 PM
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AkaInuHime
New Weapon: Kelsoaker!

Forum: Suggestions
Last Post: AkaInuHime
09-24-2025, 07:57 PM
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Neus
SL2 Version 3.03

Forum: Announcements
Last Post: Neus
09-24-2025, 07:17 PM
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Poruku
Chimera Hit

Forum: Balance Fu
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09-23-2025, 08:28 PM
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CuteYellowCrabby
Himari Izumi: Special Wea...

Forum: Approved Characters
Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
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Autumn
[v3.03c] Summon Drizzle

Forum: Bug Reports
Last Post: Autumn
09-23-2025, 09:50 AM
» Replies: 1
» Views: 519

 
  Ryeser Nerf
Posted by: Fern - 04-27-2020, 06:05 AM - Forum: Balance Fu - Replies (11)

As it stands, Ryeser is a gun that:

1. Runs 45% SKI 45% LUC base scaling
2. Does lightning damage
3. Removes momentum from the enemy per crit (per shot) and cannot drop them below 3M with the effect (doesn't work if they have 25%+ lightning resist)


The problem with Ryeser is that it's not too hard to stack critical rate with them, which, once paired up with any form of easy knockdown (normally Sonic Shell) it allows you to entirely remove someone's turn. Afterwards, you're fully capable of kiting them after you shoot them once again, and force them to be unable to counterplay you.

The current methods of dealing with a Ryeser:

1. Stacking a lot of critical evade.
2. Using 25% lightning resist.
3. Stacking a lot of evade (not too viable considering Magic Gunner gets a lot of hit rate in general, but still an option sometimes.)
4. Steel Aura (can get removed with Null Shell which most Ryeser users have).



The other problem is that fitting in lightning resist or critical evade, as well as -enormous- evade is not something that can be fit into most builds in a way that doesn't immensely downgrade them (not to mention Null Shell removes resistances anyway). Magic Gunners stack a lot of critical rate with Sarasha Gi and Ring of Thorns Plus, in addition to what their other class may provide them in that regard. Combined with large hit rate, you can likely easily see how this becomes an issue.

The reason why I consider this to be bad for the game is because you're essentially preventing the other person from playing the game for several rounds if you feel like doing it with Ryesers. On the other hand, I wouldn't like for this gun to be completely useless. I have been on both ends of using a Ryeser and dealing against it, and frankly neither side is fun (at least to me).

Ryeser's worst offender is when it's paired up with Thunder Drive + Sonic Shell.

My propositions:

A) Making Ryeser inflict a status on critical that drops your momentum by LV and has 1 duration. Once it goes away, you gain an immunity status for it that dons 2 duration (CANNOT BE REMOVED BY DISPEL EFFECTS/DOES NOT LAST UNTIL YOUR NEXT TURN) so there is an universal window of counterplay. The 3M minimum clause should still be a thing here.

B) Making Ryeser not drop enemies below 6M with its effect. This makes it so when paired up with knockdown it doesn't instantly remove another person's turn.

C) Dropping Ryeser's Accuracy by a significant margin. Probably -10 or -15 hit.


These are ideas, but my personal choice is Option A, since it keeps the utility of Ryesers while allowing people to play the game still.

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  Icicle spear Projectile? [v 2.23c]
Posted by: Shujin - 04-26-2020, 11:02 PM - Forum: Bug Reports - Replies (1)

More of a question, since it appears inconsistent with other things:

Icicle spear counts as projectile thats reflected by Mirror, However its not refracted by Void gates.

I feel this is a bug, because Eclair/dark eclair and Kadouha, both have similar power but do work with Void gates.


So either full projectile or none? Atleast the normal version of Icicle spear wouldn't be OP if refracted. IPG version could probably jsut lose its projectile status all together.

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  Mass Magic
Posted by: Haunted Evil Pajamas - 04-26-2020, 07:08 PM - Forum: Suggestions - Replies (3)

Could Curate's "Mass" skill work with any spells that are enchantment based, or could mage get a skill similar to Mass?

Personally, I love the ideas of the (somewhat) recently added mage buffs such as the fairies. Curate has the same feel to it with its buff spells as well, however by themselves they don't really seem worth the momentum to buff just one person within a short range, spread the love.

Reason: Helps out people who want to be support focused magic users, and can really help create some cool team combos.

I have not theorized any kind of balance to it, so if it seems OP then by all means disregard it.

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  [v.2.23c] Fallcall not giving bonus damage
Posted by: Fern - 04-26-2020, 08:07 AM - Forum: Bug Reports - No Replies

The Fallcall passive you get after you cast Death Knighting is not giving bonus damage against feared enemies. I tested it like this:

1. Death Knighting vs Prinny
2. Fear inflict the Prinny
3. Do damage
4. Repeat the attack without the Death Knighting setup

Fallcall's listing in the Cache dump (nothing else relevant to Death Knighting pops up for me):
/obj/skill/passive/fallcall (0)

Whole Cache dump (with Death Knighting active):

apt - 42
ability (List 194)
/obj/skill/inate/versatile (0)
/obj/skill/inate/arcanum_rune (0)
/obj/skill/inate/pure_genius (0)
/obj/skill/inate/spiritual_domination (0)
/obj/skill/inate/symbol_of_trust (0)
/obj/skill/inate/staff_mastery (0)
/obj/skill/passive/brilliance (0)
/obj/skill/passive/miniboss/arcane (0)
/obj/skill/inate/sk_discipline (0)
/obj/skill/inate/honed_shot (0)
/obj/skill/inate/black_and_blue (0)
/obj/skill/inate/sk_peerless (0)
/obj/skill/inate/vent_petale (0)
/obj/skill/passive/akasha_fake (0)
/obj/skill/inate/resourceful (0)
/obj/skill/inate/sk_tech_marvel (0)
/obj/skill/toggle/ambidexterity (0)
/obj/skill/inate/fortitude (0)
/obj/skill/inate/sk_pain_tolerance (1)
/obj/skill/passive/miniboss/towering (0)
/obj/skill/passive/racial/magia_detremus (0)
/obj/skill/passive/endurance (1)
/obj/skill/passive/racial/sanguine_crest (0)
/obj/skill/inate/piety (0)
/obj/skill/inate/spirit_well (0)
/obj/skill/inate/sk_indomitable (0)
/obj/skill/passive/youkai/lightweight_body (0)
/obj/skill/passive/miniboss/maniac (0)
/obj/skill/passive/miniboss/raging (0)
/obj/skill/passive/racial/burden_soul (0)
/obj/skill/passive/serpent_feathers (0)
/obj/skill/passive/racial/instinct_felidae (0)
/obj/skill/passive/racial/instinct (0)
/obj/skill/inate/sk_rising_game (1)
/obj/skill/passive/shining_radiance (0)
/obj/skill/passive/shining_charisma (0)
/obj/skill/aura/sk_woki (0)
/obj/skill/sk_eternal_flame (0)
/obj/skill/passive/afflicted_spectre (0)
/obj/skill/passive/racial/golden_blood (0)
/obj/skill/passive/racial/immortal_shell (0)
/obj/skill/passive/argent_scale (0)
/obj/skill/passive/racial/mind_scorch (0)
/obj/skill/passive/cladis_mortem_null (0)
/obj/skill/passive/youkai/ghost_sea (0)
/obj/skill/passive/always_wet (0)
/obj/skill/passive/racial/stillness (0)
/obj/skill/toggle/shared_joy (0)
/obj/skill/inate/sk_spirituality (0)
/obj/skill/passive/voidveil (0)
/obj/skill/inate/performance_rating (0)
/obj/skill/passive/racial/fortune_vacuum (0)
/obj/skill/inate/arcane_gun (0)
/obj/skill/passive/magical_feathers (0)
/obj/skill/inate/katana_master (0)
/obj/skill/passive/mixed_martial_arts (0)
/obj/skill/passive/racial/noctis_arcana (0)
/obj/skill/inate/arcane_tattoo (0)
/obj/skill/passive/potential/impure_stroke (0)
/obj/skill/toggle/tricky (0)
/obj/skill/toggle/sk_auto_enchant (1)
/obj/skill/passive/auto_summon (0)
/obj/skill/passive/pacifist_boon (0)
/obj/skill/passive/racial/fleetfoot (0)
/obj/skill/passive/racial/apertaurus_affinity (0)
/obj/skill/passive/racial/venom_drive (0)
/obj/skill/toggle/sk_tekagen (0)
/obj/skill/youkai/slither_mastery (0)
/obj/skill/passive/bask_in_light (0)
/obj/skill/passive/bullet_barrier (0)
/obj/skill/passive/snake_dancer (0)
/obj/skill/passive/shooting_stars (0)
/obj/skill/passive/racial/fox_god_blessing (0)
/obj/skill/passive/expert_aim (0)
/obj/skill/inate/heaven_below (0)
/obj/skill/passive/raging_flame (0)
/obj/skill/passive/ignite_power (0)
/obj/skill/passive/accel (0)
/obj/skill/passive/racial/mechanical_strength (1)
/obj/skill/passive/dread_of_the_grave (0)
/obj/skill/passive/racial/soul_engine (0)
/obj/skill/passive/automa_flora (0)
/obj/skill/passive/alluring_beauty (0)
/obj/skill/passive/youkai/bad_juju (0)
/obj/skill/passive/youkai/synthesis (0)
/obj/skill/inate/the_contract (0)
/obj/skill/passive/contract_uno (0)
/obj/skill/passive/contract_tres (0)
/obj/skill/passive/install (0)
/obj/skill/passive/misty_dimension (0)
/obj/skill/passive/fluid_movement (0)
/obj/skill/passive/blindscale (0)
/obj/skill/passive/youkai/chain_cast (0)
/obj/skill/toggle/stay_afloat (0)
/obj/skill/inate/lazarus_wind (0)
/obj/skill/inate/boon_of_apus (0)
/obj/skill/inate/schwarz_sturm (0)
/obj/skill/inate/preening (0)
/obj/skill/passive/racial/soul_generator (0)
/obj/skill/toggle/on_my_mark (0)
/obj/skill/passive/sk_incognito (0)
/obj/skill/passive/racial/instinct_leporidae (0)
/obj/skill/passive/prism_trigger (0)
/obj/skill/passive/racial/superiority (0)
/obj/skill/inate/exposure_tolerance (0)
/obj/skill/passive/youkai/seven (0)
/obj/skill/passive/youkai/seal_of_the_east (0)
/obj/skill/inate/sk_protect_arrows (0)
/obj/skill/passive/racial/preordinance (0)
/obj/skill/inate/unarmored_prowess (0)
/obj/skill/passive/flexible (0)
/obj/skill/passive/portal_to_hell (0)
/obj/skill/inate/wind_weave (0)
/obj/skill/passive/youkai/skitterscale (0)
/obj/skill/passive/racial/blindness (0)
/obj/skill/passive/fight_as_one (0)
/obj/skill/inate/sk_negation (0)
/obj/skill/passive/youkai/dragonscale (0)
/obj/skill/inate/agile_protection (0)
/obj/skill/inate/yomidori (0)
/obj/skill/inate/sk_poise (1)
/obj/skill/passive/sk_riposte (1)
/obj/skill/passive/evasive_strike (0)
/obj/skill/toggle/advancing_flow (0)
/obj/skill/toggle/flottement (1)
/obj/skill/inate/quick_rise (0)
/obj/skill/passive/krahenflugel (0)
/obj/skill/passive/grace_of_god_cur (0)
/obj/skill/passive/empty_pockets (0)
/obj/skill/passive/evoke_retaliation (0)
/obj/skill/passive/security_system (0)
/obj/skill/passive/brain_freeze (0)
/obj/skill/passive/circle_of_life (0)
/obj/skill/passive/youkai/regrowth (0)
/obj/skill/inate/free_focus (0)
/obj/skill/inate/sk_tenacity (0)
/obj/skill/inate/radiation (0)
/obj/skill/passive/jam_amulet (0)
/obj/skill/passive/cracked_mirror (0)
/obj/skill/inate/absorb_ether (0)
/obj/skill/inate/channel_spirit (0)
/obj/skill/passive/mercala (0)
/obj/skill/passive/immortality_fake (0)
/obj/skill/passive/grace_of_god (0)
/obj/skill/inate/fighting_pace (0)
/obj/skill/passive/counter_edge (0)
/obj/skill/passive/purity_edge (0)
/obj/skill/passive/racial/golden_eyes (0)
/obj/skill/toggle/dualpower (0)
/obj/skill/inate/sk_flank (0)
/obj/skill/passive/racial/dark_claws (0)
/obj/skill/passive/elangreve (1)
/obj/skill/inate/evocation (0)
/obj/skill/inate/youkai_tamer (0)
/obj/skill/inate/one_hit_wonder (0)
/obj/skill/passive/miniboss/berserk (0)
/obj/skill/passive/sk_serpent_strikes (0)
/obj/skill/passive/miniboss/assassin (0)
/obj/skill/inate/bloody_karma (1)
/obj/skill/passive/racial/arcane_order (0)
/obj/skill/passive/sk_fleur (1)
/obj/skill/passive/potential/muddle (0)
/obj/skill/toggle/kid_gloves (0)
/obj/skill/passive/youkai/anti_beast (0)
/obj/skill/inate/beast_hunter (0)
/obj/skill/inate/on_the_ropes (0)
/obj/skill/passive/fallcall (0)
/obj/skill/inate/all_fight (0)
/obj/skill/inate/one_on_one (1)
/obj/skill/inate/antithesis (0)
/obj/skill/passive/parted_pain (0)
/obj/skill/inate/sk_claret_call (1)
/obj/skill/inate/fitting_form (0)
/obj/skill/passive/severe_heat (0)
/obj/skill/inate/punching_shot (0)
/obj/skill/passive/racial/soul_guide (0)
/obj/skill/passive/abusive_relationship (0)
/obj/skill/passive/potential/wear_down (0)
/obj/skill/passive/sk_elem_augment (1)
/obj/skill/inate/dark_invasion (0)
/obj/skill/passive/impure_element (0)
/obj/skill/passive/elemental_overtime (0)
/obj/skill/passive/argent_fang (0)
/obj/skill/passive/miniboss/cursed (0)
/obj/skill/passive/miniboss/malice (0)
/obj/skill/passive/miniboss/terror (0)
/obj/skill/passive/miniboss/vampiric (0)
/obj/skill/passive/youkai/demon_plant (0)
/obj/skill/passive/sadistic_renewal (1)
/obj/skill/passive/racial/flight (0)
/obj/skill/passive/youkai/painful_accuracy (0)
/obj/skill/passive/gotthand (0)
/obj/skill/inate/zugzwang (0)
/obj/skill/passive/zombie_grip (0)
stamps_all (List 0)
stamps_act (List 20)
'And' Stamp
'Heaven' Stamp
'World' Stamp
Alex's Fishing Stamp
Ashe's Holy Light
Black Beast Slayer
Body Stamp
Coward's Stamp
Hikari's Gold Halo
Hikari's Gold Mercana Sign
Hikari's Silver Halo
Hikari's Silver Mercana Sign
Kitty Stamp
Lunch Prize Stamp
Michelle's Appreciation
Peace of Mind Stamp
Power Stamp
Shael's Stamp of Pathfinding
Shifting Sands
Teacher's Stamp
extend_stat (List 10)
vit (1)
apt (0)
san (1)
str (1)
wil (1)
fai (1)
gui (1)
ski (1)
cel (1)
luc (1)
set_bonus (List 6)
Dragon King (0)
Neverending Story (0)
Coyote's Howl (0)
Gunsmoke Spiritual (-2)
The Wolf's Claws (0)
Hayabusa (0)
class_stats (List 0)
static_stat (List 10)
vit (13)
apt (40)
san (1)
str (33)
wil (1)
fai (1)
gui (30)
ski (50)
cel (45)
luc (38)
static_stat_class (List 9)
gui (0)
wil (0)
ski (0)
vit (0)
san (0)
fai (0)
str (0)
cel (0)
luc (0)
static_stat_all (List 9)
gui (7)
wil (8)
ski (8)
vit (10)
san (7)
fai (9)
str (8)
cel (8)
luc (7)
static_stat_enc (List 9)
vit (0)
san (0)
wil (0)
fai (0)
gui (0)
ski (2)
str (0)
cel (0)
luc (3)
auras (List 0)
static_dmg_neg_res (List 0)
static_dmg_res (List 0)
check_install - 0
check_status_ab - 0
blood_bonus -
install_race -
instinct_lup_bonus -
instinct_fel_bonus -
rising_bonus - 0
bad_status - 2
youkai_sync_cache (List 0)
stored_inates (List 12)
Poise (5)
One-on-One (1)
Vent Petale (0)
Claret Call (1)
Rising Game (5)
Anti-Curse (0)
Pain Tolerance (4)
Fitting Form (0)
Walk In Darkness (3)
Payback (1)
Bloody Karma (5)
Essence Taking (0)

Print this item

  [v2.23c] Mods UNLEASHED
Posted by: Autumn - 04-26-2020, 02:07 AM - Forum: Bug Reports - Replies (3)

[Image: unknown.png]

It seems that the +20 stat mod cap was somehow removed recently, either that or I'm reading this wrong, a BK/Hexer with upwards to a +25 DEF mod, obtaining it in full.

Mods used:
Walk in Darkness +3
Galren +4
Astral Belt +5
Castling +7
Iron Wall +6


Sanguine Crest is also granting something around 10-12 DEF if that counts, but I don't think it does count towards the mod cap normally.

Print this item

  SL Version 2.22 and 2.23 Update Notes
Posted by: Neus - 04-25-2020, 01:55 PM - Forum: Announcements - No Replies

[smcf=body]Optimization Changes
Significant changes to many functions that are frequently called have been made, including;

  • Ability lookup.
  • Stat calculations.
  • Damage resistance calcuations.
  • Aptitude calculations.
  • Auras
  • Etc.

This should result in a smoother experience, especially during high traffic hours.

Verglas Rework
  • All Offensive Skills:
    Max SP changed to 3.
    Scaling adjusted to match old Rank 3 scaling at Rank 1 (IE, the scaling is still the same at max Rank).
    FP cost for Bear and Hare skills changed to 15 + 1 per Rank.
    FP cost for Fox skills changed to 35 - 2 per Rank.

  • Verglas Stance
    Using a skill of a specific discipline changes your stance to that discipline at the end of the skill's effect.
    (IE, using Cold Front will put you into Bear Stance.)

    Depending on your stance, you gain a special basic attack that can only be used with Fist weapons.

  • Deploying
    Certain skills can deploy the Ice Point Guard; this puts the Ice Point Guard as an attackable field object at the specific location. Deployed Ice Point Guards can be retrieved or used in special ways by certain Verglas skills.
  • Ice Point - Max SP changed to 1. Name changed to Create Ice Point. Ice Sheet range changed to 1. If the skill targets a tile with an Ice Sheet on it, the Ice Sheet range is increased by 2 and the skill refunds 2 Momentum.
  • Ice Point Greaves - Max SP changed to 1. Damage changed to 50% of Ice ATK and is considered bonus damage. You also now leap to the Ice Point you target.
  • Ice Point Guard - Max SP changed to 1. No longer increases DEF/RES. Instead, grants a 30 + (Scaled SKI/2)% chance to parry basic attacks from martial weapons and fists (30% reduction) and increases Evasion's damage reduction by 15%. Can now target deployed Ice Point Guards to reclaim them. Using the skill while you have 4M or less grants Guard LV 30 for 1 round.

  • Bear's Might, Fox's Cunning, Hare's Agility - Max SP changed to 1. Effect changed; When you deal Ice damage while in the appropriate stance, you gain a stacking buff for 10 rounds (+5, up to a maximum of 30). These buffs lose 5 LV every round if you aren't in the appropriate stance.

    Bear's Might - Crest of the Bear; Increases Basic Attack (Fists only) and Critical damage (flat bonus) by LV.
    Fox's Cunning - Crest of the Fox; Increases Ice ATK by LV.
    Hare's Agility - Crest of the Hare; Increases Evade by LV.
  • Axe Kick - Deals bonus Ice magic damage equal to 50% of Ice ATK if Ice Point Guard is active. Additional effect changed; If you are Airborne and have Ice Point Guard active, the target is knocked down and knocked 1 tile away, and your Ice Point Guard is deployed in front of you.
  • Face Stomp - Range increased to 3 (but target must have an unoccupied tile next to them). If Ice Point Guard is active for you, the target's knockdown is not cured, but your Ice Point Guard is deployed on the tile they are in.
  • Rapid Kick - Number of kicks increased to 3 + Rank. Can now target tiles with deployed Ice Point Guards or an empty tile if you have Ice Point Guard active (it will deploy it in the tile you target). If the target is an Ice Point Guard, for every kick, you create three branching projectiles that deal Ice magic damage (50% of Ice ATK + bonus kick damage) which ignores armor to the first enemy they encounter. Duration of the Ice Point Guard it targets is reduced by 1. Basic effect is the same, but now ignores Evasion.
  • Cold Front - Knockback changed to 2 + Rank. Can now target tiles with deployed Ice Point Guards or empty tiles if you have Ice Point Guard active (it will deploy it in the tile you target). If the target is an Ice Point Guard, it will kick it the same distance. If it encounters an enemy, they take the skill's damage and are knocked back the remaining distance.
  • Crawling Spikes - Now, if the spikes encounter an Ice Point in the line, they will try to jump in a line to another Ice Point within 5 Range (up to 5 times) - otherwise, if an enemy is in 5 Range, it will jump to them in a line. All enemies the spikes pass over take the skill's damage, and if they're passed over multiple times, they take 50% extra damage for each time (up to a maximum of 200% extra damage). No longer creates an Ice Point at the end of its travel.
  • Icicle Spear - Effect changed; Targets 2 locations; Location 1 must contain an Ice Point or Ice Point Guard (or you with IPG active), Location 2 must be 1 tile adjacent to that location.
    Transforms the target Ice Point into a spear of ice that travels up to 5 tiles (tiles with Ice Sheets do not count), dealing Ice magic damage to all enemies it encounters and may inflict Frostbite LV 25 for 3 rounds.
    If the target is an Ice Point Guard (or you), the skill's damage is increased by 50%, but stops upon hitting one enemy, and inflicts them with Frozen LV 200 for 3 rounds.

Boxer
  • Note: Max rank changes for these skills are just shaving off the early ranks. Their power at max rank is the same as it is currently.
  • Schwarz Sturm - Max rank changed to 1.
  • Felsmanege, Grandupper, Asura Fist - Max rank changed to 3.
  • Regenschauer - Max rank changed to 3 (FP cost not adjusted).

Demon Hunter
  • Lead Storm - Effect changed; Gun skill. Requires Desperado Stance to be active to use. All enemies within a 2 Range circle are hit with a shower of projectiles, dealing damage based on your Gun weapon's damage type and applying on-hit effects to each of them once. If you are Airborne, the circle's size is doubled. (Scaling: 100% SWA + 10% per Rank)

Ghost
  • Rising Game - Now always boosts STR, WIL, SKI, CEL, LUC and RES (no Rebound required). Skill effect changed to cap Rising Game LV to its Rank + 1 (this does not change the maximum level you can currently achieve).

ETC
  • Bunker Formation and Customization parts that give bonus DEF have been changed to give bonus Armor instead.
  • Seal of the West, Seal of the East, and Nightshade have been adjusted to always give their bonus.
  • Added a Torch to Zeo's shop and Pink's tutorial chest. When used, it changes your personal light to be much brighter (and makes it visible to other players). Reuse to turn it off.
  • Due to performance issues and suspected server issues, Battle Backgrounds have been disabled for the time being.
[/smcf]

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  Nightflower-Shampoo
Posted by: Shujin - 04-25-2020, 06:48 AM - Forum: Sigrogana - No Replies

[Image: nightflower.png]

Nightflower-Shampoo
~A smell that leaves you Speechless~

We are happy to announce our old shampoo, with new improved formular and new poster girl!
Treat your hair with this luxury product, nobles around the known world are already using. Strong and flexible, silky hair. Simply DIVINE!...
Own the night with our updated brand of Nightflower shampoo! Sure to make your hair glisten with life!
Now New:Nightflower Underworld! With Yama Blind extracts. The King of Dead can't claim what he can't see! Own the night~*


*Disclaimer:Nightflower Underworld does not actually turn you immortal



OOC:Just some commercial posters, of a well known Shampoo. Its pretty expensive, and dispite the name probably suggesting differently its a very well smelling Shampoo with a long history, that is considered a luxury product. It's also a very good hair-care product.

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  Remove Aptitude?
Posted by: Shujin - 04-25-2020, 01:09 AM - Forum: Balance Fu - Replies (11)

I know, I know. Get your torches up.

But seriously. This stat is entirely pointless. It serves no real purpose and all it those is confuse new people. I am tired of explaining people how madatory that stat is, just to see them frown and having to redo their build. Every single build that somewhat alright uses atleast 6 stats, meaning Apt is always better to go for than individually spending these points.

I know that dev probably wanted to put this stat in for people that "Balance" or something, but it turned out to be just a free stat booster, with the only downside of one specific invocation dealing more damage. Probably burn reducing a bit more def? No idea. Overall though its not really a stat that deserves existing, simply because it causes issues OOCly. Being a beginners trap. Don't get be started on having to explain people how base+spend stat points work, and that Apt doesn't effect it at all...I swear If I got a asago for everytime I had to explain that to someone...

Lets make this game a bit more beginner friendly, and remove this weird stat OR give it an actual purpose.


Of course such would require to adjust Stats per Level, but honestly? Better that then such a weird stat.

Mandatory stats shouldn't exist in this form, and the "+exp%" isn't even written anywhere, which confuses more people even more. Its one of the things you have to know and the game just doesn't tell you. Like luc effecting drop rates.

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  Icicle Spear Range Error
Posted by: Kameron8 - 04-23-2020, 11:19 PM - Forum: Bug Reports - Replies (1)

Icicle Spear, based on its tooltip, is supposed to travel 5 tiles (tiles with Ice Sheets do not count). Currently, Icicle Spear exhibits the following behavior:

  1. When cast from an Ice Point, it travels 6 tiles, instead of 5.
    Example:
    Note: You may have to open this gif directly for the correct size.
    [Image: p56YAbn.gif]
  2. When cast from an Ice Point Guard, it travels a seemingly infinite number of tiles, instead of 5.
    Example:
    Note: You may have to open this gif directly for the correct size.
    [Image: uRUxs8z.gif]

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  [v2.23b] Slash and Burn
Posted by: Autumn - 04-23-2020, 02:42 AM - Forum: Bug Reports - Replies (1)

Currently it seems that rampaging and burn don't mesh well together, Burn currently sets a target's DEF mod to 0 like intended, but when combined with rampaging it seems that rampaging will not shred off any more DEF than the DEF they lost from burn.

To test I threw both rampaging lvl 17 and burn onto a target and it lost only 11 DEF (Its modded DEF + Aptitude).

I do not think these both behaved like this prior to this update, and I can confirm that rampaging is working separately as I attempted to check that as well.

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