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  [Arbalest] Noodle Arms
Posted by: Snake - 12-29-2019, 04:58 PM - Forum: Balance Fu - Replies (1)

[Image: unknown.png]

I think this was changed before Cooldowns were added, so could we make Arbalest a bit more fluid with it? The thing has a chonky FP cost, if not a SP cost, so.

That needs to be changed to 2 round CD, and 4M. (Which technically is the same thing, in regards to the frequency of use, but won't stop you from doing combos with other 3M stuff.)

It's the only skill in game that costs 5M, making it practically cost a whole round since you can't even move with the 2M leftovers. And on top of that, Black Knight can now cleanse the vulnerability away so it's fine to have this baby monster become a little more loose.

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  Optional OOC
Posted by: Autumn - 12-29-2019, 07:55 AM - Forum: Suggestions - Replies (4)

Like the old chat can we have LOOC as an option on the top bar so that we can disable OOC but keep LOOC on, this would be incredibly convenient.

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  [2.16g] What Setting?
Posted by: Blissey - 12-29-2019, 02:51 AM - Forum: Bug Reports - Replies (1)

House entry text does not appear in the new chat box.

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  Chopped Mushrooms
Posted by: Autumn - 12-29-2019, 02:32 AM - Forum: Suggestions - Replies (2)

I think a missed opportunity and a more effective way to gather the mushrooms from the bottom floors of Argentyle would be to have the giant mushroom stalks choppable with an axe similar to how trees work, but instead of giving wood it would give the mushroom it belongs to, these giant mushroom stalks are what I refer to:

[Image: A4IlrLc.png]

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  [2.16g] Pet Kits more like Megaphone Kits
Posted by: Snake - 12-28-2019, 11:50 PM - Forum: Bug Reports - Replies (4)

[Image: unknown.png]

As you can see here, pet kits are being broadcast globally.

The pet kit icon state is not working as intended on neither of the chats too, according to Aqua.

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  State of Voilegard
Posted by: Blissey - 12-28-2019, 05:15 PM - Forum: Sigrogana - Replies (3)

State of Voilegard

This thread will be used to post notice on Voilegard's current status, important figures/groups in Voilegard, etc.

Current Village Policies: http://pastebin.com/DWMw2MRL


Town Status: Voilegard continues to steadily rise in both economy and general villager content, with most villagers agreeing that keeping Voilegard quiet and rural is certainly the way to go. The militia is, unfortunately, still scarce, and no new Militia Captain has been named since the heroic fall of Ser Joshua Jonas, former Militia Captain.

The Mayor has been making strides in implementing Voilegard's renovation: the Salamander Structure is expanding in Voilegard, streets will get a much needed lift and refinement, and more housing and places of business are also to be built. All of this is due to the continued efforts of the villagers and farmers who continue to support Voilegard's proliferation throughout the long weeks, months, and years.

A Mage's Guild is also said to be coming to Voilegard, although these are presently just rumors and has not been publicly confirmed by the Mayor. A Mage's Guild being established in Voilegard is certainly no small feat, and some think it has to do with the somewhat recent terrorist attack of Black Falcon on the small village, as well as the increasing boom in agriculture production that Voilegard provides the Great Six. Some may even speculate that Karaten might have an increasing interest in the Darkwood Manor, although this seems unlikely due to the state of Darkwood at the moment compared to it in the past.

Suffice to say, the Mayor has plans in the works...




Current Mayor: Liliana Lacoste
Militia Captain: Vacant
Militia Lieutenant: Ser Hanako
Town Apothecary: Esrose Rios ('Ess')

Los Cazadores are also informally part of the Voilegard Militia, but they are primarily in charge of protecting people from the Darkwood Manor. They do not take orders from the Militia or the Mayor unless it has to do with the Darkwood Manor or Voilegard itself.
The status of the Darkwood Manor is: SEVERELY BARRED. (IC ONLY, NOT OOCLY) Those magically attuned or that are Zerans can sense a magical barrier of sorts surrounding the manor as well. It seems to be spiritually enforced, keeping whatever ilk in, though not necessarily keeping others out.

Local Job Opportunities



Agriculturalist (1): Manages and handles all farmer needs and keeps a financial tally of how much has been harvested and sold to the Empire for profit. Reports directly to the Mayor and is given room, board, and meals. Is expected to keep track of all these finances and, if ever necessary, other duties as assigned.

Militia: Currently not recruiting until a new militia captain is named.

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  [Dashing Skills] Positional Requirements
Posted by: Snake - 12-28-2019, 07:00 AM - Forum: Balance Fu - Replies (1)

[Image: unknown.png]

Boxer:
- Korkenzieher

Martial Artist:
- Peddling Wheel

Firebird:
- Falcon Strike
- Swooping Stroke

I think those are all that proc damage under the enemy's location (and thus activate Snake Dancer), and not from where the attack is being made from. If anyone finds out others, be sure to post below. I believe this is in Balance-Fu so we can discuss if it's necessary or not.

But the answer's quite obvious. Positioning is a part of SL2's combat mechanics, and it shouldn't be cheesed because of how skills work, code-wise.

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  Grab the Matador by the horns
Posted by: Shujin - 12-27-2019, 01:39 PM - Forum: Balance Fu - Replies (4)

Matador has been a problem since a while now, it deals a lot of unresistable damage and with now a chance to add 30 Dark weakness, a Retaliate can deal easily 500+(with spirit) damage in certain cases while needing not a single point stat investments, you can just go 100% tank for it.

I do not want to entirely gimp it though, just add a certain weakness I believe it should have, its ranged power:

Stampede
Currenty it only removes 5 rage energy per step, Thats the same amount it removed back then when it went agaisnt defenses and was fair then, to not make the damage absolutely laughable. Now though even in a 10 tile range, this is a nuke that even deals massive cursed wounds, easily dealing 300+ damage while being a deadly mobile skill (pretty sure also not stopped by Immobilized), that can then be used to follow up with a second nuke if you are funny. People really do not care about the 50ish damage they lose in 10 tiles.

I want to purpose that either that gets changed to
A.) 25-30 rage energy per step, so taking distance is a viable counter measure. Making the matador, either move first, or gimp his damage by a meaningful amount.
Or
B.) remove the interaction of a spirit with matador to raise its rage energy to 400.

Though I rather have A, cause B comes with a weakness and it need to be charged to that level aswell, which can be fun and feels more fair. Also less braindead and rewardign for the person not taking the horns from pointblack.

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  Goose Eyes
Posted by: MakeshiftWalrus - 12-27-2019, 03:32 AM - Forum: Suggestions - Replies (4)

With the new chat system, there's something I noticed. We no longer have quotation marks for when people use normal 'Say'. I think it looks a little out of place, personally, even with the added space. Can we have our quotation marks back?

[Image: xjqjPOJ.png]

The first post is a standard emote.

The second post is a current say.

The third post is how it'd look with quotations added back.

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  Counter-Edge
Posted by: Miller - 12-27-2019, 02:19 AM - Forum: Balance Fu - Replies (7)

As a passive that also requires a skill slot. Counter-Edge has rarely seen the light of day in a class that is extremely SP intensive and requires 5 SP for its full effects.

Would it be too much to ask if Counter-Edge was changed to the following?

Counter-Edge (3 SP)
[list=]Rank 1 - Bonus Damage: 10%
Rank 2 - Bonus Damage: 15%
Rank 3 - Bonus Damage: 20%[/list]

The intention is that Riposte would do 70% damage and Sheath Sword would do 120% of the usual damage while also reducing the total SP cost. (Or keeping the 5 SP Total)

My reasoning behind this change is that Counter-Edge is rarely ever worth it due to the SP cost and minor effect overall. (Only +25 damage to Riposte/Sheath Sword at max rank.) But the thematic of running a counter focused character would be an appealing one if it was more viable.

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