This one is fast. Could Golem also have the ability to either pull enemies for (Rank) tiles if they are magnetized, or knock magnetized enemies within 3 range airborne? (Or both for the hell of it.)
Typhur knocks back and even knocks down, so I believe its underused, polar-opposite brother should get a similar interaction of its own.
I don't know if this should be in suggestion or Balance-Fu, but, putting here since topics like these tend to get steamy hot fiya'd.
Currently, Phoenix does not have a status effect immunity you can use with Gentle Embers active.
Could it get some new fancy iteration? At the moment my main issue is playing a Mercalan Priest who refuses to heal unless put in a dire situation, but Gentle Embers don't really block the heal from Phoenix, so, when I need to swap my Lantern's element to Light, in order to use Focused Beam at Light ATK/Damage mode it just blasts heals ahoy and that's pretty lame, ICly.
I have a few suggestions for this:
Quote:Gentle Embers + Phoenix grant:
> Immunity to Drain effects for 4 rounds (reduced by 0.5 per square of distance, to a minimum of 2). (Skills like Rebound, Life Drain, Ingrain, Vampiric do not affect the one under this buff in any form.)
> Immunity to Poison for 4 rounds (reduced by 0.5 per square of distance, to a minimum of 2).
> Lowers all ally debuff durations by 4 rounds (reduced by 0.5 per square of distance, to a minimum of 2.)
> Applies a buff that increases all Healing done by (5*Rank)% for 4 rounds.
The reason for the sizable number is to compensate for the 3 round cooldown.
If somehow Gentle Flames can make it so Phoenix have no cooldown when used with it, duration of the respective effects above can be lowered to a base of 2 and minimum of 1, as per god intended.
And of course. My favorite is the second. Lantern Bearer has nothing to deal with Poison, and by adding that, it will finally be a more stand-alone class from Priest.
Excel Line weapons such as Excel Saber/Excellion/Excelgraph all do not scale very well, due to how SWA scales often enough having a lower total value makes the weapon scale drastically lower than others, so something like a 75% STR Scaling pales in comparison to a 90% STR scaling because of it portions the stats and then multiplies them by 1.5. (With 60 scaled STR a Fuuma obtains 90 SWA from stat scaling, while an excel saber would obtain 67 merely.)
I think these weapons could use a simple touch up to catch them up, I do get they have innate damage mods themselves but they've always felt weak since GR happened, this would also help them be established with the new Excel Crash mechanic as often enough Excel Crash is not worth investing into because higher SWA achieves very similar damage, maybe even more.
A good weapon to look at for why this can be a thing is Burst Claw, which has been used a couple of times before (even mutated as a spear) and hasn't been complained about in the slightest, and its total scaling is 105% and has 50% fire ATK on hit.
I'm here to ask if Excel Line weapons can be bumped up to 90% total scaling instead of 75%, the only exception to this should be made for Excel Sniper, as it gets 25% WIL scaling from MG which makes it pretty good actually.
Added a new raid event that occurs randomly in which two boss monsters will attack a mine on a random continent.
New Furniture
12 crystal lighting items (by TheCommonNoob)
6 monster plushies (by Eldecrok)
New Icon Parts
2 new hairs (by Sarah54321 and Roland respectively)
2 new head parts (by Krunch and Roland respectively)
1 new torso part (by Krunch)
Item Changes
Tarnada - Vydel casting effect changed, added visual effect:
On Critical: Gain 1+(UL/2) Tarnada Charges. Then, if you have 100 or more Tarnada Charges, consumes them and casts Vydel on the target for free.
Gigantys - Weight-to-Hit penalty changed to half of Weight.
Class Changes
Black Knight - Steel Aura; Now also prevents weapon On Critical item effects from triggering.
Very minor request, but could Eroded Bones have a slightly brown or darker color in comparison to Fresh Bones? It would sure speed up my decision making when diving.
Now that the raids are a thing via world message, it'd be nice if we could have a verb that displays currently going on events like Black Beast attacks, the black beast raid, and any boss raid currently going on.
Or display them when you log in, that could work too.
Having RPed in a campfire environment recently, I couldn't help but notice campfire kits don't glow at all, first and foremost - despite what you'd believe, they don't emit any real light around the area. Personally, it'd be a nice touch to see that changed, as it would really add to the mood of those places.
Another thing is that you can't set campfire kits in houses - which would be fine if all houses were indoor settings. But I think there'd be uses for those who build houses with an outdoor environment, so I'd like to request alongside this that you are able to place campfire kits in houses, like furniture.
Hi! This is... Finally done. After more than a year of running into issues, lacking motivation, finding motivation again, losing it all over again, the file falling apart, me mapping the tiles with the wrong density... And learning new things along the way, the map is finally done!
Major thanks to Mapper Appo for helping with the majority of the remap and troubleshooting. Her detailed eye helped with livening up the grass and making the paths crisper; she also added the streetlights, which I was scared to add because something might have broken. She also helped me by adding the Mage's Guild and gave me a tutorial on how to properly added the teleportation markers for the exterior and interior (so that it works properly).
The map is a bit bigger, with the new following:
4 new player houses
A small park/recreational area to hangout (credit for the lake and the Yenten table set-up goes to Chaos' layout in Fort Arjav, because I'm very bad at exterior design)
More farmland for the sake of aesthetics, and if people (preferably Voilegard residents) wish to use them. The purpose of the farmlands have always been to represent the IC industry of agriculture in Voilegard
Better aesthetics and grass overall; cardinal pathways leading to enter/exit Voilegard
More trees THE MAGE'S GUILD (thanks to Dev approving it after Fern's Black Falcon attack)
Lighting in the streets so that visibility isn't much of an issue anymore
A gravesite behind the player house meant to have the Town Hall loaded into to memorialize the characters that died during the Black Falcon attack (see: militia NPCs, former Militia Captain Joshua Jonas, etc.)
A moderately sized marketplace added to the rightmost part of the map. This marketplace can also double as a festival ground, where Event Administrators can add additional objects for festivals if they're able and available to do so.
Everything should be working as intended. Appo helped me confirm that nothing was screaming and OLD HOUSING HAS NOT BEEN MOVED FROM THEIR ORIGINAL PLACE. I don't know if the new map will unload the current positions, but I'm hoping Dev and the GM team will help those who may lose their spot regain them.
Once the map is added to the game, a proper I.C. post will be made.
Due to how many screenshots I took, please follow the link below to view them all: https://imgur.com/a/aZhjAjy
Attached is the .zip of the files for the actual map and the Mage's Guild. Please let me know if anything needs to be adjusted or added (such as NPCs for the Mage's Guild or any dialogue). One thing of note is that the only map I had access to for the Mage's Guild's interior didn't have the new crafting stations.