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Timer |
Posted by: Senna - 10-19-2019, 09:36 PM - Forum: Suggestions
- Replies (9)
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When this happens more often than it needs to, eventually, you understand why people solo dungs or do them with their friends.
So, here's a suggestion! To save us from the suffering.
When in a party with someone, in a battle, if they enter the idle state, is it possible to have it automatically end their turn? As well as save them from defeat penalty, and win bonus if the battle ended, and they haven't returned?
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[v2.12b] Elitism Charge |
Posted by: Autumn - 10-19-2019, 03:39 PM - Forum: Bug Reports
- Replies (1)
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A while back I noticed that Excel Weapon Charges stopped carrying on through battles, I thought this might have been a stealth change for the weapons, but recently I also noticed that Elite Weapon Charges do carry on through battles as per normal, would it be right to assume either of these are bugged?
Currently regular weapon charges do not carry through battles.
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Short Stories - To Cry is to Live |
Posted by: Sarah54321 - 10-19-2019, 03:56 AM - Forum: Sigrogana
- Replies (2)
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Small books have been released, less than ten pages in length. Hand written, each book has a story in it, It's obvious a bit of care has been put into each and every book found. Some could be bought, some would simply be discovered in random places. How strange.
The writer's name? 'To Heal'.
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“There’s this legend I wanted you to know about.”
The land had always been a bit barren to you. Full of sand, full of dirt. There was a plant here, some vegetation there. Not enough to keep society living. Perhaps that was their comeuppance. Society as a whole became far too strong and prideful in their hubris, so the gods abandoned the world.
Then, they took the world with them.
Ever since then, the world fell to more chaos than was original. The Empire fell to its own citizens. Oniga finally shriveled and lost its remaining land to Gold’s desert. Alstalsia’s land became little more than hot slag and lava, what liveable places left inhabited by horrid monsters. Kysei was covered in flames, from where Helondis was birthed and left just as swiftly. Lordwain was finally frozen into a cold, lethal wasteland. Egwyn possibly had it the worst. Hyatt’s remains burst from the fissure, covering the entire continent in ash, uninhabitable and deadly to any that remained.
You were one of the survivors. Left to the machinations of an uncaring land, you stayed on Sigrogana’s land. Though it was mostly destroyed, there were places where life was at least permitted to remain. Only by the power of druids and Doriads was the place at all inhabitable. Even despite that, you had to work a lot. Very hard, in fact.
You were only human, hardly anything in the grand scheme of things. No matter what you thought, all you had to do was keep living. That was the code of conduct for anyone in the camp, however. Friendship and heroism was a thing of the past. If you weren’t selfish, you wouldn’t gain anything.
Man eat man world, perhaps, but it was life. Your existence was enough for you, and so it went on for years. You only wondered when things would finally fall apart entirely. With the Gods having taken back all of their blessings, ripped what the world had in the first place away…
You wonder when it became so bleak. It wasn’t like you were born before the cataclysm. The time where life was easy for most- kindness existed, heroes were a thing of the present, and people cared for one another like family.
It always sounded nice, but maybe you weren’t meant for that sort of life, afterall. You never realized how much you cared about it. How you missed something that you never had. It was a sudden bit of melancholy that washed over you.
You’d never get to feel the happiness of a carefree life. Your mother and father cared in some way, you supposed. They took care of you, they made sure you lived, but then, they disappeared. Par for the course, it was only normal. Soon, you would disappear too. Scavenging had a high mortality rate.
It was strange that you didn’t mourn. Perhaps it was a conditioning that you didn’t realize was being done to you. To accept death like so, it was amazing that even your birth parents gave very little of a reason to feel ‘sad’.
Pursing your lips, you stared down from the high cliff-side where you resided. This place where you found yourself was hardly anything special. Dirt, rock, and a bit of sand. You were supposed to be scavenging, yet…
Staring at the ruined land below, at the few camps that existed, the ones that still fought with each other even over the smallest scraps of food. How long did you want to remain in this area? In this world, even? The wind felt nice as you stood up from your perch.
Perhaps it was conditioning that you didn’t realize was being done to you. Perhaps it was the atmosphere, the world that you were born in, that told you that this wasn’t worth it.
The air felt nice. You felt a strange sting in your eyes as you passed through the sky, staring upwards at the clouds that you would never be able to reach.
Closing your eyes, you simply accepted it.
You cried, for the first and last time.
"They say there's a God that cried..."
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Double tap does literally nothing |
Posted by: sadbot - 10-19-2019, 12:43 AM - Forum: Bug Reports
- Replies (2)
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Pretty straightforward, crazy coyote's double tap currently does nothing at all when used. FP is still used and it ends airborne status if you have it when used (Even as a corbie) but you don't perform any kind of attack, it just moves straight to your next action choice/the end of your turn. Only tested in pve but I would imagine it behaves the same against players.
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[Tool] SL2 Reckoning Calculator |
Posted by: Miller - 10-18-2019, 10:36 PM - Forum: Builds
- Replies (32)
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Sigrogana Legend 2 Reckoning Calculator
Originally made by Nano. Currently being updated by Miller#0869
An actively updated calculator intended to make planning out builds a lot easier and with much less experimentation in game.
Google Drive in question:
https://drive.google.com/drive/folders/1...sp=sharing
(Note: The calculator has been reported to alert antivirus programs. The calculator is safe and virus free.)
This has been tossed around on Discord previously but after confirming with Nano, I'll now be posting all updates to the Calculator on a google drive for anyone to grab.
Any suggested/requested features or bugs should be directly private messaged to me on the forums.
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Unban Request V2.0 - 3 month cooldown |
Posted by: Rusty - 10-18-2019, 06:38 PM - Forum: Unban Requests
- Replies (3)
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Game you were banned from: Sigrogana Legend 2
In-game name (key): Eziekieal
Reason you were banned: Can be found here: https://www.neus-projects.net/viewtopic....amp;t=7330
The length of the ban, if you know: Forever.
Who banned you, if you know: Slydria.
Why we should unban you: I'm aware, as per the rules, we can't create multiple topics if our request was denied. However, I was told by Slydria in my last topic that, "You don't deserve another chance, at least not now". I sent a PM asking when I could make another request but it was ignored. It has been 3 months since my last ban appeal topic so I figured that's enough time for this not to be considered spam.
Anyways. Here I am, asking again to be unbanned. I take full responsibility for why I was banned and only seek to redeem myself. I've waited patiently and still continue to do so. It has been over 13 months since then and I've had plenty of time to reflect on my choices. I'm truly apologetic and only wish to enjoy the game once more as I used to do.
Thanks.
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WraithGod |
Posted by: MakeshiftWalrus - 10-17-2019, 08:39 PM - Forum: Balance Fu
- Replies (14)
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Wraithguard is simply too efficient of a skill to use in its current incarnation, and it almost always ends up being a complete gain for whoever put it down. This is especially more so true with the inability to destroy it, should a gravestone be near it.
It's quite frankly abusive when combined with extremely high DR, because even tanks can use it fully, unlike its previous incarnation, which was limited to unarmored. (And halved for light armour) You can easily get upwards of 70% DR with standard defense, or even higher when it comes to armours such as turtle shell, or similarly high-armoured pieces.
It isn't only the DR itself, however.
The momentum economy gained is 9/10 times far in your favour, because your opponent needs to take time out of their turns to deal with the WG, if they even at all can. Not everyone can destroy a gravestone, and the WG itself, in a single turn, so they're stuck spending upwards of nine, even twelve momentum on it, if they really want to get rid of it, which is massive when that isn't being put towards your opponent themselves, who, of course, do not have this detriment.
The only time it isn't worth putting down a Wraithguard, is if you leave it next to yourself, and do not put a gravestone besides it, at which point, if your opponent can hit the Wraithguard and kill it, before the attack hits you. Only then, in that specific scenario, was it not worthwhile to put it up.
This makes for very lopsided battles, if both fighters aren't using it.
This is a list of solutions I've thought of, that I feel would improve the skill, into a place it isn't practically mandatory on all Ghost builds.
Solution 1:
Return Wraithguard to its previous incarnation, when it scaled off resistance and luck, and was a self-buff that could be nulled and stolen. This version had counter-play, and good value for what it did. It suited the overall theme of Ghost, that being a defensive mage-killer, rather than its current incarnation which is simply a king of all trades. It had counter-play, and that was great. This is the one I would by far the most prefer to see. I don't have any love for the current version.
Solution 2:
Give the current incarnation the same trigger clause as old Wraithguard. You still leave a standing ghost on the field, but you actually need some form of stat investment to get the 30% DR. The ghost itself would not benefit from this.
Solution 3:
Make it so only unarmoured users get the DR. Using crazy high DR armours with flat reductions and accessories like Snake-helmet is simply far too strong and efficient. You reduce hits that would have done almost 300 damage to mere 50-70ties.
If anyone has other suggestions, feel free to post them.
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[Board] Voilegard Safety Update |
Posted by: Blissey - 10-16-2019, 01:05 AM - Forum: Sigrogana
- No Replies
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From the desk of the mayor...
Salutations,
Let it be known that Los Cazadores have been officially recognized as one of Voilegard's protectors. Although they will not directly serve as part of the Militia, in Voilegard's time of need, they will provide their priceless assistance in abating all potential dangers to Voilegard and her constituents.
Regards,
Liliana Lacoste
Mayor of Voilegard
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Big Meaty Claws 2, Electric Boogaloo |
Posted by: Lonestar - 10-15-2019, 11:45 PM - Forum: Balance Fu
- Replies (6)
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Around six months ago, I made a thread about Shaitan's Painful Grip, mostly on how abusive and oppressive the trait is combined to something with heavy. (You can see the thread here: https://www.neus-projects.net/viewtopic....amp;t=7084)
Since the thread wasn't looked at and Painful Grip remains the same, I was told to make another thread with the same topic, so here it is. Painful Grip currently is a 'win button', no matter how much you see at it. It's a damage added to the Grapple skill, that ignores all sorts of DR excluding maybe Evasion, while inflicting Immobilize, a heavy CC that is original from Grapple alone.
Shaitans is already an incredibly powerful race, with great base stats, immunity to three debuffs, bonus damage and whatsoever, with very little drawbacks. Grapple is a 85% chance of you grappling the target, inflicting immobilize. 60% with Escape Artist trait, still above a 'coin flip'.
Right now, any Shaitan with STR can dish ridiculous damage without having to worry about the opponent's defenses, which is simply not okay. The changes?
Make Painful Grip ignore Armor instead of Physical Defense.
I feel like the Trait could maybe also have some sort of drawback on top of it, increasing the cooldown by one or two turns. This change is not necessary as the above one is.
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