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Guild QoL |
Posted by: Fern - 09-23-2019, 09:02 PM - Forum: Suggestions
- Replies (5)
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Is it possible for Guild Leaders to enable specific members to be able to make guild invites and rename other ranks, as well as boot players from it if need be? Speaking from personal experience as the leader of a really big guild, I feel that this would be a very convenient change for most Guild Leaders, as you're not always required to be the one changing someone's rank or making invites if there's someone trustworthy that could do it for you, should mechanics allow it.
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Fangfare |
Posted by: Akame - 09-23-2019, 04:49 PM - Forum: Balance Fu
- Replies (1)
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As a 10* boss item from the ice dungeon, I feel like it's current effect, though very nice and flashy, is a little lackluster in terms viability. In keeping with the icy statue theme, why not make it inflict frozen instead of immobilize?
Frozen's LV could be UL*5, which would put it to LV 120 at max for 3 rounds or so. Thoughts?
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Travelling Merchants: Why Furniture? |
Posted by: ValkyrieSkies - 09-21-2019, 02:15 PM - Forum: Suggestions
- Replies (1)
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To cut right to the chase, I've always found it odd how the travelling merchants sell furniture of all things; it's an incredibly bulky stock that really lends itself more to a warehouse type of facility.
Furthermore, it makes it really annoying when you're trying to do some interior decoration and you have to scour the map trying to find where they've disappeared to this time.
So my proposal is that the furniture stores instead just be moved into some static shop building (I'd suggest Dormeho given that it's Siggy's centre of trade, has ready access to shipping, and could do with some more NPC buildings anyway) and the travelling merchants instead be used for something a bit more rewarding - an idea that immediately comes to mind is a rotating stock of material/ingredient items similar to the merchants in Alstalsia. This would incentivise players to check in with the merchants whenever they see them, it would make them far more rewarding to track down, and would generally just be a much more thematic fit for what they are.
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Floating Lights. |
Posted by: Tamaki-Kun - 09-19-2019, 08:46 PM - Forum: Bug Reports
- Replies (1)
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Going through Cellsvich's numerous buildings, I noticed most if not all of the lanterns that are supposed to be attached to the west is... not. I've compiled all the buildings I went through below that had this issue.
Risu's Pub and the Bakery.
Michelle's Smithy.
These two houses above the Mage's Guild in Cellsvich.
Zeo's Pawnshop
These two houses next to the pawnshop.
These two houses to the far east of the pawnshop.
Cellsvich's Inn
And that's it. I may've missed a few, though, given I only looked through Cellsvich in particular.
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