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  Guild QoL
Posted by: Fern - 09-23-2019, 09:02 PM - Forum: Suggestions - Replies (5)

Is it possible for Guild Leaders to enable specific members to be able to make guild invites and rename other ranks, as well as boot players from it if need be? Speaking from personal experience as the leader of a really big guild, I feel that this would be a very convenient change for most Guild Leaders, as you're not always required to be the one changing someone's rank or making invites if there's someone trustworthy that could do it for you, should mechanics allow it.

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  Fangfare
Posted by: Akame - 09-23-2019, 04:49 PM - Forum: Balance Fu - Replies (1)

As a 10* boss item from the ice dungeon, I feel like it's current effect, though very nice and flashy, is a little lackluster in terms viability. In keeping with the icy statue theme, why not make it inflict frozen instead of immobilize?

Frozen's LV could be UL*5, which would put it to LV 120 at max for 3 rounds or so. Thoughts?

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  oh god the lights are blinding me (Arena Lighting) (v.2.11b)
Posted by: Fern - 09-22-2019, 10:18 PM - Forum: Bug Reports - Replies (2)

[Image: unknown.png]

Lighting is wonky with Badlands Arena battles, simply put.

I bump into this specific instance by turning on player-debug and fighting the Prinny.

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  Crystal Lighting
Posted by: TheCommonNoob - 09-22-2019, 04:14 AM - Forum: Submissions - No Replies

With the introduction of the new lighting system, I feel like there should probably be more light based furniture now. This batch features a more fantasy styled set focused on crystals.



Attached Files
.rar   crystal lighting.rar (Size: 1.43 KB / Downloads: 39)
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  Travelling Merchants: Why Furniture?
Posted by: ValkyrieSkies - 09-21-2019, 02:15 PM - Forum: Suggestions - Replies (1)

To cut right to the chase, I've always found it odd how the travelling merchants sell furniture of all things; it's an incredibly bulky stock that really lends itself more to a warehouse type of facility.

Furthermore, it makes it really annoying when you're trying to do some interior decoration and you have to scour the map trying to find where they've disappeared to this time.

So my proposal is that the furniture stores instead just be moved into some static shop building (I'd suggest Dormeho given that it's Siggy's centre of trade, has ready access to shipping, and could do with some more NPC buildings anyway) and the travelling merchants instead be used for something a bit more rewarding - an idea that immediately comes to mind is a rotating stock of material/ingredient items similar to the merchants in Alstalsia. This would incentivise players to check in with the merchants whenever they see them, it would make them far more rewarding to track down, and would generally just be a much more thematic fit for what they are.

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  Eternal Light, Camps. (v2.11b)
Posted by: Tamaki-Kun - 09-21-2019, 07:13 AM - Forum: Bug Reports - Replies (1)

The lighting changes haven't quite gotten to the shift+enter camps, causing night to be eternally day inside camps. I'm not too sure if the campfire from the kits are working right either due to this.

[Image: unknown.png]
[Image: unknown.png]

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  Conduct Avant Scaling
Posted by: Kameron8 - 09-20-2019, 06:23 AM - Forum: Bug Reports - Replies (1)

Conduct: Avant starts 75% higher than intended.

[Image: jYxITfo.png]

[Image: jD4GIFx.png]

[Image: tjOoYvQ.png]

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  [v2.11b] Its a dud
Posted by: Autumn - 09-20-2019, 05:20 AM - Forum: Bug Reports - Replies (1)

When you bash a grenade launched from grenade launcher into a player it does not explode, it only displays this message:

[Image: BUzfuYx.png]

Since regular bombs explode when it bashes into another player, I assume this is unintentional.

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  Floating Lights.
Posted by: Tamaki-Kun - 09-19-2019, 08:46 PM - Forum: Bug Reports - Replies (1)

Going through Cellsvich's numerous buildings, I noticed most if not all of the lanterns that are supposed to be attached to the west is... not. I've compiled all the buildings I went through below that had this issue.

Risu's Pub and the Bakery.

[Image: unknown.png]
[Image: unknown.png]
[Image: unknown.png]

Michelle's Smithy.
[Image: unknown.png]

These two houses above the Mage's Guild in Cellsvich.
[Image: unknown.png]
[Image: unknown.png]
[Image: unknown.png]

Zeo's Pawnshop
[Image: unknown.png]

These two houses next to the pawnshop.
[Image: unknown.png]
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These two houses to the far east of the pawnshop.
[Image: unknown.png]
[Image: unknown.png]
[Image: unknown.png]
Note, this last one's lantern bottom part is being overtaken by the sheets of the bed pls fix my immurshun ty.

Cellsvich's Inn
First Floor
[Image: unknown.png]
[Image: unknown.png]

Second Floor
[Image: unknown.png]
[Image: unknown.png]
[Image: unknown.png]

And that's it. I may've missed a few, though, given I only looked through Cellsvich in particular.

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  [v2.11b] Shady Encounters
Posted by: Autumn - 09-19-2019, 10:49 AM - Forum: Bug Reports - Replies (2)

When observing a battle the new lighting system will dim the entirety of the battlefield at night time, causing it to be much harder to see what might be going on, just observe any ongoing fight during the late hours of the in game day.

[Image: WnCkiFI.png]

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