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Latest Threads
pilcrow
Flash of Light

Forum: Balance Fu
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AkaInuHime
New Weapon: Kelsoaker!

Forum: Suggestions
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SL2 Version 3.03

Forum: Announcements
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Himari Izumi: Special Wea...

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[v.3.03c] Combination Str...

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[Korvara] Jun Zhang - Spe...

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  Rabbit Leap - QoL change for Leporidae
Posted by: K Peculier - 09-19-2019, 08:22 AM - Forum: Suggestions - Replies (9)

Ok so. You know rabbit leap? The signature move of the Leporidae?

I always thought that it lacked more impact. Why? Because Kaelensians are proud and noble warriors from Egwyn (The Great Jungle if you didn't know the lore.) but have no war cry!

This is a suggestion that whenever leporidae use rabbit leap they go "Pyon~" similar to a certain trait felidae and grimalkin have as a means to intimidate their enemies.

Please support this thread for an immersive and fun Sigrogana Legends 2.

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  Wazabane isn't Airborne Compatible (v.2.11)
Posted by: Fern - 09-19-2019, 08:18 AM - Forum: Bug Reports - Replies (5)

[Image: unknown.png]
[Image: unknown.png]
Tested on a Kensei Leporidae repeatedly, you cannot get the extra hit/critical bonus from being airborne with Wazabane because it's not airborne compatible and grounds you before the damage goes through (despite the animation).

This doesn't seem intentional, so I classified it as a bug report.

What I did exactly was:
1. Kensei Leporidae
2. High Jump
3. Test on someone that I have less than 100% critical in the forecast without being airborne

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  Hello Darkness My Old Friend
Posted by: MakeshiftWalrus - 09-19-2019, 01:35 AM - Forum: Suggestions - Replies (2)

From initial glances, the lighting system looks to be incredibly cool, but a problem quickly formed in my head: Oh no, my house is going to be pitch-black now at night, and I don't have the furniture cap to put down more lamps.'

Would it be possible for furniture that causes light, to have its own cap? Something like 50 pieces of furniture, not counting towards the actual cap of the furniture count should be good enough for most houses.

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  Arbalest improvement and rework Ideas
Posted by: Lolzytripd - 09-18-2019, 10:09 PM - Forum: Suggestions - No Replies

In agreement with spoops, instead of posting in the deadly aim thread I decided to start a new thread on general quality of life and rework ideas for arbalest.


Core concepts

THE SUBWEAPON

BATTLEWEIGHT/WEAPON WEIGHT

THE CHAIN.


Personally I'd like to see more gameplay involving the Chain, perhaps a visible chain between where the subweapon lands on the map and the user, that can be used to Tether people (okay sue me I've been playing astral chains this week)

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  Make Deadly Aim not shit
Posted by: ValkyrieSkies - 09-18-2019, 12:10 PM - Forum: Balance Fu - Replies (9)

This is brief but simple - Anyone who has Arbalest as a class probably has Skill well into the softcap, so the Skill increase granted by DA really does bugger all. Just make it grant some raw Hit% instead and then DA will actually be worth considering.

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  [v.2.09]Mirage Leap
Posted by: Autumn - 09-18-2019, 10:06 AM - Forum: Bug Reports - Replies (1)

Mirage Walk doesn't seem to trigger from Rabbit Leap despite it being classified as a mobility skill, or perhaps Rabbit Leap isn't considered a mobility skill but is still prevented by effects like Immobilize.

Either way Mirage Walk isn't triggering from it, despite being a 3m mobility skill.

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  Martial Artist FP Adjustments
Posted by: Autumn - 09-18-2019, 08:10 AM - Forum: Balance Fu - Replies (8)

I apologize in advance to Dev for have created so many threads as of late, I've recently started picking up playing the game again and I think this is the last issue thats been brought to my attention as of late.

While I don't think Martial Artist requires any buffs to make it better at what it does already, a common complaint often heard is often the vast quantities of FP Regen and Max FP you need to utilize the class is outrageous, while in some cases like Monk a lot of its FP costs are justified, in others where you're trying to perform simple mundane kicks or punches just for damage they can add up quickly and exhaust you of FP before you've even killed your target.

I do ask one would read over my arguments in the rest of the post as they will go into my (hopefully convincing) argument, but for the sake of appearing concise I'll spoiler the rest of it and provide a TL;DR afterwards.

The reason why this is a thing NOW is because overall defensive measures to autohits have beefed up significantly over time, it all happened around the time that Evasion was introduced as a global effect for dodgy builds that MA started to suffer because of it, Boxer and Verglas especially in this case. Dodge builds also received a permanent and powerful up time dodge buff towards autohits (Mirage Walk) because autohits do not seem to consume the status.

Its for this reason that Martial Artist classes focusing solely on just the martial arts, like Kicking and Punching instead of throwing fireballs into the sky or beams of light out of their hands are suffering just a little bit, after doing quite a bit of testing on non-monk MAs you will exhaust yourself of FP against any opponent, but against tanks and extremely evasive builds its aggravating to see that you'll only ever deal 40-50% of their health in sustained damage , with very little burst outside of the shenanigans you can pull with Monk.

This thread is aiming to fix a lot of the issues that Boxer and Verglas currently have, where in they need to build a massive amount of FP and be paired with a class that gives them FP Regen possibly as well in order to be viable while throwing out punches/kicks so they don't just auto-lose matchups because their opponent had more DR and effective health than they had effective skills to throw out.

I think its unfair to gate MA behind FP Costs now, especially when sword/axe/spear builds can pump even more damage than MA could ever hope to muster for even cheaper FP costs at much farther ranges to boot, it pretty much makes the only viable MA one who basic attacks or is a Mage, that is all you will see nowadays when someone claims to be punchy punchy.

So at the very least lets help them punch and kick to their heart's content, I'll provide some examples of what I had in mind:

Quote:Verglas:
-Bear and Hare tree kicking skills are lowered to 11/12/13/14/15 FP Cost (Rapid Kick/Face Stomp/Axe Kick/Point Kick/Cold Front/Rising Kick)
-Verglas Fox skills are lowered to 40/38/36/34/32 FP Cost (Expanding Ice/Crawling Spikes/Icicle Spear respectively.)

Boxer:
-Boxer's Korkenzier/Regenschauer/Sturm Shreik/Orkam Drehen should have their FP Costs lowered to Felhook's level (30/26/24/18/14 FP)
-Boxer's Grandupper/Felsmenage should be lowered to 40/36/32/28/24 FP

Monk:
-Monk's Close range kicking skills (Sky Charriot/Dense Thunder) should be lowered to 11/12/13/14/15 FP Cost

TL;DR:
-Since the introduction of Evasion, MA is suffering a bit in managing to kill its opponent before its FP runs dry.
-MA Autohits will inherently deal less damage and have often have much shorter range than counterpart martial weapons.
-Martial Artists cannot even compete against tanks without the aid of Monk, which has Range/FP Sustain/HP Sustain/Burst etc.

Thanks for reading and consideration in the future.

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  SL2 Version 2.10 Update Notes
Posted by: Neus - 09-18-2019, 07:28 AM - Forum: Announcements - No Replies

[smcf=body]Loyrwell Tombs
An expansive tomb located in the Kysei mountains, rarely visited due to its treacherous terrain. In more recent times, even the caretakers have fled in fear of the evil lurking in the tombs, the dead walking in its halls, and the strange magic circles.

  • 5 new enemies
  • 1 new boss
  • 1 new wood material
  • 6 new 10* equipment items
  • 5 new non-10* equipment items
  • 2 new areas

New March Subtalent
  • Jump - Max SR: 1. Allows you to leap upwards at certain cliffs/edges, noted by light blue sparks at the cost of physical stamina.
[/smcf]

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  Let's add a basic Rifle!
Posted by: ValkyrieSkies - 09-17-2019, 09:42 PM - Forum: Suggestions - Replies (14)

Rifles are perhaps the earliest form of gun to ever exist, and even to this day they remain the core design for the vast majority of firearms to this day.

And yet we lack just a plain ol' rifle in this game, having only a number of primarily gimmicky guns filling out the rifle sub-type, with weapons like the Excel Sniper requiring you to build for the Excel mechanic to do anything worthwhile with it or the Spirit Hunter kinda just being bad because of the unnecessary 4-shots tacked on that dilute its damage horribly.

So, much like the Handgun and Shotgun, I'd like to request that we just add a basic single-shot rifle to the game; I even made a sprite for it!



Attached Files
.png   rifle.png (Size: 488 bytes / Downloads: 1338)
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  Phoenix Scratches
Posted by: Autumn - 09-17-2019, 02:36 AM - Forum: Balance Fu - Replies (4)

Phoenix Talon is not a very good skill currently, I think that can honestly change if you just remove the airborne clause from it and allow it to just proc on kicking skills, its already a buff you have to apply with momentum, just making it more of a tool to use when spacing anyways, as the damage will hardly beat out just pumping out a regular kick with the same momentum.

a very simple request that might make the skill more applicable in situations and be worth the skill points.

[Image: TxOKDMn.png]

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