Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 836
» Latest member: Foxtrot
» Forum threads: 11,778
» Forum posts: 58,636
Full Statistics
|
Online Users |
There are currently 131 online users. » 1 Member(s) | 128 Guest(s) Bing, Google, AkaInuHime
|
Latest Threads |
Bows
Forum: Balance Fu
Last Post: Autumn
1 hour ago
» Replies: 12
» Views: 906
|
Chimera Hit
Forum: Balance Fu
Last Post: Poruku
Yesterday, 08:28 PM
» Replies: 3
» Views: 162
|
Himari Izumi: Special Wea...
Forum: Approved Characters
Last Post: CuteYellowCrabby
Yesterday, 01:35 PM
» Replies: 1
» Views: 442
|
[v3.03c] Summon Drizzle
Forum: Bug Reports
Last Post: Autumn
Yesterday, 09:50 AM
» Replies: 1
» Views: 423
|
[v.3.03c] Combination Str...
Forum: Bug Reports
Last Post: Latto
09-22-2025, 12:47 PM
» Replies: 0
» Views: 123
|
[Korvara] Jun Zhang - Spe...
Forum: Character Applications
Last Post: Lonestar
09-21-2025, 06:57 PM
» Replies: 0
» Views: 44
|
[v.3.03c] Dark Shield Ene...
Forum: Bug Reports
Last Post: Latto
09-21-2025, 08:49 AM
» Replies: 0
» Views: 38
|
The Typo Thread
Forum: Bug Reports
Last Post: who
09-21-2025, 07:49 AM
» Replies: 92
» Views: 109,580
|
[v3.03c] Engineer MAP
Forum: Bug Reports
Last Post: AkaInuHime
09-21-2025, 01:59 AM
» Replies: 1
» Views: 65
|
Pocket Sand (Rogue)
Forum: Balance Fu
Last Post: Poruku
09-20-2025, 07:02 PM
» Replies: 6
» Views: 1,021
|
|
|
[v2.09] Adon Graxis does not apply curses correctly |
Posted by: Lewdcifer - 08-30-2019, 06:47 PM - Forum: Bug Reports
- Replies (2)
|
 |
Eternal Servitude's Adon Graxis skill does not apply the curses correctly. When casting the spell, all curses are applied, but if you hit any enemy with the curses they'll be transferred to you as if they had used the Curse skills.
Steps to reproduce:
1 - Equip Eternal Servitude.
2 - Use Adon Graxis.
3 - Attack an enemy with a basic attack. The curses will be transferred to you.
There's a chance it might be intended for it to work this way; if that is the case, then feel free to ignore this thread.
|
|
|
SL2 Version 2.08 Update Notes |
Posted by: Neus - 08-29-2019, 08:15 PM - Forum: Announcements
- No Replies
|
 |
[smcf=body]New Engineer Skills - Deploy: Railgan - Deploys a robot with long-range capabilities at a target location in 5 Range. Although it cannot move, it has access to a powerful long-range rail shot that deals Light magic damage, provided it can charge up for a turn. When a Bot is destroyed, it will leave behind Scrap at its current location. You can pick it up to reduce the FP cost of the next Deploy skill you use. (Notes: 10 Range, evasion and protection ignoring Light magic damage Invocation. 300% SWA/100% Light ATK. Can't be stolen.)
- Deploy: M.A.P. - Deploys a mobile platform at a target location within 5 Range. Your machines can attach to this platform; when you use the basic Movement skill, all machines within 1 Range also move along with you. Useful for keeping your machines at effective and useful ranges.
New Engineer Bot Skills- All - Calibrate; The unit becomes calibrated manually, granting it Calibrated for 3 rounds. While active, this unit's Hit is determined by its creator's stats instead of its own.
- Metalaegis - Scapegoat Shield; Targets 1 ally within 1 Range and gives them Ready To Hide Behind until this unit's next turn. While active, if the target is within 1 Range of this unit and would take damage from an enemy, this unit takes that damage instead.
Engineer Skill Changes- Flamethrower - SWA Ratio changed to 80% + 10% per Rank (from 80% + 5%). Can now inflict Fear.
- All Upgrade Skills - Max rank changed to 3. Base duration increased by 2.
- Upgrade (Flamethrower) - Now also gives Power equal to Rank * 5 for the duration.
- Upgrade (Launcher) - Now also gives Hit equal to Rank * 5 for the duration.
- Upgrade (Jetpack) - Now also gives Evade equal to Rank * 5 for the duration.
- Upgrade (Electro Shield) - Now also gives Critical equal to Rank * 5 for the duration.
[/smcf]
|
|
|
Interior Decorator Request |
Posted by: Gil - 08-29-2019, 08:05 PM - Forum: laplaceNET
- No Replies
|
 |
Sender: soul@l-net.grm
Subject: Hiring Interior Decorator
Greetings,
Lavender is hiring an interior decorator for our shop in Dormeho, The Hidden Gem.
Details are as follows. On the first floor, we would like to set up a lounge area just behind our lovely housekeeper and in front of the door leading to the second floor. In the back area of our first floor, we would like our outdoor area landscaped. It should be an open, natural area with flora for guests to enjoy, and benches on which they may rest. On our second floor, we would like an arena built and surrounded with features for spectators to enjoy. For example, spectators may desire to relax on couches while enjoying food and drinks, and they may appreciate wash rooms and rest areas in the back.
This is a substantial job, and we are willing to pay handsomely for the time and money you invest procuring and installing furniture and decorations.
If you are interested, please respond with a sample of your previous work and your desired compensation.
Best regards,
Burdened Soul
OOC Information:
I'm not any good at decorating houses. You can respond in character in this thread, or you can PM Gil#5842 on Discord. I will compensate you all murai you spend buying and crafting decorations, and you may bill me either by the time you spend on the project or on project completion itself. You will be given builder privileges, and I only ask that you do not move my shopkeepers or the crates on the second floor. First floor crates can be moved as you see fit, and I will figure them out later. This is very important to me, and I am willing to pay quite a lot for this service whether that is in the form of murai or valuable items.
|
|
|
Tailoring Expansion |
Posted by: Autumn - 08-27-2019, 02:43 AM - Forum: Suggestions
- Replies (4)
|
 |
Tailoring is a rather less than stellar craft at the current moment, due to the sheer lack of volume of craftable items (About 5 items and 3 weapon parts off the top of my head) tailoring has going for it, is it possible we could obtain more craftable items for tailors? To make it feel like having it can be useful?
Here are a list of cloth items that I've gathered that would make a lot of sense and wouldn't take away from the pool of drops considering their rarities:
Quote:(Accessories)
Red Cape
Sylph Cloak (25%)
Scarf (25%)
(Torso)
Battle Maid Dress
Berserker Shell
Boltstruck Gi
Flamedance Gi
Frosttouch Gi
Ninja Armor
Priest Robe
Warding Cloth
Windswept Gi
(Gloves)
Ghosthand
Green Gloves
Rogue's Work Gloves
(Shoes)
Green Soles
Firewalker's Boots (25%)
Kickboxing Shoes
Ogata's Waraji
Shoes of Swiftness
Void Walker (25%)
Worn Gumshoe (25%)
The idea behind the resist items is that at 25% they're good enough to sell but not high enough to take priority over randomly dropped ones with high percentages.
|
|
|
|