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  Unban Request
Posted by: Rusty - 07-25-2019, 11:37 PM - Forum: Unban Requests - Replies (3)

(I was advised by Dev to make a new account for this post.)
Game you were banned from: Sigrogana Legend 2

In-game name (key): Eziekieal (me), Gunbladekop (friend)

Reason you were banned:I was involved in a guild that added on some less than savory characters. Since I had been playing the longest, I was assigned as the unofficial leader with my game knowledge. But that doesn't mean I had any control over them. My guild members made a lot of bad decisions and I, regretfully, didn't try that hard to stop them. I was outnumbered in my opinion on our actions, so I eventually caved and went with the flow. We were responsible for several conflicts in the game, as I'm sure all involved remember. I absolutely take my share for the actions of the guild and I'm truly apologetic for what it evolved into. Including the half hearted roleplay by some of our members.

The length of the ban, if you know: Forever.

Who banned you, if you know: Slydria.

Why we should unban you:I started BYOND back in 2007 without having issues on any game. I was even a SL1 player for a long time. I've submitted icons for SL2 that were added to the game some months back. I've donated multiple times over the years. All in all, I have sunk a ton of hours into the game across multiple accounts and haven't had any issues until the last couple months of my play time in the game. I'm not asking for my guild to be unbanned. I'm only asking for myself and one of my friends, as he is the one I convinced to start playing and was entirely innocent in the conflicts my other members ended up causing. They were recruited in game.

I know I was accused of not being a great roleplayer myself, but I absolutely put in the effort and tried hard to establish a solid roleplay for myself (and eventually my guild, which they almost all ignored). Character and guild lore can be found here: https://pastebin.com/Ryhv2xtU as well as our guild forum topic: https://www.neus-projects.net/viewtopic....amp;t=6497

Following our guild ban, there was a lot of sore feelings between our members. A few of us were upset at what the others had essentially forced us into. This led to the expulsion of several members in our Discord, including Ners. Who we had to remove due to what we felt was a toxic environment he had pushed to create. Including his (unknown to some of us at the time) bug abuse.

I can assure you that there will be no more Ephemeral or "Grindybois" should my friend and I's account be unbanned. We have legitimate roleplaying we want to do and no game has the same appeal that SL2 does. We just wish to return to the game and enjoy it as we were before all of the guild antics started up.

It has been nearly a year since the ban and I've spent a lot of time regretting my decisions. I promise there won't be a repeat of any of our past issues.

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  (not limited to one version i think) dragon knights are obese
Posted by: adamkad1 - 07-25-2019, 06:08 PM - Forum: Bug Reports - Replies (2)

Dragon knights (merc ones atleast) often end their turn after moving, even though they should still be able to attack. was a problem before 7m normalisation and still is. sometimes reboot fixes it for a moment, sometimes it doesnt, only temporarily though

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  Eldecrok's Selection of 'Requested' Icons
Posted by: Eldecrok - 07-25-2019, 12:45 AM - Forum: Submissions - Replies (2)

Rebranding from lame, to actually useful. Here's the first thing that was on the requested list - An Ice Chest! More posts to come, but this is the first that was actually stated on the list. (Yes, it looks like a recolor, but look- It's a new lock.)

BYOND Keys:
Eldecrok
Korcedle



.png   Ice Chest.png (Size: 3.97 KB / Downloads: 1465)


.zip   Ice Chest.zip (Size: 639 bytes / Downloads: 472)

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  Skill Slots Suggestion
Posted by: Senna - 07-24-2019, 04:19 PM - Forum: Suggestions - Replies (12)

With the changes in classes, the new classes, active traits that needs to be equipped, important passive and skills for the given classes and whatnot, the amount of skill slots one can get is kinda slow and surely getting outdated without tricks like tome and so on. It's getting a little hard to balance out skills for both classes whilst limited to 18-22 skills by normal means. This suggestion here is to pretty much help provide more slots as well as update a stat and ink bonus.

Suggestion: Choosing vitality stats to also provide skill slots. While everyone does build into it, little or a lot depending on the build, it also providing a bit of skill slot can't be as bad now could it? I was thinking more like each +8 points added to base grants +1 skill slots.

The second part of this suggestion is; just like trait points and talent, is it possible to allow people to buy extra permanent skill slot with inks? Up to three or five like the listed. So in a sense, it'll allow them to get more if they're willing to grind for them.

Editor's note: The +8, made a small adjustment to it to make it a little more clear. Added another number to the ink section

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  You play me right round, Right Round (Free Performance)
Posted by: Sarah54321 - 07-23-2019, 08:38 PM - Forum: Suggestions - Replies (5)

[Image: unknown.png]

Can we do something about this? It's really easy to spam the music and it just sort of flood things. Maybe add a cool down between the free performances. I dunno, this just seems silly to me.

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  Winds of Change
Posted by: Raigen.Convict - 07-22-2019, 01:32 AM - Forum: Balance Fu - Replies (1)

A small change to the Rogue skill Eastern Wind I wish to propose. simply change the skill and cel buff to +30 Hit at the east, and +12 when not at rank 5. It's a simple change that would GREATLY improve quality of life for Rogue. I propose this change because 9/10 you're already building Celerity and Skill to play the class in the first place so you're only going to hit diminishing returns and gain nearly nothing in return for wasting momentum to position and activate this three momentum skill. Granted it has uses still, it's not as good as the other wind skills which makes it not feel worth it in the end.

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  Cellsvich Tiles
Posted by: WaifuApple - 07-20-2019, 01:55 AM - Forum: Suggestions - No Replies

   

The screenshot here of the Cellsvich map has path and grass tiles that look really nice and blend together. For the sake of making nice looking houses, can we get the tiles in this image in a discer? Perhaps with more Cellsvich map tiles to add to it - but these are the ones I'd really like to see. They're pretty general purpose.

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  V2.06.05b Vanishing Strike + Void Flight
Posted by: Raigen.Convict - 07-19-2019, 06:19 PM - Forum: Bug Reports - Replies (4)

When Void Flight is equipped it says specifically 'any unit' teleported by a void assassin skill is placed airborn.
Vanishing strike says it teleports both yourself and your chosen target. Void Flight is not taking the enemy hit airborn as it says.

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  [v.2.06.05b] Graality Potential - Gravity No Lock
Posted by: K Peculier - 07-19-2019, 10:47 AM - Forum: Bug Reports - Replies (1)

When you inflict the Graality debuff on an enemy and use Gravity Lock it consumes the debuff and does damage but does not lock them down with gravity lock for 3 rounds letting your pesky enemy fly away 20 tiles away from you still.

To replicate:

1) Hit mob with Graality
2) Use Gravity Lock and deal bad damage
3) No gravity lock debuff


Please fix so I can bully firebirds.

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  [v.2.06.05b] Vigorous Love
Posted by: Autumn - 07-18-2019, 06:19 AM - Forum: Bug Reports - Replies (1)

Arcane Tattoo (Lust) isn't reducing your hp by 1%, its not reducing health at all infact, I figured this out after buying the trait and not losing any max HP.

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Sigrogana Legend 2 Discord