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  doubleclicking locked class display a unlock hint
Posted by: adamkad1 - 08-03-2019, 09:05 PM - Forum: Suggestions - Replies (4)

exactly what it says on tin, because why not?

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  [2.07] Hexer Curses Fail to Spread via Ally
Posted by: Eldecrok - 08-03-2019, 06:53 PM - Forum: Bug Reports - Replies (1)

Hexer curses are unable to spread to opponents under the following conditions:

1. Cast Curse Skill (Ex. Frailty of Credwa) on an ALLY***.
2. Get hit.
2a. By Basic Attack.
2b. By Autohit.
3. Observe the opponent's status.

???. No Curse Transferred!

***(Self casting works)

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  Allow us to move entrances for Second floors+
Posted by: Skullcatrons - 08-03-2019, 06:07 PM - Forum: Suggestions - No Replies

Literally in the forum title.

do it.
it's been years.
literally years.
the monastery must unlock it's full potential.
allow us to do the gamer move.
allow us to be epic.
allow us to be
ebic

post memes btw

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  [v.2.07] Kage-no
Posted by: Autumn - 08-03-2019, 03:22 PM - Forum: Bug Reports - No Replies

Kagero seems to be bugged and isn't working, I attempted testing using Riposte by hitting into a duelist from the front, and it did not proc the effect when riposte activated, I was just attacked normally.

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  [v.2.07] Soaring Spear
Posted by: Autumn - 08-03-2019, 02:03 PM - Forum: Bug Reports - Replies (1)

Soaring Spear's cursed wound level doesn't appear to be right, its amplifying the the cursed wound amount by an amount I can't really pinpoint at the current moment, either way this doesn't look right for supposedly 50% of the damage. Also another thing is that it looks like it might be pre-mitigation damage? Making it essentially true damage.

[Image: fTkGdU6.png]

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  Finally!, our Firebird HAVE BEEN AWAKEN!
Posted by: Whitender - 08-03-2019, 01:53 PM - Forum: General Discussion - Replies (2)

phew, after a few weeks of waiting, we now have our new class of today of our new promo class, I'll say I am to say Firebird is like kenshi before nerf but with spears, I never tested it but feel free to add in your opinions in this Discussion as if its cool or it is too op / too weak or its just the same!

and remember, every class atleast gets a nerf gun into one of them

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  [v.2.07] Short Circuited
Posted by: Autumn - 08-03-2019, 01:50 PM - Forum: Bug Reports - Replies (1)

Currently Pierce Linker's elemental augment for Lightning doesn't work correctly (Or at least I assume it doesn't.) since it is a basic attack it cannot gain anything like lightning criticals or how not, a simple solution to this is making it like Sillcut/Sidecut's "Swift" effect where in it gives Crit equal to the enchant's rank * 5.

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  [v2.07] wild ride, still shooting blanks.
Posted by: Lolzytripd - 08-03-2019, 11:25 AM - Forum: Bug Reports - Replies (5)

My previous thread on this marked fixed, is wrong.

The bug

Using wild ride with a mutated weapon into a gun should work like wild ride normally does with a non mutated gun.

Instead you perform the attack animation, Ride the knocked down target, but make 0, ZERO, none, actual attacks against any possible targets despite flashing with the attack animation and turning to face them as you ride your knocked down victim.

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  [v2.07]Great Destiny Bird
Posted by: Autumn - 08-03-2019, 10:23 AM - Forum: Bug Reports - Replies (1)

Being a Destiny Duelist is currently not a valid way to unlock Firebird currently, which makes unlocking the class really hard.

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  Cry me a river (sword)
Posted by: K Peculier - 08-02-2019, 03:46 PM - Forum: Balance Fu - Replies (16)

Yeah. So. The river sword.

The river sword upon any basic attack that connects gives a whopping 40% water weakness for 4 unforgiving rounds.

With the addition of two very spicy ghost spells where a sword can be utilized as a casting tool, the damage numbers on simply spamming Blood Spike and Scarlet Twister with their ever increasing giant range and aoe can be incredibly ludicrous as both these spells can be used every round.

It was already an incredibly powerful effect since the weapon was introduced back in ancient times, and I would like to summon veteran players and their input on this when they read the thread and post their thoughts since they actually do their research. (Writing things down opposed to K Peck being bullied by river sword users.)

I was actually looking for an old thread possibly made by Trexmaster or Xoveron (Pls claim credit) but could unfortunately not find it in this subforum where they had better insight and number results that I remember but was for some reason ignored by the majority.

Take the river sword and compare it with a recently added potential for the Eresh sword where you have to use a big move that has a cooldown and a good chunk of FP and it inflicts dark weakness. So you might think "Wowie zowie, sounds similar to the river sword!" - Except that the weakness only lasts 3 rounds and there is a mountain of even passive skills and far greater item variety in resisting dark opposed to a 40% water weakness.

Common misconceptions/Counterpoints:

1. "Just build water resistance!" -> Since the dawn of balance fu time, this excuse has been used for literally everything ever made ever. it's the equivalent of "Just dodge if you dont wanna die lol" in power.

If the minimum effort it takes for someone to do big numbers on you is to tickle you with a river sword versus build 65% water resistatance to proc resist on it, then you can already clearly see just how 'fair' this is.

2. "Just don't get hit by the river sword and build dodge." -> See answer above.

3. "Just get rid of the debuff using a skill." -> Where you spend at least 3M to get rid of a 4 round debuff, the river sword user can reapply it as many times as they want if they land a basic attack.

(Please, please, please do not post the above ^ We've been through this a million times before everyone come on.)

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