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Latest Threads |
Bows
Forum: Balance Fu
Last Post: Poruku
7 hours ago
» Replies: 11
» Views: 888
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Chimera Hit
Forum: Balance Fu
Last Post: Poruku
Yesterday, 08:28 PM
» Replies: 3
» Views: 154
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Himari Izumi: Special Wea...
Forum: Approved Characters
Last Post: CuteYellowCrabby
Yesterday, 01:35 PM
» Replies: 1
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[v3.03c] Summon Drizzle
Forum: Bug Reports
Last Post: Autumn
Yesterday, 09:50 AM
» Replies: 1
» Views: 423
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[v.3.03c] Combination Str...
Forum: Bug Reports
Last Post: Latto
09-22-2025, 12:47 PM
» Replies: 0
» Views: 122
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[Korvara] Jun Zhang - Spe...
Forum: Character Applications
Last Post: Lonestar
09-21-2025, 06:57 PM
» Replies: 0
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[v.3.03c] Dark Shield Ene...
Forum: Bug Reports
Last Post: Latto
09-21-2025, 08:49 AM
» Replies: 0
» Views: 37
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The Typo Thread
Forum: Bug Reports
Last Post: who
09-21-2025, 07:49 AM
» Replies: 92
» Views: 109,578
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[v3.03c] Engineer MAP
Forum: Bug Reports
Last Post: AkaInuHime
09-21-2025, 01:59 AM
» Replies: 1
» Views: 65
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Pocket Sand (Rogue)
Forum: Balance Fu
Last Post: Poruku
09-20-2025, 07:02 PM
» Replies: 6
» Views: 1,019
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[2.07] Hexer Curses Fail to Spread via Ally |
Posted by: Eldecrok - 08-03-2019, 06:53 PM - Forum: Bug Reports
- Replies (1)
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Hexer curses are unable to spread to opponents under the following conditions:
1. Cast Curse Skill (Ex. Frailty of Credwa) on an ALLY***.
2. Get hit.
2a. By Basic Attack.
2b. By Autohit.
3. Observe the opponent's status.
???. No Curse Transferred!
***(Self casting works)
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[v.2.07] Kage-no |
Posted by: Autumn - 08-03-2019, 03:22 PM - Forum: Bug Reports
- No Replies
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Kagero seems to be bugged and isn't working, I attempted testing using Riposte by hitting into a duelist from the front, and it did not proc the effect when riposte activated, I was just attacked normally.
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Finally!, our Firebird HAVE BEEN AWAKEN! |
Posted by: Whitender - 08-03-2019, 01:53 PM - Forum: General Discussion
- Replies (2)
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phew, after a few weeks of waiting, we now have our new class of today of our new promo class, I'll say I am to say Firebird is like kenshi before nerf but with spears, I never tested it but feel free to add in your opinions in this Discussion as if its cool or it is too op / too weak or its just the same!
and remember, every class atleast gets a nerf gun into one of them
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[v.2.07] Short Circuited |
Posted by: Autumn - 08-03-2019, 01:50 PM - Forum: Bug Reports
- Replies (1)
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Currently Pierce Linker's elemental augment for Lightning doesn't work correctly (Or at least I assume it doesn't.) since it is a basic attack it cannot gain anything like lightning criticals or how not, a simple solution to this is making it like Sillcut/Sidecut's "Swift" effect where in it gives Crit equal to the enchant's rank * 5.
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[v2.07] wild ride, still shooting blanks. |
Posted by: Lolzytripd - 08-03-2019, 11:25 AM - Forum: Bug Reports
- Replies (5)
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My previous thread on this marked fixed, is wrong.
The bug
Using wild ride with a mutated weapon into a gun should work like wild ride normally does with a non mutated gun.
Instead you perform the attack animation, Ride the knocked down target, but make 0, ZERO, none, actual attacks against any possible targets despite flashing with the attack animation and turning to face them as you ride your knocked down victim.
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Cry me a river (sword) |
Posted by: K Peculier - 08-02-2019, 03:46 PM - Forum: Balance Fu
- Replies (16)
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Yeah. So. The river sword.
The river sword upon any basic attack that connects gives a whopping 40% water weakness for 4 unforgiving rounds.
With the addition of two very spicy ghost spells where a sword can be utilized as a casting tool, the damage numbers on simply spamming Blood Spike and Scarlet Twister with their ever increasing giant range and aoe can be incredibly ludicrous as both these spells can be used every round.
It was already an incredibly powerful effect since the weapon was introduced back in ancient times, and I would like to summon veteran players and their input on this when they read the thread and post their thoughts since they actually do their research. (Writing things down opposed to K Peck being bullied by river sword users.)
I was actually looking for an old thread possibly made by Trexmaster or Xoveron (Pls claim credit) but could unfortunately not find it in this subforum where they had better insight and number results that I remember but was for some reason ignored by the majority.
Take the river sword and compare it with a recently added potential for the Eresh sword where you have to use a big move that has a cooldown and a good chunk of FP and it inflicts dark weakness. So you might think "Wowie zowie, sounds similar to the river sword!" - Except that the weakness only lasts 3 rounds and there is a mountain of even passive skills and far greater item variety in resisting dark opposed to a 40% water weakness.
Common misconceptions/Counterpoints:
1. "Just build water resistance!" -> Since the dawn of balance fu time, this excuse has been used for literally everything ever made ever. it's the equivalent of "Just dodge if you dont wanna die lol" in power.
If the minimum effort it takes for someone to do big numbers on you is to tickle you with a river sword versus build 65% water resistatance to proc resist on it, then you can already clearly see just how 'fair' this is.
2. "Just don't get hit by the river sword and build dodge." -> See answer above.
3. "Just get rid of the debuff using a skill." -> Where you spend at least 3M to get rid of a 4 round debuff, the river sword user can reapply it as many times as they want if they land a basic attack.
(Please, please, please do not post the above ^ We've been through this a million times before everyone come on.)
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