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  curio service available
Posted by: Tsundere - 06-27-2019, 03:16 AM - Forum: laplaceNET - No Replies

sender: marcd@l-net.grm

I've taken an interest in curio. This is an open offer of my service:
Request any item, ingredient, solute, or sample (and I do mean any) and I shall procure it for you without question.
My inbox is open for business inquiry.

Signed,
Marcellus


[strike](Message me at mattie#9064 on Discord...or respond here, I'm not your dad.)[/strike]

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  Housing, house donation items, and furniture limits.
Posted by: Tamaki-Kun - 06-25-2019, 09:59 AM - Forum: Suggestions - Replies (3)

Can donation items(i.e. extra levels, custom battlefields, etc.) not count towards the furniture limit?

I've ran into the annoying situation that is trying to place an extra level above the furniture limit I have because the builder character I had was building the house my other character had. By that, I mean the house owner has 325/200 furniture. Whereas my builder has 325/400 because he has furniture planners. House owner cannot place an extra level because it's over the furniture limit.

Now, Tamaki. Why don't you just take away all the extra furniture, or buy more furniture planners, then put the extra level down? I'm doing the former, because I don't have limitless amounts of Asagorians to buy furniture planners on a character that won't be building at all. That said, it's incredibly tedious to take all the furniture you've placed in the right spot.

If I could have more houses on my builder, that'd be great- but I understand the issues regarding save files and all that.

Tldr; make housing donation items not count toward furniture limit because house owners that aren't builders want to put extra levels for more building but can't because they don't have furniture planners and are over the limit and aren't the ones building the place.

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  Castle stairs generation bug
Posted by: Noxid - 06-25-2019, 03:28 AM - Forum: Bug Reports - Replies (1)

So in the castle dungeon BDPs it sometimes a dungeon floor can generate that is a dead end. I believe the issue is that the stairs sometimes spawn under the tables in the middle causing you to be unable to progress further. I am not 100% sure this is the cause, I tried right clicking all the table tiles to see if I could see the stairs but could not. The thing that leads me to believe the stairs are appearing under the table is the fact I have had the stair up tile appear on the tables before, so when you go down you appear on the table.

An image of such a dungeon floor.
[Image: unknown.png]

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  Stone Dragon Bug
Posted by: Hanzo - 06-23-2019, 01:32 PM - Forum: Bug Reports - Replies (4)

As we all know, stone dragon is one of the spells that can be refracted when cast into a voidgate. As we all know as well, refracted spells shoot out in the cardinal direction of the closest nearby enemy. However, when cast into a voidgate, a stone dragon will ALWAYS shoot out in the direction it was cast from, no matter where an enemy stands at. Example below:

V - Vgate
E - Enemy
C - Caster

---------------
--V-----------
V E V--------
---------------
C-------------
---------------
If a caster casts stone dragon straight ahead, the enemy should be hit by two stone dragons, from the northernmost voidgate, and the one at the east. However, as it stands in the game, the enemy will be hit by 0 stone dragons, as all of those refracted will shoot out north, missing their target completely.

This wouldn't be much of a problem if refracting itself wasn't made into pure shit with the recent changes, but come on...

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  [V2.06] Screen Clear!!! (Still)
Posted by: WaifuApple - 06-23-2019, 12:07 AM - Forum: Bug Reports - Replies (2)

There was a bug report a few updates back about how the screen you get when finishing a battle has the heading, such as "Clear", or "All Clear" behind the actual screen. It was supposedly fixed (although you said the solution had been oddly difficult) but it the problem is still there, acting the exact same way.

Perhaps the fix you did didn't actually come in any of the updates, or perhaps it didn't actually fix anything, but either way, to make the thing look a little better, I'd want to see the bug fixed - even if it doesn't affect gameplay at all.

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  Ephemeral Insight (Less retarded version)
Posted by: Snake - 06-22-2019, 06:05 AM - Forum: Balance Fu - Replies (4)

While having seemingly an unresistable damage type of attack, I believe paying 12 momentum for Ephemeral Insight only to have it disappearing within 1 effective round is not really the way. The uses are nigh-impossible and losing all that momentum that could be better put into using invocations doesn't really balance out the cost vs efficiency.

I suggest it not reducing the Charge Mind/Ephemeral Insight's duration to rounds to 2 rounds, but 3 rounds. (Because once you use Charge Mind, and use Charge Mind again... Your turn will end. The duration says '2 rounds', but out of those 2 rounds, you miss 1 by just activating this skill. Possibly an oversight.)

The level in Worn Out is also a bit too much, but it's even more when this lasts for 3 rounds, making an equal of using any type of Magic or Skill cost a whooping 300 additional FP in total, given you're using them every time per round... Worn Out should last 1 round, 2 rounds tops.

This way you can atleast try to chase after an enemy before using a spell. Or better yet, be able to use an invocation with it atleast. I really like the idea of investing a hell ton of Momentum and receiving a harsh FP drawback... but if you can't really effectively use it, why bother grabbing it?

It's not efficient, and it doesn't make Evoker any marginally better. Just more susceptible to being annihilated from the face of earth, as about anything in SL2 can just sweep aside Evokers like they're indeed, nerds with a bath robe and harsh words.

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  New Soldier Skill: Launch(YEET)
Posted by: Ryuzaki - 06-22-2019, 04:05 AM - Forum: Suggestions - Replies (5)

As it stands, the name is pending.

I've just stumbled across the rather nifty little idea of a skill similar to hanging, however you launch an ally adjacent to you, rather than yourself. Of course, this'd be pretty nifty for Black Knight, but base soldier or tactician could also fit.

Black Knight skill (5 lvls)
Launch (Mainclass Only):

Grab your nearest ally(Must be within 1 tile of you) and throw them at an enemy within X range (X = lvl +2) causing them to basic attack with a bonus to hit. If the attack lands, deal bonus damage equal to your scaled strength/2.

Lvl 1: +3 Hit, 3 tiles
Lvl 2: +6 Hit, 4 tiles
Lvl 3: +9 Hit, 5 tiles
Lvl 4: +12 Hit, 6 tiles
Lvl 5: +15 hit, 7 tiles (Gains the ability to Knock down on a critical hit, if the bonus damage is greater than 25, and the enemy is feared)

EDIT: Forgot a tiny clause, amended.

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  Ephemeral Insight
Posted by: Kiranis - 06-21-2019, 06:43 AM - Forum: Balance Fu - Replies (2)

This is a joke right?

You actually think that spending TWELVE MOMENTUM for a one use buff that gives you no benefits to using it but does make your next spell cost 50 more FP

I don't understand am being punked did my inane ramblings on ooc finally break dev.

is this punishment from an uncaring god?

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  [RESOLVED - Law's End] Gunpowder Request
Posted by: Jupiter_Storm - 06-21-2019, 02:38 AM - Forum: Marketplace - No Replies

[Image: Request_-_Gunpowder.png]


[ Contact me @ Jupiter Storm#4324, to organize a roleplay encounter! ]

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  Null Power [v2.06]
Posted by: Autumn - 06-20-2019, 11:56 PM - Forum: Bug Reports - No Replies

Absorb Power doesn't seem to be appearing on the skill list for Evokers despite us being told it'd be in alongside the other evoker skills this update.

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