Are you feeling empty? Like you just need a bit of oomph in your life? Well look no further, for nothing makes you feel great like donating to charity! Come to the Sanctuary Hearts Charity Auction and spare a few coins for the hard-working folks of Cellsvich's most caring hospital! There will be food, drinks and fun for everyone involved, but to truly loosen your lips (and your wallets!) we're bringing out the big guns!
A special auction will be held, where hearts can be bought and new friends can be made! A selection of the cutest girls and the manliest men we could find have lined up, ready to offer their love and affection for their bidders. And you know what they say, there's nothing more romantic than donating to those in need!
Whether you want to join the selection, bid on the wares, or simply enjoy the facilities and fun is up to you!
The auction will be held in the Sanctuary Hospital's lodge in the east wing of the housing districts and all proceedings of the night will be given in support of the Sanctuary Hospital, for their continued hard work, saving the lives of our countrymen and kin!
Times:
Friday, 24th of May
6 PM EDT
10 PM GMT
Want to be a part of the selection? Do you want to know just [i]how much your love is worth? Then contact our management and sign up today![/i]
A list of the charitable hearts for sale will be released a few days before the auction is held!
At the moment, if hooked spear's effect would trigger after being pushed by let's say charged-strike Mad Chop, Repel or Hands of the Giant, they take the damage from the skill, but will turn with Danger sense and dodge the hooked spear's effect via snake dancer, and instead of being pushed back in a straight line from the skill used, they will fly off diagonally in a random direction.
From a rational standpoint, it doesn't make sense that if you're unhooking someone with your spear and they can somehow dodge it.
Can hooked spear's push-damage interact with snake dancer like a weapon's on-hit effects do?
The doors of an old Dojo find themselves opening once more, and word soon spreads across the world of the return of an old master of his trade...
Dig deep enough into the rumors, and it's pretty obvious that they are true. The Red Dragon Dojo, famed for its Cellsvich tournament some twenty years ago, and its ownership by the sizeable clan Dackamoto, speared by none other than Barrasuni Dackamoto.
Throughout the years, their art, the Red Dragon Style (AKA Dackamoto style) has spread throughout the world, having some quite famous practicioners come into public view. All of which descend from Sensei Dackamoto's original teachings.
Whether you know their history, the family of bandits, the family of warriors who gave everything for redemption. Or, whether you simply wish to better yourself, become one with your body and your art, it's safe to assume the dojo may be the place for you.
(The OOC bit)
So, I decided after retiring Barra a year ago, I wanted to try something with him.
With that, I've decided to bring him back solely to exist as a plot development point for characters who either want to further themselves ICly, and get a cool bit of IC for themselves (One of the people who know Red Dragon style), or want an actual build up to a shift in MA usage, rather than just change their build. What this means is, Old man Barra's return is entirely for the sake of helping other people do something fun with a character, while also allowing me to have some sort of homage to one of my oldest, and most well known characters, in that people using his own fighting style on an IC level.
If, for some reason, this is something you'd wanna do, you can contact me via Discord to arrange it.
If, for some reason, you decide to make a character who you want to already know the style, also contact me via discord. It's just IC fluff, and keeping me updated lets me keep track of my little OCD list of people I have.
If, for some reason, you decide you want to train someone else ICly, after having a character who knows the art, you're more than welcome to pass it on, I'd actually love to see that happen.
I can't believe I broke my own bet saying there wouldn't be any Balance Fu's, but this one is quite important.
At the moment, Ominas can't obtain misfortune if an enemy is at the maximum Luck Drain LV based on SAN. There's a synergy problem when one or more of those catbirds play together in a team.
They can't share properly their Unluck stacking and their gameplay comes to a halt once the enemy caps at the lowest SAN Omina's passive, promptly griefing the rest of the other Ominas' gimmicks.
There is solid counterplay attached to it already. I think denying their racials because of this oversight is not really fair, so, can this be changed so Omina can keep obtaining Unluck through Fortune Vacuum even if the enemy is at maximum Luck Drain LV (but not increase Luck Drain LV, just Unluck) for the sake of being able to use their racials?
---
Secondarily. Can the Fortune Vacuum's icon be changed to the flame soul wisp? The current one is quite... uncanny.
Posted by: Neus - 05-12-2019, 04:21 AM - Forum: Announcements
- No Replies
[smcf=body]New Races
Added 3 new player races, and 6 new traits for them.
Wild Elf - Ancient race. Elves from the jungles of Egwyn.
Theno - Corrupted race. Aquatic singers from the southern waters.
Omina - Other race. Black cats and winged luck stealers.
Town Map
Added a new button to the HUD when you're inside of certain towns. Using this button lets you quickly travel to certain locations within the town (such as shops, etc.)
Using this feature to avoid RP situations/etc. will result in punishment.
Looking For Group Listing (LFG)
A listing has been added to the right side of the interface under LFG, which lets you see other players who are looking for parties for dungeons and so on.
Item Changes
Battlepick - Now deals Pierce damage.
Quicksand - Now has a 2 round cooldown.
Miragewalk - Now only triggers for movement skills that cost 3M or more.
Soldier
Retreating Swipe - Cinders LV changed to 50% of Fire ATK. Maximum base retreat under Charging Strike now 5 (+2 from Talvyd applies after this cap).
Demon Hunter
Winged Serpent - Max distance reduced to 1 + Rank.
ETC
An eye indicator now displays above characters watching a battle.
Lupines are inferior to their Felidae counter parts.
Thats something many agree on.
1.) One of the main arguments is how The instincts of the Felidae are Arguably better than the Instinct of the Lupine.
Str, Wil, Def, Res for the Lupine
Ski, Cel, Luc, Guile for the Feliade
Both good but the fact that they count to the maximum limit of stats boosts you can have quickly reduce the effectiveness of both (Str and Will buffs are universally more common aswell from items and skills. Making it much sooner not even apply the full bonus and making building San less desireable.) if they happen to use any other buffs. With a 40 San build both gain 10 in each stat, which is already half of the maximum you can have. I'd argue that both could need their instincts be adjusted to work like Vampires stats, and not count to the maximum 20 points of buffable stats you can have, as its technically racial stats.
However Felidae is universally more useful with their stats as almost every build needs Ski or Luc, while Str and Wil can be missing entirely and Def/Res are at a certain thereshold only "Nice to have" and a rather minimal boost.
2.)
What makes Felidaes however undiniably better is Fleetfoot. Movements is an insanely powerful as a stat. War cry absolutely pales in comparision. Not only does War Cry cost a valuable skill pool slot (Make it a trait instead and not cost a skill pool slot). Its effects are underwhelming and still costs 10FP even with 40 San (it costs 50-Scaled San FP, which also makes it unuseable for new players.)
The level of hunted in can maximally apply is less than bloody palm does passively for dealing magic damage. That alone makes it super unattactive but it also needs an infliciton check so you have to actively build for it, for a minimal effect and minimal damage. Over all? Warcry is in an insanely bad position and can't hold its candle to the what the Felidaes get.
While instincts are just arguably better and kinda depend on their user, their secondary skill is without a doubt better for Felidaes....So I was thinking to maybe give the Lupines something that seems to fit their offensive and long living nature more...
Could they maybe get instead something that increases their armor and magic armor, in the same way the instincts raise stats? (1+10% San at 50% HP and doubles at 25%)
This would give them a little edge again and make them a bit more tanky.
3.) The Prayer for the Lupines also lost a bit of it's appeal now that it's buffed physical resisatnce got lowered to effectively just 2% instead of 5% and War Cry is still terrible even with it. So could the Lupine part of the trait maybe increase the Lupines Instinct level or if we get the added Armor/Magic Armor added, increase that instead? I think this would lift Lupines up a bit again to make them able to compete with their counter parts again.
Bonus: Grimalkins should get their own instinct, which is like Felidaes just that they get Wil instead of guile.
Presently it appears that Riagri is summoning all bonded youkai onto a single tile with just level 1 charge weapon Excel Crash despite the description of the Excel Crash stating that it has to be a valid battle tile.
To replicate, simply have more than one bonded youkai and use excel crash Riagri with an applicable casting tool. The youkai should all be stacked upon each other when summoned.
When using any skill that performs a basic attack, attacks seem to do one less damage (up to 2 less damage if crit % damage is taken into account) than an otherwise identical basic attack action. An example is shown below, where a Prinny is hit with a basic attack and then Pinball Strike from identical positions with the same weapon:
Comparison:
Quote:Critical Hit! Hirota Nobuhisa attacks Prinny with Electrified Shiv and hits them!
Prinny takes 265 Pierce physical damage. (Electrified Shiv)
The following debug log supports the idea that they're using the same numbers:
Debug Log of previous example:
Debug: Attack type: /obj/skill/fe_attack
Debug: Basic Attack - Weapon Electrified Shiv; 0 Debug: Total Power for Electrified Shiv / Electrified Shiv was 129.
Debug: Critical Multiplier for this attack is: 204.16%
Debug: no_armor was in flags
Debug: magic was in flags
Debug: no_armor was in flags
Debug: magic was in flags
Debug: 0&&1
Debug: Maintenance Information: new_maint_self, am , max 75
Debug: Maintenance Information: newtal_maint_apply, am 1, max 75, Electrified Shiv, Electrified Shank
Debug: Maintenance Information: newtal_maint_apply, max_dura 34, res 0.700001
Debug: Maintenance Information: newtal_maint_apply, max_dura 30, res -21
Debug: Custom music debug: 0, 0, 1
Debug: 0 // --------------------- End of Basic Attack ----------------------------
Debug: Pinball Strike - /obj/skill/pinball_strike
Debug: Checking cost negation effects.
Debug: Basic Attack - Weapon Electrified Shiv; 0 Debug: Total Power for Electrified Shiv / Electrified Shiv was 129. Debug: Critical Multiplier for this attack is: 204.16%
Debug: no_armor was in flags
Debug: magic was in flags
Debug: no_armor was in flags
Debug: magic was in flags
Debug: Maintenance Information: new_maint_self, am , max 75
Debug: Maintenance Information: newtal_maint_apply, am 1, max 75, Electrified Shiv, Electrified Shank
Debug: Maintenance Information: newtal_maint_apply, max_dura 34, res 0
Debug: Maintenance Information: newtal_maint_apply, max_dura 30, res -21
This was tested with multiple weapons:
Different character and weapon used with Pinball Strike:
And multiple skills. Of note, L'au-Dela, Repel, Sidecut, Warp Strike, and Cutthroat all exhibited this behavior of dealing 1 less damage than a standard 'Attack' action. In addition to this, the Heat of Battle talent was not taken by the character in the first example.
The damage differential here is utterly insignificant, but I can't for the life of me figure out why this is happening. A difference in number rounding between Skills and Basic attack?
"This town ain't got enough action. It ain't got enough. . . swordsmanship."
Within no more than a few minutes' worth of time, flyers are spread throughout Cellsvich, its forest, the arena, Dormeho, the goblin tunnels, the burnt down Mallus forest and the jammer cave for all to see, though there's no guarantee that all of them will survive.
Your friendly neighborhood Felidae, Colby Lopiccorby, also known as the Madcap Felidae, the soon-to-be King of Swordsmen, the one who runs into a fight to the death on his third fight ever after returning to Sigrogana, the one who spends most of his time drinking, fighting, admiring swords/swords(wo)men, the one with a sword fetish, is hosting a tournament!
Only Swordsmen (yes, swordswomen too, but swordspeople are vastly referred to as swordsem) are allowed -- swordsmen of -any- kind, as illegitimate as your type of swordsmanship may sound! -- Except swordsmen who are quite literally trained to hard-counter other swordsmen and can't actually do much else, in which case that's cheating (looking at you, sword-wielding Dullahans who may as well be used as walls for Cellsvich because anyone who tries to hurt them will end up breaking even their divine weapon.)
In this tournament, Colby himself will participate because he hates just watching, but if he wins, 2nd place will get 25k Murai instead of 50k and that's it.
No, you can't simply get a sword and not use it in the slightest and then proceed to claim that it's your style of swordsmanship.
This is a one-versus-one tournament that will happen on 18th of May (Saturday) at 2PM EST. The prize is 50k murai and you'll be considered the best swordsman ever! At least in Colby's book. And you get bragging rights. Ain't it great?
Mind that you aren't allowed to inflict serious injuries. Also, potions (no, you can't stack PR potions) and other similar stuff (e.g. throat-openers) also aren't allowed. You also can't drug yourself to become stronger prior to the fight, thank you very much (this excludes Vampires and their blood-related powers or other similar individuals who may need to prepare prior to their fight or else they can't fight at their fullest).
If you want to sign-up, just write down your name, age, alias and race, and send it to Colby. (ooc: just write your stuff in a pastebin and DM me the details).
Failure to appear within ten minutes after your fight is supposed to begin will result in auto-loss and disqualification. Of course, brackets, location of the tournament (definitely on Sigrogana) and whatnot will be decided as more people sign-up, and you'll be given the details shortly before the tournament begins (about one OOC day prior).
Sign-ups close on 17th of May (Friday). --
:musical_note: SHE'S WALKING ON FIYAAAHHHHHH~ :musical_note:
You can't mute a campfire's crackling sound effect with preferences.
While the sound effect is nice and dandy during the first 10 minutes... God if it doesn't get taxing in the ears after 1 hour or so of CRACKCRACKCRACKCRACK chewing your eardrums.
Furthermore, if the owner of a camp disconnects, their camp will be erased, but the campfire's sound effect will continue tormenting the player forever until they relog.