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  Analyze Weakness and Enemy Evaluation
Posted by: Snake - 05-07-2019, 12:35 PM - Forum: Balance Fu - Replies (1)

Analyze Weakness and Enemy Evaluation are now both on a fine spot. That was a well-deserved nerf, but there's something I noticed.

Now that both costs a whooping 6M and pretty much a whole round to apply, can the effectiveness and LV of Analyze Weakness and Enemy Evaluation stay the same even if Tactician is not your main class?

I don't think they need this chop anymore, given how costy they are to utilize right now. A couple of turns to build up ranks, followed by a whole turn is a lot of Momentum for it to just be halved to a negligible amount, because you're not Tactician main class.

If anything, momentum cost should also be halved if Tactician is not your main class to balance it out. (Even though I don't really agree and prefer it staying 6M on both situations, thus why the 'halved effectiveness if not Main Class' should be removed.)

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  Trait suggestions
Posted by: DoctorMad - 05-06-2019, 08:26 PM - Forum: Suggestions - Replies (3)

Dev's old thread on the trait rework has passed.

Suggest traits ideas you have here, if you have any.

Destructive Obsession

Destructive Obsession
Reqs: Omina Race, Further Madness Trait.
Your obsession causes you to lash out. If you hear someone say your obsession word, trigger Fortune Vacuum on the speaker. Fails if the speaker is hidden, such as by sneaking.

Possible addition to the above, but I'm a bit cheeky on this one: If hearing your mantra in the overworld, give the person that said it a small -2 LCK debuff on their next battle.

Battle Chants
Battle Chants
Reqs: Preacher
Your ability to preach is not hindered by battle. Grants a skill, Battle Chanting. ?M, refreshes the duration of prayer buffs of the same Religion and increases their LVL by 1 if not at 5.

Bone Xylophone
Bone Xylophone
Reqs: Macabre Culture
Grants a skill, "Rattle Bones". If your armor is made of bone material, you can rattle it, which fears enemies within 6 range.

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  Lich Hair Trait
Posted by: Fern - 05-06-2019, 07:53 PM - Forum: Suggestions - Replies (8)

Arcane Wig (Lich only)

Not only you desire knowledge, but also a little bit of style. Allows you to access the Hair section of the Vanity Mirror.


Thoughts?

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  A change to Lovely Face
Posted by: Hanzo - 05-06-2019, 07:18 AM - Forum: Balance Fu - Replies (2)

Re-posted here, because it fits better and is a matter of balance. Alright, so I propose the following...

Intro:
As we all know, Lovely Face is a skill that requires 10 Will 15 Guile, and a racial check to pass, alongside a 20% infliction bonus if you are wearing an unarmored torso. If the check passes, the target is inflicted with charmed, who's LV is equal to your scaled will.

I've posted a question regarding this on Discord, or specifically, changing the scaling so it scales off Guile, instead of will. Dev came here, and responded that it scales off Will due to force of personality. Now, here is my proposition.


Proposition:
Change the LV scaling to be of either Will or Guile, whichever is higher.

Reasoning:
The way it is now, the skill is by FAR more useful to a wise wizard, than it would be to a sly rogue. Now, evidently, what Dev said makes sense, seeing as one could use purely a force of charisma to drive the skill. However, nobody can deny that there are other ways to do the same, that do not rely on pure charm and people skills, which is why Guile is proposed.
Again, this would be reinforced by the fact that someone would play to their strengths, and if they have of one thing, than they do of the other, the natural thing to do, of course, would be to play to your strengths - as I've said.
As it is now, the skill is only worth casting if you have high Will, which a lot of builds, one could consider dastardly and sly - in possession of such a set of skills - do not have.
Likewise, it is evident to the casual watcher than one even requires 50% more points invested in Guile, than it does in the stat is scales from, to even have the ability to unlock the skill - granted you pass the racial check.

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  Think Say (THAY)
Posted by: Sawrock - 05-05-2019, 09:51 PM - Forum: Suggestions - Replies (6)

Add a think-say and think-emote that only displays to the player making such a thay or themote. When looking on logs in the past, I'd like to remember how my character felt in those moments, and it would make it easier to do so with such a tool.

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  QOL change: Notes and books
Posted by: Ryuzaki - 05-05-2019, 01:52 AM - Forum: Suggestions - No Replies

This is a tiny QoL change, so I won't bother with my usual gimmicky topic name, or fancy text.

Can we please get crafted books from alchemy moved from the craft tab to the useable or other tab for ease of access. It's annoying having to scroll through my 600 alchemy ingredients to find them.

Also, if possible, could we have the actual crafting level of paper/notes/books all reduced by 1. They're kinda mundane flavor items, and trynna write anything that might be ICly relevant with no alchemy skill can be quite annoying.

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  Air Can't Read Maps (Town Map Bypass Bug)
Posted by: Raigen.Convict - 05-04-2019, 09:30 PM - Forum: Bug Reports - No Replies

Using the 'Town Map' option in the cellsvich outskits to move to the town 'entrance' as a character without passage papers puts you past the wall set to auto-kick you back just outside the walls if you try to enter. This allows you to waltz into cellsvich without speaking with Air at all.

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  Scarlet Twister pull [V2.02]
Posted by: Autumn - 05-04-2019, 08:25 PM - Forum: Bug Reports - Replies (1)

Scarlet Twister's pull still seems to be pulling fully towards the center, instead of by half of rising game's level, tested using scarlet twister at all sorts of HP thresholds.

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  Instrument Weapons
Posted by: Slydria - 05-04-2019, 04:10 AM - Forum: Submissions - Replies (3)

Felt like making some icons for Instrument sub-type weapons since we currently only have the Electric Axe. I don't really have any ideas in mind for effects but there's one here for each main weapon type except Tome.

[Image: 06e9286447.png]


.zip   instruments.zip (Size: 1.18 KB / Downloads: 531)

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  Danmaku Damage Type
Posted by: Shujin - 05-03-2019, 07:38 PM - Forum: Suggestions - No Replies

The description says that on an dodge or trigger evasion you hit the enemies with a weaker version of your shuriken.
Currently however, no matter the Shuriken you use, it will always be Pierce damage.

Can the damage please be changed to the Shurikens damage type?

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