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  Raining indoors?!! (In-house weather item)
Posted by: Ryuzaki - 04-17-2019, 11:47 PM - Forum: Suggestions - Replies (6)

So, I posed this the other day on Discord about how we had all the furniture and narration stuff for asago houses now, which are cool as hell. But, I also mentioned we haven't recieved the ultimate item yet.

IN HOUSE WEATHER.

That's right, chums. We still have no in-house weather/time options. So here is my proposal.

A new donation item, registered at 250 asagos. Give it a flashy fantasy name (Something chrono-weather device or something) and allow us to set this item on a house's floor, so we can choose the time/weather status of that particular area. Make it light, make it dark, make it rain, make it snow, sand storms. All depending on an option you pick from a list, in doing so it would recieve the weather we see in towns, but on that particular floor (Rain in Cellsvich/oniga/dormeho etc, snow in lordwain etc.)

It'd be a nice little finisher to the housing system, and all the assets for it pretty much exist already.
Thoughts?

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  Staus Screen Current Armor/Magic Armor
Posted by: Shujin - 04-17-2019, 09:23 PM - Forum: Suggestions - Replies (3)

It would be nice to have a way to check your total armor/magic armor somewhere, with all the boni from equipment or racials like from Zerans.

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  [v2.0.1b] Sagum Ruinam Range
Posted by: Kameron8 - 04-17-2019, 08:01 PM - Forum: Bug Reports - Replies (6)

Sagum Ruinam only has 7 range, instead of 8. To replicate, count the tiles of the effect -- note that in the below example using the ability did NOT hurt the Jammer. Therefore, it doesn't have 'phantom range' like Wretched Oil.

[Image: GLttkXO.png]

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  Hell machine broke [v2.0.1b]
Posted by: Autumn - 04-17-2019, 01:08 PM - Forum: Bug Reports - Replies (1)

Hell Above seems to proc off of the Youkai's attacks and not the summoner's, pictured here, it was my drowned woman's turn:

[Image: flWY5uS.png]

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  Big Meaty Claws
Posted by: Lonestar - 04-15-2019, 01:53 PM - Forum: Balance Fu - Replies (5)

Right now, thanks to the new traits, Shaitan is one of the most powerful races in the 'current tank meta' thanks to the trait 'Painful Grip', that gives Shaitan a tool to ignore defense once per turn with Grapple. STR dump with the right tools is not a hard thing to do, and it makes the trait incredibly oppressive not only because of their low cooldown, but also because it's very easy to pull, with very little chance of failing it (85% of success with full talent).

[Image: LQWnFmF.png]
In the image above is a Shaitan with 72 Scaled STR. Now, onto the changes I propose here, and I feel like both should take place:

1. Painful Grip now ignores armor, and not Physical DR.
2. The cooldown of Grapple should be increased by one turn (2 in total) if the Shaitan grabs the Painful Grip trait. If the suggestion above doesn't take place, the cooldown should be instead increase to 3 turns total.

Thoughts?

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  Blood Fighter
Posted by: GSM - 04-15-2019, 12:22 PM - Forum: Suggestions - No Replies

Not many modern Ghosts are ever main classing Ghost anymore, rather using it as a stat steroid and autohit/magic spam class. It’s not how I personally see the class associated with sacrificing life essence for an edge like a berserker, and instead of suggesting some things be nerfed or changed, I’d rather suggest a new pair of skills that can entirely change its playstyle and give it a new gimmick.

Quote:Blood Fighter
Type: Passive
Max Rank: 2
Class: Ghost
Rank 2: Equipping this skill does not take up a Skill Pool slot.

Toggle skill. This skill can be toggled on and off during your turn for free.
Unlike other Ghosts, you use blood as a weapon of war, instead of going crazy over your own blood loss.

While toggled off:
Blood Price: You are stanced dangerously, inflicting more bloodshed at a reckless abandon to yourself. All Duelist and Ghost skills consume HP instead of FP, and any basic attacks and basic attacking skills also consume 2% of your maximum HP. Your damage is increased by 10%. All consumed HP is stacked on a buff called Bloodthirsty on yourself, LV equal to the damage you have caused to yourself through Blood Price’s effect.
Skills that already have an HP cost on them do not stack with Blood Price twice.

While toggled on:
Blood Thirst: You relish in your enemies’ bloodshed and your own, sustaining yourself off of their conflict. Landing a hit with a basic attack consumes all stacks of Bloodthirsty on yourself, replenishing HP equal to LV. Your damage is reduced by 10%, but basic attacks and basic attacking skills heal for 5% of the damage that they do, if you have no stacks of Bloodthirsty. Alternatively, you may use a granted skill while you have stacks of Bloodthirsty, replenishing FP instead of HP, as you use the blood to psych yourself up.
Consuming Bloodthirsty stacks has a 5 round cooldown.

Blood Price’s HP costs are doubled and damage increase is halved if Ghost is not your main class.
Blood Thirst’s healing from Bloodthirsty and healing from basic attacks are halved and damage reduction is doubled if Ghost is not your main class.

Quote:Blood Well
Type: Passive
Max Rank: 1
Class: Ghost
Requires at least 1 Rank in Blood Fighter.
Main Class Only.

If you have at least LV 100 of Bloodthirsty, if you hit 0 HP, you instead revive with HP equal to half of Bloodthirsty’s LV, but your FP is halved, as using any blood around you to continue fighting is taxing. This cannot activate if you have Die Hard.

If you have both Blood Fighter and Blood Well equipped, both skills’ healing effects can only be partially or fully mitigated with Interference.

Instead of blatantly being a berserker, this could change Ghost into a sustained bloodshed fighter, a more calm and precise fighter more worthy of the title of Duelist, instead of having an overall tone shift through promotions.

Thoughts?

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  Wyvern-subs
Posted by: Shujin - 04-15-2019, 05:31 AM - Forum: Bug Reports - Replies (2)

The sub poisons for the Wyvern traits seem to still not apply. Atleast Clumsy doesn't apply at all, so I figure the others don't either, but didn't test that.

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  Not so Towering Monster
Posted by: Shujin - 04-15-2019, 05:19 AM - Forum: Bug Reports - No Replies

This has been like this ever since the Ice Cave update, I think.

The Towering miniboss effect was always one of my Favorites, but currently it only icreases the size of the HP Ring and give the aura, but leaves the monster itself the same size. It looks sorta weird that way, and I would like to see Towering Giants, using their size increase spell finally!

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  Fishing [2.00.9b]
Posted by: Miller - 04-15-2019, 01:20 AM - Forum: Bug Reports - Replies (3)

Ending fishing while a fish is on the line will make it impossible to move normally.

1) Fish
2) Wait until prompt shows up.
3) End fishing
4) You're stuck in place without macroing the movement directions or enabling left click move.

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  Gorgon Boss
Posted by: Raigen.Convict - 04-14-2019, 04:32 PM - Forum: Suggestions - No Replies

Stoning Gaze: Inflicts all units facing the user's front with 'Stoned' status when used for 3 rounds. (internal 10 round cooldown) (Stoned Status allows for only the use of the command 'Struggle' and 'End Turn' but has a level of 3 that decreases by 1 when struggle is used or the unit is hit by a damage source. The stoned unit cannot take damage similar to body of issessip.)

This skill I thought up alone made me wonder if there was ever a possibility of a boss of the Gorgon race. Doesn't have to be medusa, but something like that. I figure it'd be a powerful boss that maybe would inflict stoned on enemies and then if they're all stoned would do something else like, build up power or something, similar to how the Starfish sets up gems for his final attack constantly. Or perhaps a skill that releases them from Stoned but deals a large amount of damage within 1 range. It's just a concept I found interesting. Stoned doesn't have to be body of issessip, though, could just be damage resist like Stun, but, I figured if you're turning to stone, it'd be something more akin to that. Maybe a skill like 'shatter' where they shatter the stoned foes to deal a bunch of earth damage, who knows.

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