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  Multi-Profile DORIFTU?!! [Multiple Profiles suggestion]
Posted by: Snake - 11-09-2018, 09:16 PM - Forum: Suggestions - Replies (2)

Okay, so. Since we got ninjutsu and all of that now. Dev, can you add both an option to save multiple profiles (around 3 or the number of 'vanity' points you have from Legend Book) and, an option to Spirit Mirror/Portable Spirit Mirror that can sync a character's display icon with a specific profile save?

This is so if we like, swap from 'slot 1' (Ninja Outfit) to 'slot 2' (Farmer Outfit), we don't need to be redoing the profile all the time. Each Vanity Mirror slot will have its own profile attributed to it.

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  Looking at a Mirror Shard's content.
Posted by: DoctorMad - 11-08-2018, 04:53 PM - Forum: Suggestions - No Replies

Can we have a example of what a mirror shard looks like before we use it? I made a mock edit of what I mean on MS Paint, please don't bully.

[Image: Deponp0.png]

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  Talent: Cartography
Posted by: Syeburn - 11-08-2018, 02:21 AM - Forum: Suggestions - Replies (1)

This is a very rough example, but I think the idea alone sparks interest for a potential discussion.

I think a interesting suggestion would be adding a Cartography talent that, by putting points into, would allow you and everyone in your party to have access to a map while in dungeons. Some suggestions for different subtalents include things like,

Land Marks - Important things such as chests/doors/stairs/everythingelseinthedungeon are marked on your map as well as the lay of the land. More points into this gives a more detailed reading of the environment, noting down more and more as they progress in this skill.

Divination - The best maps are magical maps. Through scrying or some other means, the cartographer is able to reveal land unseen by their own eye. This extends the range of the map by tiles equal to the rank in the skill, allowing them to see a short distance over walls and into the next room and such. Another sub-thingie could be updating the map in real time once its complete instead of having to track back to update it.

Let me know what you think. I am a very stupid man so I will not surprised if this is very stupid too. Thank you.

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  Danmawhat-dah?
Posted by: Snake - 11-06-2018, 03:22 PM - Forum: Bug Reports - Replies (1)

Danmaku doesn't seem to be working under any condition.

I've proc'd Evade, did not work.
I've proc'd Evasion, did not work.
I've removed Riposte and all, under the assumption it didn't work if I had evasive reaction skills. Did not work either.

I had a Shuriken main-hand. Touyaa Shuriken to be more specific.

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  Felidae Trait - Play Cute
Posted by: K Peculier - 11-06-2018, 11:53 AM - Forum: Suggestions - Replies (13)

Play Cute; Felidae only. Grants a special skill. Roll around on the ground in a cute manner, granting you a chance to Charm enemies within 5 Range. Any special effect tile on the tile you are standing on is also destroyed. If you have a Burn status, the rolling is less cute, losing its Charm chance, but reduces the duration of the Burn by 2 rounds.

Considering the trait above was one mentioned by Dev I would like to make the addition that when this trait is taken, there is a 10% chance for any say sentence said by the felidae they will end with an appropriate nyaaa~. I think this will encourage roleplay as well as diversify how characters talk in Sigrogana Legend 2.

Thank you for your time.

[Image: 483cc9702881ec8a01cefaf2aa3efa8c.png]

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  Broken Fingers
Posted by: Grandpa - 11-06-2018, 08:22 AM - Forum: Bug Reports - Replies (4)

Bare Hands (the weapon) count as if their durability is zero, making them suffer the penalties that usually follow. Repairing doesn't seem to help, nor does the mending staff.

I'll be sending you my hospital bills, Dev.

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  Hayawhere
Posted by: Autumn - 11-06-2018, 04:01 AM - Forum: Bug Reports - No Replies

Hayasa currently does not refund momentum cost for switching to a shuriken for me, I tried testing with all sorts of shuriken, from a shuriken and from a regular weapon both, it still does not work it seems like.

To replicate, simply purchase the sub-talent and attempt to swap-weapon for for main hand and sub-hand shuriken, I tested using Regular Shuriken as well as Bakaga Shuriken, Tamaki Shuriken and Ninshi Shuriken

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  Trait Rework Underway
Posted by: Neus - 11-06-2018, 01:46 AM - Forum: Announcements - No Replies

The trait rework has been underway for a couple weeks but I wanted to make a front page post just to make people aware if they weren't. Check out this topic for more information:

http://www.neus-projects.net/viewtopic.p...044#p34044

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  "Persists through multiple battles" effects
Posted by: DoctorMad - 11-05-2018, 03:33 PM - Forum: Balance Fu - Replies (5)

Pardon me for the screenshot of the WIKI but I don't have Void Assassin unlocked at the moment and Mage's Astral Belt doesn't show it carries over battles

[Image: k0AZdeX.png]

So I've been thinking about what this effect adds to the battle and I found it made sense for people in a continued Black Door grind but for everything else, it clashed pretty hard. Think of someone who's trying to win all PvP fights. He basically goes to a alt or buddy, gets Void Veil maxed, and then starts a fight. He basically starts every fight at 60 as a semi-class passive, while everyone starts scattered at 0 or 20-60.

Its also difficult to gauge the power of something inconsistent like that, since only people that bother to get 60 Veil at the start of the battle see how strong it is.
So, can all effects that carry over battles be streamlined to either not carry over battles, or start at maximum?

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  caged bandit boss
Posted by: adamkad1 - 11-03-2018, 04:00 PM - Forum: Bug Reports - No Replies

https://imgur.com/a/m2cdRT2
i think that should not happen (you cant attack he)

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