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» Forum threads: 11,776
» Forum posts: 58,618
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Hot Toggle |
Posted by: Autumn - 11-02-2018, 09:16 AM - Forum: Bug Reports
- Replies (3)
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Toggle-able skills do not update whether they are on or off when you press the button on your hotbar, simply put a toggle-able skill on your hotbar like Ambidexterity and see if it updates whether its on or off when you press the corresponding hotkey.
It used to be able to do this so I reported this.
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AFK mode |
Posted by: adamkad1 - 10-28-2018, 08:18 PM - Forum: Suggestions
- No Replies
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I seen that when someone quits or dc's mid battle, leader gets controll of them, and i though, why not make a mode out of that?
It could be an option in preferences, afk mode. "when this option is set to yes, party leader will take controll of your character in battles"
Because sometimes you need to do something but dont want to quit yet
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Nil'kemorya advertisement |
Posted by: kuronekosama08 - 10-28-2018, 06:44 AM - Forum: Marketplace
- Replies (1)
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Posted on the post board in town Written on parchment and fine golden leafed edges
The Nil'kemorya extend an offer for our services to the common people of the Empire. To hire, merely inquire Taneal Greyshoulders (alias Tired Mercenary) and/or DM me. Our services include Smithing, Bodygaurd work, Swords for Hire, Supply and Enchanting, to name but a few. We also have a stall just north of Asago Bank stocked with quality gear and do commisions there as well. We appreciate your business and charge fairly for whatever services you may require of us.
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Bloody Calamity |
Posted by: PantherPrincess - 10-27-2018, 12:18 AM - Forum: Suggestions
- Replies (33)
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This would be a really neat utility skill for Ghost to have in my opinion. Dark Imbue is only for axes.
Bloody Calamity:
This skill costs a percentage of HP to use. You stab yourself with your own weapons causing your blades to be enchanted by your own ghastly blood for X rounds based on rank. Your basic attacks with sword or polearm weapons now have an increased range/hit as well as certain on hit effects that last 2 base rounds.
Rank 1: [strike]5 HP[/strike] 1% HP / +1 range / +20 hit / inflicts fear
Rank 2: [strike]10 HP[/strike] 3% HP/ +1 range / +25 hit / +1 fear duration
Rank 3: [strike]15 HP[/strike] 5% HP/ +1 range / +30 hit / inflicts hesitation
Rank 4: [strike]20 HP[/strike] 10% HP/ +1 range / +35 hit / +1 hesitation duration
Rank 5: [strike]25 HP[/strike] 15% HP/ +1 range / +40 hit / inflicts interference
Changed the hp costs and increased the hit bonus slightly since it now is a percentage of hp.
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Trait menu stucking |
Posted by: adamkad1 - 10-25-2018, 09:02 PM - Forum: Bug Reports
- No Replies
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If you open another window while trait menu is open, the traits images you currently had on the trait page will be stuck on your screen as visuals (but not pickable) untill you relog
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Luminary failement |
Posted by: adamkad1 - 10-25-2018, 08:52 PM - Forum: Bug Reports
- Replies (6)
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Luminary element reduces your elemental atk instead of increasing it. (to reproduce, check you elem attack, then get luminary element and check again)
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Dork Trip |
Posted by: Autumn - 10-25-2018, 07:08 PM - Forum: Bug Reports
- Replies (1)
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Spirit Trip, the potential for Rexys doesn't seem to go through all enemies like it states in the description of the skill, instead it stops at the first enemy hit.
To replicate this its pretty simple, line up a bunch of enemies and see if spirit trip moves past the first.
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Kadwhoaha |
Posted by: Autumn - 10-24-2018, 08:32 PM - Forum: Balance Fu
- Replies (20)
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I absolutely hate saying it, because I know you buffed Kadouha to a state that makes it impressively strong when not too long ago I was the one who put up the thread, but Kadouha's current numbers are batshit crazy right now, sporting 140/140 Scaling with a damage mod on top of it, which can be spammed under the effect of ki awoken.
Simply put it needs very very slight tuning, I want it to stay strong but its sporting more damage than invocations ever could hope mustering right now, and its not even magic that you can stop from ever being a thing, here is what I think should be a thing:
The biggest abuse case of Kadouha (As in I've seen at least 15-20 builds switch to this) currently is the allowance of being able to spam it under the effect of Ki Awoken, Ki Awoken simply doesn't impose enough of a penalty to make it seem like you're straining yourself in order to deal far far more damage than anyone could ever dream of, its even coined the term "Kadouha Turret" among the community when you're making a build exactly like this.
The effct for Kadouha not consuming ki while under the effect of Ki Awoken should simply put be removed, the bonus while doing this is way too strong, especially when just activating Ki Awoken already gives you like 12 Elemental Attack for the skill itself, unmitigated if you're using luminary element, while generating ki at the same time. Ki Awoken already hits really hard and I'd really like that to stay myself, but being able to throw them off multiple times without needing to power back up s too much currently.
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[Board] The Last Resort Cantina |
Posted by: Tamaki-Kun - 10-24-2018, 07:08 PM - Forum: Sigrogana
- No Replies
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Flyers would be pinned upon various noticeboards in Cellsvich, advertising a recently opened diner.
OOC Notes: Diner's open usually all the time, though, as per usual, I can't always be on to be there. I'm welcoming people who'd like to work there, however-- with the requirement that they are active on said character, of course.
Edit: If you wish to contact me, send me a message on Discord. iLoveShibaInus#5672
EDIT AGAIN: The house has been moved, and is now located at the westernmost house of Central Cellsvich.
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