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  Weapon Belt
Posted by: Grandpa - 04-03-2018, 06:37 PM - Forum: Bug Reports - Replies (2)

Cool, we can equip weapons to our belt and swap them!

Not cool, they're stuck there permanently once you add them to the belt and relogging does nothing!

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  Talents can eat up excess points
Posted by: DoctorMad - 04-03-2018, 02:08 AM - Forum: Bug Reports - Replies (10)

https://i.imgur.com/jMEiq5U.png

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  Changing a item's X/Y position is awkward
Posted by: DoctorMad - 04-02-2018, 10:27 PM - Forum: Bug Reports - Replies (4)

There are a couple of bugs associated with it, for example...

1.Items don't seem to be properly adjusted in the overworld. For example, a shoulder pad heightened to look like a hair accessory will float above you.
2.In the victory screen, items are given their default position, instead of the one you set them as.

Images of problem 2:
https://i.imgur.com/7dO0bS4.png
https://i.imgur.com/ZTt2GSy.png

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  Cooking Recipes?!
Posted by: Creationcastel - 04-02-2018, 07:52 AM - Forum: Suggestions - Replies (3)

I do not know how many people actually cook in this game, but it'd be nice to add a bit more flavor (haha) to the cooking system. So, I'm suggesting recipes, in the hopes that one day, they get implemented.

Knife Recipes

Carpaccio
1 Wrap of Beef OR 1 Fresh (Fish) Meat
(Optionally) 1 Lemon OR 1 Phial of Salt



Mix Recipes

Lemonade
For some of us, crushing lemons with our bare hands is a sport.
2 Lemon
1 Sugar

Grape Juice
Not to be confused with prune juice.
2 Grapes
1 Sugar

Egg Riceball
1 Uncooked Rice
1 Seaweed
1 Egg

Tuna Riceball
1 Uncooked Rice
1 Seaweed
1 Fresh Tuna Meat

Squid Riceball
1 Uncooked Rice
1 Seaweed
1 Fresh Squid Meat

Eel Riceball
1 Uncooked Rice
1 Seaweed
1 Fresh Eel Meat

Krill Riceball
1 Uncooked Rice
1 Seaweed
1 Fresh Krill Meat

Swordfish Riceball
1 Uncooked Rice
1 Seaweed
1 Fresh Swordfish Meat

Fugu Riceball
1 Uncooked Rice
1 Seaweed
1 Fugu




Stove Recipes

Mousakka
Greece doesn't exist, does it?
2 Eggplant
2 Tomato
2 Cheese Wedge
1 Wrap of Beef

Gyudon OR Beef Bowl
An Onigan classic.
2 Wrap of Beef
1 Egg
1 Uncooked Rice

Oyakodon OR Chicken-Egg Bowl
Parent and child.
2 Wrap of Poultry
1 Egg
1 Uncooked Rice

Beef Stew
Everyone's gotta have some of this!
2 Wrap of Beef
2 Potato
2 Onion
2 Carrot
1 Phial of Salt

Bucket of Breaded Chicken
For hungry, hungry adventurers.
6 Wrap of Poultry
6 Flour
6 Phial of Salt
(Optionally) 1 Empty Bucket

(Fish) Meuniere
Fish? With butter?
2 Fresh (Fish) Meat
2 Stick of Butter
(Optionally) 1 Uncooked Rice

Carbonara
A true pasta classic.
2 Uncooked Noodles
1 Milk
1 Cheese Wedge
1 Wrap of Beef



Oven Recipes

Cereal
2 Flour
1 Sugar
(Optionally) Milk

Chocolate Cereal
2 Cooking Chocolate
2 Flour
1 Sugar

Fruity Cereal
Grapes OR Banana OR Apple OR Strawberry
2 Flour
1 Sugar
(Optionally) Milk

Cornflakes
2 Corn
2 Flour
1 Sugar
(Optionally) Milk

Rice Crunchies
Yummy!
2 Rice
2 Flour
1 Sugar
(Optionally) Milk

Cinnamon Toast Crisp
Who can resist these?
2 Flour OR 2 Loaf of Bread
1 Cinnamon
1 Sugar
(Optionally) Milk

Shortcake
3 Flour
2 Stick of Butter
2 Egg
2 Milk
2 Sugar
8 Strawberry OR 2 Strawberry Jam

Cheesecake
3 Flour
2 Stick of Butter
2 Egg
2 Milk
2 Sugar
4 Cheese Wedge

Chocolate Cake
3 Flour
2 Stick of Butter
2 Egg
2 Milk
2 Sugar
4 Cooking Chocolate

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  Asinine Alacrity (The Flee Meme)
Posted by: Trexmaster - 03-31-2018, 09:18 AM - Forum: Balance Fu - Replies (16)

It's been an issue for a long time in cases where conflict is decided by PvP, where if one party feels outmatched or just wants to vamoose without much recourse, it's a very good strategy to simply spend all 7m on moving to the furthest map border, then fleeing at the top of Round 1.

Very few builds can catch someone who does this, especially if they have the CEL to actually flee and take initiative.

I've seen it far too often where people will engage a party in IC combat, then despite whatever the actual circumstances may be, they'll just bum rush for the edge of the battle square and prepare a flee immediately or very shortly after the fight begins. It's entirely supported by the mechanics, but ICly it makes for silly situations where you can never catch a person if they choose to abuse this and you don't just meta/bring a person with a build specifically designed to catch these people (this would involve either having an absurd initiative score, or utilizing shukuchi > move > QHK to stop non-ma fleeing).

This is only an issue in Serious battles, as spars are meant to be easily ended whenever either side wants. So I feel Serious fights should have some kind of penalty to fleeing or just take multiple turns of using Flee to succeed. I'd say 'make it a round delay' but you know people will just run circles around the map until this arbitrary delay expires and they get their auto flee.

And don't even get me started on Burn Up > Winged Serpent > Flee on Round 0. This has been done before in serious situations, and I sincerely hope people haven't actually done this since. But that alone highlights how silly this mechanic is for resolving how people may try to escape by cheesing how the game's flee system works.

Other ideas to fix how fleeing works in Serious fights are welcome. I understand how CEL/MOV should play a part in how well people can pursue/flee, but as it stands a 1 CEL difference in initiative means that person can and will always escape going by the mechanics as they are. And given you can no longer alter initiative in combat at all, you will have no chance whatsoever to catch someone with initiative if you lack the means to pull them away from the border or remove momentum on Round 0 from your starting position.

An Arb/Archer w/ pulling shot and high move, an MA with QHK. Unfortunately both of these can be countered at the same time by an MA/DH using Bullet Barrier, as they'll ignore KD and negate the first shot you make unless you're a crazy bastard and roll Archer/Engineer, Jetpack over to them to breach the distance, shoot them once to break BB, then pulling shot them.

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  Unsealing WASD Mode
Posted by: Grandpa - 03-31-2018, 05:13 AM - Forum: Suggestions - Replies (5)

Can it be made so we can interact with sealing statues with WASD mode?

[Image: OS1bobe.png]

These things are what I'm talking about.

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  Golden glow aura submission
Posted by: Ryuzaki - 03-30-2018, 08:41 PM - Forum: Submissions - Replies (5)

As requested, Golden glow's new aura. Might need a little tweak on alignment since I didn't have a SL2 base model handy to adjust.



Attached Files
.zip   Golden aura.zip (Size: 1.4 KB / Downloads: 500)
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  Movement Grid
Posted by: Grandpa - 03-30-2018, 07:15 PM - Forum: Bug Reports - Replies (5)

[Image: gkpwO9a.png]

This is a thing. I don't know why it's a thing, but it sure is.

I'm pretty sure this is just the same in a long running line of issues with the movement grid just sometimes having dense objects where it shouldn't.

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  'Post an icon in submissions'
Posted by: Syeburn - 03-30-2018, 05:42 PM - Forum: Submissions - Replies (2)

okay.

https://puu.sh/zSJdi/3b39026b97.dmi

For golden glow. I bet you can't possibly imagine where I got this.

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  Impromptu Prompts
Posted by: Autumn - 03-25-2018, 08:52 AM - Forum: Bug Reports - Replies (3)

[Image: o5pM7cf.png]

While in WASD mode, you can see the new options for things you shouldn't be able to see such as:

Quest NPCs that are hidden.
Spirits
Doors and items set on layer 1 or below (as long as they're interactable)

You can then click on the button (Like A) Talk) to view what you're not supposed to be able to view just yet.

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