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Weapon Belt |
Posted by: Grandpa - 04-03-2018, 06:37 PM - Forum: Bug Reports
- Replies (2)
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Cool, we can equip weapons to our belt and swap them!
Not cool, they're stuck there permanently once you add them to the belt and relogging does nothing!
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Cooking Recipes?! |
Posted by: Creationcastel - 04-02-2018, 07:52 AM - Forum: Suggestions
- Replies (3)
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I do not know how many people actually cook in this game, but it'd be nice to add a bit more flavor (haha) to the cooking system. So, I'm suggesting recipes, in the hopes that one day, they get implemented.
Knife Recipes
Carpaccio
1 Wrap of Beef OR 1 Fresh (Fish) Meat
(Optionally) 1 Lemon OR 1 Phial of Salt
Mix Recipes
Lemonade
For some of us, crushing lemons with our bare hands is a sport.
2 Lemon
1 Sugar
Grape Juice
Not to be confused with prune juice.
2 Grapes
1 Sugar
Egg Riceball
1 Uncooked Rice
1 Seaweed
1 Egg
Tuna Riceball
1 Uncooked Rice
1 Seaweed
1 Fresh Tuna Meat
Squid Riceball
1 Uncooked Rice
1 Seaweed
1 Fresh Squid Meat
Eel Riceball
1 Uncooked Rice
1 Seaweed
1 Fresh Eel Meat
Krill Riceball
1 Uncooked Rice
1 Seaweed
1 Fresh Krill Meat
Swordfish Riceball
1 Uncooked Rice
1 Seaweed
1 Fresh Swordfish Meat
Fugu Riceball
1 Uncooked Rice
1 Seaweed
1 Fugu
Stove Recipes
Mousakka
Greece doesn't exist, does it?
2 Eggplant
2 Tomato
2 Cheese Wedge
1 Wrap of Beef
Gyudon OR Beef Bowl
An Onigan classic.
2 Wrap of Beef
1 Egg
1 Uncooked Rice
Oyakodon OR Chicken-Egg Bowl
Parent and child.
2 Wrap of Poultry
1 Egg
1 Uncooked Rice
Beef Stew
Everyone's gotta have some of this!
2 Wrap of Beef
2 Potato
2 Onion
2 Carrot
1 Phial of Salt
Bucket of Breaded Chicken
For hungry, hungry adventurers.
6 Wrap of Poultry
6 Flour
6 Phial of Salt
(Optionally) 1 Empty Bucket
(Fish) Meuniere
Fish? With butter?
2 Fresh (Fish) Meat
2 Stick of Butter
(Optionally) 1 Uncooked Rice
Carbonara
A true pasta classic.
2 Uncooked Noodles
1 Milk
1 Cheese Wedge
1 Wrap of Beef
Oven Recipes
Cereal
2 Flour
1 Sugar
(Optionally) Milk
Chocolate Cereal
2 Cooking Chocolate
2 Flour
1 Sugar
Fruity Cereal
Grapes OR Banana OR Apple OR Strawberry
2 Flour
1 Sugar
(Optionally) Milk
Cornflakes
2 Corn
2 Flour
1 Sugar
(Optionally) Milk
Rice Crunchies
Yummy!
2 Rice
2 Flour
1 Sugar
(Optionally) Milk
Cinnamon Toast Crisp
Who can resist these?
2 Flour OR 2 Loaf of Bread
1 Cinnamon
1 Sugar
(Optionally) Milk
Shortcake
3 Flour
2 Stick of Butter
2 Egg
2 Milk
2 Sugar
8 Strawberry OR 2 Strawberry Jam
Cheesecake
3 Flour
2 Stick of Butter
2 Egg
2 Milk
2 Sugar
4 Cheese Wedge
Chocolate Cake
3 Flour
2 Stick of Butter
2 Egg
2 Milk
2 Sugar
4 Cooking Chocolate
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Asinine Alacrity (The Flee Meme) |
Posted by: Trexmaster - 03-31-2018, 09:18 AM - Forum: Balance Fu
- Replies (16)
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It's been an issue for a long time in cases where conflict is decided by PvP, where if one party feels outmatched or just wants to vamoose without much recourse, it's a very good strategy to simply spend all 7m on moving to the furthest map border, then fleeing at the top of Round 1.
Very few builds can catch someone who does this, especially if they have the CEL to actually flee and take initiative.
I've seen it far too often where people will engage a party in IC combat, then despite whatever the actual circumstances may be, they'll just bum rush for the edge of the battle square and prepare a flee immediately or very shortly after the fight begins. It's entirely supported by the mechanics, but ICly it makes for silly situations where you can never catch a person if they choose to abuse this and you don't just meta/bring a person with a build specifically designed to catch these people (this would involve either having an absurd initiative score, or utilizing shukuchi > move > QHK to stop non-ma fleeing).
This is only an issue in Serious battles, as spars are meant to be easily ended whenever either side wants. So I feel Serious fights should have some kind of penalty to fleeing or just take multiple turns of using Flee to succeed. I'd say 'make it a round delay' but you know people will just run circles around the map until this arbitrary delay expires and they get their auto flee.
And don't even get me started on Burn Up > Winged Serpent > Flee on Round 0. This has been done before in serious situations, and I sincerely hope people haven't actually done this since. But that alone highlights how silly this mechanic is for resolving how people may try to escape by cheesing how the game's flee system works.
Other ideas to fix how fleeing works in Serious fights are welcome. I understand how CEL/MOV should play a part in how well people can pursue/flee, but as it stands a 1 CEL difference in initiative means that person can and will always escape going by the mechanics as they are. And given you can no longer alter initiative in combat at all, you will have no chance whatsoever to catch someone with initiative if you lack the means to pull them away from the border or remove momentum on Round 0 from your starting position.
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